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	<title>@CHM Blog &#187; Behind the Scenes</title>
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		<title>The Artifact Doctor Will See You Now</title>
		<link>http://www.computerhistory.org/atchm/the-artifact-doctor-will-see-you-now/</link>
		<comments>http://www.computerhistory.org/atchm/the-artifact-doctor-will-see-you-now/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 21:04:54 +0000</pubDate>
		<dc:creator>Karen Kroslowitz</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Adopt an Artifact]]></category>
		<category><![CDATA[Artifact Conservation]]></category>
		<category><![CDATA[Honeywell Animals]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=2578</guid>
		<description><![CDATA[Q: What do a lame fox, loose disk drive reels and J.M. Jacquard’s dirty face have in common? &#160; A: They all need health insurance. &#160; A few months ago, the Museum was the recipient of a mystery package. Inside was a 1970’s era suitcase. Buried within was the wonderful surprise of 21 individually bubble-wrapped pieces of a salesman’s scale model of a National Cash Register 304 system. (Thank you donor, Albert Schott, for bestowing <a href="http://www.computerhistory.org/atchm/the-artifact-doctor-will-see-you-now/">[&#8230;]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>William Shockley&#8217;s Fortune &#8220;Found&#8221; in Archive</title>
		<link>http://www.computerhistory.org/atchm/william-shockleys-fortune-found-in-archive/</link>
		<comments>http://www.computerhistory.org/atchm/william-shockleys-fortune-found-in-archive/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 19:30:21 +0000</pubDate>
		<dc:creator>Sara Lott</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Morgan Sparks]]></category>
		<category><![CDATA[William Shockley]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=2096</guid>
		<description><![CDATA[Every now and then we hear of a document being “found” or “discovered” in an archive. Several months ago there was a lively exchange on Atlantic.com about the “discovery” of a medical report at the National Archives. The report was written by Charles Leale, the first physician to attend to President Lincoln after he was shot at Ford’s Theater. While the researcher claimed the document was “found” because there was no record of the individual <a href="http://www.computerhistory.org/atchm/william-shockleys-fortune-found-in-archive/">[&#8230;]</a>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>The Other Internet, Part II: Cambridge to Kenya</title>
		<link>http://www.computerhistory.org/atchm/the-other-internet-part-ii-cambridge-to-kenya/</link>
		<comments>http://www.computerhistory.org/atchm/the-other-internet-part-ii-cambridge-to-kenya/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 09:25:20 +0000</pubDate>
		<dc:creator>Marc Weber</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[M-Pesa]]></category>
		<category><![CDATA[Make Software: Change the World!]]></category>
		<category><![CDATA[Mobile Computing]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=2072</guid>
		<description><![CDATA[With his clipped red hair, freckled ruddy skin, and open yet no-nonsense manner, Nick Hughes could play a British army officer in the movies. But this quietly effective former geologist is the architect of the world’s leading mobile payment system, one that has changed daily life in Kenya and offers a possible glimpse into the future for many in the developing world. As readers saw in Part I of this posting, where we interviewed Maasai <a href="http://www.computerhistory.org/atchm/the-other-internet-part-ii-cambridge-to-kenya/">[&#8230;]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Collecting Oral Histories: It Takes a Village (or a Museum)</title>
		<link>http://www.computerhistory.org/atchm/collecting-oral-histories-it-takes-a-village-or-a-museum/</link>
		<comments>http://www.computerhistory.org/atchm/collecting-oral-histories-it-takes-a-village-or-a-museum/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 09:55:43 +0000</pubDate>
		<dc:creator>Jennifer De La Cruz</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Oral History]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=2028</guid>
		<description><![CDATA[Oral histories have the capability of breathing life into inanimate objects. They can bridge gaps by providing introductions to otherwise unknown people, remote places, or obscure things. Most importantly, oral histories have the ability to merge and connect the past with the present, creating a lasting legacy for future generations. &#160; As Oral History and Media Coordinator at the Computer History Museum and a newbie to the tech world (I studied art history and preferred <a href="http://www.computerhistory.org/atchm/collecting-oral-histories-it-takes-a-village-or-a-museum/">[&#8230;]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The Other Internet Part 1: Masai Mara</title>
		<link>http://www.computerhistory.org/atchm/the-other-internet-part-1-masai-mara/</link>
		<comments>http://www.computerhistory.org/atchm/the-other-internet-part-1-masai-mara/#comments</comments>
		<pubDate>Wed, 14 Nov 2012 18:45:41 +0000</pubDate>
		<dc:creator>Marc Weber</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Kenya]]></category>
		<category><![CDATA[Make Software: Changed the World!]]></category>
		<category><![CDATA[Mobile Computing]]></category>
		<category><![CDATA[Texting]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=1678</guid>
		<description><![CDATA[&#8220;Yes, we buy cattle with M-Pesa on our mobile phones. It is far more secure than carrying cash.&#8221; George is sitting on a folding stool and wearing his tribe&#8217;s full traditional dress, a mix of loosely wrapped bright red and purple and pink plaids – as well as fluorescent beaded jewelry – that can make the Day-Glo acid colors of the 1960s look as drab as a female peacock. One of his fellow Maasai is <a href="http://www.computerhistory.org/atchm/the-other-internet-part-1-masai-mara/">[&#8230;]</a>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>My Gamer Soul Wept With Epic Joy</title>
		<link>http://www.computerhistory.org/atchm/my-gamer-soul-wept-with-epic-joy/</link>
		<comments>http://www.computerhistory.org/atchm/my-gamer-soul-wept-with-epic-joy/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 08:05:57 +0000</pubDate>
		<dc:creator>William Harnack</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Make Software: Changed the World!]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=1441</guid>
		<description><![CDATA[If you have ever played games on a computer or a console system, you have probably played at least one Blizzard game. In fact, at least 10 million people were subscribed to World of Warcraft as of October 4th, 2012. Blizzard continually produces some of the best selling and most critically acclaimed games in the industry. My own favorite games are many that the company has created: Rock &#8216;N Roll Racing, the Diablo series, the <a href="http://www.computerhistory.org/atchm/my-gamer-soul-wept-with-epic-joy/">[&#8230;]</a>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Preservation, Conservation, Restoration: What&#8217;s the Difference?</title>
		<link>http://www.computerhistory.org/atchm/preservation-conservation-restoration-whats-the-difference/</link>
		<comments>http://www.computerhistory.org/atchm/preservation-conservation-restoration-whats-the-difference/#comments</comments>
		<pubDate>Fri, 26 Oct 2012 18:40:13 +0000</pubDate>
		<dc:creator>Karen Kroslowitz</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Conservation]]></category>
		<category><![CDATA[Preservation]]></category>
		<category><![CDATA[Restoration]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=1417</guid>
		<description><![CDATA[No doubt, my dad’s interest in old stuff is one of the reasons I’m so passionate about museums. My dad was a tinkerer. Buying, restoring and selling antique clocks was only his hobby. But you’d never know it by the dozens of gingerbreads, O.G.’s, French mantle, cuckoos, long case and more clocks that chimed night and day all throughout the house…and the basement…and the garage…and relatives’ homes. He restored clocks back to working condition, sometimes <a href="http://www.computerhistory.org/atchm/preservation-conservation-restoration-whats-the-difference/">[&#8230;]</a>]]></description>
		<wfw:commentRss>http://www.computerhistory.org/atchm/preservation-conservation-restoration-whats-the-difference/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>Bit by Bit: Software Collecting</title>
		<link>http://www.computerhistory.org/atchm/bit-by-bit-software-collecting/</link>
		<comments>http://www.computerhistory.org/atchm/bit-by-bit-software-collecting/#comments</comments>
		<pubDate>Fri, 12 Oct 2012 17:35:48 +0000</pubDate>
		<dc:creator>Al Kossow</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Digital Repository]]></category>
		<category><![CDATA[Software Collecting]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=1279</guid>
		<description><![CDATA[The collection, preservation and presentation of software artifacts at CHM has been actively pursued during my time as the software curator here, though most of the work has been going on behind the scenes. Since we now have a nice venue for talking about this work with the @CHM blog, I wanted to share with you some of the approaches and challenges of collecting software. Makers and Users During the development of the Revolution exhibit, <a href="http://www.computerhistory.org/atchm/bit-by-bit-software-collecting/">[&#8230;]</a>]]></description>
		<wfw:commentRss>http://www.computerhistory.org/atchm/bit-by-bit-software-collecting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Make Software, Change the World!</title>
		<link>http://www.computerhistory.org/atchm/make-software-change-the-world/</link>
		<comments>http://www.computerhistory.org/atchm/make-software-change-the-world/#comments</comments>
		<pubDate>Fri, 05 Oct 2012 18:20:00 +0000</pubDate>
		<dc:creator>Kirsten Tashev</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Make Software]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=939</guid>
		<description><![CDATA[What is software? You can’t taste it, smell it, or touch it but they say it’s everywhere and it’s changing our lives forever. Since I started working at the Computer History Museum back in 2000, I’ve heard curators, trustees, volunteers, almost everyone, talk about how we need to tell the story of software. Way back when the main exhibition at CHM was Visible Storage, most of the gems in the collection were on display but <a href="http://www.computerhistory.org/atchm/make-software-change-the-world/">[&#8230;]</a>]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Lit, Shot and Gigapixeled</title>
		<link>http://www.computerhistory.org/atchm/lit-shot-and-gigapixeled/</link>
		<comments>http://www.computerhistory.org/atchm/lit-shot-and-gigapixeled/#comments</comments>
		<pubDate>Fri, 28 Sep 2012 20:30:51 +0000</pubDate>
		<dc:creator>Jon Plutte</dc:creator>
				<category><![CDATA[Behind the Scenes]]></category>
		<category><![CDATA[Babbage Engine]]></category>
		<category><![CDATA[Gigapixel]]></category>
		<category><![CDATA[Museum Exhibits]]></category>

		<guid isPermaLink="false">http://www.computerhistory.org/atchm/?p=597</guid>
		<description><![CDATA[I was walking on the beach today by my house and ran across an old friend, his kids, and a buddy of his. They had taken the kelp stalks that washed up on the beach, cut the heads and tails off, and being trumpet players, were playing a kelp concert for everyone who walked by. They were delighted, the passers-by were smiling. It was a perfect sign-off for a beautiful, sunny day. What we all <a href="http://www.computerhistory.org/atchm/lit-shot-and-gigapixeled/">[&#8230;]</a>]]></description>
		<wfw:commentRss>http://www.computerhistory.org/atchm/lit-shot-and-gigapixeled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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