Upcoming Education Programs

Jul 15, 2017 10:00 AM
Education Workshops
Make Software Family Workshop
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.

The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.

This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Jul 29, 2017 10:00 AM
Education Workshops
Lights, Circuits, Action!
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.

The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.

This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Aug 5, 2017 9:30 AM
Broadcom Presents
Design_Code_Build - Educators' Edition
Special Edition
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This special event welcomes classroom and community educators to a fun-filled day exploring cross-curricular applications of computer programming concepts.

Throughout the day, educators will be introduced to Raspberry Pi technology, learn about CHM’s educational resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.

The Design_Code_Build program is a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire interest and curiosity.

Please note that this event is for classroom and community educators interested in learning and doing more with technology. No prior computer programming experience is required.

There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Aug 26, 2017 10:00 AM
Education Workshops
Make Software Family Workshop
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.

The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.

This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Sep 9, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 1: Introductory
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Sep 10, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 2: Intermediate
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Sep 23, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 1: Introductory
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Sep 24, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 2: Intermediate
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Oct 7, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 1: Introductory
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Oct 8, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 2: Intermediate
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Nov 11, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 1: Introductory
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Nov 12, 2017 9:30 AM
Broadcom Presents
Design_Code_Build
Level 2: Intermediate
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.

Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.

Please note that this program is suitable for students in grades 6 through 8.

There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.

Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.