ABOUT CHRIS GARCIA

Chris Garcia joined the Computer History Museum in 1999. As Curator, Chris provides information on artifacts, develops content for exhibits, assists in donation review, gives talks, tours and writes articles for CORE--the official publication of the Museum. He specializes in the history video games, personal computing, computer music and art, and computers and technology in literature. In his spare time, Chris is a fan of science fiction and edits a number of fanzines, including The Drink Tank (Hugo Award winner, 2011)

CHRIS GARCIA ARTICLES (20 )

Harold Cohen and AARON—A 40-Year Collaboration

Harold Cohen and AARON—A 40-Year Collaboration

  August 23, 2016
Harold Cohen was a pioneer in computer art, in algorithmic art, and in generative art; but as he told me one afternoon in 2010, he was first and foremost  a painter. He was also an engineer whose...   Read More
In His Own Words: John Blankenbaker

In His Own Words: John Blankenbaker

  April 05, 2016
One of the great privileges of being a curator at the Computer History Museum is access to the files. Not just the extensive holdings of manuals, documentation, and ephemera, but also the acquisition files. In the...   Read More
Robots Are a Few of My Favorite Things by Chris Garcia

Robots Are a Few of My Favorite Things by Chris Garcia

  June 17, 2015
Imagination quickly led to innovation. Technological and industrial advances following the Second World War, such as miniaturization, sensing, and energy storage, produced some of the earliest modern robots. Notably, George Devol patented a process for controlling...   Read More
Algorithmic Music – David Cope and EMI

Algorithmic Music – David Cope and EMI

  April 29, 2015
No area of computing holds more interest to me personally than computer music. For years I’ve been fascinated with everything from the work of Lejaren Hiller at the Experimental Music Studio to Brian Eno’s generative music. ...   Read More
It’s About Time: The Computer on Your Wrist

It’s About Time: The Computer on Your Wrist

  November 12, 2014
Ubiquitous, wearable computers have been a dream since at least the 1930s. Chester Gould’s comic strip Dick Tracy introduced the 2-Way Radio Watch worn by members of The City police force. At first merely a combination...   Read More
Lost and Found: Andy Warhol’s Amiga Artworks

Lost and Found: Andy Warhol’s Amiga Artworks

  July 17, 2014
Scattered on floppy disks and hard drives around the world, there may be millions of works of art created on now-archaic computer systems. ...   Read More
Where in the World is Carmen Sandiego?

Where in the World is Carmen Sandiego?

  May 29, 2014
At Westwood Elementary, in room 17, there was an Apple II computer, and at recess, if you'd earned enough classroom points, you could play one of a dozen or so games. ...   Read More
The Future of Computer Games: 25 Years Later

The Future of Computer Games: 25 Years Later

  January 21, 2014
SpaceWar! the granddaddy of computer games, debuted in 1962. Since then games have evolved, both in the technology they use and in the role they play in the lives of people of all generations. New game...   Read More
A Curator’s Wish: The SynthAxe

A Curator’s Wish: The SynthAxe

  October 24, 2013
I’m often asked if there were one object in the entire world that the museum could acquire, what would it be? It’s a tough question, there are seminal machines that would be amazing to include in...   Read More
The Dawn of Computer Comics: Shatter

The Dawn of Computer Comics: Shatter

  September 24, 2013
Almost from the moment it was introduced, Apple’s Macintosh computer system was adopted by graphic artists. Perhaps it was the easy-to-use graphical user interface (GUI), or the programs, such as MacPaint and MacDraw, which allowed artists...   Read More