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Computer History Museum Presents
The History of Computer Chess: An AI Perspective
 

SPONSOR
ACM, HILTON GARDEN INN MOUNTAIN VIEW, ROPES & GRAY LLP, TARGET


Murray Campbell, Deep Blue Project, IBM Corporation,
Edward Feigenbaum, Stanford University
,
David Levy, International Computer Games Association,
International Master in Chess
,
John McCarthy, Stanford University
, and
Monty Newborn, Moderator, McGill University


DATE & TIME
Thursday, September 08, 2005

6:00 PM Member Reception
7:00 PM Panel Discussion

Watch the Video!
Full Lecture - 09_08_05_THE_HISTORY_OF_COMPUTER_CHESS.wmv-183.2MB

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LOCATION
Computer History Museum
1401 N. Shoreline Boulevard
Mountain View, CA 94043


REGISTRATION
Pre-Registration is now closed. Limited seats are still available for those who register at the door.

Free. Suggested donation of $10.00 at the door from non-members.


The Museum gratefully acknowledges ACM, Hilton Garden Inn Mountain View, Ropes & Gray and Target for
their sponsorships associated with this exhibit




Call (650) 810-1898 for information.


ABSTRACT OF TALK
Playing chess by computer began in the early 1950s, nearly as soon as computers became available. As a human activity, chess is believed to require ‘thinking,’ yet in 1997 a massively-parallel supercomputer, drawing on over four decades of continual advances in both hardware and software, defeated the best human player in the world.

Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between ‘knowledge’ and ‘search?’ Was Claude Shannon’s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled?

This panel, comprising seminal contributors to the solution of this challenge—including two of AI’s leading pioneers—will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build.


BACKGROUND
The Computer History Museum Presents Speaker Series is an exclusive platform for open, passionate discussions for presenting the computing revolution and its impact on the human experience. These landmark presentations and panel discussions present inside stories and personal insights of top information age leaders from industry, government and academia, and assist the Museum in bringing computing history to life.

MEMBERSHIP
The Computer History Museum offers a variety of membership levels. To find out more, please visit our individual membership or call 650-810-2722.

 

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