In 1962, Steve "Slug" Russell, a young computer programmer
out of Dartmouth led a team of programmers at MIT, who created
the first computer video game, "SpaceWar!" The game was
inspired by the writings of sci-fi author, E.E. "Doc" Smith.
Russell wrote his game on a PDP-1, an early DEC
(Digital Equipment Corporation) "interactive" mini-computer
that used a cathode-ray tube type display and keyboard input.
Nothing like it had been commercially available before.
The computer was a donation to MIT from DEC, who hoped
MIT's think tank would be able to do something remarkable
with their product. A game called "SpaceWar!" was possibly
the last thing DEC expected. For their part, Russell and his
group simply went about trying to figure out what would be the
best way to show the power of this new machine and came up
with the idea of a graphical battle simulation between two spaceships.
Steve Russell's SpaceWar! showed that fun could be a driving
force in the advancement of computer technology. It influenced
companies like Atari and others in creating a powerful new
entertainment medium that would become a multi-billion dollar industry.
Steve Russell went on to specialize in tools for artificial
intelligence research at Stanford University and is currently working
at Nohau, a Silicon Valley company that makes computer system
debugging tools. Today he is only an occasional gamer and visits
arcades simply to keep up with new video game technology.
Play a Simulated Version of Spacewar!
Galaxy Game is a reprogrammed version of Spacewar!, which was
conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne
Wiitanen and first realized on the PDP-1 at M.I.T. in 1962 by Stephen
Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with
Alan Kotok, Steve Piner, and Robert A. Saunders using PDP-1 assembly
language. It very became popular at most Artificial Intelligence (AI)
research centers and is now available in a simulated version on the
web:
http://lcs.www.media.mit.edu/groups/el/projects/spacewar/.