Past Events
2019 Events
Culture is how a company makes decisions. If culture is not purposeful, it could result in accidents or mistakes. As a leader, how do you create and sustain the culture you want? It’s a question crucial to every organization and Ben Horowitz, veteran entrepreneur and cofounder of the venture capital firm Andreessen Horowitz, is addressing it in his latest book, What You Do Is Who You Are: How to Create Your Business Culture.
Culture is how a company makes decisions. If culture is not purposeful, it could result in accidents or mistakes. As a leader, how do you create and sustain the culture you want? It’s a question crucial to every organization and Ben Horowitz, veteran entrepreneur and cofounder of the venture capital firm Andreessen Horowitz, is addressing it in his latest book, What You Do Is Who You Are: How to Create Your Business Culture.
Horowitz couples his role as an entrepreneur with a deep love for history to spotlight four historical leadership and culture-building models: Haiti’s Toussaint Louverture, who was the leader of the only successful slave revolt in history; the Samurai, who ruled Japan for seven hundred years and shaped modern Japanese culture; Genghis Khan, who built the world’s largest empire; and Shaka Senghor, an American ex-con who created the most formidable prison gang in the yard and ultimately transformed prison culture. Horowitz goes on to connect these lessons to modern case studies on organizational culture, including Reed Hastings at Netflix, Travis Kalanick at Uber, Hilary Clinton, and more, to help readers become the kind of leader they want to be—and others want to follow.
Join New York Times bestselling author Ben Horowitz for a compelling conversation about creating a successful culture and hear the sometimes unexpected advice to current and future leaders that can weather both good and bad times.
Horowitz couples his role as an entrepreneur with a deep love for history to spotlight four historical leadership and culture-building models: Haiti’s Toussaint Louverture, who was the leader of the only successful slave revolt in history; the Samurai, who ruled Japan for seven hundred years and shaped modern Japanese culture; Genghis Khan, who built the world’s largest empire; and Shaka Senghor, an American ex-con who created the most formidable prison gang in the yard and ultimately transformed prison culture. Horowitz goes on to connect these lessons to modern case studies on organizational culture, including Reed Hastings at Netflix, Travis Kalanick at Uber, Hilary Clinton, and more, to help readers become the kind of leader they want to be—and others want to follow.
Join New York Times bestselling author Ben Horowitz for a compelling conversation about creating a successful culture and hear the sometimes unexpected advice to current and future leaders that can weather both good and bad times.
Tech companies have moved fast to manifest the great promise of digital transformation, chasing rapid growth and sometimes disruption as an end in itself. The world has turned information technology into both a powerful tool and a formidable weapon, and today we are at an inflection point. Enormous challenges such as privacy, cybercrime and cyberwar, social media, the moral conundrums of AI, big tech’s relationship to inequality, and effects on democracy, come with no existing playbook.
Tech companies have moved fast to manifest the great promise of digital transformation, chasing rapid growth and sometimes disruption as an end in itself. The world has turned information technology into both a powerful tool and a formidable weapon, and today we are at an inflection point. Enormous challenges such as privacy, cybercrime and cyberwar, social media, the moral conundrums of AI, big tech’s relationship to inequality, and effects on democracy, come with no existing playbook.
Microsoft’s Brad Smith believes that when your technology changes the world, you bear a responsibility to help address the world you played a part in creating. Tech companies and governments must work together to address the challenges and adapt to the changes technology has unleashed. And governments will need to regulate technology by moving faster and catching up with the pace of innovation that is impacting our communities and changing the world.
Don’t miss this provocative, compelling conversation that addresses some of the thorniest issues faced by industry and society today. How can the hopes technology offers be protected against the very real threats it also presents? Each attendee will receive a complimentary first edition of Smith’s new book, Tools and Weapons: The Promise and Peril of the Digital Age.
The program will be moderated by longtime tech reporter and Chief Technology Correspondent at Axios, Ina Fried. Tools and Weapons with Microsoft President Brad Smith is presented by the Churchill Club in partnership with Computer History Museum
Churchill Club is Silicon Valley's top independent thought leadership forum, with the mission to encourage innovation, economic growth, and societal benefit. The 7,500-member, 32-year-old, 501(c)(3) non-profit regularly convenes dynamic, future-focused events where global business and thought leaders meet to discuss and debate, inform and educate, forecast and evaluate the timeliest trends of the day. The organization curates approximately 24 public and private conversations each year, always with an emphasis on actionable takeaways and insights.
Microsoft’s Brad Smith believes that when your technology changes the world, you bear a responsibility to help address the world you played a part in creating. Tech companies and governments must work together to address the challenges and adapt to the changes technology has unleashed. And governments will need to regulate technology by moving faster and catching up with the pace of innovation that is impacting our communities and changing the world.
Don’t miss this provocative, compelling conversation that addresses some of the thorniest issues faced by industry and society today. How can the hopes technology offers be protected against the very real threats it also presents? Each attendee will receive a complimentary first edition of Smith’s new book, Tools and Weapons: The Promise and Peril of the Digital Age.
The program will be moderated by longtime tech reporter and Chief Technology Correspondent at Axios, Ina Fried. Tools and Weapons with Microsoft President Brad Smith is presented by the Churchill Club in partnership with Computer History Museum
Churchill Club is Silicon Valley's top independent thought leadership forum, with the mission to encourage innovation, economic growth, and societal benefit. The 7,500-member, 32-year-old, 501(c)(3) non-profit regularly convenes dynamic, future-focused events where global business and thought leaders meet to discuss and debate, inform and educate, forecast and evaluate the timeliest trends of the day. The organization curates approximately 24 public and private conversations each year, always with an emphasis on actionable takeaways and insights.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
Join us for a screening of The Bit Player, a film that combines interviews with leading scientists, archival film, inventive animation and compelling commentary from Shannon himself to tell the story of an overlooked genius who revolutionized the world but never lost his childlike curiosity. After the film, there will be a Q & A with the director Mark Levinson (Particle Fever).
In a blockbuster paper in 1948, Claude Shannon introduced the notion of a “bit” and laid the foundation for the Information Age. His ideas ripple through such diverse fields as communication, linguistics, genetics, computing, cryptography, neuroscience, artificial intelligence, and cosmology. In later years, he constructed a mathematical theory of juggling, rode unicycles, wrote the first paper on computer chess and built a flaming trumpet!
Join us for a screening of The Bit Player, a film that combines interviews with leading scientists, archival film, inventive animation and compelling commentary from Shannon himself to tell the story of an overlooked genius who revolutionized the world but never lost his childlike curiosity. After the film, there will be a Q & A with the director Mark Levinson (Particle Fever).
Watch the film trailer here.
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
Join us for a screening of The Bit Player, a film that combines interviews with leading scientists, archival film, inventive animation and compelling commentary from Shannon himself to tell the story of an overlooked genius who revolutionized the world but never lost his childlike curiosity. After the film, there will be a Q & A with the director Mark Levinson (Particle Fever).
Watch the film trailer here.
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
Why did Fortune magazine describe Intuit as "the Tom Brady of its industry—performing at the top of its game at an age when its one-time peers have long since stopped playing"? How does a company founded in 1983 with the vision to use computers to solve the problems of everyday people survive cutthroat competition to become an industry leader today? And not just survive but thrive, with a market cap of $66 billion and named a Fortune 100 Best Places to Work?
Why did Fortune magazine describe Intuit as "the Tom Brady of its industry—performing at the top of its game at an age when its one-time peers have long since stopped playing"? How does a company founded in 1983 with the vision to use computers to solve the problems of everyday people survive cutthroat competition to become an industry leader today? And not just survive but thrive, with a market cap of $66 billion and named a Fortune 100 Best Places to Work?
Join us as cofounders Scott Cook, Thomas Proulx and early Intuit CFO and CTO Eric Dunn share the inside story of Intuit, maker of QuickBooks, TurboTax, Mint and other financial software for small businesses and individuals used by 50 million people around the world. In conversation with venture capitalist and Stanford entrepreneurship expert Peter Wendell, they will explore how the company began, revolutionized an industry, reinvents itself decade after decade, and now pursues its mission to “power prosperity around the world.”
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Join us as cofounders Scott Cook, Thomas Proulx and early Intuit CFO and CTO Eric Dunn share the inside story of Intuit, maker of QuickBooks, TurboTax, Mint and other financial software for small businesses and individuals used by 50 million people around the world. In conversation with venture capitalist and Stanford entrepreneurship expert Peter Wendell, they will explore how the company began, revolutionized an industry, reinvents itself decade after decade, and now pursues its mission to “power prosperity around the world.”
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Long before Margaret O’Mara became a historian of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government, and how shallow the common understanding of the Valley’s success actually was.
Long before Margaret O’Mara became a historian of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There she saw firsthand how deeply intertwined Silicon Valley was with the federal government, and how shallow the common understanding of the Valley’s success actually was.
O’Mara’s new book THE CODE: Silicon Valley and the Remaking of America, provides a tour of the foundation of the digital age and peels back the surprising stories of the mavericks and visionar¬ies of the tech boom. It also reveals how govern¬ment contracts and defense spending played an enormous role in building Silicon Valley, and how powerful institutions like the Pentagon and Stan¬ford University created a framework for innovation that allowed entrepreneurial juggernauts to rise.
Throughout, O’Mara is on the ground at all the key companies of the tech sector, wrestling with its politics and its relation to the larger cultural narrative about tech as it has evolved over the years.
The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams—and, increasingly, our night¬mares—can be understood in THE CODE.
Joining Margaret O’Mara on stage is Tom Kalil, who designed and launched national technology initiatives for Presidents Clinton and Obama. Veteran tech jour¬nalist John Markoff will guide the conversation.
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
O’Mara’s new book THE CODE: Silicon Valley and the Remaking of America, provides a tour of the foundation of the digital age and peels back the surprising stories of the mavericks and visionar¬ies of the tech boom. It also reveals how govern¬ment contracts and defense spending played an enormous role in building Silicon Valley, and how powerful institutions like the Pentagon and Stan¬ford University created a framework for innovation that allowed entrepreneurial juggernauts to rise.
Throughout, O’Mara is on the ground at all the key companies of the tech sector, wrestling with its politics and its relation to the larger cultural narrative about tech as it has evolved over the years.
The transformation of big tech into the engine room of the American economy and the nexus of so many of our hopes and dreams—and, increasingly, our night¬mares—can be understood in THE CODE.
Joining Margaret O’Mara on stage is Tom Kalil, who designed and launched national technology initiatives for Presidents Clinton and Obama. Veteran tech jour¬nalist John Markoff will guide the conversation.
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Film screening followed by a panel discussion featuring CHM Teen Interns.
LIKE is an IndieFlix Original documentary that explores the impact of social media on our lives. Technology is a tool. It’s here to stay and social platforms are a place to connect, share and care, but what’s really happening? Are we addicted? How do we stop? Where do we start? What do we need to know? By understanding the effects of technology and social media on the brain, on our lives and on our civilization, we can learn how to navigate it more safely together.
LIKE is an IndieFlix Original documentary that explores the impact of social media on our lives. Technology is a tool. It’s here to stay and social platforms are a place to connect, share and care, but what’s really happening? Are we addicted? How do we stop? Where do we start? What do we need to know? By understanding the effects of technology and social media on the brain, on our lives and on our civilization, we can learn how to navigate it more safely together.
LIKE is an IndieFlix Original documentary that explores the impact of social media on our lives. Technology is a tool. It’s here to stay and social platforms are a place to connect, share and care, but what’s really happening? Are we addicted? How do we stop? Where do we start? What do we need to know? By understanding the effects of technology and social media on the brain, on our lives and on our civilization, we can learn how to navigate it more safely together.
The film will be followed by a panel discussion featuring CHM Teen Interns as they explore the impact of social media in their own lives, and share their perspectives on the good, bad and surprising aspects social media in today's world.
Watch the film trailer here.
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
The film will be followed by a panel discussion featuring CHM Teen Interns as they explore the impact of social media in their own lives, and share their perspectives on the good, bad and surprising aspects social media in today's world.
Watch the film trailer here.
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
The Computer History Museum invites teens and families from across the Bay Area to join us from 5 to 9 p.m. on June 21 for a fun-filled night packed with activities, food, and music. Organized by CHM’s Teen Engagement Council (TEC), Idea to Influence is a free after-hours event that allows teens to explore the ways in which technology helps define the past, present, and future of society.
The Computer History Museum invites teens from across the Bay Area to join us from 5 to 9 p.m. on June 21 for a fun-filled night packed with activities, food, and music. Organized by CHM’s Teen Engagement Council (TEC), Idea to Influence is a free after-hours event that allows teens to explore the ways in which technology helps define the past, present, and future of society.
Follow an idea from conception to innovation to influence. Learn how social media and other forms of technology have influenced popular culture and social innovation today.
This event is open to the public. Teens and young adults will find lots to see and do throughout the night, and families of all ages are welcome.
The Teen Engagement Council at CHM fosters collaboration among teens to create, coordinate, execute, and promote events by teens for teens. “Idea to Influence” is an event aimed at paving the way for increased teen participation at the Computer History Museum.
Bring your Eventbrite confirmation for free admission and to receive 15% off at the Museum Store. Offer valid for this event only.
#CHMTeenTakeover
Follow an idea from conception to innovation to influence. Learn how social media and other forms of technology have influenced popular culture and social innovation today.
This event is open to the public. Teens and young adults will find lots to see and do throughout the night, and families of all ages are welcome.
The Teen Engagement Council at CHM fosters collaboration among teens to create, coordinate, execute, and promote events by teens for teens. “Idea to Influence” is an event aimed at paving the way for increased teen participation at the Computer History Museum.
Bring your Eventbrite confirmation for free admission and to receive 15% off at the Museum Store. Offer valid for this event only.
#CHMTeenTakeover
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
As the 50th anniversary of the Apollo 11 Moon landing approaches, the Museum is delighted to present a distinguished panel to provide insights and perspectives on the place of computing in space history: Dan Lickly, who played key roles in the development of the software for the Apollo Guidance Computer;; Matthew Shindell, historian of science and a Space History curator at the National Air and Space Museum; and Charles Simonyi, legendary programmer, Microsoft executive, and two-time space tourist.
This event will be streamed live on our Facebook page.
This event will be streamed live on our Facebook page.
Humanity’s activities in space have changed how we understand our place in the Universe, and have become essential to life as we know it. Space science – from astronomy to planetary science – have provided new understandings of how we and our planet fit into the cosmic puzzle. Space services – from GPS to communications, and from imaging to scientific measurements – have become invaluable to our everyday lives, from daily navigation to weather prediction, and much, much, more. From the very beginning of humanity’s space history, digital computing has played a vital, enabling role. The importance of computing to space history even compares to that of rocketry. Once the exclusive domain of nation-states, space activities are increasingly pursued by private firms. From launch services to satellite fleets and commercial tourism, computing remains absolutely vital to these pursuits.
As the 50th anniversary of the Apollo 11 Moon landing approaches, the Museum is delighted to present a distinguished panel to provide insights and perspectives on the place of computing in space history: Dan Lickly, who played key roles in the development of the software for the Apollo Guidance Computer; Matthew Shindell, historian of science and a Space History curator at the National Air and Space Museum; and Charles Simonyi, legendary programmer, Microsoft executive, and two-time space tourist.
This event is made possible through the generous support of Antje and Paul Newhagen. About Technically Speaking @CHM
Technically Speaking is a part of the Museum’s CHM Live programming. It showcases leading historians, authors, professors, and technology experts exploring historical and technical elements of computing. These conversations or lectures provide an in-depth look at surprising, unusual, or little-known topics. As respected experts in their fields, speakers provide insightful and unique perspectives on technology. computerhistory.org/chmlive
About the Software History Center @CHM
The Software History Center @CHM collects, preserves, and interprets the history of software and its transformational effects on global society. Software is what a computer does. The existence of code reflects the story of the people who made it. The transformational effects of software are the consequences of people’s creation and use of code. In the stories of these people lie the technical, business, and cultural histories of software—from timesharing services to the cloud, from custom code to packaged programs, from developers to entrepreneurs, from smartphones to supercomputers. The center is exploring these people-centered stories, documenting software-in-action, and leveraging the Museum’s rich collections to tell the story of software, preserve its history, and put it to work today for gauging where we are, where we have been, and where we might be going. For details, see computerhistory.org/softwarehistory.
As the 50th anniversary of the Apollo 11 Moon landing approaches, the Museum is delighted to present a distinguished panel to provide insights and perspectives on the place of computing in space history: Dan Lickly, who played key roles in the development of the software for the Apollo Guidance Computer; Matthew Shindell, historian of science and a Space History curator at the National Air and Space Museum; and Charles Simonyi, legendary programmer, Microsoft executive, and two-time space tourist.
This event is made possible through the generous support of Antje and Paul Newhagen. About Technically Speaking @CHM
Technically Speaking is a part of the Museum’s CHM Live programming. It showcases leading historians, authors, professors, and technology experts exploring historical and technical elements of computing. These conversations or lectures provide an in-depth look at surprising, unusual, or little-known topics. As respected experts in their fields, speakers provide insightful and unique perspectives on technology. computerhistory.org/chmlive
About the Software History Center @CHM
The Software History Center @CHM collects, preserves, and interprets the history of software and its transformational effects on global society. Software is what a computer does. The existence of code reflects the story of the people who made it. The transformational effects of software are the consequences of people’s creation and use of code. In the stories of these people lie the technical, business, and cultural histories of software—from timesharing services to the cloud, from custom code to packaged programs, from developers to entrepreneurs, from smartphones to supercomputers. The center is exploring these people-centered stories, documenting software-in-action, and leveraging the Museum’s rich collections to tell the story of software, preserve its history, and put it to work today for gauging where we are, where we have been, and where we might be going. For details, see computerhistory.org/softwarehistory.
This special event welcomes middle school students and their parent/guardian to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their parent/guardian will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This special event welcomes middle school students and their parent/guardian to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their parent/guardian will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for parents/guardians/adult family members, and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for parents/guardians/adult family members, and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This special event welcomes middle school students and their adult mentors to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-sized maze, and learn about the relevance and impact of computer history. Students and their mentors will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
Students and their adult mentors, supported by and involved with mentoring organizations in and around the Bay Area, are invited to participate in a special edition of Design_Code_Build!
This special event welcomes middle school students and their adult mentors to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-sized maze, and learn about the relevance and impact of computer history. Students and their mentors will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. This special event features a keynote “rock star” speaker from the tech industry who will explore their personal and professional journey, sharing insights that help to inspire students’ interest and curiosity.
Please note that this event is for mentors and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This special event welcomes middle school students and their adult mentors to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-sized maze, and learn about the relevance and impact of computer history. Students and their mentors will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. This special event features a keynote “rock star” speaker from the tech industry who will explore their personal and professional journey, sharing insights that help to inspire students’ interest and curiosity.
Please note that this event is for mentors and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join Common Sense and the Stanford d.school for a conference on technology and well-being. Featured speakers include Craig Newmark, Tristan Harris, and Dr. Jenny Radesky, who, along with other industry leaders and child health experts, will explore ethical design that creates a healthier digital ecosystem for all.
Designing for Our Future: Solutions for Digital Well-Being will engage experts in health, technology, education, and legislative advocacy around...
Designing for Our Future: Solutions for Digital Well-Being will engage experts in health, technology, education, and legislative advocacy around...
Join Common Sense, the Stanford d.school and the Computer History Museum for a conference on technology and well-being. Featured speakers include Craig Newmark, Tristan Harris, and Dr. Jenny Radesky, who, along with other industry leaders and child health experts, will explore ethical design that creates a healthier digital ecosystem for all.
Designing for Our Future: Solutions for Digital Well-Being will engage experts in health, technology, education, and legislative advocacy around some of the most pressing issues of our time, from data privacy to quality content, equity, and ethical design. This full-day event will convene diverse perspectives and identify innovative solutions that could move us closer to a digital world that works better for all of us—especially kids and families.
Registration fee waived for all government employees, students, and educators.
Designing for Our Future: Solutions for Digital Well-Being will engage experts in health, technology, education, and legislative advocacy around some of the most pressing issues of our time, from data privacy to quality content, equity, and ethical design. This full-day event will convene diverse perspectives and identify innovative solutions that could move us closer to a digital world that works better for all of us—especially kids and families.
Registration fee waived for all government employees, students, and educators.
Alpha Girls: The Women Upstarts Who Took on Silicon Valley's Male Culture and Made the Deals of a Lifetime takes readers behind closed doors to follow the lives and careers of women who were largely written out of history—until now. Through their experiences juggling work and family, the featured leaders and others continue to shape the tech landscape we know today while overcoming unequal pay, literal punches, betrayals, and the sexist attitudes prevalent in Silicon Valley and male-dominated industries. Despite setbacks, they have rewritten the rules for an industry they love, paving the way for the next generation of women along the way.
"If you read one book about women in business, Alpha Girls should be the one."
—Peter Diamandis, New York Times Bestselling Author, Founder & Executive Chairman of XPRIZE
How do women, through grit and ingenuity, become stars in the cutthroat, high-stakes, male-dominated world of venture capital in Silicon Valley to help build some of the foremost companies of our time?
Alpha Girls: The Women Upstarts Who Took on Silicon Valley's Male Culture and Made the Deals of a Lifetime takes readers behind closed doors to follow the lives and careers of women who were largely written out of history - until now. Through their experiences juggling work and family, the featured leaders and others continue to shape the tech landscape we know today while overcoming unequal pay, literal punches, betrayals, and the sexist attitudes prevalent in Silicon Valley and male-dominated industries. Despite setbacks, they have rewritten the rules for an industry they love, paving the way for the next generation of women along the way.
Award-winning journalist Julian Guthrie will share unforgettable stories of women who, through grit and ingenuity, became stars in the cutthroat, high-stakes, male dominated world of venture capital in Silicon Valley, and helped build some of the foremost companies of our time. Joining her will be Alpha Girl and venture partner Sonja Hoel Perkins and seasoned executive Abe Kleinfeld to share their experiences as a male/female team who challenge stereotypes as they guide Silicon Valley companies to awards for innovation and employee satisfaction and multi-million dollar exits. Join us for a powerful conversation moderated by Alpha Girl and early Tesla investor Laurie Yoler with book author Julian Guthrie and ultimate power duo Sonja Hoel and Abe Kleinfield.
Books Inc. will be selling copies of Alpha Girls before and after the program.
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
—Peter Diamandis, New York Times Bestselling Author, Founder & Executive Chairman of XPRIZE
How do women, through grit and ingenuity, become stars in the cutthroat, high-stakes, male-dominated world of venture capital in Silicon Valley to help build some of the foremost companies of our time?
Alpha Girls: The Women Upstarts Who Took on Silicon Valley's Male Culture and Made the Deals of a Lifetime takes readers behind closed doors to follow the lives and careers of women who were largely written out of history - until now. Through their experiences juggling work and family, the featured leaders and others continue to shape the tech landscape we know today while overcoming unequal pay, literal punches, betrayals, and the sexist attitudes prevalent in Silicon Valley and male-dominated industries. Despite setbacks, they have rewritten the rules for an industry they love, paving the way for the next generation of women along the way.
Award-winning journalist Julian Guthrie will share unforgettable stories of women who, through grit and ingenuity, became stars in the cutthroat, high-stakes, male dominated world of venture capital in Silicon Valley, and helped build some of the foremost companies of our time. Joining her will be Alpha Girl and venture partner Sonja Hoel Perkins and seasoned executive Abe Kleinfeld to share their experiences as a male/female team who challenge stereotypes as they guide Silicon Valley companies to awards for innovation and employee satisfaction and multi-million dollar exits. Join us for a powerful conversation moderated by Alpha Girl and early Tesla investor Laurie Yoler with book author Julian Guthrie and ultimate power duo Sonja Hoel and Abe Kleinfield.
Books Inc. will be selling copies of Alpha Girls before and after the program.
This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join Google leaders Eric Schmidt, Jonathan Rosenberg, and Alan Eagle as they discuss the legacy and business wisdom of “Coach” Bill Campbell, the behind-the-scenes mentor to dozens of Silicon Valley’s visionary founders and builders. They will share insights from their new book, Trillion Dollar Coach, an essential guide for creating high-performing teams and companies using the leadership strategies that helped Bill create well over a trillion dollars in market value.
Join Google leaders Eric Schmidt, Jonathan Rosenberg, and Alan Eagle as they discuss the legacy and business wisdom of “Coach” Bill Campbell, the behind-the-scenes mentor to dozens of Silicon Valley’s visionary founders and builders. They will share insights from their new book, Trillion Dollar Coach, an essential guide for creating high-performing teams and companies using the leadership strategies that helped Bill create well over a trillion dollars in market value.
Though Bill Campbell passed away in 2016, his belief that to be a great manager you have to be a great coach lives on through those he mentored. Self-effacing and delightfully profane, Bill was a former football player and coach at Columbia University. He moved west in 1983 to apply the fundamentals of human relationships to business that he learned on the gridiron. Bill put these fundamentals into practice by establishing trust, treating everyone the same, and listening. He taught that “the path to success in a fast-moving, highly competitive, technology-driven business world is to form high-performing teams and give them the resources and freedom to do great things.” His results were spectacular. Learn more about this Valley legend and how you can apply Bill’s key insights to your organization.
This event will be streamed live on Facebook and YouTube.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Though Bill Campbell passed away in 2016, his belief that to be a great manager you have to be a great coach lives on through those he mentored. Self-effacing and delightfully profane, Bill was a former football player and coach at Columbia University. He moved west in 1983 to apply the fundamentals of human relationships to business that he learned on the gridiron. Bill put these fundamentals into practice by establishing trust, treating everyone the same, and listening. He taught that “the path to success in a fast-moving, highly competitive, technology-driven business world is to form high-performing teams and give them the resources and freedom to do great things.” His results were spectacular. Learn more about this Valley legend and how you can apply Bill’s key insights to your organization.
This event will be streamed live on Facebook and YouTube.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Join us for a screening of Love Notes to Newton, a film about a little green computer and the people who love it. The film features over 40 interviews including Steve Capps (responsible for much of the software design of the Apple Lisa, Macintosh, and Newton), John Sculley (former CEO of Apple Computer), as well as the quirky and unique fans of the platform. After the film, there will be a Q & A with the filmmaker.
The Newton, created by Apple, arrived on the scene in 1993 and was an early pen-based mobile computer. It spent six years in production, was elegantly designed, and highly anticipated. But the dream didn’t last long and in 1998 Apple stopped selling the product. Despite its short time on the market, the device resonated with its disciples and a community of Newton lovers emerged.
Join us for a screening of Love Notes to Newton, a film about a little green computer and the people who love it. The film features over 40 interviews including Steve Capps (responsible for much of the software design of the Apple Lisa, Macintosh, and Newton), John Sculley (former CEO of Apple Computer), as well as the quirky and unique fans of the platform.
Filmmaker Noah Leon, early Apple Newton team members Steve Capps and Walter Smith sit with CHM's Marc Weber prior to the screening to discuss the beloved (but short-lived) Personal Digital Assistant and the community that celebrates it.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum. Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
To learn more about the film please visit Love Notes to Newton
Join us for a screening of Love Notes to Newton, a film about a little green computer and the people who love it. The film features over 40 interviews including Steve Capps (responsible for much of the software design of the Apple Lisa, Macintosh, and Newton), John Sculley (former CEO of Apple Computer), as well as the quirky and unique fans of the platform.
Filmmaker Noah Leon, early Apple Newton team members Steve Capps and Walter Smith sit with CHM's Marc Weber prior to the screening to discuss the beloved (but short-lived) Personal Digital Assistant and the community that celebrates it.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum. Beginning at 5 p.m., enjoy food and drinks in our front patio. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
To learn more about the film please visit Love Notes to Newton
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Kate McGregor.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join two of the co-authors of Ada Lovelace: The Making of a Computer Scientist, Ursula Martin and Adrian Rice for a discussion of Ada Lovelace’s life in mathematics and its meaning for us today.
Augusta Ada King, the Countess of Lovelace, is an iconic figure in our vision of computing’s past for her remarkable work with Charles Babbage and on the possibilities of computing machines. And yet her engagement with computing at a time before the roles and definitions of digital computing emerged has made the characterization of her life and contribution a matter of continued study. The new book, Ada Lovelace: The Making of a Computer Scientist, draws extensively on archival collections at Oxford’s famed Bodleian Library to put Ada Lovelace’s life-long pursuit of mathematics at its center.
Born into the heights of the British aristocracy, Ada’s passion for mathematics was encouraged by her mother, Lady Byron, who shared it. From private tutors, Ada’s mathematical education continued under one of the leading British mathematicians of her day, Augustus de Morgan. For a decade, starting at the age of eighteen, Ada collaborated with Charles Babbage on his revolutionary computing machinery, adding her own insights. For most of this collaboration, Babbage was the Lucasian Professor of Mathematics and the University of Cambridge, the seat once held by Isaac Newton.
Join two of the co-authors of Ada Lovelace: The Making of a Computer Scientist, Ursula Martin and Adrian Rice for a discussion of Ada Lovelace’s life in mathematics and its meaning for us today.
We are pleased to have Books Inc. onsite selling copies of Ada Lovelace: The Making of a Computer Scientist before and after the program.
This event will be streamed live on our Facebook page.
On Exhibit: Thinking Big: Ada, Countess of Lovelace
Drawing on the Lovelace papers held at the University of Oxford's Bodleian Libraries, Thinking Big: Ada, Countess of Lovelace features reproductions from the Bodleian's exceptional collection that highlight Lovelace's mathematical prowess as well as her creativity and imagination. Discover rare historical documents from Lovelace's childhood and later correspondence to and from her distinguished tutors, including Augustus De Morgan, Charles Babbage, and other well-known Victorian thinkers.
Born into the heights of the British aristocracy, Ada’s passion for mathematics was encouraged by her mother, Lady Byron, who shared it. From private tutors, Ada’s mathematical education continued under one of the leading British mathematicians of her day, Augustus de Morgan. For a decade, starting at the age of eighteen, Ada collaborated with Charles Babbage on his revolutionary computing machinery, adding her own insights. For most of this collaboration, Babbage was the Lucasian Professor of Mathematics and the University of Cambridge, the seat once held by Isaac Newton.
Join two of the co-authors of Ada Lovelace: The Making of a Computer Scientist, Ursula Martin and Adrian Rice for a discussion of Ada Lovelace’s life in mathematics and its meaning for us today.
We are pleased to have Books Inc. onsite selling copies of Ada Lovelace: The Making of a Computer Scientist before and after the program.
This event will be streamed live on our Facebook page.
On Exhibit: Thinking Big: Ada, Countess of Lovelace
Drawing on the Lovelace papers held at the University of Oxford's Bodleian Libraries, Thinking Big: Ada, Countess of Lovelace features reproductions from the Bodleian's exceptional collection that highlight Lovelace's mathematical prowess as well as her creativity and imagination. Discover rare historical documents from Lovelace's childhood and later correspondence to and from her distinguished tutors, including Augustus De Morgan, Charles Babbage, and other well-known Victorian thinkers.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space this spring devoted entirely to learning. The Learning Lab is a welcoming, innovative space for exploration and discovery. Find changing exhibits that spark imagination, hands-on activities that ignite curiosity, and educational resources that give everyone a new way to explore technology...
Join us on March 1 for exploration and discovery in CHM's new Learning Lab!
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space this spring devoted entirely to learning. The Learning Lab is a welcoming, innovative space for exploration and discovery. Find changing exhibits that spark imagination, hands-on activities that ignite curiosity, and educational resources that give everyone a new way to explore technology.
Organized into four unique spaces, the Learning Lab encourages interaction and connection at every stop. Discovery tables with historical artifacts, an interactive wall featuring inspiring tech innovators, and insights about CHM collections from our teen interns greet visitors in the Hub. Amphitheater-style seating in the Harlan E. Anderson Arena serves as a gathering point at the start or end of programs, seating for event attendees, or a place for drop-in visitors to relax and recharge. Visitors can deconstruct a computer or solve a coded puzzle in our Lab, or take a walk on technology’s creative side with changing exhibits and installations in our Imaginarium.
The Learning Lab accommodates drop-in public access as well as a full calendar of community events and educational programs, workshops, and activities.
For more information about visiting the museum go to hours and admission.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space this spring devoted entirely to learning. The Learning Lab is a welcoming, innovative space for exploration and discovery. Find changing exhibits that spark imagination, hands-on activities that ignite curiosity, and educational resources that give everyone a new way to explore technology.
Organized into four unique spaces, the Learning Lab encourages interaction and connection at every stop. Discovery tables with historical artifacts, an interactive wall featuring inspiring tech innovators, and insights about CHM collections from our teen interns greet visitors in the Hub. Amphitheater-style seating in the Harlan E. Anderson Arena serves as a gathering point at the start or end of programs, seating for event attendees, or a place for drop-in visitors to relax and recharge. Visitors can deconstruct a computer or solve a coded puzzle in our Lab, or take a walk on technology’s creative side with changing exhibits and installations in our Imaginarium.
The Learning Lab accommodates drop-in public access as well as a full calendar of community events and educational programs, workshops, and activities.
For more information about visiting the museum go to hours and admission.
CHM Member's are invited to a sneak peek of CHM’s newest learning space before its public unveiling on March 1.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The exciting new Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation....
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The exciting new Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation....
CHM Member's are invited to an exclusive sneak peek of CHM’s newest learning space before its public unveiling on March 1.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The exciting new Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation. The new space will provide community resources, interactive activities, thought-provoking exhibits, technology demonstrations, and first-hand experience with cutting-edge research, scholarship, curriculum, and programming at the intersection of technology and learning.
Thanks to the support and enthusiasm of our members, we are able to take on projects, like our Learning Lab, that will have continued community impact for years to come.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The exciting new Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation. The new space will provide community resources, interactive activities, thought-provoking exhibits, technology demonstrations, and first-hand experience with cutting-edge research, scholarship, curriculum, and programming at the intersection of technology and learning.
Thanks to the support and enthusiasm of our members, we are able to take on projects, like our Learning Lab, that will have continued community impact for years to come.
CHM Core Donors are invited to an exclusive sneak peek of CHM’s Learning Lab before its public unveiling on March 1.
CHM Core Donors are invited to an exclusive sneak peek of CHM’s Learning Lab before its public unveiling on March 1.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation. The new space will provide community resources, interactive activities, thought-provoking exhibits, technology demonstrations, and first-hand experience with cutting-edge research, scholarship, curriculum, and programming at the intersection of technology and learning.
Members of Core—CHM’s elite group of donors who provide the largest portion of our Annual Fund—their contribution is critical to our success and community impact. Thanks to the support and enthusiasm of our donor community, we are able to take on projects, like our Learning Lab, that will have continued community impact for years to come.
CHM believes that learning can transform lives. As part of our commitment to lifelong learning, we are opening an innovative new space devoted entirely to learning. The Learning Lab is a multipurpose, 3,000-square-foot space designed to spark curiosity, foster creativity, and encourage experimentation. The new space will provide community resources, interactive activities, thought-provoking exhibits, technology demonstrations, and first-hand experience with cutting-edge research, scholarship, curriculum, and programming at the intersection of technology and learning.
Members of Core—CHM’s elite group of donors who provide the largest portion of our Annual Fund—their contribution is critical to our success and community impact. Thanks to the support and enthusiasm of our donor community, we are able to take on projects, like our Learning Lab, that will have continued community impact for years to come.
The panel, presented in partnership with the Computer History Museum and moderated by the museum’s CEO and longtime Silicon Valley tech leader Dan’l Lewin, includes Murat Sömnez of the World Economic Forum, Fei-Fei Li of Stanford’s Artificial Intelligence Lab, and Santa Clara University professor and Google ethicist/researcher Shannon Vallor, who will chart the future as they see it and explore AI's ramifications.
The world is on the precipice of a fourth industrial revolution, one driven largely by Silicon Valley innovators. The first revolution was marked by steam-powered engines that transformed agricultural society into industrial and urban life; the second harnessed electricity and introduced mass production. The third unfolded here in Silicon Valley, powered by computing to usher in the digital age. The fourth is conceivably the most disruptive of all, and it too emanates from Silicon Valley: artificial intelligence, robotics, the Internet of Things, autonomous vehicles, quantum computing, materials science, and the convergence of IT with bio- and nanotechnology. The lines are blurring between the physical, digital and biological spheres.
This fourth revolution can improve the quality of living and fuel rapid economic growth. Consider how computer vision is making medical diagnoses more accurate; machine translation is making it easier for ideas to cross language barriers. Yet what of the millions who face job insecurity as automation rapidly evolves? How can new regulatory frameworks be created to avoid amplifying prejudice and inequality? How can we shape the risks and rewards so that these emerging technologies serve humanity?
The panel organized in partnership with the Computer History Museum and moderated by the museum’s CEO and longtime Silicon Valley tech leader Dan’l Lewin, includes Murat Sömnez of the World Economic Forum, Fei-Fei Li of Stanford’s Artificial Intelligence Lab, and Santa Clara University professor and Google ethicist/researcher Shannon Vallor, who will chart the future as they see it and explore AI's ramifications.
About State of the Valley Conference
State of the Valley is Silicon Valley’s annual "town meeting” – a tradition at least as old as our nation’s founding, when concerned citizens met on the village green to mobilize for the challenges ahead. In that same spirit, Joint Venture’s town meeting convenes the entire region – concerned citizens and stakeholders, thought leaders and opinion makers, journalists, our elected representatives, educators and academics, business executives, labor and workforce leaders – for dialogue and discussion about the Valley’s challenges and opportunities.
About Joint Venture Silicon Valley
Established in 1993, Joint Venture Silicon Valley provides analysis and action on issues affecting our region's economy and quality of life. The organization brings together established and emerging leaders—from business, government, academia, labor and the broader community—to spotlight issues and work toward innovative solutions.
This fourth revolution can improve the quality of living and fuel rapid economic growth. Consider how computer vision is making medical diagnoses more accurate; machine translation is making it easier for ideas to cross language barriers. Yet what of the millions who face job insecurity as automation rapidly evolves? How can new regulatory frameworks be created to avoid amplifying prejudice and inequality? How can we shape the risks and rewards so that these emerging technologies serve humanity?
The panel organized in partnership with the Computer History Museum and moderated by the museum’s CEO and longtime Silicon Valley tech leader Dan’l Lewin, includes Murat Sömnez of the World Economic Forum, Fei-Fei Li of Stanford’s Artificial Intelligence Lab, and Santa Clara University professor and Google ethicist/researcher Shannon Vallor, who will chart the future as they see it and explore AI's ramifications.
About State of the Valley Conference
State of the Valley is Silicon Valley’s annual "town meeting” – a tradition at least as old as our nation’s founding, when concerned citizens met on the village green to mobilize for the challenges ahead. In that same spirit, Joint Venture’s town meeting convenes the entire region – concerned citizens and stakeholders, thought leaders and opinion makers, journalists, our elected representatives, educators and academics, business executives, labor and workforce leaders – for dialogue and discussion about the Valley’s challenges and opportunities.
About Joint Venture Silicon Valley
Established in 1993, Joint Venture Silicon Valley provides analysis and action on issues affecting our region's economy and quality of life. The organization brings together established and emerging leaders—from business, government, academia, labor and the broader community—to spotlight issues and work toward innovative solutions.
2018 Events
Today's urgent issues differ slightly from the 1960s. Climate change has nudged out overpopulation and pollution, while nuclear war and hunger remain high on the list. But we still face the same mismatch that worried Engelbart. As the general pace of change accelerates, problems grow in complexity far faster than our ability to solve them...
For Doug Engelbart and his team, the prize was not the revolutionary tools they previewed at their famous 1968 demo and which went on to revolutionize computing through today: Web-like clickable links, word processing, online collaboration, spell checkers, multiple windows, the mouse, networked information centers, and more. These were all stepping stones to Engelbart's wildly ambitious goal – to help us master the world's greatest challenges, by augmenting humanity's collective problem-solving abilities.
Today's urgent issues differ slightly from the 1960s. Climate change has nudged out overpopulation and pollution, while nuclear war and hunger remain high on the list. But we still face the same mismatch that worried Engelbart. As the general pace of change accelerates, problems grow in complexity far faster than our ability to solve them.
His solution was to address this head-on, by setting up his Augmentation Research Center at SRI International as a giant feedback loop: improved computer tools would lead to more capable users, who would in turn design a further improved generation of tools, and so on. He hoped this kind of snowball effect, which he called bootstrapping, would let users and their tools co-evolve to new levels of capability, much as language and writing did for our ancestors. At minimum, Engelbart hoped future knowledge workers would be able to build and iterate on each other's work with the ease of a musical virtuoso playing an instrument.
50 years on, is Engelbart's approach still relevant to today's urgent problems? The start of the event will introduce his work, and then moderator and leading futurist Paul Saffo will explore that question with a panel of experts on some of today's major challenges. Saffo has been an author, forecaster, and educator at Stanford, Singularity University, and the Institute for the Future, and has studied and presented on Engelbart’s work for over two decades.
The distinguished panel includes Stanford marine biologist and National Geographic Explorer Erika Woolsey, CEO of The Hydrous, whose work focuses on marine collapse and sea level rise; Erika Gregory Managing Director of Nsquare.org, a cross-sector collaboration that leverages both human and cyber networks to address nuclear risks; and Ben Rattray, cofounder of Change.org, to address large-scale change through networked initiatives.
This event will be streamed live on our Facebook page. The Demo@50
Celebrating the 50th anniversary of Doug Engelbart's Landmark Demo
This event is a part of the 50th Anniversary celebration of Engelbart’s watershed 1968 demo and its ongoing impact. See thedemoat50.org for information on related events in the series presented with other partners, including the full day Engelbart Symposium on December 9 – the date of the original demo.
Today's urgent issues differ slightly from the 1960s. Climate change has nudged out overpopulation and pollution, while nuclear war and hunger remain high on the list. But we still face the same mismatch that worried Engelbart. As the general pace of change accelerates, problems grow in complexity far faster than our ability to solve them.
His solution was to address this head-on, by setting up his Augmentation Research Center at SRI International as a giant feedback loop: improved computer tools would lead to more capable users, who would in turn design a further improved generation of tools, and so on. He hoped this kind of snowball effect, which he called bootstrapping, would let users and their tools co-evolve to new levels of capability, much as language and writing did for our ancestors. At minimum, Engelbart hoped future knowledge workers would be able to build and iterate on each other's work with the ease of a musical virtuoso playing an instrument.
50 years on, is Engelbart's approach still relevant to today's urgent problems? The start of the event will introduce his work, and then moderator and leading futurist Paul Saffo will explore that question with a panel of experts on some of today's major challenges. Saffo has been an author, forecaster, and educator at Stanford, Singularity University, and the Institute for the Future, and has studied and presented on Engelbart’s work for over two decades.
The distinguished panel includes Stanford marine biologist and National Geographic Explorer Erika Woolsey, CEO of The Hydrous, whose work focuses on marine collapse and sea level rise; Erika Gregory Managing Director of Nsquare.org, a cross-sector collaboration that leverages both human and cyber networks to address nuclear risks; and Ben Rattray, cofounder of Change.org, to address large-scale change through networked initiatives.
This event will be streamed live on our Facebook page. The Demo@50
Celebrating the 50th anniversary of Doug Engelbart's Landmark Demo
This event is a part of the 50th Anniversary celebration of Engelbart’s watershed 1968 demo and its ongoing impact. See thedemoat50.org for information on related events in the series presented with other partners, including the full day Engelbart Symposium on December 9 – the date of the original demo.
Join us for an illuminating conversation with LinkedIn cofounder and Greylock venture investor Reid Hoffman, who will share his experience scaling startups into billion-dollar businesses and the inspiration for Blitzscaling.
For most of the world, the terms "Silicon Valley" and "startup" are synonymous. Indeed, Silicon Valley is home to a disproportionate number of companies that have grown from garage startups into global giants. But what is the secret to these startups' extraordinary success? Contrary to the popular narrative, it's not their superhuman founders or savvy venture capitalists. Rather, it's that they have learned how to “blitzscale,” according to Reid Hoffman and Chris Yeh in their new book, Blitzscaling: The Lightning-Fast Path to Building Massively Valuable Companies,.
Blitzscaling is a specific set of practices for igniting and managing dizzying growth; an accelerated path to the stage in a startup's life-cycle where the most value is created. It prioritizes speed over efficiency in an environment of uncertainty, and allows a company to go from "startup" to "scaleup" at a pace that captures the market.
Join us for an illuminating conversation with LinkedIn cofounder and Greylock venture investor Reid Hoffman, who will share his experience scaling startups into billion-dollar businesses and the inspiration for Blitzscaling.
This event will be streamed live on our Facebook page. About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Blitzscaling is a specific set of practices for igniting and managing dizzying growth; an accelerated path to the stage in a startup's life-cycle where the most value is created. It prioritizes speed over efficiency in an environment of uncertainty, and allows a company to go from "startup" to "scaleup" at a pace that captures the market.
Join us for an illuminating conversation with LinkedIn cofounder and Greylock venture investor Reid Hoffman, who will share his experience scaling startups into billion-dollar businesses and the inspiration for Blitzscaling.
This event will be streamed live on our Facebook page. About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Join us as “the World’s Most Influential Business Management Thinker” discusses his ground-breaking ideas, including how to apply disruptive innovation to companies, countries, and even our personal lives, with Intuit Cofounder and Chair Scott Cook.
When Clayton Christensen’s book The Innovator’s Dilemma came out in 1997, it disrupted the business world and became an instant classic, named by the Economist as one of the six most important books about business ever written. In it, the Harvard professor explained how and why new competitors could come seemingly out of nowhere and cause leading companies to fail. Join us as “the World’s Most Influential Business Management Thinker” discusses his ground-breaking ideas, including how to apply disruptive innovation to companies, countries, and even our personal lives, with Intuit Cofounder and Chair Scott Cook.
In nearly a dozen books and more than a hundred articles, award-winning Christensen has applied his theory of disruptive innovation to a range of industries and institutions, including healthcare and education, demonstrating how to remain competitive in a quickly changing world. His upcoming book, Prosperity Paradox, tackles the challenge of economic development, asking why, despite billions of dollars in investment over decades, so many investments fail to generate sustainable prosperity. The solution? A new, sustainable framework based on entrepreneurship and market-creating innovation to help lift nations out of poverty.
This event will be streamed live on our Facebook page.
In nearly a dozen books and more than a hundred articles, award-winning Christensen has applied his theory of disruptive innovation to a range of industries and institutions, including healthcare and education, demonstrating how to remain competitive in a quickly changing world. His upcoming book, Prosperity Paradox, tackles the challenge of economic development, asking why, despite billions of dollars in investment over decades, so many investments fail to generate sustainable prosperity. The solution? A new, sustainable framework based on entrepreneurship and market-creating innovation to help lift nations out of poverty.
This event will be streamed live on our Facebook page.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join us for a talk that explores the deep intersections of design, art, and technology, drawing from Ge Wang’s new book: Artful Design: Technology in Search of the Sublime (A MUSICOMIC MANIFESTO) -- a design manifesto, in comic book form, about how we shape technology in today's world, and how technology shapes us.
Join us for a talk that explores the deep intersections of design, art, and technology, drawing from Ge Wang’s new book: Artful Design: Technology in Search of the Sublime (A MUSICOMIC MANIFESTO) -- a design manifesto, in comic book form, about how we shape technology in today's world, and how technology shapes us.
The world we inhabit, increasingly, is the world we engineer. In this presentation, we examine the nature, purpose, and meaning of design in human life, and ask the fundamental questions of what design is, why we (ought to) design beauty into useful things, and the ways in which the fashioning of technology reflects who we are. Using computer music as a vehicle, we will break down the design of music programming languages, instruments for laptop orchestras, toy-like apps like Ocarina for the iPhone, and games. This is a meditation on design for engineers, tool-builders, and anyone who has ever been curious (excited, or concerned) about the shaping of technology.
Learn more: Artful Design: Technology in Search of the Sublime
We are pleased to have Books Inc. onsite selling copies of Artful Design: Technology in Search of the Sublime before and after the program.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
The world we inhabit, increasingly, is the world we engineer. In this presentation, we examine the nature, purpose, and meaning of design in human life, and ask the fundamental questions of what design is, why we (ought to) design beauty into useful things, and the ways in which the fashioning of technology reflects who we are. Using computer music as a vehicle, we will break down the design of music programming languages, instruments for laptop orchestras, toy-like apps like Ocarina for the iPhone, and games. This is a meditation on design for engineers, tool-builders, and anyone who has ever been curious (excited, or concerned) about the shaping of technology.
Learn more: Artful Design: Technology in Search of the Sublime
We are pleased to have Books Inc. onsite selling copies of Artful Design: Technology in Search of the Sublime before and after the program.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join us on October 23rd for a revealing conversation with Cybersecurity Analytics Firm RedSeal CEO Ray Rothrock and Brunswick Partner Siobhan Gorman. They will discuss why cyber attacks don’t always have to end in disaster and reflect on insights from Rothrock’s new book, Digital Resilience.
2018 has already been rife with devastating cybersecurity breaches. Some of the most damaging include state-sponsored Russian hackers infiltrating US power companies, a data exposure of 340 million records from the marketing and data aggregation firm Exactis, and a VPN Filter malware attacks impacting more than 500,000 routers worldwide. And as the number of cyber attacks increases, hackers are developing new ways to breach networks and access valuable data. The conversation has turned from “if” the network will be attacked to “when” and “how”. So, what can people, companies, and governments do to protect themselves? Can companies assess their vulnerability to cyber threats? And what steps can they take to minimize the damage after a security breach takes place?
Join us on October 23rd for a revealing conversation with Cybersecurity Analytics Firm RedSeal CEO Ray Rothrock and Brunswick Partner Siobhan Gorman. They will discuss why cyber attacks don’t always have to end in disaster and reflect on insights from Rothrock’s new book, Digital Resilience.
We are pleased to have Books Inc. onsite selling copies of Digital Resilience before and after the program. This event will be streamed live on our Facebook page.
Join us on October 23rd for a revealing conversation with Cybersecurity Analytics Firm RedSeal CEO Ray Rothrock and Brunswick Partner Siobhan Gorman. They will discuss why cyber attacks don’t always have to end in disaster and reflect on insights from Rothrock’s new book, Digital Resilience.
We are pleased to have Books Inc. onsite selling copies of Digital Resilience before and after the program. This event will be streamed live on our Facebook page.
Returning for the second year to CHM, the Silicon Valley Science Fiction Short Film Festival will show 18 phenomenal films from around the world! The collection ensures to appeal to everyone with features such as 8-bit animations on the nature of gaming to powerful romantic comedies that explore the depth and potential of the multiverse. This two-hour extravaganza will feature short films by directors from all over the world, including the United States, Spain, Russia, Ireland, Qatar, Sweden, France, the Czech Republic, and Australia. These shorts are sure to thrill, amuse, scare, and all-around entertain!
Returning for the second year to CHM, the Silicon Valley Science Fiction Short Film Festival will show 18 phenomenal films from around the world! The collection ensures to appeal to everyone with features such as 8-bit animations on the nature of gaming to powerful romantic comedies that explore the depth and potential of the multiverse.
This two-hour extravaganza will feature short films by directors from all over the globe, including the United States, Spain, Russia, Ireland, Qatar, Sweden, France, the Czech Republic, and Australia. These shorts are sure to thrill, amuse, scare, and all-around entertain!
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy dinner and drinks in our front patio hosted by Catered Too. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
About Friday Nights @CHM
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
This two-hour extravaganza will feature short films by directors from all over the globe, including the United States, Spain, Russia, Ireland, Qatar, Sweden, France, the Czech Republic, and Australia. These shorts are sure to thrill, amuse, scare, and all-around entertain!
Join us for Friday Nights @CHM before the program! Beginning at 5 p.m., enjoy dinner and drinks in our front patio hosted by Catered Too. CHM exhibits are open from 5 to 9 p.m. and are free to event guests.
About Friday Nights @CHM
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
"It's an indispensable guide for leaders at every level." - Bill Gates, Bill & Melinda Gates Foundation
In his new book, Leading Matters: Lessons from My Journey, current Chairman of Google's parent company Alphabet, former President of Stanford University, and “Godfather of Silicon Valley” John L. Hennessy shares the core elements of leadership that helped him become a successful tech entrepreneur, esteemed academic, and venerated administrator.
In his new book, Leading Matters: Lessons from My Journey, current Chairman of Google's parent company Alphabet, former President of Stanford University, and “Godfather of Silicon Valley” John L. Hennessy shares the core elements of leadership that helped him become a successful tech entrepreneur, esteemed academic, and venerated administrator.
In Leading Matters: Lessons from My Journey, current Chairman of Google’s parent company Alphabet, former President of Stanford University, and “Godfather of Silicon Valley” John L. Hennessy shares the core elements of leadership that helped him become a successful tech entrepreneur, esteemed academic, and venerated administrator.
Hennessy's approach to leadership is laser-focused on the journey rather than the destination. Each chapter in Leading Matters looks at valuable elements that have shaped Hennessy's career in practice and philosophy. He discusses the pivotal role that humility, authenticity and trust, service, empathy, courage, collaboration, innovation, intellectual curiosity, storytelling, and legacy have all played in his prolific, interdisciplinary career.
Hennessy takes these elements and applies them to instructive stories, such as his encounters with other Silicon Valley leaders including Jim Clark, founder of Netscape; Condoleezza Rice, former U.S. Secretary of State and Stanford provost; John Arrillaga, one of the most successful Silicon Valley commercial real estate developers; and Phil Knight, founder of Nike and philanthropist with whom Hennessy cofounded Knight-Hennessy Scholars at Stanford University.
Across government, education, commerce, and non-profits, the need for effective leadership could not be more pressing. Join us as John Hennessy sits down with Marissa Mayer, cofounder of Lumi Labs and former CEO and President of Yahoo, to discuss his new book.
We are pleased to have Books Inc. onsite selling copies of Leading Matters: Lessons from my Journey before and after the program. This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Hennessy's approach to leadership is laser-focused on the journey rather than the destination. Each chapter in Leading Matters looks at valuable elements that have shaped Hennessy's career in practice and philosophy. He discusses the pivotal role that humility, authenticity and trust, service, empathy, courage, collaboration, innovation, intellectual curiosity, storytelling, and legacy have all played in his prolific, interdisciplinary career.
Hennessy takes these elements and applies them to instructive stories, such as his encounters with other Silicon Valley leaders including Jim Clark, founder of Netscape; Condoleezza Rice, former U.S. Secretary of State and Stanford provost; John Arrillaga, one of the most successful Silicon Valley commercial real estate developers; and Phil Knight, founder of Nike and philanthropist with whom Hennessy cofounded Knight-Hennessy Scholars at Stanford University.
Across government, education, commerce, and non-profits, the need for effective leadership could not be more pressing. Join us as John Hennessy sits down with Marissa Mayer, cofounder of Lumi Labs and former CEO and President of Yahoo, to discuss his new book.
We are pleased to have Books Inc. onsite selling copies of Leading Matters: Lessons from my Journey before and after the program. This event will be streamed live on our Facebook page.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Join us for the Bay Area debut screening of the award-winning narrative science film Humanity Needs Dreamers: A Visit With Marie Curie (40 mins), based on Frontczak’s performance. The film will be followed by a keynote presentation and panel discussion exploring the intersection of STEM and the performing arts—and why STEAM is vital in shaping global opportunities in the 21st century.
How can software engineering inspire work in theater and film?
After spending more than a decade at Hewlett Packard, learn how Susan Marie Frontczak’s background in engineering, math, and performing arts helped her create an acclaimed living history portrayal of world-renowned scientist Marie Sk³odowska Curie.
Join us for the Bay Area debut screening of the award-winning narrative science film Humanity Needs Dreamers: A Visit With Marie Curie (40 mins), based on Frontczak’s performance. The film will be followed by a keynote presentation and panel discussion exploring the intersection of STEM and the performing arts—and why STEAM is vital in shaping global opportunities in the 21st century.
As one of the world’s most renowned scientists, two-time Nobel Prize winner Marie Sk³odowska Curie is best known for pioneering the field of radioactivity—including early experiments to treat cancer with radium therapy—but few understand the obstacles she faced just to enter the laboratory. What if she could tell her story?
Humanity Needs Dreamers: A Visit With Marie Curie invites audiences to meet Marie Curie as she recollects her quest to isolate two elements—polonium and radium. From her childhood in Poland to groundbreaking research in France, Dr. Curie shares the struggles, failures, and triumphs behind her scientific discoveries and remarkable collaboration with companion scientist and husband Pierre Curie.
Produced and directed by Jen Myronuk, Humanity Needs Dreamers is an immersive living history film designed to be screened with a live audience, breaking the digital fourth wall between theater and cinema. Produced by STEM on Stage, a STEAM initiative to promote narrative science through living history film and immersive media. STEM on Stage is part of an NSF-funded collaborative outreach study with Princeton Center for Complex Materials.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
After spending more than a decade at Hewlett Packard, learn how Susan Marie Frontczak’s background in engineering, math, and performing arts helped her create an acclaimed living history portrayal of world-renowned scientist Marie Sk³odowska Curie.
Join us for the Bay Area debut screening of the award-winning narrative science film Humanity Needs Dreamers: A Visit With Marie Curie (40 mins), based on Frontczak’s performance. The film will be followed by a keynote presentation and panel discussion exploring the intersection of STEM and the performing arts—and why STEAM is vital in shaping global opportunities in the 21st century.
As one of the world’s most renowned scientists, two-time Nobel Prize winner Marie Sk³odowska Curie is best known for pioneering the field of radioactivity—including early experiments to treat cancer with radium therapy—but few understand the obstacles she faced just to enter the laboratory. What if she could tell her story?
Humanity Needs Dreamers: A Visit With Marie Curie invites audiences to meet Marie Curie as she recollects her quest to isolate two elements—polonium and radium. From her childhood in Poland to groundbreaking research in France, Dr. Curie shares the struggles, failures, and triumphs behind her scientific discoveries and remarkable collaboration with companion scientist and husband Pierre Curie.
Produced and directed by Jen Myronuk, Humanity Needs Dreamers is an immersive living history film designed to be screened with a live audience, breaking the digital fourth wall between theater and cinema. Produced by STEM on Stage, a STEAM initiative to promote narrative science through living history film and immersive media. STEM on Stage is part of an NSF-funded collaborative outreach study with Princeton Center for Complex Materials.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
CHM is proud to partner with Women of Silicon Valley, a “Humans of New York” spin-off showcasing diverse and resilient members of the tech community to tackle this question. Join us on August 24 for an event in which race, gender and other identities represented in the tech world are explored through conversations with rising leaders from Google, Facebook and more.
CHM is proud to partner with Women of Silicon Valley, a “Humans of New York” spin-off showcasing diverse and resilient members of the tech community to tackle this question. Join us on August 24 for an event in which race, gender and other identities represented in the tech world are explored through conversations with rising leaders from Google, Facebook and more.
Our panelists, who are Black, LatinX, and Indigenous employees at tech companies across the Bay Area, will "debug" what exactly intersectional feminism means to them. They will share journeys of "making it" here in Silicon Valley and combatting adversity at the junction of their identities - race, gender, ability and more. This panel will be followed by a fireside chat with Kamilah Taylor, senior software engineer and a diversity and inclusion advocate.
Guests are invited to network with fellow attendees before and after the program. Visitors are also encouraged to submit their resumes here the prior to the event.
About Friday Nights @CHM
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Our panelists, who are Black, LatinX, and Indigenous employees at tech companies across the Bay Area, will "debug" what exactly intersectional feminism means to them. They will share journeys of "making it" here in Silicon Valley and combatting adversity at the junction of their identities - race, gender, ability and more. This panel will be followed by a fireside chat with Kamilah Taylor, senior software engineer and a diversity and inclusion advocate.
Guests are invited to network with fellow attendees before and after the program. Visitors are also encouraged to submit their resumes here the prior to the event.
About Friday Nights @CHM
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Join us as Center for Software History Director David C. Brock leads a conversation with Intel Senior Fellow and Director of Process Architecture and Integration Mark Bohr and Director of Microsystems Technology Office at DARPA William Chappell about the status of Moore’s Law, the limits of silicon, and the emerging alternative technologies that will shape the future of computing.
A single iPhone today has more power than the NASA computer that took astronauts to the moon. A smartwatch has more memory than computers that used to fill an entire room. So how did we get here? In 1965, Intel and Fairchild Semiconductor cofounder Gordon Moore predicted that the number of electronic components squeezed onto an integrated circuit will double each year. This bold observation, now widely known as Moore’s Law, has not only resulted in smaller, faster, and cheaper computer chips, but has also enabled the creation of life-changing technologies, from smartphones to spreadsheets. When Moore made his prediction, there were about 30 components on a chip and transistors cost about $8 .Today, billions of transistors fit on a chip the size of your fingernail and transistors cost a mere billionth of a penny.
However, computing companies have already reported that the rate of acceleration Moore predicted is slowing. In a 2015 interview with IEEE Spectrum, Moore himself predicted that we are approaching the limits of his observation. Could Moore’s Law truly come to an end and what could this mean for the future of technological innovation?
Join us as Center for Software History Director David C. Brock leads a conversation with Intel Senior Fellow and Director of Process Architecture and Integration Mark Bohr and Director of Microsystems Technology Office at DARPA William Chappell about the status of Moore’s Law, the limits of silicon, and the emerging alternative technologies that will shape the future of computing.
This event will be streamed live on our Facebook page.
The above will be preceded by the unveiling by IEEE 2017 President Karen Bartleson of an IEEE Milestone bronze plaque for Moore's Law.
However, computing companies have already reported that the rate of acceleration Moore predicted is slowing. In a 2015 interview with IEEE Spectrum, Moore himself predicted that we are approaching the limits of his observation. Could Moore’s Law truly come to an end and what could this mean for the future of technological innovation?
Join us as Center for Software History Director David C. Brock leads a conversation with Intel Senior Fellow and Director of Process Architecture and Integration Mark Bohr and Director of Microsystems Technology Office at DARPA William Chappell about the status of Moore’s Law, the limits of silicon, and the emerging alternative technologies that will shape the future of computing.
This event will be streamed live on our Facebook page.
The above will be preceded by the unveiling by IEEE 2017 President Karen Bartleson of an IEEE Milestone bronze plaque for Moore's Law.
Join early semiconductor pioneers, the president of the IEEE, and local officials on August 15 to commemorate this legendary Silicon Valley landmark. Guests are invited to enjoy a series of presentations and exhibits and view the stunning sculptures and plaques. In addition, an IEEE Milestone for "Birthplace of Silicon Valley" will be dedicated by IEEE President James Jefferies.
The scientists and engineers who worked at 391 San Antonio Road in Mountain View, California, laid the technological and cultural foundations for today’s Silicon Valley. Employing some of the most brilliant young minds in the business, Shockley Semiconductor Laboratory produced Northern California’s first silicon transistor prototypes in the mid-1950s. However, due to William Shockley’s difficult management style, eight Shockley employees—including Gordon Moore, Robert Noyce, Julius Blank, Victor Grinich, Jean Hoerni, Eugene Kleiner, Jay Last, and Sheldon Roberts—resigned in September 1957 and founded Fairchild Semiconductor Corporation. Fairchild was the seedling from which companies valued at over $2 trillion have grown and the source of the integrated circuit “computer chip” that has revolutionized our world.
Now, nearly 70 years later, the site of Shockley Labs, already an IEEE Historical Milestone, is being formally recognized by the IEEE and the City of Mountain View for its historical significance in a special dedication ceremony on August 15. Thanks to the efforts of many, especially developer Merlone Geier Partners, newly commissioned public sculptures—in the likeness of two early semiconductor devices and a mammoth silicon crystal monument that symbolize the work to come out of the lab—now permanently mark the site, along with various plaques that describe and commemorate the site’s history.
The event’s featured speaker is Professor James F. Gibbons, former dean of engineering at Stanford University. Professor Gibbons’ first task at Stanford in 1957 was to work with Shockley and his team to transfer their knowledge of silicon fabrication to Stanford, which could in turn train future engineers for the coming boom in the semiconductor industry. He will share his personal experiences and memories of those early days.
Join early semiconductor pioneers, the president of the IEEE, and local officials on August 15 to commemorate this legendary Silicon Valley landmark. Guests are invited to enjoy a series of presentations and exhibits and view the stunning sculptures and plaques.
The event is free to attend and open to the public. Space is limited so please sign up to guarantee a seat. Location: 2585 California St, Mountain View, CA 94040 (Phase II of San Antonio Village) Free Parking.
Now, nearly 70 years later, the site of Shockley Labs, already an IEEE Historical Milestone, is being formally recognized by the IEEE and the City of Mountain View for its historical significance in a special dedication ceremony on August 15. Thanks to the efforts of many, especially developer Merlone Geier Partners, newly commissioned public sculptures—in the likeness of two early semiconductor devices and a mammoth silicon crystal monument that symbolize the work to come out of the lab—now permanently mark the site, along with various plaques that describe and commemorate the site’s history.
The event’s featured speaker is Professor James F. Gibbons, former dean of engineering at Stanford University. Professor Gibbons’ first task at Stanford in 1957 was to work with Shockley and his team to transfer their knowledge of silicon fabrication to Stanford, which could in turn train future engineers for the coming boom in the semiconductor industry. He will share his personal experiences and memories of those early days.
Join early semiconductor pioneers, the president of the IEEE, and local officials on August 15 to commemorate this legendary Silicon Valley landmark. Guests are invited to enjoy a series of presentations and exhibits and view the stunning sculptures and plaques.
The event is free to attend and open to the public. Space is limited so please sign up to guarantee a seat. Location: 2585 California St, Mountain View, CA 94040 (Phase II of San Antonio Village) Free Parking.
This special event welcomes classroom and community educators to a fun-filled day exploring cross-curricular applications of computer programming concepts. Educators will be introduced to Raspberry Pi technology, learn about CHM’s education resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.
This special event welcomes classroom and community educators to a fun-filled day exploring cross-curricular applications of computer programming concepts.
Educators will be introduced to Raspberry Pi technology, learn about CHM’s education resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.
Broadcom Presents Design_Code_Build is a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. This event will feature a keynote "rock star" speaker from the education field who will explore their personal and professional journey and share insights that help to inspire curiosity and confidence in cross-curricular applications of technology.
Please note that this event is for classroom and community educators interested in learning more about technology and discovering ways to creatively incorporate it into their learning environments. No prior computer programming experience is required.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Educators will be introduced to Raspberry Pi technology, learn about CHM’s education resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.
Broadcom Presents Design_Code_Build is a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. This event will feature a keynote "rock star" speaker from the education field who will explore their personal and professional journey and share insights that help to inspire curiosity and confidence in cross-curricular applications of technology.
Please note that this event is for classroom and community educators interested in learning more about technology and discovering ways to creatively incorporate it into their learning environments. No prior computer programming experience is required.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Voted one of the top ten films of Tribeca 2018 by Time Out Magazine, GENERAL MAGIC is a feature documentary about how great vision and epic failure changed the world as we now know it. Join us for a special screening followed by a panel discussion featuring former General Magic employees featured in the film.
Voted one of the top ten films of Tribeca 2018 by Time Out Magazine, GENERAL MAGIC is a feature documentary about how great vision and epic failure changed the world as we now know it.
From the smartphones that sit in our pockets to an array of technologies we take for granted today, many of the ideas that now dominate the tech industry and our day-to-day lives were born in 1989 at a Silicon Valley startup most of us have never heard of - General Magic.
The first smartphones, social media, e-commerce, touchscreen, and even the beloved emojis all had their origins at General Magic . But this was before the internet, before 3G, before Google, and when only a few people had mobile phones. The world was not ready in 1995 to hold the world in its hands.
Extraordinary creativity, remarkable breakthroughs, fierce competition, hubris and heartbreaking betrayal dominated behind the scenes of General Magic. While some never recovered from the failure that accompanied its downfall and bankruptcy, others went on to soar. The lessons learned at General Magic were instrumental in the creation of the iPod, iPhone, Android, eBay, even in the corridors of President Obama’s White House. And although General Magic died, the concepts and the people who worked there went on to change how the world connects today.
Described by Forbes as “The most important dead company in Silicon Valley” and combining rare archive footage with contemporary stories of the General Magicians today, this documentary tracks the progress of anytime, anywhere communication from a thing of sci-fi fiction to our modern day reality.
Join us for a special screening of this fascinating documentary followed by a panel discussion with former "magicians" Marc Porat, Andy Hertzfeld, Bill Atkinson and Megan Smith.
To learn more about the film, please visit General Magic Movie. Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
From the smartphones that sit in our pockets to an array of technologies we take for granted today, many of the ideas that now dominate the tech industry and our day-to-day lives were born in 1989 at a Silicon Valley startup most of us have never heard of - General Magic.
The first smartphones, social media, e-commerce, touchscreen, and even the beloved emojis all had their origins at General Magic . But this was before the internet, before 3G, before Google, and when only a few people had mobile phones. The world was not ready in 1995 to hold the world in its hands.
Extraordinary creativity, remarkable breakthroughs, fierce competition, hubris and heartbreaking betrayal dominated behind the scenes of General Magic. While some never recovered from the failure that accompanied its downfall and bankruptcy, others went on to soar. The lessons learned at General Magic were instrumental in the creation of the iPod, iPhone, Android, eBay, even in the corridors of President Obama’s White House. And although General Magic died, the concepts and the people who worked there went on to change how the world connects today.
Described by Forbes as “The most important dead company in Silicon Valley” and combining rare archive footage with contemporary stories of the General Magicians today, this documentary tracks the progress of anytime, anywhere communication from a thing of sci-fi fiction to our modern day reality.
Join us for a special screening of this fascinating documentary followed by a panel discussion with former "magicians" Marc Porat, Andy Hertzfeld, Bill Atkinson and Megan Smith.
To learn more about the film, please visit General Magic Movie. Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
Microsoft Principal Researcher Matthias Troyer, Google Quantum AI Lab Member John Martinis, and IBM Research Staff Member Pat Gumann join Center for Software History Director David C. Brock to discuss the history of quantum computing, their current work, and predictions for the future.
Imagine an entirely new kind of computer based on the surprising physics of the quantum world. They leave digital computing behind in order to solve some incredibly complex calculations in a flash. Such a machine could leave our most powerful digital supercomputers behind for modeling everything from molecules to the climate, changing the way we understand our planet, develop medicines, crack codes, and analyze financial markets. This is the vision for quantum computing.
Academic research labs, startups, and tech giants are all making significant bets on making quantum computing a reality. But what exactly is quantum computing and what distinguishes it from the computers we use today? What are the different approaches to making a quantum computer? Have any been made? What impact could quantum computing have on our lives?
Join us as Center for Software History Director David C. Brock leads a conversation with researchers from Google, IBM, and Microsoft about the history, the science, and the future applications of quantum computing.
This event is produced by the Center for Software History @ CHM.
This event will be streamed live on our Facebook page.
Academic research labs, startups, and tech giants are all making significant bets on making quantum computing a reality. But what exactly is quantum computing and what distinguishes it from the computers we use today? What are the different approaches to making a quantum computer? Have any been made? What impact could quantum computing have on our lives?
Join us as Center for Software History Director David C. Brock leads a conversation with researchers from Google, IBM, and Microsoft about the history, the science, and the future applications of quantum computing.
This event is produced by the Center for Software History @ CHM.
This event will be streamed live on our Facebook page.
We’re teaming up with Wonderfest to explore the role of technology in scientific fields like astronomy, anthropology and more! Through a series of short, informal presentations, you will meet 5 young PhD students committed to increasing public understanding and awareness of science.
We’re teaming up with Wonderfest to explore the role of technology in scientific fields like astronomy, anthropology and more! Through a series of short, informal presentations, you will meet 5 young PhD students committed to increasing public understanding and awareness of science. All of our featured speakers are part of Wonderfest’s Science Envoys program, which helps budding researchers develop public outreach and presentation skills.
Wonderfest’s mission is to inspire and nurture a deep sense of wonder about the world. Wonderfest programs stimulate curiosity, promote careful reasoning, challenge unexamined beliefs, and encourage lifelong learning. Wonderfest achieves these ends through public science gatherings in the San Francisco Bay Area and through online science discourse & video that reach around the world.
Wonderfest’s mission is to inspire and nurture a deep sense of wonder about the world. Wonderfest programs stimulate curiosity, promote careful reasoning, challenge unexamined beliefs, and encourage lifelong learning. Wonderfest achieves these ends through public science gatherings in the San Francisco Bay Area and through online science discourse & video that reach around the world.
The Teen Engagement Council at CHM fosters collaboration among teens to create, coordinate, execute, and promote events by teens for teens. “Power Up the Future” is a pilot event aimed at paving the way for increased teen participation at the Computer History Museum.
Food. Music. Prizes. The Teen Engagement Council is proud to present “Power Up the Future,” the Computer History Museum’s first-ever teen takeover. Join us at the Museum after-hours on June 22 from 5 to 9 p.m. for a fun-filled night packed with activities, prizes, food, and music.
“Power Up the Future” is a free event coordinated by the Museum’s new Teen Engagement Council. This event aims to empower teens through an exploration of the past and present of computing to provide a gateway into the future. Explore past technology, discuss present ventures, and imagine the future. See how technology is used throughout countless fields such as art, music, politics, and medicine. Engage in activities with your friends and explore the wonders of the Computer History Museum. “Power Up the Future” will show you how cool it really is to be a geek!
The Teen Engagement Council at CHM fosters collaboration among teens to create, coordinate, execute, and promote events by teens for teens. “Power Up the Future” is a pilot event aimed at paving the way for increased teen participation at the Computer History Museum.
Register through Eventbrite or through the link below and receive 15% off at our Museum Store. Offer valid for this event only.
“Power Up the Future” is a free event coordinated by the Museum’s new Teen Engagement Council. This event aims to empower teens through an exploration of the past and present of computing to provide a gateway into the future. Explore past technology, discuss present ventures, and imagine the future. See how technology is used throughout countless fields such as art, music, politics, and medicine. Engage in activities with your friends and explore the wonders of the Computer History Museum. “Power Up the Future” will show you how cool it really is to be a geek!
The Teen Engagement Council at CHM fosters collaboration among teens to create, coordinate, execute, and promote events by teens for teens. “Power Up the Future” is a pilot event aimed at paving the way for increased teen participation at the Computer History Museum.
Register through Eventbrite or through the link below and receive 15% off at our Museum Store. Offer valid for this event only.
Remember when "Made in China" was synonymous with a cheap toy or electronic knockoff? Those days are long over. Chinese tech firms, once seen as quaint or copycats, now have Alibaba, Tencent, and Ant Financial counted in the world's top 10 most valuable internet companies, alongside Alphabet, Facebook, and Amazon. And the country's tech economy is taking on, and beating, global rivals. Uber China was bought out by Didi Chuxing in 2016, Tencent's WeChat ecosystem is more ubiquitous than Facebook Messenger, and Chinese bike-sharing companies have recently spawned copycats in the heart of Silicon Valley. Chinese founders are pushing the edge with new business models and disruptive innovations . . . and venture capitalists from both sides of the Pacific are shifting investments in a big way with important implications.
What are the underlying trends driving this techtonic shift? Who are the people and companies to watch? What are the opportunities and challenges for investors and firms in China, Silicon Valley, and beyond?
Join us on Wednesday, June 20, 2018, as leading venture capitalists Carmen Chang, chairman and head, Asia at NEA and Hans Tung, managing partner of GGV Capital, speak with the Exponential Center's Marguerite Gong Hancock about the underlying drivers and implications of the techtonic shift of China's rise in venture capital and tech.
What are the underlying trends driving this techtonic shift? Who are the people and companies to watch? What are the opportunities and challenges for investors and firms in China, Silicon Valley, and beyond?
Join us on Wednesday, June 20, 2018, as leading venture capitalists Carmen Chang, chairman and head, Asia at NEA and Hans Tung, managing partner of GGV Capital, speak with the Exponential Center's Marguerite Gong Hancock about the underlying drivers and implications of the techtonic shift of China's rise in venture capital and tech.
Remember when "Made in China" was synonymous with a cheap toy or electronic knockoff? Those days are long over. Chinese tech firms, once seen as quaint or copycats, now have Alibaba, Tencent, and Ant Financial counted in the world's top 10 most valuable internet companies, alongside Alphabet, Facebook, and Amazon. And the country's tech economy is taking on, and beating, global rivals. Uber China was bought out by Didi Chuxing in 2016, Tencent's WeChat ecosystem is more ubiquitous than Facebook Messenger, and Chinese bike-sharing companies have recently spawned copycats in the heart of Silicon Valley. Chinese founders are pushing the edge with new business models and disruptive innovations . . . and venture capitalists from both sides of the Pacific are shifting investments in a big way with important implications.
During the past decade, China's share of global venture capital investment has risen from 5 percent to 24 percent. Last year China topped global venture spending in artificial intelligence at 48 percent of $12 billion globally in 2017, compared with the United States at 38 percent. China now accounts for more than 25 percent of the global unicorn companies valued at more than $1 billion. And the US National Science Board predicts that R&D spending in China will outpace the US by next year.
What are the underlying trends driving this techtonic shift? Who are the people and companies to watch? What are the opportunities and challenges for investors and firms in China, Silicon Valley, and beyond?
Carmen Chang, pioneer tech deal maker in China, and Hans Tung, ranked #20 on this year’s Forbes Midas List, are two of the leading venture capitalists deeply involved in bridging Silicon Valley and China. Chang led many seminal deals in China, spanning transactions with Lenovo, Foxconn, and Tencent, as well as IPOs of SMIC, Speadtrum, and others. Tung counts 11 unicorns in his portfolio today, including Meili, Wish, Slack, and Airbnb, as well as Xiaomi, underway for an IPO this summer, the biggest in the global pipeline for 2018.
Join us on Wednesday, June 20, 2018, as leading venture capitalists Carmen Chang, chairman and head, Asia at NEA and Hans Tung, managing partner of GGV Capital, speak with the Exponential Center's Marguerite Gong Hancock about the underlying drivers and implications of the techtonic shift of China's rise in venture capital and tech.
During the past decade, China's share of global venture capital investment has risen from 5 percent to 24 percent. Last year China topped global venture spending in artificial intelligence at 48 percent of $12 billion globally in 2017, compared with the United States at 38 percent. China now accounts for more than 25 percent of the global unicorn companies valued at more than $1 billion. And the US National Science Board predicts that R&D spending in China will outpace the US by next year.
What are the underlying trends driving this techtonic shift? Who are the people and companies to watch? What are the opportunities and challenges for investors and firms in China, Silicon Valley, and beyond?
Carmen Chang, pioneer tech deal maker in China, and Hans Tung, ranked #20 on this year’s Forbes Midas List, are two of the leading venture capitalists deeply involved in bridging Silicon Valley and China. Chang led many seminal deals in China, spanning transactions with Lenovo, Foxconn, and Tencent, as well as IPOs of SMIC, Speadtrum, and others. Tung counts 11 unicorns in his portfolio today, including Meili, Wish, Slack, and Airbnb, as well as Xiaomi, underway for an IPO this summer, the biggest in the global pipeline for 2018.
Join us on Wednesday, June 20, 2018, as leading venture capitalists Carmen Chang, chairman and head, Asia at NEA and Hans Tung, managing partner of GGV Capital, speak with the Exponential Center's Marguerite Gong Hancock about the underlying drivers and implications of the techtonic shift of China's rise in venture capital and tech.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
This special event welcomes middle school students and their fathers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their dads will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This special event welcomes middle school students and their fathers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their dads will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for fathers and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for fathers and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Healthcare has entered the digital age. You can track your heart rate with wearable devices like Fitbit or Motiv. Smartphones send patients reminders to take their medication. And according to the CDC, 86.9 percent of office-based physicians are using electronic health records. However...
Healthcare has entered the digital age. You can track your heart rate with wearable devices like Fitbit or Motiv. Smartphones send patients reminders to take their medication. And according to the CDC, 86.9 percent of office-based physicians are using electronic health records. However, many medical professionals and technologists alike believe tech can take medicine a lot further. As hospitals and doctors adopt a more data-driven approach to diagnosing and treating patients, what benefits and challenges do they face? How do practitioners learn how to capture and analyze data so it can be applied in the operating room? And what security and privacy concerns do these new approaches present?
Dr. Atul Butte, director of the Institute for Computational Health Sciences at UCSF, talks with the Verge’s Senior Editor Elizabeth Lopatto about the latest advancements in precision medicine and why data is key to finding a better way to provide healthcare. This event will be streamed live on our Facebook page.
Dr. Atul Butte, director of the Institute for Computational Health Sciences at UCSF, talks with the Verge’s Senior Editor Elizabeth Lopatto about the latest advancements in precision medicine and why data is key to finding a better way to provide healthcare. This event will be streamed live on our Facebook page.
How do a founder and a funder take an idea and build a pioneering company? Before there was Uber or Airbnb, TaskRabbit helped birth the sharing economy. Leah Busque’s entrepreneurial fire has taken her from IBM software engineer to founder of TaskRabbit to venture capitalist. Ann Miura-Ko is a star early-stage funder, advisor, and mentor who has fueled the growth of disruptive firms. Their partnership propelled TaskRabbit from early concept and pivoting to scaling in 40 markets before it was acquired by IKEA in 2017.
Join us on Wednesday, May 16, 2018, as venture capitalist Ann Miura-Ko and Leah Busque, founder of TaskRabbit and now general parter at Fuel Capital, speak with the Exponential Center’s Marguerite Gong Hancock about pursuing audacious goals, igniting high impact teams, scaling companies, facing dark moments, creating productive partnerships, and hacking value.
Join us on Wednesday, May 16, 2018, as venture capitalist Ann Miura-Ko and Leah Busque, founder of TaskRabbit and now general parter at Fuel Capital, speak with the Exponential Center’s Marguerite Gong Hancock about pursuing audacious goals, igniting high impact teams, scaling companies, facing dark moments, creating productive partnerships, and hacking value.
How do a founder and a funder take an idea and build a pioneering company? Before there was Uber or Airbnb, TaskRabbit helped birth the sharing economy. Leah Busque’s entrepreneurial fire has taken her from IBM software engineer to founder of TaskRabbit to venture capitalist. Ann Miura-Ko is a star early-stage funder, advisor, and mentor who has fueled the growth of disruptive firms. Their partnership propelled TaskRabbit from early concept and pivoting to scaling in 40 markets before it was acquired by IKEA in 2017.
On a cold winter night in 2008, Leah Busque realized she was out of dog food. What if she could create a way to find and pay someone in her Boston neighborhood to run the errand? After coding for 10 weeks straight, she finished the website for her startup that became the online marketplace TaskRabbit.
Leah moved to Silicon Valley and connected with funder and advisor Ann Miura-Ko. A technologist turned venture capitalist, Ann took an early bet on TaskRabbit then served on the firm’s board for many years. She has been founding investor board member for other successful firms from Lyft to Modcloth, earning her a place on the 2017 Midas List of top 100 venture capitalists.
Join us on Wednesday, May 16, 2018, as venture capitalist Ann Miura-Ko and Leah Busque, founder of TaskRabbit and general partner at Fuel Capital, speak with the Exponential Center’s Marguerite Gong Hancock about pursuing audacious goals, igniting high impact teams, scaling companies, facing dark moments, creating productive partnerships, and hacking value.
This event is produced by the Exponential Center @CHM.
This event will be streamed live on our Facebook page.
On a cold winter night in 2008, Leah Busque realized she was out of dog food. What if she could create a way to find and pay someone in her Boston neighborhood to run the errand? After coding for 10 weeks straight, she finished the website for her startup that became the online marketplace TaskRabbit.
Leah moved to Silicon Valley and connected with funder and advisor Ann Miura-Ko. A technologist turned venture capitalist, Ann took an early bet on TaskRabbit then served on the firm’s board for many years. She has been founding investor board member for other successful firms from Lyft to Modcloth, earning her a place on the 2017 Midas List of top 100 venture capitalists.
Join us on Wednesday, May 16, 2018, as venture capitalist Ann Miura-Ko and Leah Busque, founder of TaskRabbit and general partner at Fuel Capital, speak with the Exponential Center’s Marguerite Gong Hancock about pursuing audacious goals, igniting high impact teams, scaling companies, facing dark moments, creating productive partnerships, and hacking value.
This event is produced by the Exponential Center @CHM.
This event will be streamed live on our Facebook page.
This special event welcomes middle school students and their mothers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their moms will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This special event welcomes middle school students and their mothers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their moms will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for mothers and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for mothers and their students in grades 6 through 8.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
California Typewriter is a documentary portrait of artists, writers, and collectors who remain steadfastly loyal to the typewriter as a tool and muse, featuring Tom Hanks, John Mayer, David McCullough, Sam Shepard, and others. Join us for this special screening followed by a Q&A with Doug Nichol, the film’s director and Jeremy Mayer, a sculptor who uses typewriter parts to create life-size human figures.
California Typewriter is a documentary portrait of artists, writers, and collectors who remain steadfastly loyal to the typewriter as a tool and muse, featuring Tom Hanks, John Mayer, David McCullough, Sam Shepard, and others. It also movingly documents the struggles of California Typewriter, one of the last standing repair shops in America dedicated to keeping the aging machines clicking. In the process, the film delivers a thought-provoking meditation on the changing dynamic between humans and machines, and encourages us to consider our own relationship with technology, old and new, as the digital age's emphasis on speed and convenience redefines who's serving whom, human or machine?
Join us for this special screening followed by a Q&A with Doug Nichol, the film’s director and Jeremy Mayer, a sculptor who uses typewriter parts to create life-size human figures.
Watch film trailer here. Join us for Friday Nights @CHM before the program! Enjoy food and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Join us for this special screening followed by a Q&A with Doug Nichol, the film’s director and Jeremy Mayer, a sculptor who uses typewriter parts to create life-size human figures.
Watch film trailer here. Join us for Friday Nights @CHM before the program! Enjoy food and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
A computer pioneer once told Steve Jobs, “You can’t really understand what’s going on now unless you understand what came before.” In this workshop, participants will explore important innovations in computer history to help them imagine and design technologies for the future. Their future innovations may someday be part of history!
A computer pioneer once told Steve Jobs, “You can’t really understand what’s going on now unless you understand what came before.” In this workshop, participants will explore important innovations in computer history to help them imagine and design technologies for the future. Their future innovations may someday be part of history!
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
This Special Intermediate Edition of Design_Code_Build is open to all Girl Scouts currently enrolled in grades 6 through 8. Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
This Special Intermediate Edition of Design_Code_Build is open to all Girl Scouts currently enrolled in grades 6 through 8. Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is in partnership with Girl Scouts of Northern California, and is suitable for girls in grades 6 through 8. This is an intermediate level of Design_Code_Build, designed for students who have previous programming experience, or who have attended a Design_Code_Build event in the past.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This program is made in coordination with the Girls Scouts of Northern California.
Girl Scouts STEM
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is in partnership with Girl Scouts of Northern California, and is suitable for girls in grades 6 through 8. This is an intermediate level of Design_Code_Build, designed for students who have previous programming experience, or who have attended a Design_Code_Build event in the past.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This program is made in coordination with the Girls Scouts of Northern California.
Girl Scouts STEM
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
We’re teaming up with Silicon Valley Artificial Intelligence (SVAI) for their second annual AI Download. Learn more about AI from the perspectives of engineers, researchers, scientists, startup founders, and many others. Intended to be a broad survey of AI activity happening across the Bay Area, this event will highlight academic research, learning resources, community initiatives and compelling work happening at the Valley’s leading AI companies.
We’re teaming up with Silicon Valley Artificial Intelligence (SVAI) for their second annual AI Download. Learn more about AI from the perspectives of engineers, researchers, scientists, startup founders, and many others. Intended to be a broad survey of AI activity happening across the Bay Area, this event will highlight academic research, learning resources, community initiatives and compelling work happening at the Valley’s leading AI companies.
The program features two sessions. In the first session, presenters will give a short overview of their artificial intelligence and machine learning projects. In the second session, speakers will provide a more technical view of their work.
Following the two sessions, audience members and presenters will have an opportunity to connect and share what they need to continue and expand their work.
Here is a sneak peek at some of the speakers presenting:
Noor Siddiqui, Stanford University Student interested in using CS to better understand the code for life (DNA) and in engineering healthier humans.
Brandon White, Senior Machine Learning Engineer at Freenome.
Ajay Shah, Cofounder and CEO of CytoVale.
Laura Montoya, Founder and Executive Director of Accel.AI.
For a complete speaker lineup, please visit the SVAI website. More speakers will be announced there in the coming weeks.
About SVAI
SVAI is a San Francisco-based non-profit that organizes scientific lectures and collaborative research gatherings focused on tackling the biggest challenges facing the life sciences. Their mission is to accelerate biomedical research and educate through open collaboration in computational science. SVAI brings together engineers, scientists, researchers, members of the startup community interested in artificial intelligence and its potential impact on medicine and biology.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum. Open after hours, from 5 to 9 p.m., we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo and patio festivities at our Cloud Bistro beer garden.
The program features two sessions. In the first session, presenters will give a short overview of their artificial intelligence and machine learning projects. In the second session, speakers will provide a more technical view of their work.
Following the two sessions, audience members and presenters will have an opportunity to connect and share what they need to continue and expand their work.
Here is a sneak peek at some of the speakers presenting:
Noor Siddiqui, Stanford University Student interested in using CS to better understand the code for life (DNA) and in engineering healthier humans.
Brandon White, Senior Machine Learning Engineer at Freenome.
Ajay Shah, Cofounder and CEO of CytoVale.
Laura Montoya, Founder and Executive Director of Accel.AI.
For a complete speaker lineup, please visit the SVAI website. More speakers will be announced there in the coming weeks.
About SVAI
SVAI is a San Francisco-based non-profit that organizes scientific lectures and collaborative research gatherings focused on tackling the biggest challenges facing the life sciences. Their mission is to accelerate biomedical research and educate through open collaboration in computational science. SVAI brings together engineers, scientists, researchers, members of the startup community interested in artificial intelligence and its potential impact on medicine and biology.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum. Open after hours, from 5 to 9 p.m., we're hosting the techiest block party in Silicon Valley, featuring innovative cuisine from CateredToo and patio festivities at our Cloud Bistro beer garden.
We are taking CHM Live on the road! Join us at the California Academy of Sciences in San Francisco for their weekly NightLife program. We are discussing how scientists, entrepreneurs and technologists are teaming up to take us further into space than ever before.
We are taking CHM Live on the road. Join us at the California Academy of Sciences in San Francisco for their weekly NightLife program.
As private space companies like SpaceX and Blue Origin have blasted into public consciousness, entrepreneurs and scientists are identifying new industries and business opportunities that could emerge as we get further in space than ever before. Companies are forming around fields like asteroid mining, satellite technology, space tourism and more--and venture capitalists are taking notice.
We are holding two back-to-back conversations on what it’s like to work at a space startup and the business opportunities created by the private space race. First, Planetary Resources CEO Chris Lewicki will discuss asteroid mining and how it could enable future space exploration initiatives. Then, NanoRacks VP of Space Opportunities Ron Goedendorp joins us to discuss how his company is becoming “the operating system of space”. Both conversations will be moderated by The Verge’s Science Editor Elizabeth Lopatto.
For more information about NightLife at the California Academy of Sciences visit their website here.
Click here or on the registration link below to purchase tickets for this event.
Ticket Price: $15 (non-members of Cal Academy)
Ticket Price: $12 (Cal Academy Members Only) This event will be streamed live on our Facebook page.
As private space companies like SpaceX and Blue Origin have blasted into public consciousness, entrepreneurs and scientists are identifying new industries and business opportunities that could emerge as we get further in space than ever before. Companies are forming around fields like asteroid mining, satellite technology, space tourism and more--and venture capitalists are taking notice.
We are holding two back-to-back conversations on what it’s like to work at a space startup and the business opportunities created by the private space race. First, Planetary Resources CEO Chris Lewicki will discuss asteroid mining and how it could enable future space exploration initiatives. Then, NanoRacks VP of Space Opportunities Ron Goedendorp joins us to discuss how his company is becoming “the operating system of space”. Both conversations will be moderated by The Verge’s Science Editor Elizabeth Lopatto.
For more information about NightLife at the California Academy of Sciences visit their website here.
Click here or on the registration link below to purchase tickets for this event.
Ticket Price: $15 (non-members of Cal Academy)
Ticket Price: $12 (Cal Academy Members Only) This event will be streamed live on our Facebook page.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
We are taking CHM Live on the road! Join us at the California Academy of Sciences in San Francisco for their weekly Nightlife program. We will be exploring the role of computing in Space Race history with historians and authors.
We are taking CHM Live on the road! Join us at the California Academy of Sciences in San Francisco for their weekly Nightlife program.
On July 21st, 1969, 600 million people flocked to their televisions to watch the history-making moment when Neil Armstrong and Buzz Aldrin set foot on the moon. This was more than just a giant leap for mankind, it also marked an unprecedented technological feat made possible by computers, both human and machine. What role did computing play during the lunar missions? How did NASA scientists develop the technologies that got astronauts to the moon -- and back?
We will discuss these questions and more with historian Glenn Bugos and Solar System Ambassador Frank O'Brien. This conversation about technology and the Space Race will be moderated by Center for Software History Director David C. Brock.
For more information about NightLife at the California Academy of Sciences visit their website here.
Click here or on the registration link below to purchase tickets for this event.
Ticket Price: $15 (non-members of Cal Academy)
Ticket Price: $12 (Cal Academy Members Only)
This event will be streamed live on our Facebook page.
On July 21st, 1969, 600 million people flocked to their televisions to watch the history-making moment when Neil Armstrong and Buzz Aldrin set foot on the moon. This was more than just a giant leap for mankind, it also marked an unprecedented technological feat made possible by computers, both human and machine. What role did computing play during the lunar missions? How did NASA scientists develop the technologies that got astronauts to the moon -- and back?
We will discuss these questions and more with historian Glenn Bugos and Solar System Ambassador Frank O'Brien. This conversation about technology and the Space Race will be moderated by Center for Software History Director David C. Brock.
For more information about NightLife at the California Academy of Sciences visit their website here.
Click here or on the registration link below to purchase tickets for this event.
Ticket Price: $15 (non-members of Cal Academy)
Ticket Price: $12 (Cal Academy Members Only)
This event will be streamed live on our Facebook page.
This Special Introductory Edition of Design_Code_Build is open to all Girl Scouts currently enrolled in grades 6 through 8. Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
This Special Introductory Edition of Design_Code_Build is open to all Girl Scouts currently enrolled in grades 6 through 8. Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this introductory program is in partnership with Girl Scouts of Northern California, and is suitable for girls in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This program is made in coordination with the Girls Scouts of Northern California.
Girl Scouts STEM
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this introductory program is in partnership with Girl Scouts of Northern California, and is suitable for girls in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This program is made in coordination with the Girls Scouts of Northern California.
Girl Scouts STEM
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel ([email protected]).
Advance registration is required.
A decade before the web began taking the rest of us online, France was fully connected. By 1984, six million citizens were reading newspapers, sending emails, buying train tickets, paying taxes and engaging in scandalous chat on the Minitel system. That usage grew to over half of the country's population of 60 million by the early 1990s, most tapping away on home terminals offered for free by the French phone company. At its peak, there were over 25,000 sites to choose from and the system wasn’t fully shut down until 2012. How did this first mass online world emerge, and shape the Internet we use today?
A decade before the web began taking the rest of us online, France was fully connected. By 1984, six million citizens were reading newspapers, sending emails, buying train tickets, paying taxes and engaging in scandalous chat on the Minitel system. That usage grew to over half of the country's population of 60 million by the early 1990s, most tapping away on home terminals offered for free by the French phone company. At its peak, there were over 25,000 sites to choose from and the system wasn’t fully shut down until 2012. How did this first mass online world emerge, and shape the internet we use today? Why did Minitel and its parent Videotex standard fail beyond France—and what lessons does that history hold for today’s online pioneers?
Join Marc Weber, curatorial director of the Museum’s Internet History Program, as he explores these questions with Julien Mailland and Kevin Driscoll. Mailland and Driscoll are the authors of Minitel: Welcome to the Internet, published by MIT Press in June 2017.
This event is produced by CHM’s Internet History Program. This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Join Marc Weber, curatorial director of the Museum’s Internet History Program, as he explores these questions with Julien Mailland and Kevin Driscoll. Mailland and Driscoll are the authors of Minitel: Welcome to the Internet, published by MIT Press in June 2017.
This event is produced by CHM’s Internet History Program. This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explore their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins directly, [email protected].
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this introductory program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins directly, [email protected].
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join us as Center for Software History curator Hansen Hsu leads a conversation with members of the original QuickTime team about the creation of QuickTime, its evolution, and its impact on the computer and media industries.
From Hollywood blockbusters to social media cat videos, the ability to record, edit and play video on mobile devices and personal computers has changed the way we consume and produce moving images. 25 years ago, this technology was in its infancy. In 1991, Apple released QuickTime, the first mass-market digital video software for personal computers. QuickTime is a multimedia platform for developers to add audiovisual recording, editing, and playback to their applications. Because it was built into the Macintosh operating system, users did not need to buy more hardware or software to play video. QuickTime became the most widespread media format on PCs after Apple brought it to Windows, and its incorporation into the MPEG-4 standard, used in every cell phone, computer, and set top video player today, cemented Apple’s position as a leading provider of media creation technology. How was QuickTime created? What role did it play in Apple’s history? And what impact does it have today?
Join us as Center for Software History curator Hansen Hsu leads a conversation with members of the original QuickTime team about the creation of QuickTime, its evolution, and its impact on the computer and media industries.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Join us as Center for Software History curator Hansen Hsu leads a conversation with members of the original QuickTime team about the creation of QuickTime, its evolution, and its impact on the computer and media industries.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Commodore Story is a two-hour documentary film that takes audiences through Commodore's world-changing evolution from the 1970s to the 1990s; from the PET, Vic20, and C64 to the Amiga and beyond. The film includes interviews with legends from the Commodore and Amiga years. You will also see footage of the rare C65 and learn more about the wave of new Commodore-related products that are hitting the market today. Join us for this special screening followed by a Q&A with pioneers Bil Herd, Leonard Tramiel, and Ron Nicholson.
The Commodore Story is a two-hour documentary film that takes audiences through Commodore's world-changing evolution from the 1970s to the 1990s; from the PET, Vic20, and C64 to the Amiga and beyond. The film includes interviews with legends from the Commodore and Amiga years. You will also see footage of the rare C65 and learn more about the wave of new Commodore-related products that are hitting the market today. Join us for this special screening followed by a Q&A with pioneers Bil Herd, Leonard Tramiel, and Ron Nicholson.
What happens to the brain throughout our lives when you replace tangible experiences with technological ones? When we switch physical books with Kindles and iPads? Or regularly multitask between responding to emails on the computer and texts on our smartphones? As computing becomes increasingly pervasive in our lives, we will discuss the possible benefits and potential detriments technology has on cognitive development.
The brain is composed of about 100 billion unconnected neurons when we are born. As we grow, our early experiences - hearing caregivers’ voices during infancy, solving simple puzzles, reading books before bedtime- determine the neurological connections and pathways that are formed. Neuroscientists believe the majority of essential brain development occurs in the initial years of a child’s life. However, cognitive growth takes place throughout our entire lives, including the loss of unused connections throughout adolescence or the creation of new neural connections in an adult brain when learning a new skill.
So, what happens to the brain throughout our lives when you replace tangible experiences with technological ones? When we switch physical books with Kindles and iPads? Or regularly multitask between responding to emails on the computer and texts on our smartphones? As computing becomes increasingly pervasive in our lives, we will discuss the possible benefits and potential detriments technology has on cognitive development.
Join us as the Mercury News science reporter Lisa Krieger leads a conversation with experts in neuroscience, education, and psychology to explore how the consumption of technology is impacting our brains.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
So, what happens to the brain throughout our lives when you replace tangible experiences with technological ones? When we switch physical books with Kindles and iPads? Or regularly multitask between responding to emails on the computer and texts on our smartphones? As computing becomes increasingly pervasive in our lives, we will discuss the possible benefits and potential detriments technology has on cognitive development.
Join us as the Mercury News science reporter Lisa Krieger leads a conversation with experts in neuroscience, education, and psychology to explore how the consumption of technology is impacting our brains.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software on communication, use Raspberry Pi technology to create Valentine messages for family members, and learn how they can communicate with computers to make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software on communication, use Raspberry Pi technology to create Valentine messages for family members, and learn how they can communicate with computers to make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel
Advance registration is required.
After a year of challenges and controversies, Uber is turning to Bozoma Saint John to upgrade its image. Hired in June 2017 as the company’s Chief Brand Officer, Saint John is tasked with telling the stories of its millions of riders and drivers across 600 cities. A seasoned advertising and marketing executive, Saint John has held leadership roles at Apple Music and Pepsi. She sits down with the Verge's Senior Technology Editor Lauren Goode to discuss her background and career, the challenges she’s facing as she leads the effort to change Uber’s image and insights about the future of the ride-sharing company.
2017 was a year of challenges and controversies for Uber. In February, former engineer Susan Fowler published a blog post describing the sexual harassment and gender bias she faced at the company, causing Uber to launch an investigation of its culture. Google’s self-driving car unit, Waymo, sued Uber for alleged intellectual property theft. The New York Times published an expose detailing how Uber used a software tool called “greyball” to elude law enforcement in cities where the ridesharing service was limited or banned. Many senior executives left the company, culminating in the resignation of longtime CEO and cofounder Travis Kalanick in June.
Now the company is turning to Bozoma Saint John to upgrade its image. Hired in June 2017 as the company’s Chief Brand Officer, Saint John is tasked with telling the stories of its millions of riders and drivers across 600 cities. A seasoned advertising and marketing executive, Saint John has held leadership roles at Apple Music and Pepsi. She sits down with the Verge's Senior Technology Editor Lauren Goode to discuss her background and career, the challenges she’s facing as she leads the effort to change Uber’s image and insights about the future of the ride-sharing company. This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Now the company is turning to Bozoma Saint John to upgrade its image. Hired in June 2017 as the company’s Chief Brand Officer, Saint John is tasked with telling the stories of its millions of riders and drivers across 600 cities. A seasoned advertising and marketing executive, Saint John has held leadership roles at Apple Music and Pepsi. She sits down with the Verge's Senior Technology Editor Lauren Goode to discuss her background and career, the challenges she’s facing as she leads the effort to change Uber’s image and insights about the future of the ride-sharing company. This event will be streamed live on our Facebook page: facebook.com/computerhistory.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel
Advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. There is a $10.00 non-refundable registration fee per family participating in the event. To inquire about financial assistance, please contact Emily Stupfel
Advance registration is required.
Legendary Silicon Valley figures share their takes on the new documentary series Silicon Valley: The Untold Story. WhatsApp cofounder Jan Koum, technology entrepreneur Kim Polese, DFJ venture capitalist Heidi Roizen, Apple cofounder Steve "Woz" Wozniak, and award-winning director Michael Schwarz who all participated in the making of the film will discuss the Valley’s evolution and offer commentary on selected clips. Following the panel discussion, be the first to view a special premiere of the first segment in the series: "Secret Sauce."
Around the world, people want to know what it is about Silicon Valley that has made it a hotbed of innovation and entrepreneurship for decades. Silicon Valley: The Untold Story, a new three-part documentary airing January 28 on the Science Channel, will uncover the story. The Computer History Museum is hosting a premiere event with a panel discussion featuring participants in the film, including WhatsApp cofounder Jan Koum, technology entrepreneur Kim Polese, DFJ venture capitalist Heidi Roizen, Apple cofounder Steve "Woz" Wozniak, and award-winning director Michael Schwarz. They will provide their own unique takes on the Valley, discuss brief clips from film segments, and answer questions from the audience. A screening of the first segment in the series, "Secret Sauce", will follow the panel.
The series provides television's first comprehensive look at the century-and-a-half history of this fascinating region. It includes interviews with such key Valley figures as Apple cofounder Steve "Woz" Wozniak, WhatsApp co-founder Jan Koum, and Alphabet chairman Eric Schmidt, as well as with leading historians. The first hour explores the unique mix of ingredients-the secret sauce-that fueled the Valley's rise to becoming the world's technological and economic powerhouse. The second hour examines the forces-including government and military funding-that have made the Valley a magnet for innovators from all over the world. And the third hour charts the circuitous paths and lucky accidents that lie behind some of the Valley's greatest success stories, and reveals that even in a place celebrated for inventing the future, no one can really predict it. The series is supported by the Alfred P. Sloan Foundation. The Computer History Museum is the community and educational outreach partner for the project.
Join us to hear what these legendary leaders have to say about a place that created the world as we know it and be the first to view the new documentary.
Watch Silicon Valley: The Untold Story trailer here
Silicon Valley: The Untold Story premieres in March 2018 p.m. on Science Channel.
The series provides television's first comprehensive look at the century-and-a-half history of this fascinating region. It includes interviews with such key Valley figures as Apple cofounder Steve "Woz" Wozniak, WhatsApp co-founder Jan Koum, and Alphabet chairman Eric Schmidt, as well as with leading historians. The first hour explores the unique mix of ingredients-the secret sauce-that fueled the Valley's rise to becoming the world's technological and economic powerhouse. The second hour examines the forces-including government and military funding-that have made the Valley a magnet for innovators from all over the world. And the third hour charts the circuitous paths and lucky accidents that lie behind some of the Valley's greatest success stories, and reveals that even in a place celebrated for inventing the future, no one can really predict it. The series is supported by the Alfred P. Sloan Foundation. The Computer History Museum is the community and educational outreach partner for the project.
Join us to hear what these legendary leaders have to say about a place that created the world as we know it and be the first to view the new documentary.
Watch Silicon Valley: The Untold Story trailer here
Silicon Valley: The Untold Story premieres in March 2018 p.m. on Science Channel.
2017 Events
A computer pioneer once told Steve Jobs, “You can’t really understand what’s going on now unless you understand what came before.” In this workshop, participants will explore important innovations in computer history to help them imagine and design technologies for the future. Their future innovations may someday be part of history!
A computer pioneer once told Steve Jobs, “You can’t really understand what’s going on now unless you understand what came before.” In this workshop, participants will explore important innovations in computer history to help them imagine and design technologies for the future. Their future innovations may someday be part of history!
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
In Troublemakers, historian Leslie Berlin introduces the people and stories behind the birth of the Internet and the microprocessor, as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital firms Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years and thirty-five miles, five major industries—personal computing, video games, biotechnology, modern venture capital, and advanced semiconductor logic—were born.
“Leslie Berlin is a master historian of Silicon Valley, and the publication of this book is a landmark event. Kaleidoscopic, ambitious and brilliant the book draws on the dazzling case of the characters to chart the rise of the five industries that have come to define technology today, and collectively, to remake the world.”
-Eric Schmidt, Former CEO of Google and Executive Chairman of Alphabet, Inc.
The richly told narrative of the Silicon Valley generation that launched five major high-tech industries in seven years, laying the foundation for today’s technology-driven world.
At a time when the five most valuable companies on the planet are high-tech firms and nearly half of Americans say they cannot live without their cell phones, Troublemakers reveals the untold story of how we got here. This is the gripping tale of seven exceptional men and women, pioneers of Silicon Valley in the 1970s and early 1980s. Together, they worked across generations, industries, and companies to bring technology from Pentagon offices and university laboratories to the rest of us. In doing so, they changed the world.
In Troublemakers: The Story of Silicon Valley's Coming of Age, historian Leslie Berlin introduces the people and stories behind the birth of the Internet and the microprocessor, as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital firms Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years and thirty-five miles, five major industries—personal computing, video games, biotechnology, modern venture capital, and advanced semiconductor logic—were born.
Featured among well-known Silicon Valley innovators like Steve Jobs, Regis McKenna, Larry Ellison, and Don Valentine are Mike Markkula, the underappreciated chairman of Apple who owned one-third of the company; Bob Taylor, who kick-started the Arpanet and masterminded the personal computer; software entrepreneur Sandra Kurtzig, the first woman to take a technology company public; Bob Swanson, the co-founder of Genentech; Al Alcorn, the Atari engineer behind the first wildly successful video game; Fawn Alvarez, who rose from an assembler on a factory line to the executive suite; and Niels Reimers, the Stanford administrator who changed how university innovations reach the public. Together, these troublemakers rewrote the rules and invented the future.
Join us as Leslie Berlin sits down with Exponential Center Executive Director Marguerite Gong Hancock to discuss her new book Troublemakers, a rich narrative of Silicon Valley’s birth and coming of age and the hidden figures behind the technologies that changed your life.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. We are pleased to have Books Inc. onsite selling copies of Troublemakers: The Story of Silicon Valley's Coming of Age before and after the program.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
-Eric Schmidt, Former CEO of Google and Executive Chairman of Alphabet, Inc.
The richly told narrative of the Silicon Valley generation that launched five major high-tech industries in seven years, laying the foundation for today’s technology-driven world.
At a time when the five most valuable companies on the planet are high-tech firms and nearly half of Americans say they cannot live without their cell phones, Troublemakers reveals the untold story of how we got here. This is the gripping tale of seven exceptional men and women, pioneers of Silicon Valley in the 1970s and early 1980s. Together, they worked across generations, industries, and companies to bring technology from Pentagon offices and university laboratories to the rest of us. In doing so, they changed the world.
In Troublemakers: The Story of Silicon Valley's Coming of Age, historian Leslie Berlin introduces the people and stories behind the birth of the Internet and the microprocessor, as well as Apple, Atari, Genentech, Xerox PARC, ROLM, ASK, and the iconic venture capital firms Sequoia Capital and Kleiner Perkins Caufield & Byers. In the space of only seven years and thirty-five miles, five major industries—personal computing, video games, biotechnology, modern venture capital, and advanced semiconductor logic—were born.
Featured among well-known Silicon Valley innovators like Steve Jobs, Regis McKenna, Larry Ellison, and Don Valentine are Mike Markkula, the underappreciated chairman of Apple who owned one-third of the company; Bob Taylor, who kick-started the Arpanet and masterminded the personal computer; software entrepreneur Sandra Kurtzig, the first woman to take a technology company public; Bob Swanson, the co-founder of Genentech; Al Alcorn, the Atari engineer behind the first wildly successful video game; Fawn Alvarez, who rose from an assembler on a factory line to the executive suite; and Niels Reimers, the Stanford administrator who changed how university innovations reach the public. Together, these troublemakers rewrote the rules and invented the future.
Join us as Leslie Berlin sits down with Exponential Center Executive Director Marguerite Gong Hancock to discuss her new book Troublemakers, a rich narrative of Silicon Valley’s birth and coming of age and the hidden figures behind the technologies that changed your life.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. We are pleased to have Books Inc. onsite selling copies of Troublemakers: The Story of Silicon Valley's Coming of Age before and after the program.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The Museum store is holding its semiannual members-only sale on Saturday, December 9. CHM members receive 25% off everything in the entire store!
Look for the perfect holiday gift for the computer enthusiast in your life. Whether you want to treat yourself to a new book, scoop up a fun gadget or game for the little (or big!) kids, or you need that perfect something for a techie mom or dad . . . we’ve got you covered!
Look for the perfect holiday gift for the computer enthusiast in your life. Whether you want to treat yourself to a new book, scoop up a fun gadget or game for the little (or big!) kids, or you need that perfect something for a techie mom or dad . . . we’ve got you covered!
The Museum store is holding its semiannual members-only sale on Saturday, December 9. CHM members receive 25% off everything in the entire store!
Look for the perfect holiday gift for the computer enthusiast in your life. Whether you want to treat yourself to a new book, scoop up a fun gadget or game for the little (or big!) kids, or you need that perfect something for a techie mom or dad . . . we’ve got you covered!
Don’t forget to take advantage of other great membership perks during your visit:
- Treat your guests to the Museum with free admission (Members can bring an unlimited number of guests on December 9. Members' guests will also receive the 25% discount in the store)
- Experience vintage technology demonstrations
- Enjoy docent-led exhibit tours
- Get 10% off at the Cloud Café
* This event is for Museum members and their guests only. Not a Museum member? Become one today! Can’t join us on Saturday, December 9? No problem. Items can be placed on hold with a credit card number three days prior to the event. We will ring up your purchases on December 9. Purchases will be available for pick-up during our regular store hours beginning Sunday, December 10. Please contact Jim Somers, Museum Services Manager, at [email protected] or 650 810 1027 with any questions.
Look for the perfect holiday gift for the computer enthusiast in your life. Whether you want to treat yourself to a new book, scoop up a fun gadget or game for the little (or big!) kids, or you need that perfect something for a techie mom or dad . . . we’ve got you covered!
Don’t forget to take advantage of other great membership perks during your visit:
- Treat your guests to the Museum with free admission (Members can bring an unlimited number of guests on December 9. Members' guests will also receive the 25% discount in the store)
- Experience vintage technology demonstrations
- Enjoy docent-led exhibit tours
- Get 10% off at the Cloud Café
* This event is for Museum members and their guests only. Not a Museum member? Become one today! Can’t join us on Saturday, December 9? No problem. Items can be placed on hold with a credit card number three days prior to the event. We will ring up your purchases on December 9. Purchases will be available for pick-up during our regular store hours beginning Sunday, December 10. Please contact Jim Somers, Museum Services Manager, at [email protected] or 650 810 1027 with any questions.
In her book, Programmed Inequality: How Britain Discarded Women Technologists and Lost Its Edge in Computing, author and historian Dr. Marie Hicks explores how changing gender discrimination, labor demographics, and government policy led to the UK’s rise and fall as a leader in computing. She also explains how Britain’s lag in technological progress had detrimental economic effects on the UK—and why the US may be facing the same risks today.
Dr. Marie Hicks sits down with David C. Brock, Director of the Museum’s Center for Software History, to share insights from her book.
Dr. Marie Hicks sits down with David C. Brock, Director of the Museum’s Center for Software History, to share insights from her book.
According to the National Center for Women & Information Technology, women held just 25 percent of professional computing jobs in the US in 2015. How damaging is this gender gap to the future of the tech industry?
The rise and fall of Britain’s electronic computing industry between 1944–1974 holds clues. In her book, Programmed Inequality: How Britain Discarded Women Technologists and Lost Its Edge in Computing, historian Marie Hicks explores how gender discrimination, changing labor demographics, and government policy during this 30-year period shaped the UK’s path in computing. She also explains how this path had detrimental economic effects on the UK—and why the US may be facing similar risks today.
Dr. Marie Hicks sits down with David C. Brock, Director of the Museum’s Center for Software History, to share insights from her book.
Hicks received her BA from Harvard University and her MA and PhD from Duke University. Before entering academia, she worked as a UNIX systems administrator. She is currently an assistant professor at the University of Wisconsin-Madison. Her work focuses on how gender and sexuality bring hidden technological dynamics to light and how women’s experiences change the core narratives of the history of computing.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Programmed Inequality event is co-produced by the Museum's Center for Software History, which collects, preserves, interprets, and presents to the world the history of software and its ongoing impact on global society.
We are pleased to have Books Inc. onsite selling copies of Programmed Inequality: How Britain Discarded Women Technologists and Lost Its Edge in Computing before and after the program.
The rise and fall of Britain’s electronic computing industry between 1944–1974 holds clues. In her book, Programmed Inequality: How Britain Discarded Women Technologists and Lost Its Edge in Computing, historian Marie Hicks explores how gender discrimination, changing labor demographics, and government policy during this 30-year period shaped the UK’s path in computing. She also explains how this path had detrimental economic effects on the UK—and why the US may be facing similar risks today.
Dr. Marie Hicks sits down with David C. Brock, Director of the Museum’s Center for Software History, to share insights from her book.
Hicks received her BA from Harvard University and her MA and PhD from Duke University. Before entering academia, she worked as a UNIX systems administrator. She is currently an assistant professor at the University of Wisconsin-Madison. Her work focuses on how gender and sexuality bring hidden technological dynamics to light and how women’s experiences change the core narratives of the history of computing.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Programmed Inequality event is co-produced by the Museum's Center for Software History, which collects, preserves, interprets, and presents to the world the history of software and its ongoing impact on global society.
We are pleased to have Books Inc. onsite selling copies of Programmed Inequality: How Britain Discarded Women Technologists and Lost Its Edge in Computing before and after the program.
From Agent Orange to Predator drones, the Defense Advanced Research Projects Agency (DARPA) has developed some of the world’s most infamous warfare technologies. Today, the agency’s work is at the forefront of innovation in robotics and autonomous driving. How has DARPA played such a quiet—yet impactful—role in the development of both military and civilian technology?
Join us as Sharon Weinberger shares her most riveting findings about DARPA’s history and her vision for its future.
Join us as Sharon Weinberger shares her most riveting findings about DARPA’s history and her vision for its future.
From Agent Orange to Predator drones, the Defense Advanced Research Projects Agency (DARPA) has developed some of the world’s most infamous warfare technologies. However, this testing ground for solving the Pentagon’s biggest challenges has also created digital tools we rely on daily, like the internet and graphical user interfaces. Today, the agency’s work is at the forefront of innovation in robotics and autonomous driving. How has DARPA played such a quiet—yet impactful—role in the development of both military and civilian technology?
Journalist and author Sharon Weinberger’s newest book, The Imagineers of War: The Untold Story of DARPA, is a comprehensive look at the history and modern impact of DARPA. She follows the agency from its founding in response to the Sputnik launch in 1958 to its recent success in self-driving cars. Weinberger’s account is drawn from interviews with dozens of Pentagon and DARPA officials (many of whom have never been interviewed about their work before), as well as public records obtained through the Freedom of Information Act.
As a journalist and author covering the intersection of national security, science, and technology, Weinberger’s job is reporting on “War 2.0.” She is the national security editor at The Intercept and the author of Imaginary Weapons: A Journey Through the Pentagon’s Scientific Underworld. She is currently a fellow at the Radcliffe Institute for Advanced Study at Harvard University and a Global Fellow at the Woodrow Wilson International Center for Scholars. Weinberger has written about military science and technology for Nature, BBC, Discover, Slate, Wired, and The Washington Post, among others.
Join us as Sharon Weinberger shares her most riveting findings about DARPA’s history and her vision for its future.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
We are pleased to have Books Inc. onsite selling copies of The Imagineers of War: The Untold Story of DARPA, before and after the program.
Journalist and author Sharon Weinberger’s newest book, The Imagineers of War: The Untold Story of DARPA, is a comprehensive look at the history and modern impact of DARPA. She follows the agency from its founding in response to the Sputnik launch in 1958 to its recent success in self-driving cars. Weinberger’s account is drawn from interviews with dozens of Pentagon and DARPA officials (many of whom have never been interviewed about their work before), as well as public records obtained through the Freedom of Information Act.
As a journalist and author covering the intersection of national security, science, and technology, Weinberger’s job is reporting on “War 2.0.” She is the national security editor at The Intercept and the author of Imaginary Weapons: A Journey Through the Pentagon’s Scientific Underworld. She is currently a fellow at the Radcliffe Institute for Advanced Study at Harvard University and a Global Fellow at the Woodrow Wilson International Center for Scholars. Weinberger has written about military science and technology for Nature, BBC, Discover, Slate, Wired, and The Washington Post, among others.
Join us as Sharon Weinberger shares her most riveting findings about DARPA’s history and her vision for its future.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
We are pleased to have Books Inc. onsite selling copies of The Imagineers of War: The Untold Story of DARPA, before and after the program.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
How is the US government using technology to protect its citizens—and prosecute hackers? How have policy initiatives in this area changed as hacks have intensified? And what does national cybersecurity policy look like under President Donald Trump?
Endgame Inc. CEO Nathaniel Fick joins us to consider these questions and more.
Endgame Inc. CEO Nathaniel Fick joins us to consider these questions and more.
In 2012, Defense Secretary Leon Panetta warned that the US was at risk of a “cyber Pearl Harbor.” He pointed to rapid technological advancement in aggressor nations like China, Russia, and Iran, and cited security holes in American transportation, financial, and government systems.
Panetta’s statements came one year or more prior to state-sponsored attacks on the United States Office of Personnel Management, the State Department, Sony, the New York Times, Google, and many others. In the five years after Panetta’s dire comments, it has become clear that cyber threats are no longer just the work of teenagers in parents’ basements or even organized crime groups.
How is the US government using technology to protect its citizens—and prosecute hackers? How have policy initiatives in this area changed as hacks have intensified? How is the government working with the private sector to prevent attacks? And what does national cybersecurity policy look like under President Donald Trump?
Endgame Inc. CEO Nathaniel Fick joins us to consider these questions and more. Endgame is a next-generation endpoint security software company that automates the hunt for the most advanced cyber threats. He is also an operating partner at Bessemer Venture Partners, where he works with management teams to build durable companies. Before joining Endgame, Nate was CEO of the Center for a New American Security, a national security research organization. He served as a Marine Corps infantry and reconnaissance officer, including combat tours in Afghanistan and Iraq. His book about that experience, One Bullet Away, was a New York Times bestseller, a Washington Post "Best Book of the Year," and one of the Military Times "Best Military Books of the Decade."
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Panetta’s statements came one year or more prior to state-sponsored attacks on the United States Office of Personnel Management, the State Department, Sony, the New York Times, Google, and many others. In the five years after Panetta’s dire comments, it has become clear that cyber threats are no longer just the work of teenagers in parents’ basements or even organized crime groups.
How is the US government using technology to protect its citizens—and prosecute hackers? How have policy initiatives in this area changed as hacks have intensified? How is the government working with the private sector to prevent attacks? And what does national cybersecurity policy look like under President Donald Trump?
Endgame Inc. CEO Nathaniel Fick joins us to consider these questions and more. Endgame is a next-generation endpoint security software company that automates the hunt for the most advanced cyber threats. He is also an operating partner at Bessemer Venture Partners, where he works with management teams to build durable companies. Before joining Endgame, Nate was CEO of the Center for a New American Security, a national security research organization. He served as a Marine Corps infantry and reconnaissance officer, including combat tours in Afghanistan and Iraq. His book about that experience, One Bullet Away, was a New York Times bestseller, a Washington Post "Best Book of the Year," and one of the Military Times "Best Military Books of the Decade."
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors. This program is made possible in partnership with Girl Scouts of America.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors. This program is made possible in partnership with Girl Scouts of America.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
How did personal computing start? Many credit Apple and IBM for this radical shift, but in 1973, years before the Apple II and IBM PC, Xerox built the Alto, a computer its makers thought could become the “computer of tomorrow.” The Alto embodied for the first time many of the defining features of personal computing that seem natural now, over forty years later: individual use; interactive, graphical displays; networking; graphical interfaces with overlapping windows and icons; WYSIWYG word processing; browsers; email; and the list goes on. The birthplace of this pioneering machine was Xerox’s Palo Alto Research Center (PARC), which assembled a remarkable collection of computer scientists and engineers who made real their idea of “distributed personal computing.”
Join us for an evening of live demonstrations and discussions of the Alto and its remarkable software, presented by original members of the PARC team: Doug Brotz; Dan Ingalls; Tom Malloy; John Shoch, Charles Simonyi; and Bob Sproull. This will be a unique opportunity to learn about yesterday’s computer of tomorrow that profoundly shaped our world.
Join us for an evening of live demonstrations and discussions of the Alto and its remarkable software, presented by original members of the PARC team: Doug Brotz; Dan Ingalls; Tom Malloy; John Shoch, Charles Simonyi; and Bob Sproull. This will be a unique opportunity to learn about yesterday’s computer of tomorrow that profoundly shaped our world.
How did personal computing start? Many credit Apple and IBM for this radical shift, but in 1973, years before the Apple II and IBM PC, Xerox built the Alto, a computer its makers thought could become the “computer of tomorrow.” The Alto embodied for the first time many of the defining features of personal computing that seem natural now, over forty years later: individual use; interactive, graphical displays; networking; graphical interfaces with overlapping windows and icons; WYSIWYG word processing; browsers; email; and the list goes on . The birthplace of this pioneering machine was Xerox’s Palo Alto Research Center (PARC), which assembled a remarkable collection of computer scientists and engineers who made real their idea of “distributed personal computing.”
Original members of the PARC team will present live demonstrations of, and discuss, some of the Alto’s remarkable achievements: Tom Malloy and Charles Simonyi will present Bravo, the WYSIWYG word processor; Bob Sproull will show the graphics programs Markup and Draw; Doug Brotz will display the email client Laurel; Dan Ingalls will reveal the breakthrough programming environment and language Smalltalk; and John Shoch will survey the Alto’s other accomplishments. Our program will close with an audience Q&A session with the PARC presenters. The event will be moderated by David C. Brock, Director of the Museum’s Center for Software History. This will be a unique opportunity to learn about yesterday’s computer of tomorrow that profoundly shaped our world.
This event is co-produced by the Museum’s Center for Software History @CHM(, which collects preserves, interprets, and presents to the world the history of software and its ongoing impact on global society. The Center for Software History’s Al Kossow restored two Xerox Alto computers starting in March of 2017 as part of the center’s Alto System Project. An extensive Alto software archive has been preserved by Al Kossow and extensively curated by valued Museum volunteer Paul McJones, and it publicly available on the Museum’s website. You can learn more about the revolutionary Alto in our permanent exhibition, Revolution: The First 2000 Years of Computing.
About the Center for Software History
The purpose of the Center for Software History is to collect, preserve, and interpret the history of software and its transformational effects on global society. Software is what a computer does. The existence of code reflects the story of the people who made it. The transformational effects of software are the consequences of peoples’ creation and use of code. In the stories of these people lie the technical, business, and cultural histories of software—from timesharing services to the Cloud, from custom code to packaged programs, from developers to entrepreneurs, from smartphones to supercomputers.
The center is exploring these people-centered stories, documenting software-in-action, and leveraging the Museum’s rich collections to tell the story of software, preserve this history, and put it to work today for gauging where we are, where we have been, and where we might be going. For details, see computerhistory.org/softwarehistory.
Original members of the PARC team will present live demonstrations of, and discuss, some of the Alto’s remarkable achievements: Tom Malloy and Charles Simonyi will present Bravo, the WYSIWYG word processor; Bob Sproull will show the graphics programs Markup and Draw; Doug Brotz will display the email client Laurel; Dan Ingalls will reveal the breakthrough programming environment and language Smalltalk; and John Shoch will survey the Alto’s other accomplishments. Our program will close with an audience Q&A session with the PARC presenters. The event will be moderated by David C. Brock, Director of the Museum’s Center for Software History. This will be a unique opportunity to learn about yesterday’s computer of tomorrow that profoundly shaped our world.
This event is co-produced by the Museum’s Center for Software History @CHM(, which collects preserves, interprets, and presents to the world the history of software and its ongoing impact on global society. The Center for Software History’s Al Kossow restored two Xerox Alto computers starting in March of 2017 as part of the center’s Alto System Project. An extensive Alto software archive has been preserved by Al Kossow and extensively curated by valued Museum volunteer Paul McJones, and it publicly available on the Museum’s website. You can learn more about the revolutionary Alto in our permanent exhibition, Revolution: The First 2000 Years of Computing.
About the Center for Software History
The purpose of the Center for Software History is to collect, preserve, and interpret the history of software and its transformational effects on global society. Software is what a computer does. The existence of code reflects the story of the people who made it. The transformational effects of software are the consequences of peoples’ creation and use of code. In the stories of these people lie the technical, business, and cultural histories of software—from timesharing services to the Cloud, from custom code to packaged programs, from developers to entrepreneurs, from smartphones to supercomputers.
The center is exploring these people-centered stories, documenting software-in-action, and leveraging the Museum’s rich collections to tell the story of software, preserve this history, and put it to work today for gauging where we are, where we have been, and where we might be going. For details, see computerhistory.org/softwarehistory.
Two innovative entrepreneurs share how they use technology and learning to expand the frontiers of bodies and minds. Calico Chief Computing Officer Daphne Koller and GoldieBlox Co-founder Debra Sterling join Exponential Center Executive Director Marguerite Gong Hancock to discuss their work improving health and empowering girls. Join us as Koller and Sterling share their stories and offer insights into what the future holds for all of us.
It takes hard work, hard science, and hard-core commitment to change the world. But Calico Chief Computing Officer Daphne Koller and GoldieBlox CEO and Co-Founder Debra Sterling are doing it. These technologists turned entrepreneurs are creating building blocks for achieving healthier lives and empowering girls to meet their potential.
As CCO at Calico, Daphne Koller teaches computers how to learn from biological data to deliver personalized medicine. Prior to this, she co-founded Coursera, a company revolutionizing global education through universal online access. A leader in machine learning and probabilistic modeling, Koller was recognized as one of Fast Company’s Most Creative People in 2014.
Engineer Debbie Sterling is on a mission to disrupt the “pink aisle” in toy stores globally. Her award-winning children’s multimedia company, GoldieBlox, challenges gender stereotypes with the world’s first girl engineer character. She was recently added to Fortune magazine’s 40 Under 40 list.
Koller and Sterling were both named Presidential Ambassadors for Global Entrepreneurship by President Obama for their entrepreneurial leadership in education. Join us as Koller and Sterling share their stories and offer insights into what the future holds for all of us.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
As CCO at Calico, Daphne Koller teaches computers how to learn from biological data to deliver personalized medicine. Prior to this, she co-founded Coursera, a company revolutionizing global education through universal online access. A leader in machine learning and probabilistic modeling, Koller was recognized as one of Fast Company’s Most Creative People in 2014.
Engineer Debbie Sterling is on a mission to disrupt the “pink aisle” in toy stores globally. Her award-winning children’s multimedia company, GoldieBlox, challenges gender stereotypes with the world’s first girl engineer character. She was recently added to Fortune magazine’s 40 Under 40 list.
Koller and Sterling were both named Presidential Ambassadors for Global Entrepreneurship by President Obama for their entrepreneurial leadership in education. Join us as Koller and Sterling share their stories and offer insights into what the future holds for all of us.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Software allows computers to do many useful, groundbreaking, even spooky tasks. This Family Workshop will put a Halloween spin on many of the software applications in our Make Software: Change the World Exhibition. Participants in this workshop will also investigate ways that they too can be makers of spooky software using Raspberry Pi computers!
Software allows computers to do many useful, groundbreaking, even spooky tasks. This Family Workshop will put a Halloween spin on many of the software applications in our Make Software: Change the World Exhibition. Participants in this workshop will also investigate ways that they too can be makers of spooky software using Raspberry Pi computers!
Halloween Costumes encouraged!
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Halloween Costumes encouraged!
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build program invites students in grades 6 through 8 to participate in a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lenses of computer science and computer history. This event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry who will explore their personal and professional journey and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and interact with real tech professionals.
The Design_Code_Build program invites students in grades 6 through 8 to participate in a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lenses of computer science and computer history. This event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry who will explore their personal and professional journey and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and interact with real tech professionals.
This program introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is intended for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8. This program is made in partnership with The Museum of Science and Industry
This program introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is intended for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8. This program is made in partnership with The Museum of Science and Industry
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
In the past decade iPhone and the ensuing smartphone revolution have altered our world more thoroughly than any previous computer generation. They have reached more than half the world’s population and have changed the way we communicate, travel, work, entertain ourselves and even sleep. To close the iPhone 360 event series, on October 18th veteran technology writers Steven Levy and John Markoff will host...
In the past decade, the iPhone and the ensuing smartphone revolution have altered our world more thoroughly than any previous computer generation. They have reached more than half the world’s population and have changed the way we communicate, travel, work, entertain ourselves and even sleep. To close the iPhone 360 event series, on October 18th veteran technology writers Steven Levy and John Markoff will host two panels on the impact of the iPhone.
The smartphone revolution has brought new economic freedoms— gig economy workers can now easily sell their labor to the Ubers and the Lyfts of the world without constraint. It has catalyzed a trillion dollar app economy with more than 3 billion users. At the same time, the iPhone has made it possible for a new class of monopolists such as Facebook and Google to reach the entire world’s population at virtually no cost. Levy will lead a conversation with Benedict Evans, author on how “mobile is eating the world” and Partner at venture capital firm Andreessen Horowitz, and Bertrand Schmitt, Co-founder and CEO of App Annie, about how the iPhone has remade the business world.
Smartphones have truly leveled the education playing field on a global scale — a young schoolchild in the most remote village of Africa can have equal access to knowledge to that of a freshman at Stanford or Harvard. Simultaneously they have enabled a global panopticon on a scale that George Orwell never dreamed of. The iPhone can literally monitor every step you take. Markoff will moderate a discussion with Cindy Cohn, executive director of the Electronic Frontier Foundation, Jean-Louis Gassée, a former Apple executive and venture capitalist, and Judy Wajcman, a sociology professor at the London School of Economics, focused on the way the iPhone has transformed our culture.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. About iPhone 360
The iPhone 360 explores the story of iPhone, from its prehistory, inception, and launch, to its evolution and impact. Coinciding with the 10th anniversary year of the iPhone launch in 2007, iPhone 360 includes integrated initiatives across the Computer History Museum to create new collections of artifacts and oral histories, scholarly research and insights, dynamic events, and educational content and curriculum.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The smartphone revolution has brought new economic freedoms— gig economy workers can now easily sell their labor to the Ubers and the Lyfts of the world without constraint. It has catalyzed a trillion dollar app economy with more than 3 billion users. At the same time, the iPhone has made it possible for a new class of monopolists such as Facebook and Google to reach the entire world’s population at virtually no cost. Levy will lead a conversation with Benedict Evans, author on how “mobile is eating the world” and Partner at venture capital firm Andreessen Horowitz, and Bertrand Schmitt, Co-founder and CEO of App Annie, about how the iPhone has remade the business world.
Smartphones have truly leveled the education playing field on a global scale — a young schoolchild in the most remote village of Africa can have equal access to knowledge to that of a freshman at Stanford or Harvard. Simultaneously they have enabled a global panopticon on a scale that George Orwell never dreamed of. The iPhone can literally monitor every step you take. Markoff will moderate a discussion with Cindy Cohn, executive director of the Electronic Frontier Foundation, Jean-Louis Gassée, a former Apple executive and venture capitalist, and Judy Wajcman, a sociology professor at the London School of Economics, focused on the way the iPhone has transformed our culture.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. About iPhone 360
The iPhone 360 explores the story of iPhone, from its prehistory, inception, and launch, to its evolution and impact. Coinciding with the 10th anniversary year of the iPhone launch in 2007, iPhone 360 includes integrated initiatives across the Computer History Museum to create new collections of artifacts and oral histories, scholarly research and insights, dynamic events, and educational content and curriculum.
About the Exponential Center @CHM
This event is produced by the Exponential Center @CHM. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Please join us for this special screening of Graphic Means: A History of Graphic Design Production, hosted by Friday Nights @CHM. This documentary follows the evolution of graphic design production from the 1950s to the 1990s, from linecaster to photocomposition, and from paste-up to PDF.
It’s been roughly 30 years since the desktop computer revolutionized the way the graphic design industry works. For decades before that, it was the hands of industrious workers, and various ingenious machines and tools that brought type and image together on meticulously prepared paste-up boards, before they were sent to the printer.
Graphic Means: A History of Graphic Design Production explores graphic design production of the 1950s through the 1990s—from linecaster to photocomposition, and from paste-up to PDF. Join us for a special screening.
Watch the trailer.
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Graphic Means: A History of Graphic Design Production explores graphic design production of the 1950s through the 1990s—from linecaster to photocomposition, and from paste-up to PDF. Join us for a special screening.
Watch the trailer.
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Dr. Fernando Pereira needs you to talk to your phone. The Google VP and Engineering Fellow is relying on user interaction with products like the Pixel Phone and Google Home to conduct research that could change the way our devices understand us. His team is the brains behind Google Assistant, a software tool powered by machine learning that depends on large amounts of user data to train and improve itself. Dr. Pereira’s end goal is for computers to derive meaning from text—in other words, he wants to teach your phone how to read emails or listen to voice commands and actually understand the content. Dr. Pereira joins us to explain how he’s teaching computers to understand context in language—and his vision for a future where our devices can act upon it.
At Google’s annual developer conference in 2016, the search giant unveiled Google Assistant, an AI-powered robot that many compared to Apple’s Siri or Amazon’s Alexa. However, Google hopes that Assistant will be far more capable than making reservations and playing your favorite songs on command. Since its launch, the tool has quietly collected data from the millions of users who regularly use it. Through machine learning, the software is capable of training itself to understand the words users are saying and even how the physical world works.
What are some of the biggest challenges with teaching a machine to extract meaning from our everyday voice and text commands? How are neural networks being used to show devices the complexities and limitations of the human language? Google VP and Engineering Fellow Dr. Fernando Pereira, who currently leads projects in natural language understanding, believes the answers to these questions will allow him to further create a virtual assistant equipped with the ability to do anything you ask.
Join us for a conversation with Dr. Fernando Pereira about Google Assistant and his vision for the future of intelligent computing.
Dr. Fernando Pereira joined Google in 2008 after leaving his post as the chair of the Department of Computer and Information Science at the University of Pennsylvania. He received a PhD in artificial intelligence from the University of Edinburgh in 1982. He has several patents and over 120 research publications on computational linguistics, machine learning, bioinformatics, speech recognition, and logic programming.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
What are some of the biggest challenges with teaching a machine to extract meaning from our everyday voice and text commands? How are neural networks being used to show devices the complexities and limitations of the human language? Google VP and Engineering Fellow Dr. Fernando Pereira, who currently leads projects in natural language understanding, believes the answers to these questions will allow him to further create a virtual assistant equipped with the ability to do anything you ask.
Join us for a conversation with Dr. Fernando Pereira about Google Assistant and his vision for the future of intelligent computing.
Dr. Fernando Pereira joined Google in 2008 after leaving his post as the chair of the Department of Computer and Information Science at the University of Pennsylvania. He received a PhD in artificial intelligence from the University of Edinburgh in 1982. He has several patents and over 120 research publications on computational linguistics, machine learning, bioinformatics, speech recognition, and logic programming.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
We’re teaming up with IBM Research to explore the future of computer science in the era of artificial intelligence and machine learning. Through a series of short, informal presentations, you will meet both well-established & up-and-coming IBM researchers as they share their passion for changing the world as we know it. By applying computer science to AI in new and creative ways, these scientists are changing a wide range of industries, from art to chemistry to human intelligence.
We’re teaming up with IBM Research to explore the future of computer science in the era of artificial intelligence and machine learning. Through a series of short, informal presentations, you will meet both well-established & up-and-coming IBM researchers as they share their passion for changing the world as we know it. By applying computer science to AI in new and creative ways, these scientists are changing a wide range of industries, from art to chemistry to human intelligence.
Speakers:
Jeff Welser, Vice President and Lab Director, IBM Research - Almaden “Computer Science’s Role in Silicon Valley”
Martha Sanchez, Research Staff Member, IBM Research – Almaden “Material Characterization and Device Fabrication”
Dan Gruhl, Distinguished Research Staff Member, IBM Research – Almaden “Cognitive Intelligence Augmentation Research”
Yunyao Li, Research Manager, IBM Research – Almaden “Scalable Natural Language Processing”
Raphael Arar, Designer and Researcher, IBM Research - Almaden, Forbes 30 under 30 2017 "How Art Shapes Computer and User Experiences"
Gavin Jones, Computational Chemist, IBM Research - Almaden, Foreign Policy's Global Innovator Award 2016 "Reinventing Environmental Chemistry with Cognitive Computing Tools"
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Speakers:
Jeff Welser, Vice President and Lab Director, IBM Research - Almaden “Computer Science’s Role in Silicon Valley”
Martha Sanchez, Research Staff Member, IBM Research – Almaden “Material Characterization and Device Fabrication”
Dan Gruhl, Distinguished Research Staff Member, IBM Research – Almaden “Cognitive Intelligence Augmentation Research”
Yunyao Li, Research Manager, IBM Research – Almaden “Scalable Natural Language Processing”
Raphael Arar, Designer and Researcher, IBM Research - Almaden, Forbes 30 under 30 2017 "How Art Shapes Computer and User Experiences"
Gavin Jones, Computational Chemist, IBM Research - Almaden, Foreign Policy's Global Innovator Award 2016 "Reinventing Environmental Chemistry with Cognitive Computing Tools"
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Lily Cordero.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Artificial Intelligence could improve our ability to communicate, problem-solve, and understand the world around us. How do designers, engineers, and technologists build systems that help us work with machines? As part of a series produced in collaboration with the Partnership on Artificial Intelligence, please join us for a conversation with Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.
When considering artificial intelligence, you may think of what it can do for machines. However, a primary goal of building AI tools is augmenting the perception, cognition, and problem-solving abilities of people. From a physician using machine learning to diagnose disease to cars that can protect drivers from accidents, positive collaboration between human and machine is what gives artificial intelligence its potential.
So how are technologists, engineers, and organizations designing AI tools that enable people and devices to understand and work with each other? In collaboration with the Partnership on Artificial Intelligence, CHM Live presents a conversation with Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.
This will be streamed live on our Facebook page: facebook.com/computerhistory. This event is the first in a two-part series focusing on the influences and implications of artificial intelligence for our society.
So how are technologists, engineers, and organizations designing AI tools that enable people and devices to understand and work with each other? In collaboration with the Partnership on Artificial Intelligence, CHM Live presents a conversation with Apple’s Tom Gruber, AAAI President Subbarao Kambhampati, and IBM Distinguished Research Scientist Francesca Rossi.
This will be streamed live on our Facebook page: facebook.com/computerhistory. This event is the first in a two-part series focusing on the influences and implications of artificial intelligence for our society.
Please join us for a screening of 16 of the world’s best science fiction short films. For the fifth time, the Silicon Valley Science Fiction Short Film Festival has assembled a two-hour block of enchanting, engrossing, and occasionally enraging cinema. Award-winning filmmakers, including Oscar, Emmy, and Annie nominees, present works that look at what it means to create art, to live in an unfair world, to deal with the big problems, and ultimately, to be human.
For the fifth time, the Silicon Valley Science Fiction Short Film Festival has gathered short films from around the world to screen in a two-hour block of enchanting, engrossing, and occasionally enraging cinema. The lineup includes incredible narrative films from the U.S., U.K., Australia, and France, alongside animations from Iran, South Korea, The Netherlands, Austria, and Canada. Award-winning filmmakers, including Oscar, Emmy, and Annie nominees, present works that look at what it means to create art, to live in an unfair world, to deal with the big problems, and ultimately, to be human. These shorts feature famous actors of television and film, newcomers you'll be hearing from.,and experimental works that will thrill all viewers!
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m. As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m. As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
In an age of sophisticated healthcare technologies and research tools, the doctors you see or hospitals you visit are only a small part of what determines your health. Through extensive research and data analysis, one doctor has discovered that your zip code may matter more to your well-being than your genetic code.
Join us for a conversation about how data helped Dr. Anthony Iton identify this problem—and the role technology can play in solving it.
Join us for a conversation about how data helped Dr. Anthony Iton identify this problem—and the role technology can play in solving it.
In an age of sophisticated healthcare technologies and research tools, the doctors you see or hospitals you visit are only a small part of what determines your health. Through extensive research and data analysis, one doctor has discovered that your zip code may matter more to your well-being than your genetic code.
Dr. Anthony Iton first witnessed the link between health and socio-economic status as a Johns Hopkins medical student working in East Baltimore at the height of the crack and AIDS epidemics. This connection became more clear in his role as the director of the Public Health Department for Alameda County. As the person responsible for signing the county’s thousands of death certificates, Dr. Iton started to notice patterns in the ages, causes of death, ethnicities, and zip codes of the deceased. Since then, he has dedicated his career to researching these correlations across the country. Today, Dr. Iton is focused on improving health conditions in 14 low-income communities throughout California as the senior vice president of the California Endowment’s Building Healthy Communities initiative.
Join us for a conversation about how data helped Dr. Iton identify this problem—and the role technology can play in solving it.
Prior to his appointment at The California Endowment and his position at the Alameda County Public Health Department, Iton also served for three years as director of Health and Human Services and School Medical Advisor for the City of Stamford, Connecticut. Concurrent to that, he also served as a physician in internal medicine for Stamford Hospital's HIV Clinic. Additionally, Iton served for five years as a primary care physician for the San Francisco Department of Public Health.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Dr. Anthony Iton first witnessed the link between health and socio-economic status as a Johns Hopkins medical student working in East Baltimore at the height of the crack and AIDS epidemics. This connection became more clear in his role as the director of the Public Health Department for Alameda County. As the person responsible for signing the county’s thousands of death certificates, Dr. Iton started to notice patterns in the ages, causes of death, ethnicities, and zip codes of the deceased. Since then, he has dedicated his career to researching these correlations across the country. Today, Dr. Iton is focused on improving health conditions in 14 low-income communities throughout California as the senior vice president of the California Endowment’s Building Healthy Communities initiative.
Join us for a conversation about how data helped Dr. Iton identify this problem—and the role technology can play in solving it.
Prior to his appointment at The California Endowment and his position at the Alameda County Public Health Department, Iton also served for three years as director of Health and Human Services and School Medical Advisor for the City of Stamford, Connecticut. Concurrent to that, he also served as a physician in internal medicine for Stamford Hospital's HIV Clinic. Additionally, Iton served for five years as a primary care physician for the San Francisco Department of Public Health.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Square started in 2009 with a tiny, white card reader you could plug into your phone to accept payments from anyone, but hasn’t stopped there. After a $3.4 billion IPO in 2015, the company is now a cohesive commerce ecosystem that helps sellers start, run, and grow businesses. Square CEO Jack Dorsey shares why and how he started the company, his approach to innovation in financial services, and his vision for the future of commerce.
Square believes the economy is better when everyone has access. It’s empowering the electrician to send invoices, setting up the food truck with delivery, helping the boutique pay employees, and giving the coffee chain capital for a fourth location.
Square started in 2009 with a tiny, white card reader you could plug into your phone to accept credit card payments instantly. After a $3.4 billion IPO in 2015, the company is now a cohesive commerce ecosystem that helps sellers start, run, and grow their businesses. As Square grows, how could the company change the way we sell and buy things?
Square CEO Jack Dorsey shares why and how he started the digital payments company, his approach to innovation in financial services, and his vision for the future of commerce.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Square started in 2009 with a tiny, white card reader you could plug into your phone to accept credit card payments instantly. After a $3.4 billion IPO in 2015, the company is now a cohesive commerce ecosystem that helps sellers start, run, and grow their businesses. As Square grows, how could the company change the way we sell and buy things?
Square CEO Jack Dorsey shares why and how he started the digital payments company, his approach to innovation in financial services, and his vision for the future of commerce.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This special event welcomes classroom and community educators to a fun-filled day exploring cross-curricular applications of computer programming concepts.
Throughout the day, educators will be introduced to Raspberry Pi technology, learn about CHM’s educational resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.
The Design_Code_Build program is a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire interest and curiosity.
Please note that this event is for classroom and community educators interested in learning and doing more with technology. No prior computer programming experience is required.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Throughout the day, educators will be introduced to Raspberry Pi technology, learn about CHM’s educational resources, and discover meaningful strategies for incorporating computer science and computer history into a wide variety of learning environments. Participants will network and share ideas with classroom, community, and museum educators while exploring new concepts to take back to their students and communities.
The Design_Code_Build program is a one-day event that provides engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire interest and curiosity.
Please note that this event is for classroom and community educators interested in learning and doing more with technology. No prior computer programming experience is required.
There is a $15.00 non-refundable fee per individual participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
In partnership with The MADE and The Vintage Computer Festival, Friday Nights @CHM is hosting a vintage game night! Get the chance to play classic video games on an Amiga 4000, an Apple IIGS, a PDP-1, and our Galaxy Game console. If you can’t make it, watch us play Spacewar, the first known video game ever, on Twitch starting at 5 p.m.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
In partnership with The MADE and The Vintage Computer Festival, Friday Nights @CHM is hosting a vintage game night! Get the chance to play classic video games on an Amiga 4000, an Apple IIGS, a PDP-1, and our Galaxy Game console.
If you can’t make it, experience Spacewar, the first known video game ever on Twitch starting at 5 p.m.
You can enjoy Off the Grid’s street food market and drinks from our Cloud Bistro throughout the evening. Museum exhibits are open from 5 to 9 p.m.
On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
If you can’t make it, experience Spacewar, the first known video game ever on Twitch starting at 5 p.m.
You can enjoy Off the Grid’s street food market and drinks from our Cloud Bistro throughout the evening. Museum exhibits are open from 5 to 9 p.m.
On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Please join us for this special screening of VENTURE: An Entrepreneur’s Journey, hosted by Friday Nights @CHM, in collaboration with the African Technology Foundation and the LIONS@FRICA initiative. The film highlights the stories of four African technology entrepreneurs as they work to build their businesses.The screening will be followed by a panel discussion and Q&A on African entrepreneurship, Silicon Valley and globalization.
VENTURE: An Entrepreneur’s Journey is a documentary film co-produced by the African Technology Foundation and the LIONS@FRICA initiative. The film follows the journeys of the entrepreneurs behind Zuuva, BambaPOS, InsureAfrika, and Car Parts Nigeria. These companies are the 2015 winners of DEMO Africa, a pan-African pitch competition that aims to connect African startups to the global ecosystem. Through this program, startup leaders are given a platform to launch their products to a global audience of investors and ecosystem stakeholders.
From the African continent to Silicon Valley, the film highlights each entrepreneur’s unique experience as they work to build their business and progress through the competition.
After the screening, there will be a panel discussion and Q&A on African entrepreneurship and globalization featuring mentors and advisors who met with the LIONS during their time in Silicon Valley.
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m
From the African continent to Silicon Valley, the film highlights each entrepreneur’s unique experience as they work to build their business and progress through the competition.
After the screening, there will be a panel discussion and Q&A on African entrepreneurship and globalization featuring mentors and advisors who met with the LIONS during their time in Silicon Valley.
Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid’s street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Diane Greene has designed ships, run engineering teams, and co-founded software virtualization giant VMware. Now she leads Google's cloud business and sits on the boards of Alphabet, Intuit, and MIT. Join us as Greene sits down with Exponential Center Executive Director Marguerite Gong Hancock to discuss her evolution from engineer to entrepreneur, how Silicon Valley has changed throughout her career, and what lies ahead for Google's cloud business.
Whether as an engineer or an entrepreneur, Diane Greene’s career can be best described as “storied.” She has designed naval ships, run engineering teams, and co-founded multiple startups. Now she leads Google’s cloud business and sits on the boards of Alphabet, Intuit, and MIT. How did she evolve from engineer to serial entrepreneur to global executive?
After receiving degrees in mechanical engineering, naval architecture, and computer science from University of Vermont, MIT, and UC Berkeley, respectively, Greene held engineering and management positions for SGI, Tandem, and Sybase. In 1998 she co-founded and served as CEO of virtualization giant VMware. Over the course of 10 years, she took the company public and to a $2 billion run rate. In 2016 Dell Technologies acquired VMware as part of its $67 billion merger with EMC, the largest technology deal in history.
In her role as SVP of Google Cloud, Greene oversees the growth and strategy of a major business partnering with customers like Snapchat, Disney, and eBay. She took on this role in 2015, after Bebop, the cloud developer platform she co-founded, was acquired by Google for $383 million. As the search giant enters a sector dominated by Amazon, Microsoft, and IBM, she has set the ambitious goal to lead the cloud computing market by 2022.
Join us as Diane Greene sits down with Exponential Center Executive Director Marguerite Gong Hancock to share her story, discuss how Silicon Valley has changed throughout her career, and talk about what lies ahead for Google’s Cloud business.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
About the Exponential Center
This event is co-produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
After receiving degrees in mechanical engineering, naval architecture, and computer science from University of Vermont, MIT, and UC Berkeley, respectively, Greene held engineering and management positions for SGI, Tandem, and Sybase. In 1998 she co-founded and served as CEO of virtualization giant VMware. Over the course of 10 years, she took the company public and to a $2 billion run rate. In 2016 Dell Technologies acquired VMware as part of its $67 billion merger with EMC, the largest technology deal in history.
In her role as SVP of Google Cloud, Greene oversees the growth and strategy of a major business partnering with customers like Snapchat, Disney, and eBay. She took on this role in 2015, after Bebop, the cloud developer platform she co-founded, was acquired by Google for $383 million. As the search giant enters a sector dominated by Amazon, Microsoft, and IBM, she has set the ambitious goal to lead the cloud computing market by 2022.
Join us as Diane Greene sits down with Exponential Center Executive Director Marguerite Gong Hancock to share her story, discuss how Silicon Valley has changed throughout her career, and talk about what lies ahead for Google’s Cloud business.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
About the Exponential Center
This event is co-produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new!
The Intelligence Advanced Research Projects Activity (IARPA), also known as “DARPA for spies,” is the science and technology research arm for the intelligence community. On behalf of the 17 organizations that comprise this community, IARPA invests in “high risk/high payoff” programs to tackle the biggest challenges in intelligence gathering and analysis.
IARPA Director Dr. Jason Matheny joins us to discuss some of the organization’s most exciting research projects, explains how IARPA approaches research investment, and tells us why software matters to the intelligence community.
IARPA Director Dr. Jason Matheny joins us to discuss some of the organization’s most exciting research projects, explains how IARPA approaches research investment, and tells us why software matters to the intelligence community.
The Intelligence Advanced Research Projects Activity (IARPA), also known as “DARPA for spies,” is the science and technology research arm for the intelligence community in the Office of the Director for National Intelligence. On behalf of the 17 military and civilian agencies and organizations that comprise this community, IARPA invests in “high risk/high payoff” programs to tackle the biggest challenges in intelligence gathering and analysis. IARPA programs range from quantum computing and autonomous vehicles, to bioinformatics and neuroscience to machine detection of emerging technology. IARPA also sponsors prize challenges as a way to spur new ideas and projects.
IARPA Director Dr. Jason Matheny joins us to discuss some of the organization’s most exciting research projects, explains how IARPA approaches research investment, and tells us why software matters to the intelligence community.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
This event is co-produced by the Museum's Center for Software History, which collects, preserves, interprets, and presents to the world the history of software and its ongoing impact on global society.
IARPA Director Dr. Jason Matheny joins us to discuss some of the organization’s most exciting research projects, explains how IARPA approaches research investment, and tells us why software matters to the intelligence community.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
This event is co-produced by the Museum's Center for Software History, which collects, preserves, interprets, and presents to the world the history of software and its ongoing impact on global society.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming for visitors of all ages, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
CHM is now open after hours, from 5 to 9 p.m., and we're hosting the techiest block party in Silicon Valley, featuring innovative curbside cuisine and live music from Off the Grid, patio festivities at our Cloud Bistro beer garden, and special live programming on select Fridays for visitors of all ages.
As a special thank you to our Mountain View community, Friday Nights @CHM is partnering with the City of Mountain View to offer Mountain View residents and businesses free admission to all Museum exhibits every Friday night, from 5 to 9 p.m. Bring your proof of Mountain View residency or employee badge to enjoy free Museum admission. This offer is good from July 7 through October 27.
Join CHM and the Silicon Valley community for Friday Nights @CHM and discover something new! On select Fridays, enjoy interactive, tech-themed programming for visitors of all ages, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Please join us for this special screening of Easy to Learn, Hard to Master, hosted by Friday Nights @CHM. The film follows the story of Atari and the dynamic team that charted the company’s course. After the screening, Executive Producer Bruno Grampa and Narrator Bil Herd will be available to take questions from the audience.
Atari has an impressive collection of “firsts”: it is responsible for producing the first coin-operated videogame, the first general-purpose console to win the market, and one of the first marriages between the videogame and movie industries. It was also the fastest-growing company in US history at its peak and contributed to a crash that reshaped the video game industry. Easy to Learn, Hard to Master follows the story of Atari and the dynamic team that charted the company’s course. Produced by The 8bit Generation Project, the film features interviews with Nolan Bushnell, Allan Alcorn, Warner VP Manny Gerard, and Former Atari CEO Ray Kassar.
The 8bit Generation Project is dedicated to research, collection, and presentation of history from the era of the 8-bit microprocessor, popular in machines from the early 1970s to the end of the 1980s.
Executive Producer Bruno Grampa and Narrator Bil Herd will join Museum CEO John Hollar for audience Q&A. Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid's street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
The 8bit Generation Project is dedicated to research, collection, and presentation of history from the era of the 8-bit microprocessor, popular in machines from the early 1970s to the end of the 1980s.
Executive Producer Bruno Grampa and Narrator Bil Herd will join Museum CEO John Hollar for audience Q&A. Join us for Friday Nights @CHM before the program! Enjoy dinner at Off the Grid's street food market and drinks from our Cloud Bistro. Museum exhibits are open from 5 to 9 p.m.
Not all cancers are created equal—sequences in a cancer cell’s genetic code can affect how quickly it spreads, how resistant it is to radiation, and how it turns a normal cell into a cancerous one. The Cancer Genome Atlas (TCGA) is focused on identifying, analyzing, and sharing these genetic traits. Ultimately, this information could help the medical community provide personalized treatments and more accurate diagnoses for patients.
Join us as TCGA Director Dr. Jean Claude Zenklusen discusses the role of genetics and technology in studying, treating, and preventing cancer.
Join us as TCGA Director Dr. Jean Claude Zenklusen discusses the role of genetics and technology in studying, treating, and preventing cancer.
Not all cancers are created equal—sequences in a cancer cell’s genetic code can affect how quickly it spreads, how resistant it is to radiation, and how it turns a normal cell into a cancerous one. The Cancer Genome Atlas (TCGA), a collaboration between the National Cancer Institute and the National Human Genome Research Institute, is focused on identifying, analyzing, and sharing these genetic traits. Ultimately, this information could help the medical community provide personalized treatments and more accurate diagnoses for patients.
As the largest-scale cancer genomics project to date, TCGA researchers have mapped key genomic changes in 33 different types of cancer, including 10 rare forms of the disease. The organization has also collected 2.5 petabytes of data describing tumor and normal tissues from more than 11,000 patients. This information is publicly available and has been used by thousands of researchers.
Join us as TCGA Director Dr. Jean Claude Zenklusen discusses the role of genetics and technology in studying, treating and preventing cancer.
Dr. Zenklusen was named director of TCGA in 2013. Prior to that, he served as the scientific program director of the Office of Cancer Genomics. He also cloned two novel tumor suppressor genes while participating in the Human Genome Project in 1996. He received his PhD in cancer biology and genetics from the University of Texas Graduate School of Biomedical Sciences in 1995.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
As the largest-scale cancer genomics project to date, TCGA researchers have mapped key genomic changes in 33 different types of cancer, including 10 rare forms of the disease. The organization has also collected 2.5 petabytes of data describing tumor and normal tissues from more than 11,000 patients. This information is publicly available and has been used by thousands of researchers.
Join us as TCGA Director Dr. Jean Claude Zenklusen discusses the role of genetics and technology in studying, treating and preventing cancer.
Dr. Zenklusen was named director of TCGA in 2013. Prior to that, he served as the scientific program director of the Office of Cancer Genomics. He also cloned two novel tumor suppressor genes while participating in the Human Genome Project in 1996. He received his PhD in cancer biology and genetics from the University of Texas Graduate School of Biomedical Sciences in 1995.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
How did iPhone come to be? On June 20, four members of the original development team will discuss the secret Apple project, which in the past decade has remade the computer industry, changed the business landscape, and become a tool in the hands of more than a billion people around the world.
Scott Forstall, the leader of the original iPhone software team will take part in a fireside chat with Computer History Museum historian John Markoff. A panel with three of the engineers who worked on the original iPhone, Nitin Ganatra, Scott Herz, and Hugo Fiennes, will describe how the iPhone came to be.
Scott Forstall, the leader of the original iPhone software team will take part in a fireside chat with Computer History Museum historian John Markoff. A panel with three of the engineers who worked on the original iPhone, Nitin Ganatra, Scott Herz, and Hugo Fiennes, will describe how the iPhone came to be.
During 2006, the year before the iPhone was introduced, it seemed that innovation in mobile devices was beginning to slip away from Silicon Valley. Wireless computing was advancing more quickly in Europe than it was in the United States. That all changed abruptly when Steve Jobs stepped onstage at Moscone Center in San Francisco and asserted he was introducing “three revolutionary products” in one package—the iPhone.
How did iPhone come to be? On June 20, four members of the original development team will discuss the secret Apple project, which in the past decade has remade the computer industry, changed the business landscape, and become a tool in the hands of more than a billion people around the world.
Part 1: Original iPhone Engineers Nitin Ganatra, Scott Herz, and Hugo Fiennes in Conversation with John Markoff
Part 2: Original iPhone Software Team Leader Scott Forstall in Conversation with John Markoff About iPhone 360
The iPhone 360 explores the story of iPhone, from its prehistory, inception, and launch, to its evolution and impact. Coinciding with the 10th anniversary year of the iPhone launch in 2007, iPhone 360 includes integrated initiatives across the Computer History Museum to create new collections of artifacts and oral histories, scholarly research and insights, dynamic events, and educational content and curriculum.
About the Exponential Center
This event is produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
How did iPhone come to be? On June 20, four members of the original development team will discuss the secret Apple project, which in the past decade has remade the computer industry, changed the business landscape, and become a tool in the hands of more than a billion people around the world.
Part 1: Original iPhone Engineers Nitin Ganatra, Scott Herz, and Hugo Fiennes in Conversation with John Markoff
Part 2: Original iPhone Software Team Leader Scott Forstall in Conversation with John Markoff About iPhone 360
The iPhone 360 explores the story of iPhone, from its prehistory, inception, and launch, to its evolution and impact. Coinciding with the 10th anniversary year of the iPhone launch in 2007, iPhone 360 includes integrated initiatives across the Computer History Museum to create new collections of artifacts and oral histories, scholarly research and insights, dynamic events, and educational content and curriculum.
About the Exponential Center
This event is produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This special event welcomes middle school students and their fathers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their dads will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for fathers and their students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for fathers and their students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Digital art pioneer and Photoshop Hall of Famer Bert Monroy will share how he came to see a computer as a tool for art. Hear him describe the digital paint techniques he has mastered throughout his career and highlight the famous faces in his largest piece to date Times Square, currently on display in our Make Software: Change the World! exhibition.
Digital artist Bert Monroy uses Adobe Illustrator as his pencil and Photoshop as his paint to create digital works of art. After 30 years as a commercial illustrator, he has mastered the technique of hyperrealism in his digital illustrations by perfecting reflections and shadows down to the very last pixel. Times Square, Monroy’s largest and most ambitious painting to date, contains more than 700,000 Photoshop layers and took four years to create.The masterpiece also contains hidden “Easter eggs” featuring famous faces and Monroy’s friends and family.
Monroy’s interest in computing was sparked by the Macintosh 128 in 1984. From early drawing programs such as MacPaint, Display (the first version of Photoshop), and Illustrator 1.1 to the current versions of Photoshop and Illustrator, he has utilized photo-imaging software throughout his career to transform his works into digital masterpieces, earning him a spot in the Photoshop Hall of Fame. Monroy has written and co-authored several books, including the first-ever book on Photoshop titled The Official Adobe Photoshop Handbook. Today, Monroy’s clients include Apple, Adobe, Pixar, and Disney Animation. He also teaches popular Photoshop courses Pixel Playground and Dreamscapes on Lynda.com and has a vast library of digital-painting tutorials.
Join us as Bert Monroy shares his story and perspective on the evolution of Photoshop as well as the digital techniques and tricks he uses to create art.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Monroy’s interest in computing was sparked by the Macintosh 128 in 1984. From early drawing programs such as MacPaint, Display (the first version of Photoshop), and Illustrator 1.1 to the current versions of Photoshop and Illustrator, he has utilized photo-imaging software throughout his career to transform his works into digital masterpieces, earning him a spot in the Photoshop Hall of Fame. Monroy has written and co-authored several books, including the first-ever book on Photoshop titled The Official Adobe Photoshop Handbook. Today, Monroy’s clients include Apple, Adobe, Pixar, and Disney Animation. He also teaches popular Photoshop courses Pixel Playground and Dreamscapes on Lynda.com and has a vast library of digital-painting tutorials.
Join us as Bert Monroy shares his story and perspective on the evolution of Photoshop as well as the digital techniques and tricks he uses to create art.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
What could your computer or phone do if it knew how you were feeling? Through a combination of psychology, technology, and cognitive science, one startup is bringing emotional intelligence to the digital world. Affectiva has developed new artificial intelligence that allows machines to not only read your feelings, but also react to them.
Join us as Dr. Rana el Kaliouby, Affectiva CEO and co-founder, shares how the company’s technology was invented, the creative ways the software is being used, and her vision for the future of emotion-aware computing.
Join us as Dr. Rana el Kaliouby, Affectiva CEO and co-founder, shares how the company’s technology was invented, the creative ways the software is being used, and her vision for the future of emotion-aware computing.
What could your computer or phone do if it knew how you were feeling? Through a combination of psychology, technology, and cognitive science, one startup is bringing emotional intelligence to the digital world. Affectiva has developed new artificial intelligence that allows machines to not only read your feelings, but also react to them. Spun out of the MIT Media Lab, the company has developed sophisticated face and emotion algorithms that can detect even the most nuanced expressions with a high degree of accuracy. This technology is trained and tested by incorporating information from Affectiva’s emotional data repository of 4.8 million faces from 75 different countries, amounting to more than 50 billion emotion data points.
Affectiva’s software is already in the hands of developers, content creators, market researchers, and advertisers, who are using it to learn more about how audiences react to products. Companies like Unilever, CBS, Kellogg, and Mars are current customers.
Join us as Dr. Rana el Kaliouby, Affectiva CEO and co-founder, shares how the company’s technology was invented, the creative ways the software is being used, and her vision for the future of emotion-aware computing. Prior to starting the company, Rana worked as a scientist at MIT, leading efforts to apply emotion-sensing technology to mental health and autism research. Rana is a member of the World Economic Forum’s Global Future Council on Artificial Intelligence and Robotics. Rana holds a BSc and MSc in computer science from the American University in Cairo and a PhD from the computer laboratory at the University of Cambridge.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Affectiva’s software is already in the hands of developers, content creators, market researchers, and advertisers, who are using it to learn more about how audiences react to products. Companies like Unilever, CBS, Kellogg, and Mars are current customers.
Join us as Dr. Rana el Kaliouby, Affectiva CEO and co-founder, shares how the company’s technology was invented, the creative ways the software is being used, and her vision for the future of emotion-aware computing. Prior to starting the company, Rana worked as a scientist at MIT, leading efforts to apply emotion-sensing technology to mental health and autism research. Rana is a member of the World Economic Forum’s Global Future Council on Artificial Intelligence and Robotics. Rana holds a BSc and MSc in computer science from the American University in Cairo and a PhD from the computer laboratory at the University of Cambridge.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins directly, [email protected].
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins directly, [email protected].
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits.
Friday Nights @CHM is offering you a whole new way to experience the Computer History Museum this summer.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
From 5 to 9 p.m., Friday Nights @CHM is partnering with Off the Grid and our own Cloud Bistro to bring you the techiest block party in Silicon Valley. Enjoy seven food trucks, CHM exhibits with new extended hours, and live music. Grab your family, friends, and co-workers and unwind at our beer garden or relax near our fire pits. On select Fridays, we'll be bringing you interactive, tech-themed programming, including film screenings, trivia nights, talks and lectures, demos, and much more! Continue to check our events listings for special Friday Nights @CHM programming.
Forum on the Road is back for a second series of live broadcasts across the Bay Area. During Forum's two-hour program at the Computer History Museum, KQED host Michael Krasny will discuss technology and issues facing Silicon Valley.
Forum on the Road is back for a second series of live broadcasts across the Bay Area. During Forum's two-hour program at the Computer History Museum, host Michael Krasny will discuss technology and issues facing Silicon Valley. Audience members will participate in these live programs and get a behind-the-scenes look at how the show is produced.
Krasny will spend one hour focusing on the spread of fake news with Google News founder Krishna Bharat and other guests. The next hour will be dedicated to discussing augmented reality and it's applications in Silicon Valley.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Krasny will spend one hour focusing on the spread of fake news with Google News founder Krishna Bharat and other guests. The next hour will be dedicated to discussing augmented reality and it's applications in Silicon Valley.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Liking your favorite musicians, restaurants, and travel destinations on Facebook may seem harmless. But each click may have played a crucial role in Donald Trump’s victory and the UK’s vote to leave the European Union.
Join us as Stanford University’s Dr. Michal Kosinski discusses how big data is being used in politics and what it could mean for the future of voting.
Join us as Stanford University’s Dr. Michal Kosinski discusses how big data is being used in politics and what it could mean for the future of voting.
Liking your favorite musicians, restaurants, and travel destinations on Facebook may seem harmless. But each click may have played a crucial role in Donald Trump’s victory and the UK’s vote to leave the European Union.
Dr. Michal Kosinski turned studying Facebook likes into a science at Cambridge University’s Psychometrics Center. He and a fellow student developed a personality quiz application that encouraged users to opt into sharing their Facebook profiles. This allowed Kosinski to create a database that linked users’ Facebook likes with the personality traits they revealed by taking the quiz. In addition to discovering correlations between personality and the things users liked on Facebook, he was able to predict a user’s skin color, sexual orientation, political leanings, and even alcohol and drug use.
It didn’t take long before Kosinski’s work attracted the attention of the private sector—specifically, a big data firm that gave rise to Cambridge Analytica, the analytics company that worked with the Trump and LeaveEU campaigns. Kosinski, who had become increasingly uneasy as he started to consider the implications of his research, turned down the company’s offer to pay for access to his database. He soon learned that the company had created a copy of his data tool and was using it in the wild.
Dr. Michal Kosinski joins us to share his story—his work in psychometrics, how his big data tool works, the methods he warned against and finally, his vision for the future of data in politics and beyond.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Join us for Friday Nights @CHM before the program! Enjoy dinner at one of Off the Grid food trucks and drinks from our Cloud Bistro. Museum exhibits will also be open from 5-8pm.
Dr. Michal Kosinski turned studying Facebook likes into a science at Cambridge University’s Psychometrics Center. He and a fellow student developed a personality quiz application that encouraged users to opt into sharing their Facebook profiles. This allowed Kosinski to create a database that linked users’ Facebook likes with the personality traits they revealed by taking the quiz. In addition to discovering correlations between personality and the things users liked on Facebook, he was able to predict a user’s skin color, sexual orientation, political leanings, and even alcohol and drug use.
It didn’t take long before Kosinski’s work attracted the attention of the private sector—specifically, a big data firm that gave rise to Cambridge Analytica, the analytics company that worked with the Trump and LeaveEU campaigns. Kosinski, who had become increasingly uneasy as he started to consider the implications of his research, turned down the company’s offer to pay for access to his database. He soon learned that the company had created a copy of his data tool and was using it in the wild.
Dr. Michal Kosinski joins us to share his story—his work in psychometrics, how his big data tool works, the methods he warned against and finally, his vision for the future of data in politics and beyond.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Join us for Friday Nights @CHM before the program! Enjoy dinner at one of Off the Grid food trucks and drinks from our Cloud Bistro. Museum exhibits will also be open from 5-8pm.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This special event welcomes middle school students and their mothers to take part in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. Students and their moms will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for mothers and their students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this event is for mothers and their students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Mary Lou Jepsen has led Facebook’s virtual reality efforts, advised Google’s Sergey Brin, and invented $100 laptops. Now she is turning her consumer electronics experience to the task of curing disease. Jepsen's goal with her new company Openwater is to shrink today’s massive MRI machines into wearable devices that continuously scan the body.
Mary Lou Jepsen has led Facebook’s virtual reality efforts, advised Google’s Sergey Brin, and invented $100 laptops. Now she is turning her consumer electronics experience to the task of curing disease.
After decades of working in display divisions at some of Silicon Valley’s biggest companies, her goal is to shrink today’s massive MRI machines into wearable devices that continuously scan the body. Jepsen’s new company, Openwater, is developing technology that uses the way the body scatters infrared light to develop high-resolution images equal to those produced by an MRI. This is enabled by novel LCDs with pixels small enough to create holographic images, coupled with the use of body-temperature detectors and complex software. These LCDs are small and light enough that they could line a beanie or a bandage. The implications of a wearable body imaging system are significant for detecting and treating cancer, cardiovascular diseases, and even mental illnesses.
Join us as Mary Lou Jepsen discusses her Silicon Valley history, her company on the cutting edge of tech and medicine, and her vision for the future of body imaging and healthcare. Until mid-2016 she led advanced consumer electronics and virtual reality at Facebook and Oculus. Previously, she had a similar role at Google and Google X, where she was also a close advisor to Sergey Brin. She co-founded One Laptop per Child (OLPC) with Nicholas Negroponte, and was the lead inventor and architect of the $100 laptop. She holds a PhD in optical physics and an ScB in electrical engineering both from Brown University as well as an ScM in computational holography from the MIT Media Lab. She is an inventor on over 100 published or issued patents.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
After decades of working in display divisions at some of Silicon Valley’s biggest companies, her goal is to shrink today’s massive MRI machines into wearable devices that continuously scan the body. Jepsen’s new company, Openwater, is developing technology that uses the way the body scatters infrared light to develop high-resolution images equal to those produced by an MRI. This is enabled by novel LCDs with pixels small enough to create holographic images, coupled with the use of body-temperature detectors and complex software. These LCDs are small and light enough that they could line a beanie or a bandage. The implications of a wearable body imaging system are significant for detecting and treating cancer, cardiovascular diseases, and even mental illnesses.
Join us as Mary Lou Jepsen discusses her Silicon Valley history, her company on the cutting edge of tech and medicine, and her vision for the future of body imaging and healthcare. Until mid-2016 she led advanced consumer electronics and virtual reality at Facebook and Oculus. Previously, she had a similar role at Google and Google X, where she was also a close advisor to Sergey Brin. She co-founded One Laptop per Child (OLPC) with Nicholas Negroponte, and was the lead inventor and architect of the $100 laptop. She holds a PhD in optical physics and an ScB in electrical engineering both from Brown University as well as an ScM in computational holography from the MIT Media Lab. She is an inventor on over 100 published or issued patents.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Humans have been using code to share information for centuries. In this workshop, participants will discover different ways people have communicated over time, from Incan Quipu to Morse Code, uncover the motivations behind code writing, and explore how computers read and interpret code today.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is being held as a special event and is not open to the pubic.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is being held as a special event and is not open to the pubic.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join us with Draper Richard Kaplan Co-chair Bill Draper, DFJ and Draper Associates Founding Partner Tim Draper, and Halogen Ventures Founding Partner Jesse Draper in Conversation with Exponential Center’s Marguerite Gong Hancock.
The Draper family has played a defining role in Silicon Valley venture capital for four generations, spanning 60 years. Guiding entrepreneurs from idea to exit, Drapers have served as investors, mentors, match-makers, and allies to founders of Hotmail, Skype, Baidu, Apollo Computer, Tesla and more.
The Draper VC dynasty began in 1958. General William Draper founded Draper, Gaither & Anderson, one of the first professional venture capital firms on the west coast. His son Bill co-founded Draper & Johnson then Sutter Hill Ventures, before starting Draper International, a fund focused on venture investments in India, and Draper Richards, which invests in U.S. technology companies. Bill's son, Tim, cofounded Draper Fisher Jurvetson (DFJ) in 1985. DFJ has backed tech superstars like Baidu, Space X and Tumblr.. Tim’s daughter Jesse, also known as “The Valley Girl”, continues the Draper legacy today as the founder of Halogen Ventures, an early stage VC fund focused on female-founded consumer companies.
How did the Drapers catch--and pass on--the venture capital bug? What lessons have these investors learned from each other? What does the future of VC look like in Silicon Valley and around the world? Join us for stories and insights from three generations of Drapers.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Draper VC dynasty began in 1958. General William Draper founded Draper, Gaither & Anderson, one of the first professional venture capital firms on the west coast. His son Bill co-founded Draper & Johnson then Sutter Hill Ventures, before starting Draper International, a fund focused on venture investments in India, and Draper Richards, which invests in U.S. technology companies. Bill's son, Tim, cofounded Draper Fisher Jurvetson (DFJ) in 1985. DFJ has backed tech superstars like Baidu, Space X and Tumblr.. Tim’s daughter Jesse, also known as “The Valley Girl”, continues the Draper legacy today as the founder of Halogen Ventures, an early stage VC fund focused on female-founded consumer companies.
How did the Drapers catch--and pass on--the venture capital bug? What lessons have these investors learned from each other? What does the future of VC look like in Silicon Valley and around the world? Join us for stories and insights from three generations of Drapers.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This special event welcomes middle school students and their adult mentors to participate together. Students will work alongside their mentors to solve a tech challenge using Raspberry Pi technology. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. Students and their adult mentors will learn with and from each other as they take on new challenges and gain confidence as active, capable problem-solvers and innovators. This event is suitable for participants who have previously participated in the introductory program or who have some experience with computer programming.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this program is suitable for students in grades 6 through 8 and their adult mentors.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Please note that this program is for students in grades 6 through 8.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Please note that this program is suitable for students in grades 6 through 8 and their adult mentors.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Please note that this program is for students in grades 6 through 8.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
IBM Fellow Grady Booch will explore how we take our dreams of computing machines that do the impossible and turn them into the possible, with a consideration for the limits we must overcome, from the laws of physics to the principles of design to the constraints of our very human ethical and moral frameworks.
“The limits of the possible,” said Arthur C. Clarke, “can only be defined by going beyond them into the impossible.” Our mythologies, our books, our movies have given voice to our dreams of computers that transcend human abilities; we do not lack for imagination of the impossible. In a sense, the history of computing can be seen through the lens of how our science and our engineering have yielded a continuous process of making the impossible possible. However, there are things we know we cannot do, there are some things we don’t yet know how to do, and there are some things we probably shouldn’t do.
This presentation is the next lecture in the documentary project Computing: The Human Experience. Here, we will explore how we take our dreams of computing machines that do the impossible and turn them into the possible, with a consideration for the limits we must overcome, from the laws of physics to the principles of design to the constraints of our very human ethical and moral frameworks.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
This presentation is the next lecture in the documentary project Computing: The Human Experience. Here, we will explore how we take our dreams of computing machines that do the impossible and turn them into the possible, with a consideration for the limits we must overcome, from the laws of physics to the principles of design to the constraints of our very human ethical and moral frameworks.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this all girls event is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, exploring the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies. Program instructors help participants to make personal connections with artifacts and stories from the Museum’s collection as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this all girls event is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Planetary Resources is developing technology that could enable humans to fly spacecraft to asteroids and mine minerals that could be worth millions of dollars. The company is backed by luminaries like Larry Page and Richard Branson and raised $21 million in May 2016.
Join us as CEO Chris Lewicki sits down with Museum CEO John Hollar.
Join us as CEO Chris Lewicki sits down with Museum CEO John Hollar.
Forget Silicon Valley: could outer space be the next place to make your fortune?
Planetary Resources is developing technology that could enable humans to fly spacecraft to asteroids and mine minerals that could be worth millions of dollars. The company is backed by luminaries like Larry Page and Richard Branson and raised $21 million in May.
As part of the technology, the company is working on to reach asteroids, it created an earth observation system called Ceres. This platform’s infrared and hyperspectral sensors far surpass the capability of human eyes. Through this technology, Ceres could enable more sophisticated tracking of climate change, crop growth, forest fires and many other environmental changes.
Chris Lewicki has been intimately involved with the lifecycle of NASA’s Mars Exploration Rovers and the Phoenix Mars Lander. He performed system engineering development and participated in assembly, test and launch operations for both Mars missions. He was Flight Director for the rovers Spirit and Opportunity, and the Surface Mission Manager for Phoenix. The recipient of two NASA Exceptional Achievement Medals, Lewicki has an asteroid named in his honor: 13609 Lewicki. Chris holds bachelor’s and master’s degrees in Aerospace Engineering from the University of Arizona.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
Planetary Resources is developing technology that could enable humans to fly spacecraft to asteroids and mine minerals that could be worth millions of dollars. The company is backed by luminaries like Larry Page and Richard Branson and raised $21 million in May.
As part of the technology, the company is working on to reach asteroids, it created an earth observation system called Ceres. This platform’s infrared and hyperspectral sensors far surpass the capability of human eyes. Through this technology, Ceres could enable more sophisticated tracking of climate change, crop growth, forest fires and many other environmental changes.
Chris Lewicki has been intimately involved with the lifecycle of NASA’s Mars Exploration Rovers and the Phoenix Mars Lander. He performed system engineering development and participated in assembly, test and launch operations for both Mars missions. He was Flight Director for the rovers Spirit and Opportunity, and the Surface Mission Manager for Phoenix. The recipient of two NASA Exceptional Achievement Medals, Lewicki has an asteroid named in his honor: 13609 Lewicki. Chris holds bachelor’s and master’s degrees in Aerospace Engineering from the University of Arizona.
This event will be streamed live on our Facebook page: facebook.com/computerhistory.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this all girls event is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this all girls event is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join us for a fascinating panel discussion with moderator John Markoff, a Computer History Museum Historian, who reported on the era for the New York Times, Steve Capps, who led the development of the Newton while at Apple Computer; Donna Dubinsky, former president & CEO of Palm, Inc. and co-founder & former CEO of Handspring; Jerry Kaplan, founder of Go Corp.; and Marc Porat, co-founder and former chief executive of General Magic.
Two decades before Steve Jobs introduced the iPhone, a handful of engineers and designers began exploring the idea of handheld computers in Silicon Valley. In 1987, beginning with the then-secret Newton Project inside Apple and with a mobile pen-based computer at Go Corp., a range of handheld computing ideas began to bubble up all around the Valley. Before long, inside Apple there were prototypes like Swatch and Pen Mac, and the Pocket Crystal idea which would be spun out in 1990 as General Magic. Shortly afterwards, in 1992, Palm Computing was founded. The race was on to reinvent computing and make it even more personal.
Join us for a fascinating panel discussion with moderator John Markoff, a Computer History Museum Historian, who reported on the era for the New York Times, Steve Capps, who led the development of the Newton while at Apple Computer; Donna Dubinsky, former president & CEO of Palm, Inc. and co-founder & former CEO of Handspring; Jerry Kaplan, founder of Go Corp.; and Marc Porat, co-founder and former chief executive of General Magic.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. This event is produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
Join us for a fascinating panel discussion with moderator John Markoff, a Computer History Museum Historian, who reported on the era for the New York Times, Steve Capps, who led the development of the Newton while at Apple Computer; Donna Dubinsky, former president & CEO of Palm, Inc. and co-founder & former CEO of Handspring; Jerry Kaplan, founder of Go Corp.; and Marc Porat, co-founder and former chief executive of General Magic.
This event will be streamed live on our Facebook page: facebook.com/computerhistory. This event is produced by CHM's Exponential Center. The Exponential Center captures the legacy—and advances the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Humans have been using code to share information for centuries. In this workshop, participants will discover different ways people have communicated over time, from Incan Quipu to Morse Code, uncover the motivations behind code writing, and explore how computers read and interpret code today.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history.
The Design_Code_Build program welcomes students in grades 6 through 8 to participate in one-day events that provide engaging hands-on STEAM (science, technology, engineering, arts, math) learning opportunities. Activities focus on problem-solving and innovation through the lens of computer science and computing history. Each event welcomes up to 100 students and features a keynote “rock star” speaker from the tech industry. Rock stars explores their personal and professional journeys and share insights that help to inspire students’ interest and curiosity. The program is supported by volunteers from the tech industry who act as role models and mentors, allowing students to meet and get to know real tech professionals.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students to practice communication skills and gain confidence to see themselves as active, capable problem-solvers and future innovators.
Please note that this program is suitable for students in grades 6 through 8.
There is a $15.00 non-refundable registration fee per student participating in the event. To inquire about financial assistance, please contact Cate Robbins.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Where can you have fun, play games, and grab amazing food on a Friday night? CHM! Friday Nights @CHM is hosting a computer history trivia night!
Bring your friends, family, co workers, or just bring yourself, and join us on Friday, February 17 for a trivia night all about computer history! The fun begins at 6 p.m., but come earlier and explore our exhibits to get a head start on the competition.
Bring your friends, family, co workers, or just bring yourself, and join us on Friday, February 17 for a trivia night all about computer history! The fun begins at 6 p.m., but come earlier and explore our exhibits to get a head start on the competition.
Where can you have fun, play games, and grab amazing food on a Friday night? CHM! Friday Nights @CHM is hosting a computer history trivia night!
Bring your friends, family, co workers, or just bring yourself, and join us on Friday, February 17 for a trivia night all about computer history! The fun begins at 6 p.m., but come earlier and explore our exhibits to get a head start on the competition. Museum hours are extended to 8 p.m. on Fridays. The Cloud Bistro will be open as well with snacks and drinks!
Join us for a fun evening of trivia and show off your computer history knowledge!
Bring your friends, family, co workers, or just bring yourself, and join us on Friday, February 17 for a trivia night all about computer history! The fun begins at 6 p.m., but come earlier and explore our exhibits to get a head start on the competition. Museum hours are extended to 8 p.m. on Fridays. The Cloud Bistro will be open as well with snacks and drinks!
Join us for a fun evening of trivia and show off your computer history knowledge!
In startup history, Hewlett-Packard is the “granddaddy of them all." Bill Hewlett and Dave Packard developed business and management practices we see reflected in Silicon Valley companies today. However, after 77 years of history and seven CEOs, the HP of today looks completely different from the company it was in 1939. How has leadership at Hewlett-Packard enabled the company to transform itself throughout its history? And what can today’s founders learn from the company’s ability to evolve?
In startup history, Hewlett-Packard is the “granddaddy of them all”. Bill Hewlett and Dave Packard developed business and management practices we see reflected in Silicon Valley companies today. However, after 77 years of history and seven CEOs, the HP of today looks completely different from the company it was in 1939. How has leadership at Hewlett-Packard enabled the company to transform itself throughout its history? And what can today’s founders learn from the company’s ability to evolve?
Becoming Hewlett Packard: Why Strategic Leadership Matters tackles these questions by studying the contributions of each of HP’s CEOs, obtained through 15 years of primary research. Former HP executive Webb McKinney and strategy consultant Philip E. Meza join Museum Center for Software History Director, David Brock for a conversation about the role of leadership in shaping HP and what startups can learn from its history.
Webb McKinney began his career at HP when David Packard and Bill Hewlett ran the company. McKinney held numerous engineering management and executive positions at HP, running HP's entry into consumer PCs, and going on to lead its entire PC business. McKinney later led worldwide sales, marketing and supply chains for all of HP's commercial customers. Before retiring from HP in 2003, McKinney was the executive vice president responsible for HP's integration of Compaq. McKinney is currently a consultant in merger integration and leadership development.
Philip E. Meza is a strategy consultant and researcher. Much of his consulting work focuses on technology strategy and business development. A graduate of the University of California at Berkeley and the Wharton School of the University of Pennsylvania, Meza is the author of Coming Attractions: Hollywood, High Tech and the Future of Entertainment (2007) and co-author of Strategic Dynamics: Concepts and Cases (2006).
We are pleased to announce Books Inc. will be selling copies of Becoming Hewlett Packard: Why Strategic Leadership Matters before and after the program.
Becoming Hewlett Packard: Why Strategic Leadership Matters tackles these questions by studying the contributions of each of HP’s CEOs, obtained through 15 years of primary research. Former HP executive Webb McKinney and strategy consultant Philip E. Meza join Museum Center for Software History Director, David Brock for a conversation about the role of leadership in shaping HP and what startups can learn from its history.
Webb McKinney began his career at HP when David Packard and Bill Hewlett ran the company. McKinney held numerous engineering management and executive positions at HP, running HP's entry into consumer PCs, and going on to lead its entire PC business. McKinney later led worldwide sales, marketing and supply chains for all of HP's commercial customers. Before retiring from HP in 2003, McKinney was the executive vice president responsible for HP's integration of Compaq. McKinney is currently a consultant in merger integration and leadership development.
Philip E. Meza is a strategy consultant and researcher. Much of his consulting work focuses on technology strategy and business development. A graduate of the University of California at Berkeley and the Wharton School of the University of Pennsylvania, Meza is the author of Coming Attractions: Hollywood, High Tech and the Future of Entertainment (2007) and co-author of Strategic Dynamics: Concepts and Cases (2006).
We are pleased to announce Books Inc. will be selling copies of Becoming Hewlett Packard: Why Strategic Leadership Matters before and after the program.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
We’re celebrating software with the opening of our new major exhibition, Make Software: Change the World!
Computers help us design safer cars, diagnose disease, and battle Orcs. They manage our business by day and entertain us at night. Smartphones can hail a cab, send a text, or play a tune. All thanks to software. Software enables computers, tablets, even appliances to touch and transform nearly every aspect of daily life. Our devices brim with extraordinary potential. Software unlocks that potential.
We’re celebrating software with the opening of our new major exhibition, Make Software: Change the World!
Make Software explores the history, impact, and technology behind seven software applications that have transformed our lives, including MRI, MP3, Car Crash Simulation, Texting, Wikipedia, Photoshop, and World of Warcraft. It presents new ways of thinking about software, uncovering its storied past and its current impact all the while encouraging viewers to imagine a world where almost anything is possible because of software. Make Software comprises 6,000 square feet of interactive exhibition space, anchored by a software lab that enables visitors of all ages to understand software and the concepts of programming through multimedia interactive stations.
Click here for more information about Make Software: Change the World!
We’re celebrating software with the opening of our new major exhibition, Make Software: Change the World!
Make Software explores the history, impact, and technology behind seven software applications that have transformed our lives, including MRI, MP3, Car Crash Simulation, Texting, Wikipedia, Photoshop, and World of Warcraft. It presents new ways of thinking about software, uncovering its storied past and its current impact all the while encouraging viewers to imagine a world where almost anything is possible because of software. Make Software comprises 6,000 square feet of interactive exhibition space, anchored by a software lab that enables visitors of all ages to understand software and the concepts of programming through multimedia interactive stations.
Click here for more information about Make Software: Change the World!
CHM members are invited to join us for an exclusive preview of the Museum's new major exhibition, Make Software: Change the World!
Computers help us design safer cars, diagnose disease, and battle Orcs. They manage our business by day and entertain us at night. Smartphones can hail a cab, send a text, or play a tune. All thanks to software. Software enables computers, tablets, even appliances to touch and transform nearly every aspect of daily life. Our devices brim with extraordinary potential. Software unlocks that potential.
We’re celebrating software with the opening of our new major exhibition, Make Software: Change the World!
Make Software explores the history, impact, and technology behind seven software applications that have transformed our lives, including MRI, MP3, Car Crash Simulation, Texting, Wikipedia, Photoshop, and World of Warcraft. It presents new ways of thinking about software, uncovering its storied past and its current impact all the while encouraging viewers to imagine a world where almost anything is possible because of software. Make Software comprises 6,000 square feet of interactive exhibition space, anchored by a software lab that enables visitors of all ages to understand software and the concepts of programming through multimedia interactive stations.
Click here for more information about Make Software: Change the World!
We’re celebrating software with the opening of our new major exhibition, Make Software: Change the World!
Make Software explores the history, impact, and technology behind seven software applications that have transformed our lives, including MRI, MP3, Car Crash Simulation, Texting, Wikipedia, Photoshop, and World of Warcraft. It presents new ways of thinking about software, uncovering its storied past and its current impact all the while encouraging viewers to imagine a world where almost anything is possible because of software. Make Software comprises 6,000 square feet of interactive exhibition space, anchored by a software lab that enables visitors of all ages to understand software and the concepts of programming through multimedia interactive stations.
Click here for more information about Make Software: Change the World!
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, participants will explore the history and impact of software, use Raspberry Pi technology to complete a project, and learn how the instructions they give computers can make things happen in the real world.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Join us as GitHub CEO and Co-founder Chris Wanstrath sits down with Fortune Senior Writer Michal Lev-Ram to discuss the fascinating story of GitHub’s growth, the most amazing pieces of software built on the platform, and his vision for the future of coding education.
Launched in 2008, social-coding site GitHub supports over 15 million users who use the online platform to collaborate, build, and store software. Appealing to organizations with a large base of software developers, including Google, NASA, and even the White House, GitHub taps into the growing enthusiasm for open source projects and currently houses the world’s largest collection of public software. The site’s popularity among its user community has also attracted attention and dollars from major investors, including Sequoia Capital and Andreessen Horowitz. Last year, the company raised $250 million, valuing it at more than $2 billion.
GitHub CEO Chris Wanstrath, who was named to Fortune's 40 Under 40 in 2015, likens the medium to Facebook but for programmers. “You log in, you’re connected to people, but instead of seeing photos of their baby, you see their code,” he says.
Join us as GitHub CEO and Co-founder Chris Wanstrath discusses the fascinating story of GitHub’s growth, the most amazing pieces of software built on the platform, and his vision for coding education. Wanstrath sits down with Fortune Senior Writer Michal Lev-Ram, who covers technology for both Fortune magazine and its website. She is also co-chair of Fortune's Brainstorm Tech conference and Most Powerful Women Next Gen event. Her outstanding reporting contributed to Fortune winning a SABEW Best in Business Award for its technology coverage in 2012.
GitHub CEO Chris Wanstrath, who was named to Fortune's 40 Under 40 in 2015, likens the medium to Facebook but for programmers. “You log in, you’re connected to people, but instead of seeing photos of their baby, you see their code,” he says.
Join us as GitHub CEO and Co-founder Chris Wanstrath discusses the fascinating story of GitHub’s growth, the most amazing pieces of software built on the platform, and his vision for coding education. Wanstrath sits down with Fortune Senior Writer Michal Lev-Ram, who covers technology for both Fortune magazine and its website. She is also co-chair of Fortune's Brainstorm Tech conference and Most Powerful Women Next Gen event. Her outstanding reporting contributed to Fortune winning a SABEW Best in Business Award for its technology coverage in 2012.
2016 Events
Join us as Sue Black discusses her book, her life and career, and the campaign that saved Bletchley Park.
The destruction of cultural heritage sites cannot always be avoided, but for every instance of nature devastating a historical landmark there are easily as many cases where mankind knowingly and willfully destroys its own history in the name of progress, profit, or real estate. Losses like that can be averted, and often are thanks to the efforts of historically-minded individuals that galvanize populations and decision makers into rethinking plans for redevelopment of landmarks. In those cases, there’s usually a good story to go along with it.
That’s the case with Sue Black and Bletchley Park. Black, a single mother of three, began taking math courses while living in a women’s refuge. Those classes led to an undergraduate degree from South Bank University and, eventually, a PhD from the same institution. After becoming a Senior Research Associate at University College London, Black organized a web and social media campaign, making exceptional use of Twitter and Facebook, to preserve Bletchley Park, the headquarters for British decryption programs during World War II. Her book, Saving Bletchley Park, details the preservation initiative and was the fastest crowdfunded book of all time.
Join us as Sue Black discusses her book, her life and career, and the campaign that saved Bletchley Park.
We are very pleased that Books, Inc. will be selling copies of Saving Bletchley Parkbefore and after the program.
That’s the case with Sue Black and Bletchley Park. Black, a single mother of three, began taking math courses while living in a women’s refuge. Those classes led to an undergraduate degree from South Bank University and, eventually, a PhD from the same institution. After becoming a Senior Research Associate at University College London, Black organized a web and social media campaign, making exceptional use of Twitter and Facebook, to preserve Bletchley Park, the headquarters for British decryption programs during World War II. Her book, Saving Bletchley Park, details the preservation initiative and was the fastest crowdfunded book of all time.
Join us as Sue Black discusses her book, her life and career, and the campaign that saved Bletchley Park.
We are very pleased that Books, Inc. will be selling copies of Saving Bletchley Parkbefore and after the program.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
Humans have been using code to share information for centuries. In this workshop, participants will discover different ways people have communicated over time, from Incan Quipu to Morse Code, uncover the motivations behind code writing, and explore how computers read and interpret code today.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Join us as Thomas Haigh discusses his new book and the men and, in particular, women involved in the creation of design of the ENIAC.
Books and shows about the history of information technology have usually focused on great inventors and technical breakthroughs, from Charles Babbage and Alan Turing to Steve Jobs and the World Wide Web. Work by non-geniuses, particularly operations work, has been written out of the popular history of innovation, but without it no computer would be useful. Information historian Thomas Haigh is writing it back in.
This talk will focus on ENIAC, the first general purpose electronic computer, based on research for his book ENIAC in Action: Making and Remaking the Modern Computer, recently published by MIT Press. Haigh’s book explains that the six women now celebrated as the “first computer programmers” were actually hired as computer operators and worked hands-on with the machine around the clock. Other women, who actually built ENIAC, have been forgotten entirely, as have the contributions of other people working on vital aspects of the project, from procuring the right kind of wire to saving ENIAC from flood water. Haigh’s concluding comments relate this historical material to the human labor and physical infrastructure today vanishing from public view into the “cloud.”
Join us as Thomas Haigh discusses his new book and the men and, in particular, women involved in the creation of design of the ENIAC.
We are very pleased that Books, Inc. will be selling copies of ENIAC in Action before and after the program.
This talk will focus on ENIAC, the first general purpose electronic computer, based on research for his book ENIAC in Action: Making and Remaking the Modern Computer, recently published by MIT Press. Haigh’s book explains that the six women now celebrated as the “first computer programmers” were actually hired as computer operators and worked hands-on with the machine around the clock. Other women, who actually built ENIAC, have been forgotten entirely, as have the contributions of other people working on vital aspects of the project, from procuring the right kind of wire to saving ENIAC from flood water. Haigh’s concluding comments relate this historical material to the human labor and physical infrastructure today vanishing from public view into the “cloud.”
Join us as Thomas Haigh discusses his new book and the men and, in particular, women involved in the creation of design of the ENIAC.
We are very pleased that Books, Inc. will be selling copies of ENIAC in Action before and after the program.
Join the CHM team on Friday, November 18 to bring fun back to the Silicon Valley Galaxy.
Join the CHM team on Friday, November 18 to bring fun back to the Silicon Valley Galaxy.
Bring your light sabers and learn the basics to defend yourself against dark forces. Dress up as your favorite Star Wars character and get 10% off at the CHM Store (Star Wars items available). Participate in our Star Wars character costume contest. Refuel your engines by enjoying themed drinks at Mos Eisley Cantina (a.k.a. the Cloud Bistro. Think you know the Star Wars universe? Explore earthly locations where scenes of the famed movies were filmed with Liquid Galaxy and take photos at our photo station and share them on social media!
Enjoy these themed activities in addition to our regularly scheduled Friday Nights @CHM activities:
-Feast on cuisine from food trucks, coordinated by Off the Grid
-Explore the Museum exhibits until 9pm!
-Purchase general admission tickets at 50% off!
-Enjoy a variety of drinks from the Cloud Bistro
Whether you are on the dark side or support the rebel alliance, Star Wars night at CHM is sure to be a good time! All humans, droids, and creatures welcomed.
Bring your light sabers and learn the basics to defend yourself against dark forces. Dress up as your favorite Star Wars character and get 10% off at the CHM Store (Star Wars items available). Participate in our Star Wars character costume contest. Refuel your engines by enjoying themed drinks at Mos Eisley Cantina (a.k.a. the Cloud Bistro. Think you know the Star Wars universe? Explore earthly locations where scenes of the famed movies were filmed with Liquid Galaxy and take photos at our photo station and share them on social media!
Enjoy these themed activities in addition to our regularly scheduled Friday Nights @CHM activities:
-Feast on cuisine from food trucks, coordinated by Off the Grid
-Explore the Museum exhibits until 9pm!
-Purchase general admission tickets at 50% off!
-Enjoy a variety of drinks from the Cloud Bistro
Whether you are on the dark side or support the rebel alliance, Star Wars night at CHM is sure to be a good time! All humans, droids, and creatures welcomed.
Join us for a fascinating fireside chat between technologist, serial entrepreneur, and advisor Julie Hanna with Exponential's Marguerite Gong Hancock.
The great advances in the world have often aggravated the inequities in the world. The least needy see the most improvement, and the most needy see the least--in particular the billion people who live on less than a dollar a day.Bill Gates, founder of Microsoft and philanthropist
Among Silicon Valley entrepreneurs, talk of the next billion often conjures up visions of creating the next “unicorn” company, with private valuation that tops $1 billion. Technology innovation and economic valuation often go hand in hand. But what of social impact?
A growing number of innovators and entrepreneurs are focused on the next billion people who are digitally excluded, many of whom live in extreme poverty, globally and locally. For example, since its first loan to a fishmonger in Uganda, Kiva, the world's largest crowdlending marketplace for underserved entrepreneurs, has allowed people to lend money via the Internet to underserved entrepreneurs. Kiva has crowdfunded more than one million loans to more than 2.1 million entrepreneurs in 82 countries, totaling nearly $1 billion dollars with a repayment rate over 97 percent.
How are entrepreneurs changing the lives of the next billion, one by one? How is technology being used as a force for democratization of access and opportunity? Where are hot spots around the world for entrepreneurship and what can Silicon Valley learn from them? What are some positive roles for government? Is there a way to dismantle the false choice between purpose and profit?
Join us for a fascinating fireside chat between Julie Hanna, Kiva executive chairman and Presidential Ambassador for Global Entrepreneurship, with Exponential’s Marguerite Gong Hancock.
This Exponential Center event is part of Global Entrepreneurship Week, the world’s largest celebration of the innovators and job creators who launch startups that bring ideas to life, drive economic growth and expand human welfare. During one week each November, thousands of events in 160 countries inspire millions to engage in entrepreneurial activity while connecting them to potential collaborators, mentors and even investors. Powered by the Kauffman Foundation, the initiative is supported by dozens of world leaders and a network of more than 15,000 partner organizations. GEW is held November 14-20, 2016.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
This workshop explores the engineering design process by analyzing modern and historical technologies and innovations. Participants will investigate important moments in computing history, reflect on changes in human-computer relationships, and explore various methods of input and output. Using Raspberry Pi technology, participants will collaborate on a project highlighting ways in which we can use technology to solve problems.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This special event welcomes mentors and their middle school-aged mentees to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology...
Mentor pairs and groups supported by organizations throughout the Bay Area are invited to participate in a special Design_Code_Build event!
This special event welcomes mentors and their middle school-aged mentees to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology, write detailed instruction sets to "program" each other through a life-sized maze, and learn about the relevance and impact of computer history. The event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This Design_Code_Build program is a one-day event filled with hands-on experiences that provide opportunities for mentors and students to learn with and from each other and become inspired as they share ideas. Students will also see engineering, science, technology and math as exciting adventures that they can participate in. The event features a keynote “rock star” speaker from the tech industry who will share the knowledge, enthusiasm, and passion gained through their personal journey.
Please note that this event is for students in grades 6 through 8 and their adult mentors. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
This special event welcomes mentors and their middle school-aged mentees to take part in an exploration of computer programming concepts. Mentor pairs will work hands-on with Raspberry Pi technology, write detailed instruction sets to "program" each other through a life-sized maze, and learn about the relevance and impact of computer history. The event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity.
This Design_Code_Build program is a one-day event filled with hands-on experiences that provide opportunities for mentors and students to learn with and from each other and become inspired as they share ideas. Students will also see engineering, science, technology and math as exciting adventures that they can participate in. The event features a keynote “rock star” speaker from the tech industry who will share the knowledge, enthusiasm, and passion gained through their personal journey.
Please note that this event is for students in grades 6 through 8 and their adult mentors. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Join us as Silicon Valley veterans Justin Kan, co-founder of Twitch, Kim Polese, chairman of ClearStreet, and Bill Reichert, managing director of Garage Technology Ventures, share postmortems of their industry successes and failures.
The most famous startup stories often have storybook endings: founders hatch daring and disruptive ideas, secure funding by venture capitalists, create billion dollar companies, and change the world. But for every big success, there are many more tech companies that fail.
Silicon Valley is unique in its toleration--and even celebration--of failure. Failure is not a badge of honor for its own sake, but an acceptable cost on the way to success: “Fail fast. Succeed Faster.”
Even entrepreneurs known for being winners go through failures of many stripes--fizzles, flops, false steps, even frauds. Some are permanent; others are hard-won lessons on the way to the next big thing.
What can we learn from some epic (and more quiet) failures? What differentiates between productive failure and fatal failure? What signs should entrepreneurs heed to declare a failed product, service, or start-up dead? In dark times, what are effective strategies to re-boot? How do the best failures yield valuable lessons and spawn something new?
Justin Kan is an internet entrepreneur and partner at seed fund Y Combinator. Justin has founded many companies including: Kiko, the first AJAX web calendar; Justin.tv, a live video streaming platform; Socialcam, a mobile video sharing app (acquired for $60mm by Autodesk in 2012); Twitch, a video game streaming platform (acquired by for $970mm by Amazon in 2014); and Exec, an on demand maid service (acquired by Handybook in 2014).
Kim Polese is a technology entrepreneur and business leader. She currently serves as Chairman of CrowdSmart, a collective intelligence platform that accelerates startup traction and funding and helps investors identify promising startups. Kim is also Chairman of ClearStreet, whose employer-sponsored financial wellness platform makes healthcare more affordable and helps people build longterm financial health.
Kim has an established history of working on ground-breaking technologies. She began her career at IntelliCorp helping Fortune 100 companies use AI expert systems, and later moved into product management at Sun Microsystems where she led the launch of Java in 1995. Kim then co-founded Internet software pioneer Marimba, serving as President, CEO and Chairman and leading the company to profitability, an IPO and a successful acquisition by BMC.
Bill Reichert is Managing Director of Garage Technology Ventures. Since 1998, Bill and Garage have helped many great companies get their start, including Pandora Media, LeftHand Networks, Kaboodle, WhiteHat Security, Tripwire, and D.light Design. Prior to co-founding Garage, Bill was a co-founder or senior executive in several venture-backed technology startups, including Trademark Software, The Learning Company, and Academic Systems.
Join us as Silicon Valley veterans Justin Kan, co-founder of Twitch, Kim Polese, Chairman of CrowdSmart, and Bill Reichert, managing director of Garage Technology Ventures, share postmortems of their industry successes and failures.
Silicon Valley is unique in its toleration--and even celebration--of failure. Failure is not a badge of honor for its own sake, but an acceptable cost on the way to success: “Fail fast. Succeed Faster.”
Even entrepreneurs known for being winners go through failures of many stripes--fizzles, flops, false steps, even frauds. Some are permanent; others are hard-won lessons on the way to the next big thing.
What can we learn from some epic (and more quiet) failures? What differentiates between productive failure and fatal failure? What signs should entrepreneurs heed to declare a failed product, service, or start-up dead? In dark times, what are effective strategies to re-boot? How do the best failures yield valuable lessons and spawn something new?
Justin Kan is an internet entrepreneur and partner at seed fund Y Combinator. Justin has founded many companies including: Kiko, the first AJAX web calendar; Justin.tv, a live video streaming platform; Socialcam, a mobile video sharing app (acquired for $60mm by Autodesk in 2012); Twitch, a video game streaming platform (acquired by for $970mm by Amazon in 2014); and Exec, an on demand maid service (acquired by Handybook in 2014).
Kim Polese is a technology entrepreneur and business leader. She currently serves as Chairman of CrowdSmart, a collective intelligence platform that accelerates startup traction and funding and helps investors identify promising startups. Kim is also Chairman of ClearStreet, whose employer-sponsored financial wellness platform makes healthcare more affordable and helps people build longterm financial health.
Kim has an established history of working on ground-breaking technologies. She began her career at IntelliCorp helping Fortune 100 companies use AI expert systems, and later moved into product management at Sun Microsystems where she led the launch of Java in 1995. Kim then co-founded Internet software pioneer Marimba, serving as President, CEO and Chairman and leading the company to profitability, an IPO and a successful acquisition by BMC.
Bill Reichert is Managing Director of Garage Technology Ventures. Since 1998, Bill and Garage have helped many great companies get their start, including Pandora Media, LeftHand Networks, Kaboodle, WhiteHat Security, Tripwire, and D.light Design. Prior to co-founding Garage, Bill was a co-founder or senior executive in several venture-backed technology startups, including Trademark Software, The Learning Company, and Academic Systems.
Join us as Silicon Valley veterans Justin Kan, co-founder of Twitch, Kim Polese, Chairman of CrowdSmart, and Bill Reichert, managing director of Garage Technology Ventures, share postmortems of their industry successes and failures.
What is Halloween without a scary movie? On October 21, Friday Nights @CHM is taking over the Museum and celebrating scary movies and the technology behind them! Enjoy scary movie-themed trivia, explore haunted locations around the world, and venture into the unknown to discover CHM with a scavenger hunt.
Dress up in your costume to receive 10 percent off at the CHM Store! Seasonal drinks will be offered by Cloud Bistro.
Cheers to scary movies, computers, and Halloween!
Dress up in your costume to receive 10 percent off at the CHM Store! Seasonal drinks will be offered by Cloud Bistro.
Cheers to scary movies, computers, and Halloween!
What is Halloween without a scary movie? On October 21, Friday Nights @CHM is taking over the Museum and celebrating Halloween with scary movies and the technology behind them!
• Grab your favorite treats from Off the Grid food trucks
• Enjoy scary movie-themed trivia
• Dress up in a costume and receive 10% off in the CHM Store
• Explore haunted places around the world with Google Galaxy
• Discover CHM with a scavenger hunt
• Enjoy seasonal drinks available for purchase in the Cloud Bistro
Cheers to scary movies, computers, and Halloween!
• Grab your favorite treats from Off the Grid food trucks
• Enjoy scary movie-themed trivia
• Dress up in a costume and receive 10% off in the CHM Store
• Explore haunted places around the world with Google Galaxy
• Discover CHM with a scavenger hunt
• Enjoy seasonal drinks available for purchase in the Cloud Bistro
Cheers to scary movies, computers, and Halloween!
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8. Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Pioneers of the Possible: Women Entrepreneurs on Innovation and Impact Heidi Roizen and Michelle Zatlyn in conversation with Marguerite Gong Hancock.
Silicon Valley is home to pioneers of the possible. From Bill Hewlett and David Packard to Mark Zuckerberg, history, media, and pop culture frequently showcase the stories of Silicon Valley’s male founders. What about women?
While tech companies and venture capitalists today are starting to actively support rising female stars, women entrepreneurs often are unheralded. During the past two years, female founders raising Series A capital jumped from 10 percent to 14 percent in 2015, but they are still too rare. What can we learn from successful women entrepreneurs who have forged their own paths for innovation and impact?
Heidi Roizen is a venture capitalist, Stanford lecturer, and “recovering entrepreneur.” In 1983 she co-founded software company T/Maker and served as CEO for over a dozen years until its acquisition. After a year as VP of Worldwide Developer Relations at Apple, she became a venture capitalist, and is now the operating partner at DFJ. She serves on the the board of directors for DMGT, ICIX, Intematix, ShareThis, and Zoox and lectures at Stanford on entrepreneurship.
Michelle Zatlyn is co-founder and head of user experience for CloudFlare, a web performance and security company selected by the Wall Street Journal as the "Most Innovative Internet Technology Company" for two successive years and member of the unicorn club, with a private valuation of more than $1 billion. Zatlyn has been named "Young Global Leader" by the World Economic Forum and "40 Under 40” leaders by the San Francisco Business Times.
Join us as these remarkable women founders sit down with Exponential Center Executive Director Marguerite Gong Hancock to share their entrepreneurial journeys.
While tech companies and venture capitalists today are starting to actively support rising female stars, women entrepreneurs often are unheralded. During the past two years, female founders raising Series A capital jumped from 10 percent to 14 percent in 2015, but they are still too rare. What can we learn from successful women entrepreneurs who have forged their own paths for innovation and impact?
Heidi Roizen is a venture capitalist, Stanford lecturer, and “recovering entrepreneur.” In 1983 she co-founded software company T/Maker and served as CEO for over a dozen years until its acquisition. After a year as VP of Worldwide Developer Relations at Apple, she became a venture capitalist, and is now the operating partner at DFJ. She serves on the the board of directors for DMGT, ICIX, Intematix, ShareThis, and Zoox and lectures at Stanford on entrepreneurship.
Michelle Zatlyn is co-founder and head of user experience for CloudFlare, a web performance and security company selected by the Wall Street Journal as the "Most Innovative Internet Technology Company" for two successive years and member of the unicorn club, with a private valuation of more than $1 billion. Zatlyn has been named "Young Global Leader" by the World Economic Forum and "40 Under 40” leaders by the San Francisco Business Times.
Join us as these remarkable women founders sit down with Exponential Center Executive Director Marguerite Gong Hancock to share their entrepreneurial journeys.
Join us as GeoCities co-founder David Bohnett sits down with Museum CEO John Hollar to share the story of the web-hosting site from its founding to its preservation. The program will include a brief introduction from artist Richard Vijgen.
Before Facebook and Myspace, GeoCities housed the web’s largest online community. Started in 1994 as Beverly Hills Internet, the site’s tens of millions of "homesteaders" created personal pages in theme-based neighborhoods of their choice. Those neighborhoods started out as webcams in real places in Los Angeles—one in the gay mecca of West Hollywood, another in Beverly Hills for high-end shopping. But when GeoCities invited users to add their own pages on those themes, a virtual land rush began. After a spectacular IPO, GeoCities was bought by Yahoo! in 1999 for over $3 billion.
Yahoo! eventually decided GeoCities was obsolete. All 38 million pages of the main English-language site were to be erased in October 2009 until hacker preservationists from The Internet Archive, Archive Team, and other volunteers stepped in. To showcase the tens of millions of pages they preserved, artist Richard Vijgen created an interactive visualization of the 650-gigabyte backup of GeoCities, titled "Deleted City," now on display at the Computer History Museum.
Join us as GeoCities co-founder David Bohnett sits down with Museum CEO John Hollar to share the story of the social media and web-hosting site from its founding to its preservation. The program will include a brief introduction from artist Richard Vijgen.
Artist Richard Vijgen will be available to answer questions near the Deleted City exhibit located in the Museum lobby.
Yahoo! eventually decided GeoCities was obsolete. All 38 million pages of the main English-language site were to be erased in October 2009 until hacker preservationists from The Internet Archive, Archive Team, and other volunteers stepped in. To showcase the tens of millions of pages they preserved, artist Richard Vijgen created an interactive visualization of the 650-gigabyte backup of GeoCities, titled "Deleted City," now on display at the Computer History Museum.
Join us as GeoCities co-founder David Bohnett sits down with Museum CEO John Hollar to share the story of the social media and web-hosting site from its founding to its preservation. The program will include a brief introduction from artist Richard Vijgen.
Artist Richard Vijgen will be available to answer questions near the Deleted City exhibit located in the Museum lobby.
Please join us for this special screening of Silicon Cowboys, hosted by Friday Nights @CHM. After the screening, film director Jason Cohen will be available to take questions from the audience.
Launched in 1981 by three friends in a Houston diner, Compaq Computer set out to build a portable PC to take on IBM, the world’s most powerful technology company. Many companies had tried cloning the industry leader’s code, only to be trounced by IBM and its high-priced lawyers. Silicon Cowboys explores the remarkable David versus Goliath story, and eventual demise, of Compaq, an unlikely upstart who altered the future of computing and helped shape the world as we know it today.
Directed by Academy Award®-nominated director Jason Cohen, the film offers an insider's look into the explosive rise of the 1980's PC industry and is a refreshing alternative to the familiar narratives of Steve Jobs, Bill Gates, and Mark Zuckerberg.
“This is a well-told piece of history—a David versus Goliath story that pits Compaq against IBM — that can be enjoyed by tech types and the rest of us, too." —San Francisco Chronicle
“A lively look at an underexposed tech-biz success story.” —The Hollywood Reporter
“Silicon Cowboys offers a vivid and evocative portrait” and is “by turns amusing and illuminating.” —Variety
Please join us for this special screening of Silicon Cowboys, hosted by Friday Nights @CHM. After the screening, film director Jason Cohen will be available to take questions from the audience.
Directed by Academy Award®-nominated director Jason Cohen, the film offers an insider's look into the explosive rise of the 1980's PC industry and is a refreshing alternative to the familiar narratives of Steve Jobs, Bill Gates, and Mark Zuckerberg.
“This is a well-told piece of history—a David versus Goliath story that pits Compaq against IBM — that can be enjoyed by tech types and the rest of us, too." —San Francisco Chronicle
“A lively look at an underexposed tech-biz success story.” —The Hollywood Reporter
“Silicon Cowboys offers a vivid and evocative portrait” and is “by turns amusing and illuminating.” —Variety
Please join us for this special screening of Silicon Cowboys, hosted by Friday Nights @CHM. After the screening, film director Jason Cohen will be available to take questions from the audience.
Silicon Valley, the world’s most dynamic center of digital innovation, has more EPA Superfund sites than any other region in the United States. In this talk, Christophe Lécuyer, professor of the history of science and technology at the Université Pierre et Marie Curie-Paris, reconstructs the chemical handling and disposal practices of semiconductor firms that left behind this environmental legacy and were the source of high illness rates among Silicon Valley workers.
Silicon Valley, the world’s most dynamic center of digital innovation, has more Superfund sites than any other region in the United States. In this talk, Christophe Lécuyer, professor of the history of science and technology at the Université Pierre et Marie Curie-Paris, reconstructs the chemical handling and disposal practices of semiconductor firms that caused this environmental debacle and were the source of high illness rates among Silicon Valley workers.
Lecuyer also investigates the controversies that brought the region’s health and water contamination crises to light in the late 1970s and first half of the 1980s. These controversies were initiated by radical labor activists interested in unionizing Silicon Valley. In order to mobilize workers and build community support for the organizing of the semiconductor industry, they attacked corporate negligence regarding employee safety and health and the storage of toxic chemicals. Their campaign led to a revolution in safety in Silicon Valley and large-scale environmental remediation efforts supervised by the Federal government.
Join us at the Computer History Museum as Professor Christophe Lécuyer investigates the environmental history of Silicon Valley.
Lecuyer also investigates the controversies that brought the region’s health and water contamination crises to light in the late 1970s and first half of the 1980s. These controversies were initiated by radical labor activists interested in unionizing Silicon Valley. In order to mobilize workers and build community support for the organizing of the semiconductor industry, they attacked corporate negligence regarding employee safety and health and the storage of toxic chemicals. Their campaign led to a revolution in safety in Silicon Valley and large-scale environmental remediation efforts supervised by the Federal government.
Join us at the Computer History Museum as Professor Christophe Lécuyer investigates the environmental history of Silicon Valley.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Humans have been using codes to communicate and share information for centuries. In this workshop, participants will uncover the motivations behind code-writing, and explore how code is used by computers today.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Humans have been using codes to communicate and share information for centuries. In this workshop, participants will uncover the motivations behind code-writing, and explore how code is used by computers today.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
Design_Code_Build for Educators combines elements of both the introductory and intermediate student programs, helping K12 classroom teachers and community educators explore concepts of computer programming, work hands-on with Raspberry Pi technology, and discover meaningful strategies for incorporating computer science and computer history into cross-curricular learning environments.
Design_Code_Build for Educators combines elements of both the introductory and intermediate student programs, helping K12 classroom teachers and community educators explore concepts of computer programming, work hands-on with Raspberry Pi technology, and discover meaningful strategies for incorporating computer science and computer history into cross-curricular learning environments. Educators will benefit as they gain experience and discuss how to create a framework of support that can enhance student learning.
The Design_Code_Build program welcomes educators from around the Bay Area to a one-day event that will provide opportunities for all individuals to challenge themselves, become inspired, and explore the intersection of history and engineering, science, technology, and math. The event will feature a keynote “rock star” speaker from the tech industry who will share his or her knowledge, enthusiasm, and passion with the participants. The rock stars will explore their personal journey and share insights about their work and industry that help to inspire curiosity and interest.
This program is appropriate for educators who work with students in all grades from K through 12.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes educators from around the Bay Area to a one-day event that will provide opportunities for all individuals to challenge themselves, become inspired, and explore the intersection of history and engineering, science, technology, and math. The event will feature a keynote “rock star” speaker from the tech industry who will share his or her knowledge, enthusiasm, and passion with the participants. The rock stars will explore their personal journey and share insights about their work and industry that help to inspire curiosity and interest.
This program is appropriate for educators who work with students in all grades from K through 12.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, students will explore the myriad impacts of software and investigate ways that they too can be makers of software. Students will use Raspberry Pi computers, learning about ways they can create software, while completing a group project.
Software allows computers to touch nearly every aspect of our daily lives. In this workshop, students will explore the myriad impacts of software and investigate ways that they too can be makers of software. Students will use Raspberry Pi computers, learning about ways they can create software, while completing a group project.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This is a public workshop, and is open to students in elementary school. No previous knowledge or experience is required. Attendance is free, but advance registration is required.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This is a public workshop, and is open to students in elementary school. No previous knowledge or experience is required. Attendance is free, but advance registration is required.
The Design_Code_Build workshop explores how our relationship with computers has changed as input/output methods have evolved over time. This workshop will highlight historical methods of input/output and explore modern methods of input/output through physical computing using Raspberry Pi technology.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build workshop explores how our relationship with computers has changed as input/output methods have evolved over time. This workshop will highlight historical methods of input/output and explore modern methods of input/output through physical computing using Raspberry Pi technology.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Computer History Museum’s Summer Workshops explore the ongoing impact of computer history in our world. Through hands-on activities that emphasize collaboration and problem-solving, participants develop a deeper understanding of the history of technology and its role in shaping our present and future.
This workshop is open to children ages 7 and up accompanied by at least one adult. Attendance is free, but advance registration is required.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The rise of Input Method Editors (IMEs) in China has had a profound impact on Chinese computing, making it today perhaps the fastest text input languages on earth due to its heavy reliance on predictive text, autocompletion, shortcuts, and abbreviations. At the same time, the rise of IMEs carries with it a profound security vulnerability that no one has discussed before.
Join us as Professor Thomas Mullaney goes behind the scenes of Chinese IT to reveal the security vulnerabilities of IMEs.
Join us as Professor Thomas Mullaney goes behind the scenes of Chinese IT to reveal the security vulnerabilities of IMEs.
The rise of Input Method Editors (IMEs) in China has had a profound impact on Chinese computing, making it today perhaps the fastest text input languages on earth due to its heavy reliance on predictive text, autocompletion, shortcuts, and abbreviations. At the same time, the rise of IMEs carries with it a profound security vulnerability that no one has discussed before.
Drawing on over a decade of research into the history of Chinese information technology in the modern age, Professor Thomas Mullaney addresses a hidden security vulnerability in Chinese IT that enables the surveillance of all Chinese computer users by the state or private interests—even when using seemingly "offline" or "private" programs like Microsoft Word, NotePad, TextEdit, and more. At a time when many of us have become wary of state surveillance over private communications—phone calls, text messages, and emails—this talk alerts us to ways in which it has become possible, in theory if not in practice, to spy upon any and all text input.
Join us as Professor Mullaney goes behind the scenes of Chinese IT to reveal the security vulnerabilities of IMEs.
Drawing on over a decade of research into the history of Chinese information technology in the modern age, Professor Thomas Mullaney addresses a hidden security vulnerability in Chinese IT that enables the surveillance of all Chinese computer users by the state or private interests—even when using seemingly "offline" or "private" programs like Microsoft Word, NotePad, TextEdit, and more. At a time when many of us have become wary of state surveillance over private communications—phone calls, text messages, and emails—this talk alerts us to ways in which it has become possible, in theory if not in practice, to spy upon any and all text input.
Join us as Professor Mullaney goes behind the scenes of Chinese IT to reveal the security vulnerabilities of IMEs.
This special event welcomes fathers to join their middle school-aged children in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. The event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity. As families learn with and from each other, students will see their parents as life-long learners; parents will have opportunities to explore, create, and learn alongside and from their students; and everyone will gain confidence as active, capable problem-solvers and innovators.
This special event welcomes fathers to join their middle school-aged children in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. The event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity. As families learn with and from each other, students will see their parents as life-long learners; parents will have opportunities to explore, create, and learn alongside and from their students; and everyone will gain confidence as active, capable problem-solvers and innovators.
The Design_Code_Build student program welcomes middle schoolers from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Please note that this event is for fathers with students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build student program welcomes middle schoolers from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Please note that this event is for fathers with students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-size maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
One idea, combined with the entrepreneurial spirit of founders, venture capitalists, influencers, and changemakers, can create a billion devices, generate a billion dollars, or touch a billion people. The exponential power of innovation combined with entrepreneurship surrounds us: one set of Fairchild notebooks catalyzed the creation of semiconductor chips that power billions of devices; one business plan turned into Apple, a $500 billion company that...
One idea, combined with the entrepreneurial spirit of founders, venture capitalists, influencers, and changemakers, can create a billion devices, generate a billion dollars, or touch a billion people. The exponential power of innovation combined with entrepreneurship surrounds us: one set of Fairchild notebooks catalyzed the creation of semiconductor chips that power billions of devices; one business plan turned into Apple, a $500 billion company that has sold more than one billion devices; one person’s quest to lose weight created a community that has made a mark on the $55 billion digital health market.
How did the stars of these exponential stories fare in the face of risk and reward? How do pioneering entrepreneurs develop their vision? What are the roles of hard work and luck? How do innovators collaborate with Valley venture investors and other experts to navigate uncharted waters? What difficult decisions yield the greatest impact?
Join us for three panel discussions to celebrate the launch of the Computer History Museum’s Exponential Center, an exciting new center focused on innovation and entrepreneurship in Silicon Valley and around the world. These conversations provide a window into Silicon Valley from pioneers at crucial junctures―the birth of Fairchild, Intel and the semiconductor industry in the 1960s, the shaping of Apple’s and Intel’s first products in the 1980s, and the recent rise of digital health.
Session I
Fairchild Semiconductor Co-founder Jay Last joins the Museum’s Center for Software History Director David Brock to discuss the birth and rise of silicon technology, with video commentary from Fairchild and Intel Co-founder Gordon Moore.
Session II
Marketing trailblazer Regis McKenna teams with Exponential Center Executive Director Marguerite Gong Hancock to discuss the evolution of tech innovation and marketing, from Apple and Intel to today’s big data environment.
Session III
Kleiner Perkins Caufield Byers (KPCB) Chair John Doerr leads a conversation with MyFitnessPal Co-founders Mike Lee and Albert Lee about the dynamic between entrepreneur and investor through periods of growth and change.
This event is a part of the Computer History Museum's new center on entrepreneurship and innovation, the Exponential Center. The Exponential Center at the Computer History Museum is capturing the legacy—and advancing the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact. The center’s work focuses on five integrated initiatives: collections and exhibitions, research and insights, education, events, and thought leadership.
How did the stars of these exponential stories fare in the face of risk and reward? How do pioneering entrepreneurs develop their vision? What are the roles of hard work and luck? How do innovators collaborate with Valley venture investors and other experts to navigate uncharted waters? What difficult decisions yield the greatest impact?
Join us for three panel discussions to celebrate the launch of the Computer History Museum’s Exponential Center, an exciting new center focused on innovation and entrepreneurship in Silicon Valley and around the world. These conversations provide a window into Silicon Valley from pioneers at crucial junctures―the birth of Fairchild, Intel and the semiconductor industry in the 1960s, the shaping of Apple’s and Intel’s first products in the 1980s, and the recent rise of digital health.
Session I
Fairchild Semiconductor Co-founder Jay Last joins the Museum’s Center for Software History Director David Brock to discuss the birth and rise of silicon technology, with video commentary from Fairchild and Intel Co-founder Gordon Moore.
Session II
Marketing trailblazer Regis McKenna teams with Exponential Center Executive Director Marguerite Gong Hancock to discuss the evolution of tech innovation and marketing, from Apple and Intel to today’s big data environment.
Session III
Kleiner Perkins Caufield Byers (KPCB) Chair John Doerr leads a conversation with MyFitnessPal Co-founders Mike Lee and Albert Lee about the dynamic between entrepreneur and investor through periods of growth and change.
This event is a part of the Computer History Museum's new center on entrepreneurship and innovation, the Exponential Center. The Exponential Center at the Computer History Museum is capturing the legacy—and advancing the future—of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact. The center’s work focuses on five integrated initiatives: collections and exhibitions, research and insights, education, events, and thought leadership.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
The Design_Code_Build student program welcomes middle schoolers from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
This special event welcomes mothers to join their middle school-aged children in an exploration of computer programming concepts. Families will work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” each other through a life-size maze, and learn about the relevance and impact of computer history. The event is suitable for participants with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity. As families learn with and from each other, students will see their parents as life-long learners; parents will have opportunities to explore, create, and learn alongside and from their students; and everyone will gain confidence as active, capable problem-solvers and innovators.
The Design_Code_Build student program welcomes middle schoolers from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Please note that this event is for mothers with students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build student program welcomes middle schoolers from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Please note that this event is for mothers with students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Computing hardware resides in the physical world: we can see these artifacts, touch them, move them, study them. The software that brings life to that hardware lives in an ethereal world, largely hidden from observation. And yet, the story of software is just as compelling as that of hardware: both worlds are filled with stories of ambition, invention, creativity, vision, avarice, and serendipity. Just as we can identify clear eras in the evolution of computing hardware, so too can we name the epochs of software.
Computing hardware resides in the physical world: we can see these artifacts, touch them, move them, study them. The software that brings life to that hardware lives in an ethereal world, largely hidden from observation. And yet, the story of software is just as compelling as that of hardware: both worlds are filled with stories of ambition, invention, creativity, vision, avarice, and serendipity. Just as we can identify clear eras in the evolution of computing hardware, so too can we name the epochs of software.
In this lecture, IBM Thomas J. Watson Research Center's Grady Booch will take audiences on a journey that explores the evolution of software, from the time when computers were human to the present, where we live in a veritable sea of software. Along the way, Booch will look at historically interesting examples of software and study the evolution of the process and the tools of software development. Even now, the nature of software and software development is under rapid transformation, so Booch will conclude with some observations about the future of software.
In this lecture, IBM Thomas J. Watson Research Center's Grady Booch will take audiences on a journey that explores the evolution of software, from the time when computers were human to the present, where we live in a veritable sea of software. Along the way, Booch will look at historically interesting examples of software and study the evolution of the process and the tools of software development. Even now, the nature of software and software development is under rapid transformation, so Booch will conclude with some observations about the future of software.
Alibaba: The House That Jack Ma Built is a story of how one entrepreneur, Jack Ma, used his charisma, ambition, and unrelenting determination to build a company that surprised the world. Today the dominant player in China’s e-commerce market, the company is testing the limits of the private sector’s potential to reshape the country’s economy. At the same time, Alibaba’s $25 billion IPO was the largest global IPO in history, and it is extending its reach around the world through e-commerce, finance, entertainment, and beyond. What are the implications for China and for Silicon Valley?
We bring together Marguerite Gong Hancock of the Computer History Museum with Duncan Clark, the author of the new book that digs deep into the remarkable journey of Jack Ma.
We bring together Marguerite Gong Hancock of the Computer History Museum with Duncan Clark, the author of the new book that digs deep into the remarkable journey of Jack Ma.
Alibaba: The House That Jack Ma Built, by Duncan Clark, is the story of an entrepreneur whose remarkable charisma, ambition, and unrelenting determination helped build a company that surprised the world.
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, built Alibaba into one of the world’s largest companies, rivaling Walmart and Amazon. In 2014 Alibaba’s $25 billion IPO was the largest global IPO in history. A Rockefeller of his time who is courted by CEOs and presidents around the world, Ma is an icon for China’s booming private sector and the gatekeeper to hundreds of millions of middle-class consumers.
Alibaba is a story of East vs. West. How did an upstart company in China take on the giants of Silicon Valley, ultimately joining their ranks to become one of the world’s most successful Internet businesses? Alibaba is also a story of North vs. South. As Beijing government leaders attempt to wean the country off the old economic model of manufacturing and exports, do entrepreneurs far from the northern seat of government power, like Jack Ma, hold the keys to a consumer-led future in new frontiers, from finance to entertainment and beyond?
Marguerite Gong Hancock, executive director of the Exponential Center, the Museum’s new center for entrepreneurship and innovation and co-founder and former director of China 2.0 at the Stanford Graduate School of Business, hosted Jack Ma twice as a keynote speaker in the Valley. Marguerite will engage in a dynamic conversation with Duncan Clark on Jack Ma and Alibaba, the leader and the company that symbolize China’s current economic transformation. Duncan Clark first met Jack in 1999 in the small apartment where Jack founded Alibaba. Granted unprecedented access to a wealth of new material, including exclusive interviews, Clark draws on his own experience as an early adviser to Alibaba as well as his two decades in China chronicling the Internet’s impact on the country. Please join us.
“Anybody who thinks the Chinese just copy or steal technology from the West should read this book and think again. Jack Ma is part Bill Gates, part Steve Jobs, part Larry Page, part Sergei Brin, and part Mark Zuckerberg all rolled into one.”
—Sir Martin Sorrell, CEO of WPP
“...This book is a must-read for anyone who wants to understand the present China and the heartbeat of a great entrepreneur.”
—Tim Draper, Founder of Draper Associates, DFJ, and Draper University
“Useful, business-minded reporting on an unconventional corporate magnate, containing both corporate and human-interest perspectives.”
—Kirkus Books Inc. will be on-site selling copies of Alibaba: The House That Jack Ma Built before and after the program. A book signing with author Duncan Clark will immediately follow the program.
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, built Alibaba into one of the world’s largest companies, rivaling Walmart and Amazon. In 2014 Alibaba’s $25 billion IPO was the largest global IPO in history. A Rockefeller of his time who is courted by CEOs and presidents around the world, Ma is an icon for China’s booming private sector and the gatekeeper to hundreds of millions of middle-class consumers.
Alibaba is a story of East vs. West. How did an upstart company in China take on the giants of Silicon Valley, ultimately joining their ranks to become one of the world’s most successful Internet businesses? Alibaba is also a story of North vs. South. As Beijing government leaders attempt to wean the country off the old economic model of manufacturing and exports, do entrepreneurs far from the northern seat of government power, like Jack Ma, hold the keys to a consumer-led future in new frontiers, from finance to entertainment and beyond?
Marguerite Gong Hancock, executive director of the Exponential Center, the Museum’s new center for entrepreneurship and innovation and co-founder and former director of China 2.0 at the Stanford Graduate School of Business, hosted Jack Ma twice as a keynote speaker in the Valley. Marguerite will engage in a dynamic conversation with Duncan Clark on Jack Ma and Alibaba, the leader and the company that symbolize China’s current economic transformation. Duncan Clark first met Jack in 1999 in the small apartment where Jack founded Alibaba. Granted unprecedented access to a wealth of new material, including exclusive interviews, Clark draws on his own experience as an early adviser to Alibaba as well as his two decades in China chronicling the Internet’s impact on the country. Please join us.
“Anybody who thinks the Chinese just copy or steal technology from the West should read this book and think again. Jack Ma is part Bill Gates, part Steve Jobs, part Larry Page, part Sergei Brin, and part Mark Zuckerberg all rolled into one.”
—Sir Martin Sorrell, CEO of WPP
“...This book is a must-read for anyone who wants to understand the present China and the heartbeat of a great entrepreneur.”
—Tim Draper, Founder of Draper Associates, DFJ, and Draper University
“Useful, business-minded reporting on an unconventional corporate magnate, containing both corporate and human-interest perspectives.”
—Kirkus Books Inc. will be on-site selling copies of Alibaba: The House That Jack Ma Built before and after the program. A book signing with author Duncan Clark will immediately follow the program.
The rise of India as a technological and engineering force, and the parallel rise of Indian engineers and executives to the pinnacle of the industry, is a success story played out over 150 years of history. At the heart of that story is a fascinating relationship between the Massachusetts Institute of Technology (MIT) and a higher education infrastructure in India that spurred the growth of the Indian Institutes of Technology (IIT), modeled after MIT. In his new book The Technological Indian (2016, Harvard University Press), Professor Ross Bassett traces that international history, drawing on a unique database of every Indian to graduate from MIT between its founding and 2000.
The rise of India as a technological and engineering force, and the parallel rise of Indian engineers and executives to the pinnacle of the industry, is a success story played out over 150 years of history. At the heart of that story is a fascinating relationship between the Massachusetts Institute of Technology (MIT) and a higher education infrastructure in India that spurred the growth of the Indian Institutes of Technology (IIT), modeled after MIT. In his new book The Technological Indian (2016, Harvard University Press), Professor Ross Bassett traces that international history, drawing on a unique database of every Indian to graduate from MIT between its founding and 2000. Bassett will chart this group’s ascent to the top levels of high-tech professions around the world in an engaging talk based on research conducted for his new book.
As a group of Indians sought a way forward for their country, they saw a future in technology. Bassett examines the tensions and surprising congruencies between this technological vision and Mahatma Gandhi’s nonindustrial modernity. The book shows how India’s first prime minister, Jawaharlal Nehru, sought to use MIT-trained engineers to build an India where the government controlled technology for the benefit of the people. In the private sector, Indian business families sent their sons to MIT, while MIT graduates established India’s information technology industry.
By the 1960s, IIT students were drawn to the United States for graduate training and many of them stayed, becoming prominent industrialists, academics, and entrepreneurs. The MIT-educated Indian engineer became an integral part of a global system of technology-based capitalism. Yet, as Bassett shows, many focused less on India and its problems—a generation of technological Indians created without the regard for a technological India originally envisioned by the founders.
Please join us for a fascinating discussion with The Technological Indian author Ross Bassett and Museum CEO John Hollar.
As a group of Indians sought a way forward for their country, they saw a future in technology. Bassett examines the tensions and surprising congruencies between this technological vision and Mahatma Gandhi’s nonindustrial modernity. The book shows how India’s first prime minister, Jawaharlal Nehru, sought to use MIT-trained engineers to build an India where the government controlled technology for the benefit of the people. In the private sector, Indian business families sent their sons to MIT, while MIT graduates established India’s information technology industry.
By the 1960s, IIT students were drawn to the United States for graduate training and many of them stayed, becoming prominent industrialists, academics, and entrepreneurs. The MIT-educated Indian engineer became an integral part of a global system of technology-based capitalism. Yet, as Bassett shows, many focused less on India and its problems—a generation of technological Indians created without the regard for a technological India originally envisioned by the founders.
Please join us for a fascinating discussion with The Technological Indian author Ross Bassett and Museum CEO John Hollar.
The Fellow Awards is a signature program of the Computer History Museum. Since 1987, CHM’s Fellow Awards have honored distinguished technology leaders who have forever changed our world. This prestigious honor recognizes each Fellow’s role in the advancement of computing history, as well as the impact of their contributions. CHM is proud to highlight and preserve the stories of each Fellow to promote technology as a conduit for change and inspire future generations.
Their creativity, passion, and ingenuity have changed the world. They are the legends who have made computing historic.
Please join us for Silicon Valley’s biggest night as technology leaders, innovators, and visionaries around the world gather to celebrate the remarkable contributions of the Computer History Museum’s 2016 Fellow Award honorees.
This year’s honorees are:
David Cutler, for his fundamental contributions to computer architecture, compilers, operating systems, and software engineering.
Lee Felsenstein, for his influence on the technical and social environment of the early personal computing era.
Philip Moorby, for his invention and promotion of the Verilog hardware description language.
The Fellow Awards is a signature program of the Computer History Museum. Since 1987, CHM’s Fellow Awards have honored distinguished technology leaders who have forever changed our world. This prestigious honor recognizes each Fellow’s role in the advancement of computing history, as well as the impact of their contributions. CHM is proud to highlight and preserve the stories of each Fellow to promote technology as a conduit for change and inspire future generations.
The Fellow Awards is an invite-only event. For more information, please e-mail Carina Sweet, [email protected].
Please join us for Silicon Valley’s biggest night as technology leaders, innovators, and visionaries around the world gather to celebrate the remarkable contributions of the Computer History Museum’s 2016 Fellow Award honorees.
This year’s honorees are:
David Cutler, for his fundamental contributions to computer architecture, compilers, operating systems, and software engineering.
Lee Felsenstein, for his influence on the technical and social environment of the early personal computing era.
Philip Moorby, for his invention and promotion of the Verilog hardware description language.
The Fellow Awards is a signature program of the Computer History Museum. Since 1987, CHM’s Fellow Awards have honored distinguished technology leaders who have forever changed our world. This prestigious honor recognizes each Fellow’s role in the advancement of computing history, as well as the impact of their contributions. CHM is proud to highlight and preserve the stories of each Fellow to promote technology as a conduit for change and inspire future generations.
The Fellow Awards is an invite-only event. For more information, please e-mail Carina Sweet, [email protected].
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The documentary Growing the 8 Bit Generation, produced by the 8bit Generation Project, focuses on the Commodore 64’s role in the home computer explosion and the personal computer revolution. The movie features never-before-seen interviews with Jack and Leonard Tramiel, Chuck Peddle, Al Charpentier, Bil Herd, Michael Tomczyk, Dave Rolfe, Richard Garriot, Jeff Minter, and Andy Finkel, as well as Steve Wozniak, Nigel Searle, John Grant, Nolan Bushnell, Al Alcorn, and Joe Decuir.
The documentary Growing the 8 Bit Generation, produced by the 8bit Generation Project, focuses on the Commodore 64’s role in the home computer explosion and the personal computer revolution. The movie features never-before-seen interviews with Jack and Leonard Tramiel, Chuck Peddle, Al Charpentier, Bil Herd, Michael Tomczyk, Dave Rolfe, Richard Garriot, Jeff Minter, and Andy Finkel, as well as Steve Wozniak, Nigel Searle, John Grant, Nolan Bushnell, Al Alcorn, and Joe Decuir.
The 8bit Generation Project is a labor of love and takes its name from the 8-bit microprocessor popular in machines from the early 1970s to the end of the 1980s. The 8-bit generation was characterized by young entrepreneurs, engineers, visionaries, dreamers, and geniuses who wanted to change their lives and ended up changing the world.
Executive Producer Bruno Grampa will join Museum CEO John Hollar for a fireside chat and audience Q&A.
The 8bit Generation Project is a labor of love and takes its name from the 8-bit microprocessor popular in machines from the early 1970s to the end of the 1980s. The 8-bit generation was characterized by young entrepreneurs, engineers, visionaries, dreamers, and geniuses who wanted to change their lives and ended up changing the world.
Executive Producer Bruno Grampa will join Museum CEO John Hollar for a fireside chat and audience Q&A.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Forty years ago Stephen Wolfram was a kid who wanted to study physics but didn't like doing math, so he started building software to do math. The result was the creation of Mathematica, which has enabled countless inventions and discoveries for over a quarter of a century and has helped educate generations of technical students. Stephen Wolfram used Mathematica to explore the computational universe of...
Forty years ago Stephen Wolfram was a kid who wanted to study physics but didn't like doing math, so he started building software to do math. The result was the creation of Mathematica, which has enabled countless inventions and discoveries for over a quarter of a century and has helped educate generations of technical students. Stephen Wolfram used Mathematica to explore the computational universe of programs and build a major new direction in basic science. This, in turn, led him to create Wolfram|Alpha, which now provides computational knowledge for millions of people, phones, etc. Stephen Wolfram has had the rare experience of continuously building a stack of technology for more than 30 years, leading now to the recently released Wolfram Language. Stephen Wolfram's work has often been informed by his interest in the history of computers and computational thinking.
This talk will provide a unique first-person view of the evolution of Stephen Wolfram's work and thinking, as well as his interactions with many greats from science and technology.
This talk will provide a unique first-person view of the evolution of Stephen Wolfram's work and thinking, as well as his interactions with many greats from science and technology.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 1 event introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 1 event introduces students to concepts of computer programming, as participants work hands-on with Raspberry Pi technology, write detailed instruction sets to “program” a partner through a life-sized maze, and learn about the relevance and impact of computer history. This program is suitable for students with little to no programming experience and focuses on core concepts of collaboration, critical thinking, and creativity, to help students gain confidence and see themselves as active, capable problem-solvers and future innovators.
Please note that this program is for students in grades 6 through 8.
Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm,...
The Design_Code_Build program welcomes middle school students from around the Bay Area to a series of one-day events that provide opportunities for all individuals to challenge themselves, become inspired, and see engineering, science, technology, and math as an exciting adventure that they can participate in. Each 100-student event features a keynote “rock star” speaker from the tech industry who shares his or her knowledge, enthusiasm, and passion with the participants. Rock stars explore their personal journeys and share insights about their work and industry that help to inspire curiosity and interest. The program is also supported by other tech professionals who act as role models and mentors, providing participants with the opportunity to meet and get to know real people from the tech industry.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
Level 2 builds on the introductory program, digging deeper into the engineering design process as students work in small teams to solve a tech challenge using Raspberry Pi technology. Throughout the day, participants design, code, and build with a variety of electronic components and household supplies, and explore the Museum’s galleries as they learn from history to design for the future. This program is suitable for students who have previously participated in the introductory program or who have some experience with computer programming.
Please note that this program is for students in grades 6 through 8.
Broadcom Presents Design_Code_Build is developed and led by the Computer History Museum and made possible with generous support from our sponsors.
As part of the Computer History Museum’s (CHM) bicentennial celebration of Ada Lovelace, please join us for an in-depth discussion to gain a deeper understanding of the mathematician and visionary Ada Lovelace. University of Oxford Professor of Mathematics and Computer Science Ursula Martin, Ada Lovelace biographer Dr. Betty Toole, and retired engineer and Charles Babbage expert Tim Robinson will critically explore the complexities of Ada Lovelace within the scope of each of their fields of expertise.
As part of the Computer History Museum’s (CHM) bicentennial celebration of Ada Lovelace, please join us for an in-depth discussion to gain a deeper understanding of the mathematician and visionary Ada Lovelace. University of Oxford Professor of Mathematics and Computer Science Ursula Martin, Ada Lovelace biographer Dr. Betty Toole, and retired engineer and Charles Babbage expert Tim Robinson will critically explore the complexities of Ada Lovelace within the scope of each of their fields of expertise. Topics will include Lovelace’s childhood and lifelong interest in a variety of fields and subjects, her mathematical contributions and their significance within the historical context of Victorian England, her partnership with Charles Babbage and their work together on the Analytical Engine, and her lasting legacy within computer science today.
Current research derived from the Bodleian Libraries’ archive of Lovelace papers will also be presented. This exceptional collection of primary sources, compiled by Lovelace’s mother Annabella Milbanke, provides an intimate glimpse into Lovelace’s remarkable life. Documentation from Lovelace’s childhood includes her governess’ early notes about Lovelace’s daily routine, school workbooks, and diary entries. Later correspondence comprises letters from Lovelace to her tutors, including Augustus De Morgan, Charles Babbage, and other well-known Victorian thinkers.
This event coincides with CHM’s newest exhibit, Thinking Big: Ada, Countess of Lovelace (December 12, 2015–December 11, 2016). Drawing on the Lovelace papers held at the University of Oxford’s Bodleian Libraries, CHM is the only location in the United States where you can discover these extraordinary papers.
Current research derived from the Bodleian Libraries’ archive of Lovelace papers will also be presented. This exceptional collection of primary sources, compiled by Lovelace’s mother Annabella Milbanke, provides an intimate glimpse into Lovelace’s remarkable life. Documentation from Lovelace’s childhood includes her governess’ early notes about Lovelace’s daily routine, school workbooks, and diary entries. Later correspondence comprises letters from Lovelace to her tutors, including Augustus De Morgan, Charles Babbage, and other well-known Victorian thinkers.
This event coincides with CHM’s newest exhibit, Thinking Big: Ada, Countess of Lovelace (December 12, 2015–December 11, 2016). Drawing on the Lovelace papers held at the University of Oxford’s Bodleian Libraries, CHM is the only location in the United States where you can discover these extraordinary papers.
Behind the scenes within the Obama Administration, the U.S. Digital Service (USDS) is quietly rethinking - and remaking - the way the federal government harnesses digital technology to serve the nation in the 21st Century. In this Revolutionaries evening, we will meet the brain trust behind this landmark initiative.
I want us to ask ourselves every day, how are we using technology to make a real difference in people’s lives. President Barack Obama
Behind the scenes within the Obama Administration, the U.S. Digital Service (USDS) is quietly rethinking—and remaking—the way the federal government harnesses digital technology to serve the nation in the 21st Century. In this Revolutionaries evening, we will meet the brain trust behind this landmark initiative.
USDS was created in 2014 by the White House and is housed within the Office of Management and Budget. It began as a small team of digital experts who were recruited to repair the HealthCare.gov website. That elite digital team now works in collaboration with other government agencies to make websites more consumer friendly, to identify and fix problems, and to help upgrade the government’s technology infrastructure. Along the way they are saving taxpayers a lot of money as well.
We have assembled a panel of USDS leaders for a conversation with Museum CEO John Hollar about the great work they’re doing to basically redefine the experience of government. They will talk about how they were recruited and why they continue to serve, and what’s so powerful about the idea of "giving back." In addition, they have a steep recruitment goal to hit to help build an ongoing pipeline of tech talent bound for the nation's capitol – and the response to their pitch has been overwhelming.
This is going to be an inspirational evening you won’t want to miss.
We are pleased that KQED Radio will be onsite recording this program for broadcast on Thursday, January 21 at 8pm, and again on Saturday, January 23 at 3pm.
We are very pleased that CSPAN will be recording this program for future broadcast.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
2015 Events
Visit the Computer History Museum on Sunday, December 13 to celebrate the 200th birthday of Ada Lovelace. Lovelace was an English mathematician and remarkable thinker. Unlike most people of her era, she understood that computers could do much more than calculate numbers, and she predicted many of the ways in which we use technology today.
Visit the Computer History Museum (CHM) on Sunday, December 13 to celebrate the 200th birthday of Ada Lovelace. Lovelace was an English mathematician and remarkable thinker. Unlike most people of her era, she understood that computers could do much more than calculate numbers, and she predicted many of the ways in which we use technology today.
In connection with CHM’s newest exhibit Thinking Big: Ada, Countess of Lovelace (December 12, 2015–December 11, 2016), Adafest is part of the Museum’s year-long Lovelace celebration and furthers our ongoing initiative to highlight and honor women in technology.
Join us to meet local artisans, uncover the sights and styles of Victorian England, and explore Ada’s life through storytelling, live demonstrations, and tours. We’ll even have a costume contest! The Museum will be open until 7:00 PM, with free admission after 4:00 PM. Museum members can enjoy a special morning reception and shop the store’s Semi-Annual Sale all day, with 25 percent off everything—just in time for the holidays! Museum admission is free from 4:00 to 7:00 p.m.*
In connection with CHM’s newest exhibit Thinking Big: Ada, Countess of Lovelace (December 12, 2015–December 11, 2016), Adafest is part of the Museum’s year-long Lovelace celebration and furthers our ongoing initiative to highlight and honor women in technology.
Join us to meet local artisans, uncover the sights and styles of Victorian England, and explore Ada’s life through storytelling, live demonstrations, and tours. We’ll even have a costume contest! The Museum will be open until 7:00 PM, with free admission after 4:00 PM. Museum members can enjoy a special morning reception and shop the store’s Semi-Annual Sale all day, with 25 percent off everything—just in time for the holidays! Museum admission is free from 4:00 to 7:00 p.m.*
The newest exhibit at the Computer History Museum, Thinking Big: Ada, Countess of Lovelace, celebrates the 200th birthday of English mathematician and visionary Ada Lovelace (1815–1852). Drawing on the Lovelace papers held at the University of Oxford’s Bodleian Libraries, the Computer History Museum is the only other location in the world where you can discover these extraordinary papers.
The newest exhibit at the Computer History Museum, Thinking Big: Ada, Countess of Lovelace, celebrates the 200th birthday of English mathematician and visionary Ada Lovelace (1815–1852). Drawing on the Lovelace papers held at the University of Oxford’s Bodleian Libraries, the Computer History Museum is the only other location in the world where you can discover these extraordinary papers.
Ada, Countess of Lovelace, was a remarkable person who was charming, temperamental, inquisitive, and intelligent. Lovelace lived at a time when women couldn’t vote or attend university, but as a member of the upper class, her friends and teachers included some of the greatest thinkers of the time: Charles Babbage, Augustus De Morgan, Charles Dickens, Michael Faraday, and Mary Somerville.
Lovelace was the only legitimate daughter of the famous poet Lord Byron. Though her father abandoned her when she was only one month old, she remained fascinated by him all her life. Her overbearing mother, Annabella Milbanke, steered her away from the arts and towards mathematics and science, afraid Lovelace would develop what she perceived as her estranged husband’s “madness.”
Lovelace was a woman of fierce originality and intellectual interests. Her ideas went beyond those of pioneer Charles Babbage, who saw computers only as number manipulators, and focused on the creative possibilities and limitations of computers—the very issues we wrestle with today.
The Computer History Museum invites you to explore the world of Ada, Countess of Lovelace, through her own words and written in her own hand.
The exhibit will be on view December 12, 2015-December 11, 2016, during regular Museum hours.
Ada, Countess of Lovelace, was a remarkable person who was charming, temperamental, inquisitive, and intelligent. Lovelace lived at a time when women couldn’t vote or attend university, but as a member of the upper class, her friends and teachers included some of the greatest thinkers of the time: Charles Babbage, Augustus De Morgan, Charles Dickens, Michael Faraday, and Mary Somerville.
Lovelace was the only legitimate daughter of the famous poet Lord Byron. Though her father abandoned her when she was only one month old, she remained fascinated by him all her life. Her overbearing mother, Annabella Milbanke, steered her away from the arts and towards mathematics and science, afraid Lovelace would develop what she perceived as her estranged husband’s “madness.”
Lovelace was a woman of fierce originality and intellectual interests. Her ideas went beyond those of pioneer Charles Babbage, who saw computers only as number manipulators, and focused on the creative possibilities and limitations of computers—the very issues we wrestle with today.
The Computer History Museum invites you to explore the world of Ada, Countess of Lovelace, through her own words and written in her own hand.
The exhibit will be on view December 12, 2015-December 11, 2016, during regular Museum hours.
Join us for an exclusive evening with YouTube CEO Susan Wojcicki in honor of the Museum’s newest exhibit Thinking Big: Ada, Countess of Lovelace. As we celebrate the bicentennial birthday of English mathematician Ada Lovelace, we not only recognize her numerical prowess, but her imagination and inquisitiveness—her willingness to “think big.”
Join us for an exclusive evening with YouTube CEO Susan Wojcicki in honor of the Museum’s newest exhibit Thinking Big: Ada, Countess of Lovelace. As we celebrate the bicentennial birthday of English mathematician Ada Lovelace, we not only recognize her numerical prowess, but her imagination and inquisitiveness—her willingness to “think big.”
In the spirit of Ada Lovelace and “thinking big,” Wojcicki will join Museum CEO John Hollar in a one on one conversation about her career, the role of women in technology today, the importance of encouraging young girls to pursue STEM-related careers, the future of computing, and her own thoughts about what it means to “think big.”
While Lovelace is perhaps best known for her close partnership with Charles Babbage and her significant 1843 paper “Sketch of the Analytical Engine Invented by Charles Babbage,” she was also a woman of fierce originality and intellectual interests. Her ideas about computers went beyond those of Babbage, who saw computers only as number manipulators. Instead, Lovelace envisioned the creative possibilities of computers—the very issues we grapple with today.
Susan Wojcicki, Google employee number 16 and the only woman CEO under the Alphabet umbrella, is the head of YouTube—the world’s most popular digital video platform used by a billion people across the globe to access information, share video, and shape culture. An early champion of online video, Wojcicki was instrumental in Google’s 2006 acquisition of YouTube. She now oversees YouTube’s content and business operations, engineering, and product development. Wojcicki has also been a major advocate for women in technology.
Invite-Only Event
In the spirit of Ada Lovelace and “thinking big,” Wojcicki will join Museum CEO John Hollar in a one on one conversation about her career, the role of women in technology today, the importance of encouraging young girls to pursue STEM-related careers, the future of computing, and her own thoughts about what it means to “think big.”
While Lovelace is perhaps best known for her close partnership with Charles Babbage and her significant 1843 paper “Sketch of the Analytical Engine Invented by Charles Babbage,” she was also a woman of fierce originality and intellectual interests. Her ideas about computers went beyond those of Babbage, who saw computers only as number manipulators. Instead, Lovelace envisioned the creative possibilities of computers—the very issues we grapple with today.
Susan Wojcicki, Google employee number 16 and the only woman CEO under the Alphabet umbrella, is the head of YouTube—the world’s most popular digital video platform used by a billion people across the globe to access information, share video, and shape culture. An early champion of online video, Wojcicki was instrumental in Google’s 2006 acquisition of YouTube. She now oversees YouTube’s content and business operations, engineering, and product development. Wojcicki has also been a major advocate for women in technology.
Invite-Only Event
Calling all K-8 educators: join us and learn how to keep the energy and excitement of Hour of Code going all year long. The goal of this session is to demystify some foundational concepts of computer science and coding while deepening your understanding of design and computational thinking, in order to create hands-on learning experiences in your classrooms. You will walk away with specific lessons and strategies you can begin using with students right away. You can get a sense of Embark Labs programs from these pictures and videos on our YouTube channel.
Calling all K-8 educators: join us and learn how to keep the energy and excitement of Hour of Code going all year long. The goal of this session is to demystify some foundational concepts of computer science and coding while deepening your understanding of design and computational thinking, in order to create hands-on learning experiences in your classrooms. You will walk away with specific lessons and strategies you can begin using with students right away. You can get a sense of Embark Labs programs from these pictures and videos on our YouTube channel.
Light dinner will be provided.
Join Museum CEO John Hollar as he moderates an engaging conversation about the life and legacy of George Boole with three distinguished guests: Dr. Michael Murphy, president and chair of University College Cork; Nick Kent, founder and creative director of Oxford Film and Television; and Dr. Kieran Drain, CEO of the Tyndall National Institute.
"He was a brilliant thinker, the possessor of a truly original mind. His story is our story: the creation of one of the great intellectual pillars that support our modern world. It is the story of a remarkable man, beautifully told."
- Ian Stewart, Emeritus Professor of Mathematics, University of Warwick, England, and popular-science and science-fiction writer
George Boole was an English mathematician, philosopher, and logician. He specialized in differential equations and algebraic logic, and is now best known as the author of The Laws of Thought.
The huge impact of George Boole on technology today is explored in this stunning new film commissioned by University College Cork, where Boole was its first professor of mathematics. Narrated by Oscar-winning actor Jeremy Irons and produced by multi award-winning Oxford Film and Television, The Genius of George Boole assembles industry leaders and academics from across the globe to explore the life and impact of one of the world’s greatest unsung heroes. This 58-minute film shines new light on the life, work, and legacy of George Boole.
Join Museum CEO John Hollar as he moderates an engaging conversation, about the life and legacy of George Boole with three distinguished guests: Dr. Michael Murphy, President, University College Cork, Ireland; Ms. Virginia Teehan, Director of Cultural Projects, University College Cork & Commissioning Editor: The Genius of George Boole; and Dr. Kieran Drain, CEO of Tyndall National Institute, Cork, Ireland.
The George Boole celebration is made possible in collaboration with University College Cork, Ireland.
- Ian Stewart, Emeritus Professor of Mathematics, University of Warwick, England, and popular-science and science-fiction writer
George Boole was an English mathematician, philosopher, and logician. He specialized in differential equations and algebraic logic, and is now best known as the author of The Laws of Thought.
The huge impact of George Boole on technology today is explored in this stunning new film commissioned by University College Cork, where Boole was its first professor of mathematics. Narrated by Oscar-winning actor Jeremy Irons and produced by multi award-winning Oxford Film and Television, The Genius of George Boole assembles industry leaders and academics from across the globe to explore the life and impact of one of the world’s greatest unsung heroes. This 58-minute film shines new light on the life, work, and legacy of George Boole.
Join Museum CEO John Hollar as he moderates an engaging conversation, about the life and legacy of George Boole with three distinguished guests: Dr. Michael Murphy, President, University College Cork, Ireland; Ms. Virginia Teehan, Director of Cultural Projects, University College Cork & Commissioning Editor: The Genius of George Boole; and Dr. Kieran Drain, CEO of Tyndall National Institute, Cork, Ireland.
The George Boole celebration is made possible in collaboration with University College Cork, Ireland.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Join us as Tony Freeth presents the early research on the device as well as the remarkable progress of three Antikythera research pioneers—up to the point in 2005 when new scientific investigations were carried out at the National Archaeological Museum in Athens. Tom Malzbender then takes up the story by describing a remarkable surface-imaging technique that he invented, which became one of the key tools for investigating the Antikythera Mechanism. He also describes Microfocus X-Ray Computed Tomography (X-Ray CT), which yields high-resolution 3D X-rays. Both techniques were crucial for understanding the Antikythera Mechanism. Tony Freeth returns to reveal the remarkable breakthroughs that came from this new data. The Antikythera Mechanism has emerged as an astronomical calculating machine of spectacular sophistication: one of the wonders of the ancient world and a key landmark in the history of computing.
In 1900 a party of Greek sponge divers chanced on an ancient wreck near the tiny island of Antikythera, between Crete and the Greek mainland. The first ever major underwater archaeology subsequently recovered a spectacular array of ancient Greek treasure. The divers also found a corroded lump, not considered at all important at the time. Then the lump split apart revealing some tiny bronze gearwheels—a shocking discovery for ancient Greece. It was the beginning of an extraordinary voyage of discovery over more than a hundred years as its hidden identity has been gradually decoded. Tony Freeth presents the early research on the device as well as the remarkable progress of three Antikythera research pioneers—up to the point in 2005 when new scientific investigations were carried out at the National Archaeological Museum in Athens.
Tom Malzbender then takes up the story by describing a remarkable surface-imaging technique that he invented, which became one of the key tools for investigating the Antikythera Mechanism. He also describes Microfocus X-Ray Computed Tomography (X-Ray CT), which yields high-resolution 3D X-rays. Both techniques were crucial for understanding the Antikythera Mechanism. Tony Freeth returns to reveal the remarkable breakthroughs that came from this new data. The Antikythera Mechanism has emerged as an astronomical calculating machine of spectacular sophistication: one of the wonders of the ancient world and a key landmark in the history of computing.
Tom Malzbender then takes up the story by describing a remarkable surface-imaging technique that he invented, which became one of the key tools for investigating the Antikythera Mechanism. He also describes Microfocus X-Ray Computed Tomography (X-Ray CT), which yields high-resolution 3D X-rays. Both techniques were crucial for understanding the Antikythera Mechanism. Tony Freeth returns to reveal the remarkable breakthroughs that came from this new data. The Antikythera Mechanism has emerged as an astronomical calculating machine of spectacular sophistication: one of the wonders of the ancient world and a key landmark in the history of computing.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a "rock star" - a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a "rock star" - a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Educators! Join us on September 26th for a very special Educator edition of Broadcom Presents Design_Code_Build led by the Computer History Museum (DCB)!
Educators! Join us on September 26th for a very special Educator edition of Broadcom Presents Design_Code_Build led by the Computer History Museum (DCB)!
This interactive STEM (Science, Technology, Engineering and Math) program is a free, one-day event, designed to help educators develop a deeper understanding of computer programming and engineering-minded problem solving. Educators will gain confidence while exploring these topics, allowing them to better support all students as they help them to develop an interest in computer science and other technology-related studies and careers. Inspired educators inspire students!
The DCB program is designed for a middle school age audience, and this Educator edition will be a unique opportunity for educators to experience the day just as our students do! We will explore the concepts of computer programming and coding through activities that emphasize problem solving, collaboration, creativity, and project-based learning. Participants will gain hands-on experience building and programming a Raspberry Pi computer, designing instruction sets to navigate a life-sized maze, and investigating historic methods of computer programming. The event is keynoted by a “Rock Star” – a tech industry luminary who will share his or her personal story and passion.
All classroom teachers and community educators are invited to participate in this program.
This interactive STEM (Science, Technology, Engineering and Math) program is a free, one-day event, designed to help educators develop a deeper understanding of computer programming and engineering-minded problem solving. Educators will gain confidence while exploring these topics, allowing them to better support all students as they help them to develop an interest in computer science and other technology-related studies and careers. Inspired educators inspire students!
The DCB program is designed for a middle school age audience, and this Educator edition will be a unique opportunity for educators to experience the day just as our students do! We will explore the concepts of computer programming and coding through activities that emphasize problem solving, collaboration, creativity, and project-based learning. Participants will gain hands-on experience building and programming a Raspberry Pi computer, designing instruction sets to navigate a life-sized maze, and investigating historic methods of computer programming. The event is keynoted by a “Rock Star” – a tech industry luminary who will share his or her personal story and passion.
All classroom teachers and community educators are invited to participate in this program.
This Revolutionaries evening not only features two of the world's foremost experts in artificial intelligence, but also opens what we hope will be a new co-production partnership with the BBC World Service, which reaches 190 million listeners per week around the globe.
The final frontier of robotics is actually the human environment and robots need to be social in order to engage with us in a natural way, to be part of our lives.Cynthia Breazeal
ReadWrite, August 2014
My own view is that AI will be incredibly empowering to humanity. It will help solve problems, it will help us do better science, it promises to really help with challenges in education, health care and hunger….I’m very optimistic about machine intelligence, and I see a need for studying and guiding its influences on people and society, and for continuing dialogue with the public.Eric Horvitz
AAAS Science Insider, January, 2015
Artificial Intelligence is remaking our world. In a special edition of Revolutionaries, two of the field’s world-leading figures join the BBC’s Rory Cellan Jones to discuss how.
This Revolutionaries evening not only features two of the world's foremost experts in artificial intelligence, but also opens what we hope will be a new co-production partnership with the BBC World Service, which reaches 210 million listeners per week around the globe.
Returning to our stage is Dr. Eric Horvitz, Distinguished Scientist and Managing Director of Microsoft Research. Dr. Horvitz made a landmark gift to Stanford in December 2014 to fund a century-long study of the effects of artificial intelligence on society: the Stanford 100 Year Study of AI, or AI100. He has been working in the field of AI for more than two decades, and his interests include the computational foundations of intelligence – how do our minds work? - as well as the ways that human and machine intelligence might complement one another.
Joining Dr. Horvitz will be Dr. Cynthia Breazeal, founder and Chief Scientist of the social robotics firm Jibo, and Associate Professor of Media Arts & Sciences at MIT's Media Lab. At MIT she founded and directs the Personal Robots Group. Dr. Breazeal, a pioneer and leader in social robotics, was inspired at an early age by Star Wars, R2D2 and C3PO. She has been quoted as saying that "if R2D2 and an iPad had a baby, it'd be Jibo." In addition to learning more about her work at MIT, we'll inquire about her vision for Jibo and about the company's highly successful crowdfunding campaign - $2.2 million in pre-orders in four hours. Jibo received an additional $25 million funding round from a group of venture investors, and now employs more than 20 people in the Boston area.
These two distinguished guests will discuss a wide range of AI topics, beginning with their backgrounds, education and career paths, and their own projects. We'll then expand the discussion to explore the possible perils of machine "superintelligence" and the huge potential both of our guests see for machines to enhance our lives and to positively impact humanity.
Rory Cellan-Jones, the BBC's Technology Correspondent, will travel from London to moderate.
Because this is a co-production with the BBC World Service, this program will run longer than usual. In addition, the format will be a little different from a traditional CHM evening. More details will be provided to the audience prior to the program's start.
The Museum thanks the Carsten-Ellis Foundation for its support, which helps to make the Computer History Museum’s contribution to this edition of Revolutionaries possible.
KQED Radio will broadcast this program on Thursday, October 8 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
The BBC World Service delivers news content around the world in English and 28 other language services, on radio, TV and digital, reaching a weekly audience of 210 million. As part of BBC World Service, BBC Learning English teaches English to global audiences. For more information, visit bbc.com/worldservice. The BBC attracts a weekly global news audience of 283 million people to its international news services including BBC World Service, BBC World News television channel and bbc.com/news.
John Hollar, a former journalist himself, will sit down for an in-depth conversation with Medium's CEO Evan Williams, and the editor-in-chief of its tech hub Backchannel, Steven Levy. Medium was launched in 2012 as a beautiful platform for writers. Levy joined its ranks in 2014 after a distinguished career at WIRED Magazine, among other traditional publishing outlets, because of the opportunity to work with Williams, and to create quality content. Why are over 25 million people visiting Medium monthly and why is that not the only metric Medium uses to measure its success? Medium uses the term 'platishing' to describe this form of journalism – an amalgam of "publishing" and "platform." What is 'platishing,' and how will it influence the future of journalism?
The written word is the most accessible yet powerful form of media there is.Evan Williams
Wired, April 2015
One of the things that I love about Medium is its commitment to experimentation, one that I fully embrace. So a precise description of what this new venture [Backchannel] is going to eventually become is gleefully elusive. But I can tell you this – it will feature not only my own best writing but the work of contributors who share my belief in deeply reported, colorfully rendered stories in and around the tech explosion.Steven Levy
Medium, June 2014
Tonight we continue our Re/New: The Future of News track, a series of conversations with news leaders and innovators about how technology is disrupting the news and journalism industries – from gathering to disseminating, to audience behavior and participation as well.
John Hollar, a former journalist himself, will sit down for an in-depth conversation with Medium's CEO Evan Williams, and the editor-in-chief of its tech hub Backchannel, Steven Levy. Medium was launched in 2012 as a beautiful platform for writers. Levy joined its ranks in 2014 after a distinguished career at Wired Magazine, among other traditional publishing outlets, because of the opportunity to work with Williams, and to create quality content. Why are over 25 million people visiting Medium monthly and why is that not the only metric Medium uses to measure its success? Medium uses the term 'platishing' to describe this form of journalism – an amalgam of "publishing" and "platform." What is 'platishing,' and how will it influence the future of journalism?
Join us tonight to learn the answers to these and so many other questions about Williams' and Levy's vision for Medium and Backchannel, and how they view this "hybrid" company’s place within the ranks of other news and media companies.
We are pleased that KQED Radio will be recording this program for future broadcast.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Pioneers have experimented with wearing computers for half a century. Yet aside from a few specialized applications like fitness trackers, our bodies remain largely free of the smart tech that fills our pockets and purses.
Pioneers have experimented with wearing computers for half a century. Yet aside from specialized applications like fitness trackers and certain industrial uses, our bodies remain largely free of the smart tech that fills our pockets and purses.
Why? Besides larger questions around how wearable computing might fit into our everyday lives, the technology wasn't ready. Early devices were too bulky, hot, isolated, or hard to use to be consumer products. But that may be changing.
Thad Starner, Greg Priest-Dorman and Daniel Siewiorek are major pioneers of wearable computing. But while Dan was developing multiple generations of wearables for industrial and military use, Thad and Greg were focused on a more elusive goal – consumer wearables that could be part worn in daily life. They were both hired as early members of the Google Glass team. They also practice what they preach; both men have been wearing computers daily since the early 1990s.
The traveling exhibit we are hosting this summer, On You: A Story of Wearable Computing, shows consumer, professional, and home-made devices. Curated at Georgia Tech by Starner and design researcher Clint Zeagler, the exhibit explores the four key technical hurdles to making a consumer wearable computer: power and heat, networking, mobile input, and displays. Have they been solved?
Come find out on August 3, and learn more the technology that yearns to be on you!
On You: A Story of Wearable Computing is on display at the Computer History Museum from June 30th to September 20.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Beverages and light snacks will be provided on behalf of the Museum.
Why? Besides larger questions around how wearable computing might fit into our everyday lives, the technology wasn't ready. Early devices were too bulky, hot, isolated, or hard to use to be consumer products. But that may be changing.
Thad Starner, Greg Priest-Dorman and Daniel Siewiorek are major pioneers of wearable computing. But while Dan was developing multiple generations of wearables for industrial and military use, Thad and Greg were focused on a more elusive goal – consumer wearables that could be part worn in daily life. They were both hired as early members of the Google Glass team. They also practice what they preach; both men have been wearing computers daily since the early 1990s.
The traveling exhibit we are hosting this summer, On You: A Story of Wearable Computing, shows consumer, professional, and home-made devices. Curated at Georgia Tech by Starner and design researcher Clint Zeagler, the exhibit explores the four key technical hurdles to making a consumer wearable computer: power and heat, networking, mobile input, and displays. Have they been solved?
Come find out on August 3, and learn more the technology that yearns to be on you!
On You: A Story of Wearable Computing is on display at the Computer History Museum from June 30th to September 20.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Beverages and light snacks will be provided on behalf of the Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Join us for the opening of On You: A Story of Wearable Computing on display at the Computer History Museum from June 30th to September 20.
Pioneers have experimented with wearing computers for half a century. Yet aside from a few specialized apps like fitness trackers, our bodies remain largely free of the smart tech that fills our pockets and purses.
Why? Besides huge questions around how wearable computing might fit into our social and everyday lives, the technology wasn't ready. Early devices were too bulky, hot, isolated, or hard to use.
Displaying consumer, professional, and home-made devices, On You explores the four key technical hurdles to making a consumer wearable computer: power and heat, networking, mobile input, and displays. Have they been solved? Come find out, and discover the technology that yearns to be on you!
Join us for the opening of On You: A Story of Wearable Computing on display at the Computer History Museum from June 30th to September 20.
This exhibit is created by Georgia Institute of Technology.
Why? Besides huge questions around how wearable computing might fit into our social and everyday lives, the technology wasn't ready. Early devices were too bulky, hot, isolated, or hard to use.
Displaying consumer, professional, and home-made devices, On You explores the four key technical hurdles to making a consumer wearable computer: power and heat, networking, mobile input, and displays. Have they been solved? Come find out, and discover the technology that yearns to be on you!
Join us for the opening of On You: A Story of Wearable Computing on display at the Computer History Museum from June 30th to September 20.
This exhibit is created by Georgia Institute of Technology.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum.
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events led by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Explore the origins of computational thinking and the rise of computer science as a discipline in this fascinating lecture by theoretical physicist Tony Hey.
Explore the origins of computational thinking and the rise of computer science as a discipline in this fascinating lecture by theoretical physicist Tony Hey. As outlined in his new book with Gyuri Pápay, Hey will begin by paying homage to the early pioneering work on computer hardware and programming in the US and the UK, starting with logic gates and rapidly moving on to the microprocessor and Moore’s Law. Next, on the software side, Hey will give a brief survey of algorithms, beginning with Euclid’s algorithm for the Greatest Common Divisor and continuing via the Traveling Salesman to PageRank, the billion-dollar algorithm that launched tech giant Google. After a quick look at the achievements of Xerox PARC and the Alto “time machine,” Hey will offer a short summary of the origins of the personal computer, followed by an overview of the Internet and the web. Lastly, Hey will take a look at the resurgence of artificial intelligence and machine learning, before concluding with Butler Lampson’s vision for a “third age of computing.”
After the lecture, Hey will be joined on stage by Museum CEO John Hollar for a special Q&A session. A book signing of The Computing Universe: A Journey through a Revolution will take place immediately following the program.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Lunch will be made available for purchase in the Museum café. Beverages and light snacks will be provided on behalf of the Museum.
After the lecture, Hey will be joined on stage by Museum CEO John Hollar for a special Q&A session. A book signing of The Computing Universe: A Journey through a Revolution will take place immediately following the program.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Lunch will be made available for purchase in the Museum café. Beverages and light snacks will be provided on behalf of the Museum.
This lecture by Massimo Banzi, co-founder of the Arduino project, will cover the historical origins of Arduino, including discussion of the process of designing tools which make digital technology accessible to people who are not experts, and the essential role of the larger Arduino ecosystem that supports this remarkable computer platform. Come see how a simple idea turned into a global phenomenon.
Now a decade old, the Arduino computer platform has captivated hundreds of thousands of hobbyists, artists, and experimenters around the world. This credit card-sized computer powers projects as diverse as digital mosquito killers, wearable tech, flame-throwing jack-o’-lanterns, and Twitter-enabled coffee pots. Infinitely versatile, Arduino can be found in the bedrooms of middle school students as well as the research laboratories of Fortune 500 companies.
Arduino is both a computer and a community. People of all ages have taken to Arduino in a mass movement to understand computing technology while having fun and exploring new ideas, especially ones that involve interaction with the world around us. Arduino is about exploring electronics as a creative medium.
This lecture by Massimo Banzi, co-founder of the Arduino project, will cover the historical origins of Arduino, including discussion of the process of designing tools which make digital technology accessible to people who are not experts, and the essential role of the larger Arduino ecosystem that supports this remarkable computer platform. Come see how a simple idea turned into a global phenomenon.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Lunch is available for purchase in the Museum café. Beverages and light snacks will be provided on behalf of the Museum.
Arduino is both a computer and a community. People of all ages have taken to Arduino in a mass movement to understand computing technology while having fun and exploring new ideas, especially ones that involve interaction with the world around us. Arduino is about exploring electronics as a creative medium.
This lecture by Massimo Banzi, co-founder of the Arduino project, will cover the historical origins of Arduino, including discussion of the process of designing tools which make digital technology accessible to people who are not experts, and the essential role of the larger Arduino ecosystem that supports this remarkable computer platform. Come see how a simple idea turned into a global phenomenon.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Lunch is available for purchase in the Museum café. Beverages and light snacks will be provided on behalf of the Museum.
In 1900, sponge divers off the coast of the tiny Greek island of Antikythera made an astonishing discovery: the wreck of an ancient Roman ship lay 200 feet beneath the water, its dazzling cargo spread out over the ocean floor. Among the life-size statues and amphorae was an encrusted piece of metal, which after nearly a century of investigation, is finally revealing its secrets....
In 1900, sponge divers off the coast of the tiny Greek island of Antikythera made an astonishing discovery: the wreck of an ancient Roman ship lay 200 feet beneath the water, its dazzling cargo spread out over the ocean floor. Among the life-size statues and amphorae was an encrusted piece of metal, which after nearly a century of investigation, is finally revealing its secrets. Called the Antikythera Mechanism, study has shown that this improbably preserved object is actually an ancient Greek astronomical computer of a technical sophistication not seen until the clock making traditions of Medieval Europe—1,500 years after the Mechanism is believed to have been made (about 200 BC).Recent advances in computer imaging as well as painstaking scholarship have finally elucidated nearly all details of the Mechanism.
Join us as we dive into the mysterious history of the Antikythera Mechanism, guided by several world experts: marine archeologist Brendan Foley will describe his 2014 diving expedition to the original Antikythera wreck site; Michael Wright, former curator of mechanical engineering at the Science Museum in London, will describe the structure and recreation of the Mechanism at University College London and will be bringing a model of the device to the Museum for audience members to explore, and professor Nicolaos Alexopoulos will discuss sociology, engineering, and science in ancient Greece.
Join us as we dive into the mysterious history of the Antikythera Mechanism, guided by several world experts: marine archeologist Brendan Foley will describe his 2014 diving expedition to the original Antikythera wreck site; Michael Wright, former curator of mechanical engineering at the Science Museum in London, will describe the structure and recreation of the Mechanism at University College London and will be bringing a model of the device to the Museum for audience members to explore, and professor Nicolaos Alexopoulos will discuss sociology, engineering, and science in ancient Greece.
Join us on May 10th for a very special Mother’s Day edition of Design_Code_Build! We invite mothers and their children to participate in this day-long program together. Middle school students will enjoy a shared hands-on learning experience with their mothers as they work together to explore problem-solving and programming. Meet other families in the area and celebrate a geeky Mother’s Day with us!
Join us on May 10th for a very special Mother’s Day edition of Design_Code_Build! We invite mothers and their children to participate in this day-long program together. Middle school students will enjoy a shared hands-on learning experience with their mothers as they work together to explore problem-solving and programming. Meet other families in the area and celebrate a geeky Mother’s Day with us!
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
Sydney Padua is a graphic artist and animator. Sydney wrote this “Steampunk” graphic novel based on thorough research on the biographies and correspondence between Babbage and Lovelace, as well as other bits of early Victoriana, which is then twisted for humorous effect. Ryan Germick, our moderator, first graced the Museum’s stage in 2012 as a panel participant in The Art & Technology of Google Doodles Revolutionaries program. His pairing with Sydney will most definitely result in a thrilling and adventurous evening you won’t want to miss. Please join us.
A graphic novel debut that transforms a compelling scientific collaboration into an unexpected -- and hilarious -- series of adventures.
Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines.
But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science.
Sydney Padua is a graphic artist and animator. Sydney wrote this “Steampunk” graphic novel based on thorough research on the biographies and correspondence between Babbage and Lovelace, as well as other bits of early Victoriana, which is then twisted for humorous effect. Ryan Germick, our moderator, first graced the Museum’s stage in 2012 as a panel participant in The Art & Technology of Google Doodles Revolutionaries program. His pairing with Sydney will most definitely result in a thrilling and adventurous evening you won’t want to miss. Please join us.
There will be a book signing following tonight’s program. Kepler's Books will be onsite selling copies of the book before and after the program.
We are very pleased that KQED Radio will be recording this program for future broadcast.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Members, please note that there is no member reception before the program. The Cloud Café will be open, come grab a quick bite, a glass of wine and connect with fellow CHM friends!
Meet Victorian London’s most dynamic duo: Charles Babbage, the unrealized inventor of the computer, and his accomplice, Ada, Countess of Lovelace, the peculiar protoprogrammer and daughter of Lord Byron. When Lovelace translated a description of Babbage’s plans for an enormous mechanical calculating machine in 1842, she added annotations three times longer than the original work. Her footnotes contained the first appearance of the general computing theory, a hundred years before an actual computer was built. Sadly, Lovelace died of cancer a decade after publishing the paper, and Babbage never built any of his machines.
But do not despair! The Thrilling Adventures of Lovelace and Babbage presents a rollicking alternate reality in which Lovelace and Babbage do build the Difference Engine and then use it to build runaway economic models, battle the scourge of spelling errors, explore the wilder realms of mathematics, and, of course, fight crime—for the sake of both London and science.
Sydney Padua is a graphic artist and animator. Sydney wrote this “Steampunk” graphic novel based on thorough research on the biographies and correspondence between Babbage and Lovelace, as well as other bits of early Victoriana, which is then twisted for humorous effect. Ryan Germick, our moderator, first graced the Museum’s stage in 2012 as a panel participant in The Art & Technology of Google Doodles Revolutionaries program. His pairing with Sydney will most definitely result in a thrilling and adventurous evening you won’t want to miss. Please join us.
There will be a book signing following tonight’s program. Kepler's Books will be onsite selling copies of the book before and after the program.
We are very pleased that KQED Radio will be recording this program for future broadcast.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Members, please note that there is no member reception before the program. The Cloud Café will be open, come grab a quick bite, a glass of wine and connect with fellow CHM friends!
On April 25, the Computer History Museum will be honoring the achievements of the 2015 Fellows whose creativity, persistence, vision, and global influence in the field of computing have helped shape our everyday lives.
On April 25, the Computer History Museum will be honoring the achievements of the 2015 Fellows whose creativity, persistence, vision, and global influence in the field of computing have helped shape our everyday lives.
The Fellow Awards annually honor distinguished technology leaders who have forever changed the world with their accomplishments. These prestigious awards celebrate the Fellows, their advancement of computing history, and the positive impact of their contributions on global society. The Computer History Museum is proud to highlight and preserve the stories of these esteemed technology heroes for future generations.
THE 2015 FELLOW HONOREES
Evelyn Berezin, for her early work in computer design
and a lifetime of entrepreneurial activity.
Charles Bachman, for his early work on developing
database management systems.
Bjarne Stroustrup, for his invention of the C++
programming language.
The Fellow Awards annually honor distinguished technology leaders who have forever changed the world with their accomplishments. These prestigious awards celebrate the Fellows, their advancement of computing history, and the positive impact of their contributions on global society. The Computer History Museum is proud to highlight and preserve the stories of these esteemed technology heroes for future generations.
THE 2015 FELLOW HONOREES
Evelyn Berezin, for her early work in computer design
and a lifetime of entrepreneurial activity.
Charles Bachman, for his early work on developing
database management systems.
Bjarne Stroustrup, for his invention of the C++
programming language.
On April 19, 1965, Gordon Moore—chemist, semiconductor pioneer, and co-founder of Intel Corporation—published a paper in Electronics magazine titled “Cramming More Components onto Integrated Circuits.” In it he set forth the concept that became known as “Moore’s Law,” a principle that has propelled the digital revolution for half a century.
Moore’s Law is an observation that the number of transistors on microchips doubles roughly every two years – making electronics both less expensive and better -- and has held true since Moore first made the prediction.
Moore’s Law is an observation that the number of transistors on microchips doubles roughly every two years – making electronics both less expensive and better -- and has held true since Moore first made the prediction.
On April 19, 1965, Gordon Moore—chemist, semiconductor pioneer, and co-founder of Intel Corporation—published a paper in Electronics magazine titled “Cramming More Components onto Integrated Circuits.” In it he set forth the concept that became known as “Moore’s Law,” a principle that has propelled the digital revolution for half a century.
Moore’s Law is an observation that the number of transistors on microchips doubles roughly every two years – making electronics both less expensive and better — and has held true since Moore first made the prediction. The impact of Moore’s Law is computing that has become cheap, powerful and ubiquitous. In this, Gordon Moore has been both a visionary and prime mover of the Information Age.
Moore’s life story is one of an innovator and businessman whose influence on technology is arguably as profound as that of Thomas Edison, Henry Ford, or Bill Gates. Now, for the first time, that story is told in his authorized biography—Moore’s Law: The Life of Gordon Moore, Silicon Valley’s Quiet Revolutionary. The book chronicles Moore’s life—from his upbringing and education in California to his professional career at Shockley Semiconductor, Fairchild and Intel. It gives context to the high-tech dynamism he helped to unleash, and provides a clear and accessible introduction to the story of silicon electronics—the technological foundation that has transformed commerce, defense and every-day life around the world.
In partnership with the Chemical Heritage Foundation, we will celebrate the 50th anniversary of Moore’s Law with a two-part symposium.
Part 1: Moore's Law: The Life of Gordon Moore, Silicon Valley's Quiet Revolutionary
The morning session will feature a conversation with the biography’s co-authors Arnold Thackray and David C. Brock. Thackray and Brock are both senior figures at the Chemical Heritage Foundation in Philadelphia—Thackray is the Chancellor, and Brock is Senior Research Fellow at the Institute for Research. Together with London-based journalist Rachel Jones, they have meticulously crafted a biography that clearly reveals Moore’s life and his contributions. Museum CEO John Hollar will lead an in-depth conversation with Thackray and Brock about their writing and the impact of Moore’s work. Please reserve your spot by registering at the link below.
Luncheon will follow the first half of the day. A Commemoration of Moore's Law at 50 film will be shown during this time. Please reserve your spot by registering at the link below.
Part 2: Moore's Law: Past and Future
In the afternoon, Brock will moderate a panel session on the past and future of Moore’s Law. Panelists include 2002 Museum Fellow Carver Mead, the Gordon and Betty Moore Professor Emeritus of Engineering and Applied Science at the California Institute of Technology, and William H. Davidow, partner at Mohr Davidow Ventures, former Intel executive and author of several books on technology, including Overcorrected. The afternoon panel will also feature the Silicon Valley premiere of a 13-minute video of Gordon Moore himself speaking on Moore’s Law, its impact, and future. Please reserve your spot by registering at the link below.
We are also delighted to welcome Jody Roberts, Director for the Institute for Research at CHF, who also will be taking part in the day’s events.
Kepler's Books will be onsite selling copies of Moore's Law: The Life of Gordon Moore, Silicon Valley's Quiet Revolutionary before and after the program. There will be a book signing when the program adjourns.
Join us for this fascinating look at the life of one of the computing epoch’s most influential figures and a glimpse ahead at the implications for Moore’s Law in the future.
Moore’s Law is an observation that the number of transistors on microchips doubles roughly every two years – making electronics both less expensive and better — and has held true since Moore first made the prediction. The impact of Moore’s Law is computing that has become cheap, powerful and ubiquitous. In this, Gordon Moore has been both a visionary and prime mover of the Information Age.
Moore’s life story is one of an innovator and businessman whose influence on technology is arguably as profound as that of Thomas Edison, Henry Ford, or Bill Gates. Now, for the first time, that story is told in his authorized biography—Moore’s Law: The Life of Gordon Moore, Silicon Valley’s Quiet Revolutionary. The book chronicles Moore’s life—from his upbringing and education in California to his professional career at Shockley Semiconductor, Fairchild and Intel. It gives context to the high-tech dynamism he helped to unleash, and provides a clear and accessible introduction to the story of silicon electronics—the technological foundation that has transformed commerce, defense and every-day life around the world.
In partnership with the Chemical Heritage Foundation, we will celebrate the 50th anniversary of Moore’s Law with a two-part symposium.
Part 1: Moore's Law: The Life of Gordon Moore, Silicon Valley's Quiet Revolutionary
The morning session will feature a conversation with the biography’s co-authors Arnold Thackray and David C. Brock. Thackray and Brock are both senior figures at the Chemical Heritage Foundation in Philadelphia—Thackray is the Chancellor, and Brock is Senior Research Fellow at the Institute for Research. Together with London-based journalist Rachel Jones, they have meticulously crafted a biography that clearly reveals Moore’s life and his contributions. Museum CEO John Hollar will lead an in-depth conversation with Thackray and Brock about their writing and the impact of Moore’s work. Please reserve your spot by registering at the link below.
Luncheon will follow the first half of the day. A Commemoration of Moore's Law at 50 film will be shown during this time. Please reserve your spot by registering at the link below.
Part 2: Moore's Law: Past and Future
In the afternoon, Brock will moderate a panel session on the past and future of Moore’s Law. Panelists include 2002 Museum Fellow Carver Mead, the Gordon and Betty Moore Professor Emeritus of Engineering and Applied Science at the California Institute of Technology, and William H. Davidow, partner at Mohr Davidow Ventures, former Intel executive and author of several books on technology, including Overcorrected. The afternoon panel will also feature the Silicon Valley premiere of a 13-minute video of Gordon Moore himself speaking on Moore’s Law, its impact, and future. Please reserve your spot by registering at the link below.
We are also delighted to welcome Jody Roberts, Director for the Institute for Research at CHF, who also will be taking part in the day’s events.
Kepler's Books will be onsite selling copies of Moore's Law: The Life of Gordon Moore, Silicon Valley's Quiet Revolutionary before and after the program. There will be a book signing when the program adjourns.
Join us for this fascinating look at the life of one of the computing epoch’s most influential figures and a glimpse ahead at the implications for Moore’s Law in the future.
"Re/New: The Future of News" will kick off with a conversation with KQED President & CEO John Boland and NPR President & CEO Jarl Mohn. Boland is re-inventing KQED on a local and regional level and setting a new generation of news in motion on television, radio and the internet. Mohn, who has headed NPR for less than a year but has significant media experience, plans to extend and deepen broadcast and digital news at NPR. Together they represent some of the best thinking -and action – about the future in either commercial or public media.
In 2015 the Museum will produce a new track within our Revolutionaries series, "Re/New: The Future of News." Technology is changing everything about the news and journalism industries—from gathering to processing to disseminating, and audience behavior and participation as well. This track will feature a series of conversations with news leaders and innovators about that changing landscape.
"Re/New: The Future of News" will kick off with a conversation with KQED President & CEO John Boland and NPR President & CEO Jarl Mohn. Boland is re-inventing KQED on a local and regional level and setting a new generation of news in motion on television, radio and the internet. Mohn, who has headed NPR for less than a year but has significant media experience, plans to extend and deepen broadcast and digital news at NPR. Together they represent some of the best thinking -and action – about the future in either commercial or public media.
Tonight’s program will be an in-depth conversation with these outstanding executives about everything from their beginnings in media, the history of their organizations, how their approach to journalism is evolving, technology’s impact on what they do, and the changing nature of digital audiences. Our moderator, John Hollar, began his career as a reporter, so he’s well suited to conduct an insightful and engaging conversation with these two media mavericks.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success. Please Note: This Revolutionaries on the Road will take place in KQED’s Studio A in San Francisco. Because seating in the studio is extremely limited, the program will be invitation-only. It will be available on our YouTube channel within a week. And, KQED Radio is recording the event and will broadcast it on Saturday, April 18 at 2pm, and again on Thursday, April 23 at 8pm.
"Re/New: The Future of News" will kick off with a conversation with KQED President & CEO John Boland and NPR President & CEO Jarl Mohn. Boland is re-inventing KQED on a local and regional level and setting a new generation of news in motion on television, radio and the internet. Mohn, who has headed NPR for less than a year but has significant media experience, plans to extend and deepen broadcast and digital news at NPR. Together they represent some of the best thinking -and action – about the future in either commercial or public media.
Tonight’s program will be an in-depth conversation with these outstanding executives about everything from their beginnings in media, the history of their organizations, how their approach to journalism is evolving, technology’s impact on what they do, and the changing nature of digital audiences. Our moderator, John Hollar, began his career as a reporter, so he’s well suited to conduct an insightful and engaging conversation with these two media mavericks.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success. Please Note: This Revolutionaries on the Road will take place in KQED’s Studio A in San Francisco. Because seating in the studio is extremely limited, the program will be invitation-only. It will be available on our YouTube channel within a week. And, KQED Radio is recording the event and will broadcast it on Saturday, April 18 at 2pm, and again on Thursday, April 23 at 8pm.
Fasten your seat belt and plan to join us for an inspiring and educational ride as we learn more about how Formula E is revolutionizing the world of racing.
The inaugural race was unexpectedly dramatic. A crash at the last turn of the final lap involving the leading cars allowed the Brazilian driver Lucas di Grassi of the Audi Sport ABT team to win. The Beijing ePrix took place in Olympic Park, site of the 2008 Olympics. The cars made 25 laps on the 3.44 kilometer course, weaving between the Water Cube and Bird’s Nest.”
Becky Davis, The New York Times
September 13, 2014
Formula E is a new FIA (International Automobile Association) single-seater championship and the world’s first fully electric racing series. It runs from September 2014 through to June 2015, and will compete in the heart of nine of the world’s leading cities, from Beijing to London, racing around their iconic landmarks. For the inaugural season, ten teams, each with two drivers, will go head to head creating a unique and exciting racing series designed to appeal to a new generation of motorsport fans. Team owners include Sir Richard Branson, the four-time Formula One champion Alain Prost and the actor Leonardo DiCaprio. Drivers include Formula One veteran Jarno Trulli, Lucas de Grassi and Katherine Leggae.
Formula E represents CEO Alejandro Agag’s vision for the future of the motor industry over the coming decades, serving as a framework for R&D around the electric vehicle, accelerating general interest in these cars and promoting sustainability. Agag sees the research and development of electric racing cars as a catalyst for the development of tomorrow’s clean city cars. With over a decade of motorsports experience and years of shaping global and social issues as a politician, Agag is determined to revolutionize the world of clean mobility on the racetrack, city streets and consumer markets.
We look forward to welcoming Alejandro Agag to our stage, and to learning more about his vision for this inaugural race and beyond. John Hollar will moderate a conversation about the nuts and bolts of how racing electric vehicles really works and the larger sustainability mission driving Agag. They will also talk about the challenges involved in raising the $100 million necessary to launch, and in recruiting ten teams and drivers. And, of course we’ll learn about the technology that’s been incorporated into the cars, and how Formula E is using social media to enhance the fan experience.
The Museum is very fortunate to host this program in advance of the two races in U.S. cities – Miami in March and Long Beach in April. We’ve also invited Agag to bring along a team owner and a driver, and hope to confirm their participation very soon.
Fasten your seat belt and plan to join us for an inspiring and educational ride as we learn more about how Formula E is revolutionizing the world of racing.
We are pleased that KQED Radio is recording this program for broadcast on Thursday, May 7 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Who says you can’t have your Pi and eat it, too? Not us! Join us at the Computer History Museum and celebrate the never-ending number with Pi-themed activities and fun for all ages! Enjoy music in our lobby and delicious PiE, PiZZA, and PiNTS, available for purchase in our Cloud Café.
Who says you can’t have your Pi and eat it, too? Not us! Join us at the Computer History Museum and celebrate the never-ending number with Pi-themed activities and fun for all ages! Enjoy music in our lobby and delicious PiE, PiZZA, and PiNTS, available for purchase in our Cloud Café.
“π” is the symbol used in mathematics to represent the constant ratio of a circle’s circumference to its diameter, which is approximately 3.1415926. To celebrate this phenomenon, math and science lovers everywhere have been joining together since 1988 to honor Pi on 3/14—an homage to the first three digits of everyone’s favorite number. The year 2015 brings a rare opportunity to celebrate on the month, day, and year of the first five digits of Pi—3/14/15. Check out our activity schedule and special hours for all Pi Day details!
Early Hours and Admission Information:
9:26 AM—The Museum is opening its doors early in honor of the sixth, seventh, and eighth digits of Pi and granting FREE admission to eager partygoers who arrive before or at 9:26 AM.
9:27–10 AM—Enjoy half-priced admission. All Pi Day activities are included with admission.
10 AM—Regular admission. Pi Day activities are included with Museum admission and free to Museum members.
Space is limited for some events and workshops. To reserve your spot, register at the links below.
“π” is the symbol used in mathematics to represent the constant ratio of a circle’s circumference to its diameter, which is approximately 3.1415926. To celebrate this phenomenon, math and science lovers everywhere have been joining together since 1988 to honor Pi on 3/14—an homage to the first three digits of everyone’s favorite number. The year 2015 brings a rare opportunity to celebrate on the month, day, and year of the first five digits of Pi—3/14/15. Check out our activity schedule and special hours for all Pi Day details!
Early Hours and Admission Information:
9:26 AM—The Museum is opening its doors early in honor of the sixth, seventh, and eighth digits of Pi and granting FREE admission to eager partygoers who arrive before or at 9:26 AM.
9:27–10 AM—Enjoy half-priced admission. All Pi Day activities are included with admission.
10 AM—Regular admission. Pi Day activities are included with Museum admission and free to Museum members.
Space is limited for some events and workshops. To reserve your spot, register at the links below.
Please join us at the Computer History Museum to see live demos of Photoshop, explore vintage photography equipment, and learn the basics of Photoshop using an interactive exhibit or by attending a one-hour workshop.
Adobe Photoshop is one of the most successful pieces of software ever written. Now used by millions of graphics and photographic professionals worldwide, Photoshop has come to shape the entire visual environment of 21st-century culture. Gum wrappers, subway signs, billboards, book covers, Hollywood special effects, posters, portraits, product packaging, brochures, animation, architecture, astronomy, fashion design, forensic investigations, medicine, industrial design, photography, web design—the list of Photoshop applications is limitless.
Please join us at the Computer History Museum to see live demos of Photoshop, explore vintage photography equipment, and learn the basics of Photoshop using an interactive exhibit or by attending a one-hour workshop.
Free admission to Adobe employees and their guests, with a company badge presented.
Regular admission to the Museum is required for the general public.
Space is limited for Adobe Photoshop Family Workshop sessions. To reserve your spot, register here.
Please join us at the Computer History Museum to see live demos of Photoshop, explore vintage photography equipment, and learn the basics of Photoshop using an interactive exhibit or by attending a one-hour workshop.
Free admission to Adobe employees and their guests, with a company badge presented.
Regular admission to the Museum is required for the general public.
Space is limited for Adobe Photoshop Family Workshop sessions. To reserve your spot, register here.
Talking to the Future is a live annual event that brings local high school students and their teachers together with a diverse group of innovators.
Talking to the Future brings high school students and tech innovators together to share ideas and inspire each other to transform creative concepts into viable solutions for today’s global challenges. During a dynamic day filled with design challenges, speaker panels, and interactive demonstrations, participants learn about the challenges, opportunities, and processes involved in innovation and entrepreneurship. Using the Museum’s collections, students learn from the past as they prepare for their future as tomorrow’s innovators.
For more information, visit: computerhistory.org/education/getinvested or email Aimee Gardner: [email protected].
Special thanks to our donors for the Get Invested program, of which Talking to the Future is part:
Severns Family Foundation, Oracle, SanDisk Foundation
For more information, visit: computerhistory.org/education/getinvested or email Aimee Gardner: [email protected].
Special thanks to our donors for the Get Invested program, of which Talking to the Future is part:
Severns Family Foundation, Oracle, SanDisk Foundation
Anarchy and Order, presented by Grady Booch, is the fourth lecture in the documentary project, Computing: The Human Experience. Here, we examine the ways that governments have used computing to further their means, for good and for evil...
The worst thing in the world, next to anarchy, is government.
— Henry Beecher Ward
The care of human life and happiness, said Thomas Jefferson, is the first and only object of good government. As such, governments – and the political institutions, legal structures, and economic infrastructures that support them – seek to apply all of the resources around them to further their reach and their control. This is especially true of technology: in every industrialized age, governments have used technology to tax their citizens, to protect their borders and their economic interests, to communicate and shape opinion, and to monitor their activities.
The continual challenge, of course, is how governments use such technology in the care of human life and happiness balanced against the tyranny and subterfuge that this same technology makes possible.
Unlike every other age, however, computing has changed this balance. At one time, communication traveled at the speed of a horse; now most every war, no matter how distant, is broadcast in real time. At one time, governments acted on information limited by the ability of human processes to gather it; now we govern based on an embarrassment of digital riches whose collection and visibility are not necessarily transparent. At one time the speed and the reach of political and military action was constrained by the movement of matter; now we may observe another human – or kill another human – a literal world away, almost instantaneously.
Anarchy and Order, presented by Grady Booch, is the fourth lecture in the documentary project, Computing: The Human Experience. Here, we examine the ways that governments have used computing to further their means, for good and for evil. We will explore how governments and legal systems have evolved not only to embrace computing but also how they are subtly being reshaped by computing (and in many ways being left behind). In our journey, we will see how Lincoln’s use of technology foreshadowed our present day governmental overreaching. We will consider some of the contemporary, pragmatic issues that computing presents, such as the legal implications of a first strike cyberwar policy and the very meaning of privacy as weighed against a government’s need for security., Finally, we will contemplate the future of governing in an age of abundant and relentless information that respects no cultural or political borders, leading us to ponder how to live as a citizen in a digital world.
— Henry Beecher Ward
The care of human life and happiness, said Thomas Jefferson, is the first and only object of good government. As such, governments – and the political institutions, legal structures, and economic infrastructures that support them – seek to apply all of the resources around them to further their reach and their control. This is especially true of technology: in every industrialized age, governments have used technology to tax their citizens, to protect their borders and their economic interests, to communicate and shape opinion, and to monitor their activities.
The continual challenge, of course, is how governments use such technology in the care of human life and happiness balanced against the tyranny and subterfuge that this same technology makes possible.
Unlike every other age, however, computing has changed this balance. At one time, communication traveled at the speed of a horse; now most every war, no matter how distant, is broadcast in real time. At one time, governments acted on information limited by the ability of human processes to gather it; now we govern based on an embarrassment of digital riches whose collection and visibility are not necessarily transparent. At one time the speed and the reach of political and military action was constrained by the movement of matter; now we may observe another human – or kill another human – a literal world away, almost instantaneously.
Anarchy and Order, presented by Grady Booch, is the fourth lecture in the documentary project, Computing: The Human Experience. Here, we examine the ways that governments have used computing to further their means, for good and for evil. We will explore how governments and legal systems have evolved not only to embrace computing but also how they are subtly being reshaped by computing (and in many ways being left behind). In our journey, we will see how Lincoln’s use of technology foreshadowed our present day governmental overreaching. We will consider some of the contemporary, pragmatic issues that computing presents, such as the legal implications of a first strike cyberwar policy and the very meaning of privacy as weighed against a government’s need for security., Finally, we will contemplate the future of governing in an age of abundant and relentless information that respects no cultural or political borders, leading us to ponder how to live as a citizen in a digital world.
Adobe Photoshop is one of the most successful pieces of software ever written. Now used by millions of graphics and photographic professionals worldwide, Photoshop has come to shape the entire visual environment of 21-century culture. Gum wrappers, subway signs, billboards, book covers, Hollywood special effects, posters, portraits, product packaging, brochures, animation, architecture, astronomy, fashion design, forensic investigations, medicine, industrial design, photography, web...
Adobe Photoshop is one of the most successful pieces of software ever written. Now used by millions of graphics and photographic professionals worldwide, Photoshop has come to shape the entire visual environment of 21-century culture. Gum wrappers, subway signs, billboards, book covers, Hollywood special effects, posters, portraits, product packaging, brochures, animation, architecture, astronomy, fashion design, forensic investigations, medicine, industrial design, photography, web design—the list of Photoshop applications is almost limitless.
How did this remarkable tool come to be and what has been its influence on our lives and larger culture? Join us for a remarkable, once-in-a-lifetime opportunity to hear the answers from four key people who made Photoshop what it is today:
Russell Brown – Original Photoshop evangelist
Steve Guttman - Original Photoshop product manager
Thomas Knoll – Photoshop co-creator
John Knoll - Photoshop co-creator
Please join us for this special panel discussion on Photoshop, a unique creativity tool that has changed our world and how we see it forever.
Members, please note that there is no member reception before the program. The Cloud Café will be open, come grab a quick bite, a glass of wine and connect with fellow CHM friends!
How did this remarkable tool come to be and what has been its influence on our lives and larger culture? Join us for a remarkable, once-in-a-lifetime opportunity to hear the answers from four key people who made Photoshop what it is today:
Russell Brown – Original Photoshop evangelist
Steve Guttman - Original Photoshop product manager
Thomas Knoll – Photoshop co-creator
John Knoll - Photoshop co-creator
Please join us for this special panel discussion on Photoshop, a unique creativity tool that has changed our world and how we see it forever.
Members, please note that there is no member reception before the program. The Cloud Café will be open, come grab a quick bite, a glass of wine and connect with fellow CHM friends!
Sheppard says that, for him, creativity is like oxygen. The Museum has invited him to bring his cello to help illustrate exactly why that is so. Please join us for an inspiring and illuminating evening.
I like smashing new technology into old technology and the older the technology the better. One of the cellos I use was made in the 17th century, and some of the equipment I use was made last week. I find if you pull from as far away as possible, you often end up with a much more interesting result.”
Philip Sheppard
Cannes Lions International Festival of Creativity, June 2014
Philip Sheppard has gathered international acclaim for his diverse career as a composer, conductor, an arranger, and innovative performer. His work reinvents perceptions of classical music and succeeds in engaging a huge range of audiences from different musical backgrounds. Musical collaborator for both the 2008 and 2012 Olympic Games and the opening ceremony of the 2014 Tour de France, Sheppard has also worked with such musical legends as David Bowie and Jeff Buckley and frequently speaks and plays at technology and creative conferences. A cellist and graduate of London’s Royal Academy of Music, where he is now a professor and a fellow, he lives happily in both the classical and rock music worlds. He has also forged a highly successful career as a film music composer and recently wrote the score for the new BBC Two Human Universe series, featuring English physicist Professor Brian Cox.
Will Travis of Sid Lee returns to the Museum’s stage to moderate a conversation with Sheppard about the intersection of music and technology. They’ll discuss the impact technology has had on Sheppard’s work, from composing to teaching to performing, while also addressing how he bridges the new and old worlds, including what exactly it means to “smash” new and old technologies. Other topics of conversation will include Sheppard’s views on today’s changing music industry—the impact on musicians and how the world finds and experiences music.
Sheppard says that, for him, creativity is like oxygen. The Museum has invited him to bring his cello to help illustrate exactly why that is so. Please join us for an inspiring and illuminating evening.
We are very pleased that KQED Radio will record this program for future broadcast.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Members, please note that there is no member reception before the program. The Cloud Café will be open, come grab a quick bite, a glass of wine and connect with fellow CHM friends!
2014 Events
Tonight Catherine Hoke, Founder and CEO of Defy Ventures, will sit down for a conversation with NPR’s Digital Culture Correspondent Laura Sydell. They’ll talk about Hoke’s background, her experience in private equity and venture capital here in the Bay Area, and how visiting a prison in Texas transformed her life and ultimately showed her the value of "investing in the margins." Later in the conversation they'll be joined on stage by one of Defy’s EITs, who will give a firsthand account of the impact of the program and its power to transform lives. Please join us for an inspirational evening.
"I wish we'd ask ourselves, what would it be like if I was only known for the worst thing I've done? Moved by empathy, we’d recognize people for who they are today and not for the mistakes they made yesterday. Millions with criminal histories would unlock their potential."
Catherine Hoke
Founder & CEO, Defy Ventures
Defy Ventures is a NYC-based entrepreneurship, employment and character training program that recognizes that many former drug dealers and gang leaders can become successful, legal entrepreneurs. Defy “transforms the hustle” of formerly incarcerated Entrepreneurs-in-Training (EITs) by offering intensive leadership development, Shark Tank-style business plan competitions, executive mentoring, financial investment and startup incubation. Defy intentionally builds life-giving, authentic community between EITs and their executive volunteers as they bond in their humanity.
Leveraging technology, Defy has created a "blended learning" model that holds the promise of scaling globally to revitalize the most underserved communities. Defy's online instructors include underdog-loving influencers like Tim Draper (Founder, Draper Fisher Jurvetson), Duncan Niederauer (CEO, NYSE), and Seth Godin (marketing guru).
Tonight Catherine Hoke, Founder and CEO of Defy Ventures, will sit down for a conversation with NPR’s Digital Culture Correspondent Laura Sydell. They’ll talk about Hoke’s background, her experience in private equity and venture capital here in the Bay Area, and how visiting a prison in Texas transformed her life and ultimately showed her the value of "investing in the margins." Later in the conversation they'll be joined on stage by one of Defy’s EITs, who will give a firsthand account of the impact of the program and its power to transform lives. Please join us for an inspirational evening.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Catherine Hoke
Founder & CEO, Defy Ventures
Defy Ventures is a NYC-based entrepreneurship, employment and character training program that recognizes that many former drug dealers and gang leaders can become successful, legal entrepreneurs. Defy “transforms the hustle” of formerly incarcerated Entrepreneurs-in-Training (EITs) by offering intensive leadership development, Shark Tank-style business plan competitions, executive mentoring, financial investment and startup incubation. Defy intentionally builds life-giving, authentic community between EITs and their executive volunteers as they bond in their humanity.
Leveraging technology, Defy has created a "blended learning" model that holds the promise of scaling globally to revitalize the most underserved communities. Defy's online instructors include underdog-loving influencers like Tim Draper (Founder, Draper Fisher Jurvetson), Duncan Niederauer (CEO, NYSE), and Seth Godin (marketing guru).
Tonight Catherine Hoke, Founder and CEO of Defy Ventures, will sit down for a conversation with NPR’s Digital Culture Correspondent Laura Sydell. They’ll talk about Hoke’s background, her experience in private equity and venture capital here in the Bay Area, and how visiting a prison in Texas transformed her life and ultimately showed her the value of "investing in the margins." Later in the conversation they'll be joined on stage by one of Defy’s EITs, who will give a firsthand account of the impact of the program and its power to transform lives. Please join us for an inspirational evening.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We’re very pleased to welcome KQED’s Michael Krasny back to our stage to moderate an in-depth conversation with a woman who wants nothing less than to revolutionize the health care system using technology, creativity and innovation.
I don’t want to make an incremental change in some technology in my life. I want to create a whole new technology, and one that is aimed at helping humanity at all levels regardless of geography or ethnicity or age or gender.
Elizabeth Holmes
Fortune Magazine June 12, 2014
Elizabeth Holmes believed from an early age that starting her own company would afford her the greatest opportunity to make change in the world. She left Stanford's School of Engineering in 2003, at the age of 19, to found Theranos – a new paradigm of diagnosis designed to detect the onset of disease in time to do something about it, without having to wait for the emergence of physical symptoms. It’s now worth more than $9 billion, with just under 700 employees, and is headquartered in Palo Alto. In addition to being its founder & CEO, she is a named inventor on 98 U.S. and 205 foreign patent applications, of which 19 in the U.S. and 75 abroad have been issued.
Holmes believes that access to real-time, affordable diagnostic information is a basic human right. Theranos is thus on a mission to make actionable health information accessible to people everywhere in the world at the time it matters, enabling early detection and intervention of disease. She has led the creation of a laboratory infrastructure that requires just a few drops of blood to perform up to 70 tests on a single sample. By optimizing the chemistries used and leveraging software, Theranos’ labs can perform these tests faster, cheaper and with much less discomfort, to fundamentally redefine the paradigm of clinical diagnosis.
We’re very pleased to welcome KQED’s Michael Krasny back to our stage to moderate an in-depth conversation with a woman who wants nothing less than to revolutionize the health care system using technology, creativity and innovation.
We are very pleased that KQED Radio will be recording tonight's program for future broadcast.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet inspiring tech industry “rock stars,” build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Please note that this program is designed for grades 6 through 8.
Please note that this program is designed for grades 6 through 8.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet inspiring tech industry “rock stars,” build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
IMAGE USE CONSENT:
Note that by registering for this program, you grant permission to the Computer History Museum (CHM) to take photos and video to use in materials related to CHM programs, and further understand and agree that CHM is not legally liable, financially or otherwise, for use of these images.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
IMAGE USE CONSENT:
Note that by registering for this program, you grant permission to the Computer History Museum (CHM) to take photos and video to use in materials related to CHM programs, and further understand and agree that CHM is not legally liable, financially or otherwise, for use of these images.
The Museum is delighted to be screening THE IMITATION GAME, and very much appreciate the Weinstein Company working with us to make this screening possible.
THE IMITATION GAME is a dramatic portrayal of the life and work of one of Britain's most extraordinary unsung heroes, Alan Turing. Benedict Cumberbatch ("The Fifth Estate", "Star Trek Into Darkness", and TV’s "Sherlock") and Keira Knightley (BAFTA nominee for “Atonement”, Oscar® nominee for "Pride and Prejudice") star as Turing and his ally and fellow code-breaker Joan Clarke, alongside a top-notch cast, including Matthew Goode (“Stoker”, "A Single Man"), Mark Strong ("Tinker Tailor Soldier Spy"), Rory Kinnear ("Skyfall"), Charles Dance ("Gosford Park", TV's "Game of Thrones"), Allen Leech (“In Fear”, TV’s "Downton Abbey") and Matthew Beard ("An Education").
Norwegian filmmaker Morten Tyldum, 2012 BAFTA nominee for "Headhunters", directs from a screenplay by Graham Moore, based on the book "Alan Turing: The Enigma" by Andrew Hodges. Black Bear Pictures’ Teddy Schwarzman produces alongside Bristol Automotive’s Nora Grossman and Ido Ostrowsky, with Moore as executive producer and Peter Heslop (“The King’s Speech”) as co-producer. Behind-the-camera talent includes director of photography Óscar Faura (“The
Impossible”), editor William Goldenberg (Oscar® winner for “Argo”), production designer Maria Djurkovic (“Tinker Tailor Soldier Spy”), costume designer Sammy Sheldon Differ ("Kick-Ass"), hair and make-up designer Ivana Primorac (“Anna Karenina”), casting director Nina Gold (“Les Miserables”) and composer Alexandre Desplat (Oscar® nominee for “Argo”).
The film was shot in England over eight weeks on locations in London, Oxfordshire, Buckinghamshire and Dorset, including a Victorian mansion which was the former home of author and naval intelligence officer Ian Fleming, a disused RAF base, King's Cross station, Sherborne School, where the young Turing was educated and the Bletchley Park codebreaking centre itself.
The Museum is delighted to be screening THE IMITATION GAME, and we very much appreciate the Weinstein Company's help in making it possible. THIS IS AN INVITATION ONLY EVENT
Norwegian filmmaker Morten Tyldum, 2012 BAFTA nominee for "Headhunters", directs from a screenplay by Graham Moore, based on the book "Alan Turing: The Enigma" by Andrew Hodges. Black Bear Pictures’ Teddy Schwarzman produces alongside Bristol Automotive’s Nora Grossman and Ido Ostrowsky, with Moore as executive producer and Peter Heslop (“The King’s Speech”) as co-producer. Behind-the-camera talent includes director of photography Óscar Faura (“The
Impossible”), editor William Goldenberg (Oscar® winner for “Argo”), production designer Maria Djurkovic (“Tinker Tailor Soldier Spy”), costume designer Sammy Sheldon Differ ("Kick-Ass"), hair and make-up designer Ivana Primorac (“Anna Karenina”), casting director Nina Gold (“Les Miserables”) and composer Alexandre Desplat (Oscar® nominee for “Argo”).
The film was shot in England over eight weeks on locations in London, Oxfordshire, Buckinghamshire and Dorset, including a Victorian mansion which was the former home of author and naval intelligence officer Ian Fleming, a disused RAF base, King's Cross station, Sherborne School, where the young Turing was educated and the Bletchley Park codebreaking centre itself.
The Museum is delighted to be screening THE IMITATION GAME, and we very much appreciate the Weinstein Company's help in making it possible. THIS IS AN INVITATION ONLY EVENT
Join us tonight as John Hollar sits down for a conversation with Ginni Rometty about technology, innovation and change.
IBM is at the center of computing’s history and future like few other enterprises in the world. Today it is a globally integrated technology company headquartered in Armonk, New York. In its 103-year history of solving problems and providing leading-edge technology to businesses, governments and non-profits, it has had only nine chief executives. In this edition of Revolutionaries, we welcome Chairman, President and Chief Executive Officer Ginni Rometty.
Ginni Rometty began her career at IBM 33 years ago and has held a series of leadership positions, most recently as Senior Vice President and Group Executive, IBM Sales, Marketing and Strategy. In January 2012 she was appointed to her current position as the company’s chief executive.
Under her leadership, IBM is embarking on a bold transformation agenda to lead in a new era of computing, where unprecedented amounts of data are being generated every moment, powerful business and technology services are accessed via the cloud, and people are connecting in new ways through mobile and social networks, placing new demands on security.
Join us tonight as John Hollar sits down for a conversation with Ginni Rometty about technology, innovation and change.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Ginni Rometty began her career at IBM 33 years ago and has held a series of leadership positions, most recently as Senior Vice President and Group Executive, IBM Sales, Marketing and Strategy. In January 2012 she was appointed to her current position as the company’s chief executive.
Under her leadership, IBM is embarking on a bold transformation agenda to lead in a new era of computing, where unprecedented amounts of data are being generated every moment, powerful business and technology services are accessed via the cloud, and people are connecting in new ways through mobile and social networks, placing new demands on security.
Join us tonight as John Hollar sits down for a conversation with Ginni Rometty about technology, innovation and change.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet inspiring tech industry “rock stars,” build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet tech industry "rock star", Dr. Regis Vincent, Associate Director in Robotics at SRI International. They will build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
IMAGE USE CONSENT:
Note that by registering for this program, you grant permission to the Computer History Museum (CHM) to take photos and video to use in materials related to CHM programs, and further understand and agree that CHM is not legally liable, financially or otherwise, for use of these images.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
IMAGE USE CONSENT:
Note that by registering for this program, you grant permission to the Computer History Museum (CHM) to take photos and video to use in materials related to CHM programs, and further understand and agree that CHM is not legally liable, financially or otherwise, for use of these images.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet inspiring tech industry “rock stars,” build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Broadcom Presents Design_Code_Build is a daylong education program put on by the Computer History Museum. Each event is filled with activities that explore the basics of computer programming, from concept to coding. Students will meet inspiring tech industry “rock stars,” build their own working computers using a Raspberry Pi, and investigate how programming was done in the past. The day will end with creative group presentations in which students will showcase the concepts and skills they have learned.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Please note that this program is designed for grades 6 through 8.
About Broadcom Presents Design_Code_Build
Broadcom Presents Design_Code_Build is a program of interactive STEM (Science, Technology, Engineering and Math) events put on by the Computer History Museum. These one day long events are designed to introduce Bay Area middle school students, particularly those from populations that are typically underrepresented in high-tech professions, to the basic concepts behind coding and applied mathematics, in order to excite them about pursuing STEM in their education and future careers.
Through activities that emphasize problem solving, collaboration, creativity, and project-based learning, students gain hands-on experience building and programming a Raspberry Pi, designing instruction sets to navigate a life-sized maze, and working with Museum docents to investigate historic methods of computer programming. Each event is keynoted by a “rock star” – a tech industry luminary who shares his or her personal story to inspire students and pique their interest – and supported by other tech professionals who act as role models and mentors throughout the day.
Museum CEO John Hollar will lead an in-depth conversation with Steve about his early life in Hawaii, how his passion for starting companies and for supporting entrepreneurs developed, his roller-coaster ride at the top of AOL, his work in the public policy arena and his philanthropic endeavors. They will also discuss his "Rise of the Rest" campaign and tour, giving entrepreneurs outside of Silicon Valley the opportunity to compete for startup funding.
The Museum's well-known Revolutionaries speaker series is going on the road. Our first stop is at NPR's new corporate headquarters and digital news center in Washington, DC, and our first speaker is Steve Case.
Today Case wears many hats—including serving as Chairman and CEO of Revolution LLC, a Washington DC-based investment firm that he co-founded. He is also Chairman of UP Global and Chairman of The Case Foundation.
But Case made his mark in computer history as the co-founder of America Online, where he began his entrepreneurial career in 1985. AOL put much of America online and on the Internet in the 1990s, and its merger with Time Warner in 2000 was one of the epic moments in the dot-com boom. Some observers believe it represented the zenith of the early Internet's heyday before Wall Street and the economy reset the playing field in the early 2000s.
The sum of this work has made Case one of America's best-known and most accomplished entrepreneurs and philanthropists. He is, without question, a pioneer in making the online world part of everyday life.
Museum CEO John Hollar will lead an in-depth conversation with Steve about his early life in Hawaii, how his passion for starting companies and for supporting entrepreneurs developed, his roller-coaster ride at the top of AOL, his work in the public policy arena and his philanthropic endeavors. They will also discuss his "Rise of the Rest" campaign and tour, giving entrepreneurs outside of Silicon Valley the opportunity to compete for startup funding.
We are very pleased that KQED Radio will be recording tonight's program for broadcast on Thursday, November 6 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Today Case wears many hats—including serving as Chairman and CEO of Revolution LLC, a Washington DC-based investment firm that he co-founded. He is also Chairman of UP Global and Chairman of The Case Foundation.
But Case made his mark in computer history as the co-founder of America Online, where he began his entrepreneurial career in 1985. AOL put much of America online and on the Internet in the 1990s, and its merger with Time Warner in 2000 was one of the epic moments in the dot-com boom. Some observers believe it represented the zenith of the early Internet's heyday before Wall Street and the economy reset the playing field in the early 2000s.
The sum of this work has made Case one of America's best-known and most accomplished entrepreneurs and philanthropists. He is, without question, a pioneer in making the online world part of everyday life.
Museum CEO John Hollar will lead an in-depth conversation with Steve about his early life in Hawaii, how his passion for starting companies and for supporting entrepreneurs developed, his roller-coaster ride at the top of AOL, his work in the public policy arena and his philanthropic endeavors. They will also discuss his "Rise of the Rest" campaign and tour, giving entrepreneurs outside of Silicon Valley the opportunity to compete for startup funding.
We are very pleased that KQED Radio will be recording tonight's program for broadcast on Thursday, November 6 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Join us as Museum co-founder Gordon Bell and Museum Chairman Len Shustek discuss with Museum President and CEO John Hollar the making of the leading museum devoted to the computing and its impact on society.
The Computer History Museum marks its 35th birthday on September 24th. Visitors from around the world see an impressive set of exhibits, but the history of the institution and its collection is almost as interesting as a visit to the Museum itself.
The Museum has come a long way from a coat closet in Massachusetts to the beautiful multi-building permanent facility that today houses engaging exhibits and the largest collection of computing artifacts in the world.
Join us as Museum co-founder Gordon Bell and Museum Chairman Len Shustek discuss with Museum President and CEO John Hollar the making of the leading museum devoted to the computing and its impact on society.
The Museum has come a long way from a coat closet in Massachusetts to the beautiful multi-building permanent facility that today houses engaging exhibits and the largest collection of computing artifacts in the world.
Join us as Museum co-founder Gordon Bell and Museum Chairman Len Shustek discuss with Museum President and CEO John Hollar the making of the leading museum devoted to the computing and its impact on society.
Disruptive technologies have caused dramatic changes in computing technology for decades. This talk will show how a series of disruptions have set the course for a world that has evolved from the mainframe to the current smartphone revolution.
Disruptive technologies have caused dramatic changes in computing technology for decades, often in unacknowledged ways. In this talk, Dr. Dileep Bhandarkar will paint a picture that puts these changes into perspective, and which shows how this series of disruptions have set a course that has evolved from the mainframe to the current smartphone, mobile and cloud computing world.
Dr. Bhandarkar has been an architect in the areas of memory and processor design, workstation and server systems, and data center infrastructure while at TI, DEC, Intel, and Microsoft. His current work as VP of Technology at Qualcomm focuses on energy efficient designs for next generation computing platforms. Dileep holds 16 US patents, and has published more than 30 technical papers. He became an IEEE Fellow for his contributions and technical leadership in the design of complex and reduced instruction set architecture, and in computer system performance analysis.
Join us for this fascinating lecture by Dr. Bhandakar as he paints a picture that puts this technology evolution into perspective.
Bring a bag lunch and enjoy the discussion with Museum family and friends. Box lunches will be made available for purchase in the Museum café.
This program is being sponsored by Qualcomm, the Santa Clara Valley Section of the IEEE, and the Computer History Museum.
Dr. Bhandarkar has been an architect in the areas of memory and processor design, workstation and server systems, and data center infrastructure while at TI, DEC, Intel, and Microsoft. His current work as VP of Technology at Qualcomm focuses on energy efficient designs for next generation computing platforms. Dileep holds 16 US patents, and has published more than 30 technical papers. He became an IEEE Fellow for his contributions and technical leadership in the design of complex and reduced instruction set architecture, and in computer system performance analysis.
Join us for this fascinating lecture by Dr. Bhandakar as he paints a picture that puts this technology evolution into perspective.
Bring a bag lunch and enjoy the discussion with Museum family and friends. Box lunches will be made available for purchase in the Museum café.
This program is being sponsored by Qualcomm, the Santa Clara Valley Section of the IEEE, and the Computer History Museum.
Join John Hollar for an in-depth conversation with Akamai Co-Founder and CEO Tom Leighton about his distinguished career. We'll also get a peek under the hood at one of the world’s leading Internet infrastructure companies.
"Our customers are located in 192 different countries, and Akamai allows us to deliver a fast experience wherever they might be. Akami has been a very important partner for us to scale Airbnb."
- Nathan BlecharczykCTO and Co-Founder, Airbnb
Akamai's beginnings lie in a challenge posed by World Wide Web inventor Tim Berners-Lee at the Massachusetts Institute of Technology (MIT) in early 1995. The father of the Web foresaw the congestion that is now very familiar to Internet users, and he challenged colleagues at MIT to invent a fundamentally new and better way to deliver Internet content.
MIT Professor of Applied Mathematics Tom Leighton, who had an office down the hall from Dr. Berners-Lee, was intrigued by the challenge. Dr. Leighton, a renowned expert on parallel algorithms and architecture, recognized that a solution to Web congestion could be found in applied mathematics and algorithms. He solicited the help of graduate student Danny Lewin, and several other top researchers, to tackle the problem.
The company launched commercial service in 1999 and announced that one of the world’s most trafficked Web properties, Yahoo!, was a charter customer. Now, its customers include the top 30 media and entertainment companies, the top 60 ecommerce companies, all branches of the U.S. military and all major sports leagues. Akamai delivers between 15 to 30% of all Web traffic, and delivers over 2 trillion daily Internet interactions. Its cloud platform contains 147,000 servers in 92 countries, within over 1,200 networks.
Join us as John Hollar navigates an in-depth conversation with Tom Leighton about his distinguished career, and get a peek under the hood at one of the world's leading Internet infrastructure companies.
We are very pleased that KQED Radio will be recording this program for broadcast on Wednesday, August 20 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
- Nathan BlecharczykCTO and Co-Founder, Airbnb
Akamai's beginnings lie in a challenge posed by World Wide Web inventor Tim Berners-Lee at the Massachusetts Institute of Technology (MIT) in early 1995. The father of the Web foresaw the congestion that is now very familiar to Internet users, and he challenged colleagues at MIT to invent a fundamentally new and better way to deliver Internet content.
MIT Professor of Applied Mathematics Tom Leighton, who had an office down the hall from Dr. Berners-Lee, was intrigued by the challenge. Dr. Leighton, a renowned expert on parallel algorithms and architecture, recognized that a solution to Web congestion could be found in applied mathematics and algorithms. He solicited the help of graduate student Danny Lewin, and several other top researchers, to tackle the problem.
The company launched commercial service in 1999 and announced that one of the world’s most trafficked Web properties, Yahoo!, was a charter customer. Now, its customers include the top 30 media and entertainment companies, the top 60 ecommerce companies, all branches of the U.S. military and all major sports leagues. Akamai delivers between 15 to 30% of all Web traffic, and delivers over 2 trillion daily Internet interactions. Its cloud platform contains 147,000 servers in 92 countries, within over 1,200 networks.
Join us as John Hollar navigates an in-depth conversation with Tom Leighton about his distinguished career, and get a peek under the hood at one of the world's leading Internet infrastructure companies.
We are very pleased that KQED Radio will be recording this program for broadcast on Wednesday, August 20 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
In today’s world of Google, Facebook, and Twitter, the digital age has all but forgotten its beginnings and the man who created the device upon whom all of these empires rested, the scientist behind two of the greatest inventions of the last century. Once hailed as the “Mayor of Silicon Valley,” Robert Noyce and his colleagues, “the Traitorous Eight,” sparked the technological revolution that...
In today’s world of Google, Facebook, and Twitter, the digital age has all but forgotten its beginnings and the man who created the device upon which all of these empires rested, the scientist behind two of the greatest inventions of the last century. Once hailed as the “Mayor of Silicon Valley,” Robert Noyce and his colleagues, the "Traitorous Eight,” sparked the technological revolution that we are still reaping the rewards from today. Noyce would eventually go on to cofound Intel, one of the most valuable companies in the world. Now, in his comprehensive and entertaining new book, The Intel Trinity: How Robert Noyce, Gordon Moore, and Andy Grove Built the World’s Most Important Company, well-connected and trusted technology writer Michael S. Malone brings to life the story behind the company that made possible the personal computer, the Internet, telecommunications and the personal electronics revolution.
On a warm September morning in 1957 seven key employees of Shockley Transistor of Mountain View, California decided to quit their jobs and strike out on their own, marking the beginning of what would become Silicon Valley. These men would go on to form Fairchild Semiconductor and revolutionize the way we work and live. Drawing on unprecedented access to the Intel archives and on interviews and oral histories from its earliest days through the present, Malone reveals how each member of the founding Intel trio brought different things at different times. Noyce was the charismatic leader and the most respected high-tech figure of his generation. Gordon Moore set the law that accelerated the pace of innovation—the biennial doubling of computer chip performance. Andy Grove was the greatest and most ferocious businessman of his generation. Together, these three achieved Intel’s historic success.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Box lunches will be made available for purchase in the Museum café.
Kepler’s Books will be on-site selling copies of The Intel Trinity before and after the program.
On a warm September morning in 1957 seven key employees of Shockley Transistor of Mountain View, California decided to quit their jobs and strike out on their own, marking the beginning of what would become Silicon Valley. These men would go on to form Fairchild Semiconductor and revolutionize the way we work and live. Drawing on unprecedented access to the Intel archives and on interviews and oral histories from its earliest days through the present, Malone reveals how each member of the founding Intel trio brought different things at different times. Noyce was the charismatic leader and the most respected high-tech figure of his generation. Gordon Moore set the law that accelerated the pace of innovation—the biennial doubling of computer chip performance. Andy Grove was the greatest and most ferocious businessman of his generation. Together, these three achieved Intel’s historic success.
Bring a bag lunch and enjoy the discussion with CHM family and friends. Box lunches will be made available for purchase in the Museum café.
Kepler’s Books will be on-site selling copies of The Intel Trinity before and after the program.
The Computer History Museum invites our special guests to the opening of Fearless Genius: The Digital Revolution in Silicon Valley, 1985–2000. The evening will include food, wine, and great conversation. Please join us to celebrate the opening of the new exhibit.
The Computer History Museum invites our special guests to the opening of Fearless Genius: The Digital Revolution in Silicon Valley, 1985–2000. The evening will include food, wine, and great conversation. Please join us to celebrate the opening of the new exhibit.
Fearless Genius: The Digital Revolution in Silicon Valley, 1985–2000 features 50 photographs by renowned documentary photographer Doug Menuez. In his fifteen years of unprecedented behind-the scenes access to Apple, Kleiner Perkins, Adobe, and other iconic Silicon Valley organizations, Menuez captures a pivotal time in the Valley’s history as the computing industry began its transition from analog to digital.
This exhibit chronicles the rise of pioneering innovators like Steve Jobs, Bill Gates, Charles Geschke, and John Warnock, while shining a spotlight on the often forgotten moments of the men and women who toiled to turn the digital dream into reality, often at great personal sacrifice and struggle.
This exhibit is made possible through the generosity of Micron Technology.
Photo©Doug Menuez/Contour by Getty Images/Stanford University Libraries
Fearless Genius: The Digital Revolution in Silicon Valley, 1985–2000 features 50 photographs by renowned documentary photographer Doug Menuez. In his fifteen years of unprecedented behind-the scenes access to Apple, Kleiner Perkins, Adobe, and other iconic Silicon Valley organizations, Menuez captures a pivotal time in the Valley’s history as the computing industry began its transition from analog to digital.
This exhibit chronicles the rise of pioneering innovators like Steve Jobs, Bill Gates, Charles Geschke, and John Warnock, while shining a spotlight on the often forgotten moments of the men and women who toiled to turn the digital dream into reality, often at great personal sacrifice and struggle.
This exhibit is made possible through the generosity of Micron Technology.
Photo©Doug Menuez/Contour by Getty Images/Stanford University Libraries
Tonight Dr. Arati Prabhakar will join John Markoff for a conversation about her remarkable career, the Agency's history and impact, initiatives, and new breakthrough technologies like self-destructible computer chips. We will also learn more about her vision for DARPA's future and ways to keep the engine of innovation running in the face of fiscal constraints and other threats.
The Defense Advanced Research Projects Agency (DARPA) was created by President Dwight D. Eisenhower in 1958, when the political and defense communities recognized the need for a high-level defense organization to formulate and execute R&D projects that would expand the frontiers of technology and science far beyond immediate military requirements.
DARPA is the Department of Defense's primary innovation engine with a remarkable track record of breakthroughs in its 56 years, from precision guidance and navigation, stealth, night vision, communications and networking. Much of its success is due to hiring remarkable program managers for a finite term, who create projects they decide can really change the world. DARPA makes pivotal early investments in these projects, building and leveraging broad technical communities to help create the capabilities.
Dr. Arati Prabhakar first joined DARPA in 1986 as one of those program managers. After several years in public service she headed to Silicon Valley working largely in the commercial sector, before returning to DARPA’s as its twentieth director. She is uniquely qualified for the role as she has spent her career investing in world-class engineers and scientists to create new technologies and businesses.
Tonight she will join John Markoff for a conversation about her remarkable career, the Agency’s history and impact, initiatives, and new breakthrough technologies like self-destructible computer chips. We’ll also learn more about her vision for DARPA’s future and ways to keep the engine of innovation running in the face of fiscal constraints and other threats.
Please join us.
We are very pleased that KQED Radio will be on-site recording this program for broadcast Wednesday, July 30 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
DARPA is the Department of Defense's primary innovation engine with a remarkable track record of breakthroughs in its 56 years, from precision guidance and navigation, stealth, night vision, communications and networking. Much of its success is due to hiring remarkable program managers for a finite term, who create projects they decide can really change the world. DARPA makes pivotal early investments in these projects, building and leveraging broad technical communities to help create the capabilities.
Dr. Arati Prabhakar first joined DARPA in 1986 as one of those program managers. After several years in public service she headed to Silicon Valley working largely in the commercial sector, before returning to DARPA’s as its twentieth director. She is uniquely qualified for the role as she has spent her career investing in world-class engineers and scientists to create new technologies and businesses.
Tonight she will join John Markoff for a conversation about her remarkable career, the Agency’s history and impact, initiatives, and new breakthrough technologies like self-destructible computer chips. We’ll also learn more about her vision for DARPA’s future and ways to keep the engine of innovation running in the face of fiscal constraints and other threats.
Please join us.
We are very pleased that KQED Radio will be on-site recording this program for broadcast Wednesday, July 30 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
The Computer History Museum invites Mountain View residents and their families and friends to be our special guests and enjoy a fun-filled day at the Museum.
The Computer History Museum invites Mountain View residents, and their families and friends to be our special guests and enjoy a fun-filled day at the Museum. You’ll see the Museum’s large-scale 25,000 sq. ft. state of the art exhibition, Revolution: The First 2000 Years of Computing. Revolution celebrates the spectacular history of computing, from the mysterious ancient devices to technologies of the future. Journey through 19 galleries displaying over 1,000 unique artifacts; discover, in our multimedia displays, the backstories, development drama, and astonishing breakthroughs of the gadgets, gurus and companies you love, or love to hate!
Also, experience our new exhibit Where To? A History of Autonomous Vehicles which chronicles the decades-long challenge of bringing self-driving cars to the general public. In this timely new exhibit, visitors will learn about the history of autonomous vehicles, enjoy science fiction and popular culture dreams of the driverless family car, get up close with the Google self-driving car, and learn how this amazing technology works.
REVOLUTION, WHERE TO? and more:
If you live or work in Mountain View you will receive free admission for the weekend. Bring as many family and friends along as you'd like! Simply present your proof of residency, or your company badge at the check-in table.
Also, experience our new exhibit Where To? A History of Autonomous Vehicles which chronicles the decades-long challenge of bringing self-driving cars to the general public. In this timely new exhibit, visitors will learn about the history of autonomous vehicles, enjoy science fiction and popular culture dreams of the driverless family car, get up close with the Google self-driving car, and learn how this amazing technology works.
REVOLUTION, WHERE TO? and more:
- Experience the Babbage Engine, the PDP-1 Restoration, and the IBM 1401 Demo Lab
- Learn about the Computer History Museum’s acclaimed lecture series Revolutionaries
- Shop to your (geeky) heart’s content with 15% off in our Museum store
- Two-year CHM memberships for the price of one annual membership
- Find plenty of free parking
If you live or work in Mountain View you will receive free admission for the weekend. Bring as many family and friends along as you'd like! Simply present your proof of residency, or your company badge at the check-in table.
We invite you and a guest to an exclusive member reception and debut of the Computer History Museum's latest visitor experience, Where To? A History of Autonomous Vehicles on Friday, May 9 from 10 AM to 12 PM. The morning will include a light brunch, mingling and a viewing of the new exhibit before it opens to the public.
We invite you and a guest to an exclusive member reception and debut of the Computer History Museum's latest visitor experience, Where To? A History of Autonomous Vehicles on Friday, May 9 from 10 AM to 12 PM. The morning will include a light brunch, mingling and a viewing of the new exhibit before it opens to the public.
Where To? A History of Autonomous Vehicles will chronicle the decades-long challenge of bringing self-driving cars to the general public. Self-driving cars have remained perpetually “two decades away” since the 1930s, while over the past century, autonomous and semi-autonomous vehicles have conquered the air, sea, and roamed the edges of our solar system. In this timely new exhibit, visitors will learn about the history of autonomous vehicles, enjoy science fiction and popular culture dreams of the driverless family car, get up close with the Google self-driving car, and learn how this amazing technology works.
Join us, for this special member celebration.
Where To? A History of Autonomous Vehicles will chronicle the decades-long challenge of bringing self-driving cars to the general public. Self-driving cars have remained perpetually “two decades away” since the 1930s, while over the past century, autonomous and semi-autonomous vehicles have conquered the air, sea, and roamed the edges of our solar system. In this timely new exhibit, visitors will learn about the history of autonomous vehicles, enjoy science fiction and popular culture dreams of the driverless family car, get up close with the Google self-driving car, and learn how this amazing technology works.
Join us, for this special member celebration.
Shuhei Yoshida is President of Worldwide Studios at Sony Computer Entertainment Inc. (SCE). He has been with SCE since its inception and has been an integral part of the development of the PlayStation® family. Yoshida has overseen several successful product launches and was responsible for creating SCE's internal product development team. He was an executive producer for Gran Turismo™, and produced ICO, Ape Escape™, and The Legend of Dragoon®, among other popular titles.
Shuhei Yoshida is President of Worldwide Studios at Sony Computer Entertainment Inc. (SCE). He has been with SCE since its inception and has been an integral part of the development of the PlayStation® family. Yoshida has overseen several successful product launches and was responsible for creating SCE's internal product development team. He was an executive producer for Gran Turismo™, and produced ICO, Ape Escape™, and The Legend of Dragoon®, among other popular titles.
In March 2000, Yoshida moved to the US to oversee product development at Sony Computer Entertainment America (SCEA). In May 2008, Yoshida was appointed President of Worldwide Studios and is responsible for all first-party game software development activities for PlayStation® platforms, including 14 studios across the US, Europe, and Japan. To open the week of the much anticipated PlayStation®4 (PS4™) launch, SCEA released an official unboxing video of a PS4™ starring Yoshida. Throughout the video you only see a dark figure with coffee-brown colored leather gloves unwrap the contents of the box. At the very end of the video, Yoshida appears telling the audience, "Greatness Awaits."
Mark Cerny, a true veteran of the video game industry for over 30 years, has worked as a game designer, programmer, and producer of arcade and console games in both the US and Japan. In 2008, with Yoshida's advice, SCE asked Cerny to lead the design of the next generation console, the top selling PS4™. Yoshida's instinct paid off. PS4™ delivered the best launch ever in PlayStation® history, selling over 4.2 million worldwide as of December 28, 2013.
We’re pleased to welcome Mark Cerny back to our stage, this time in the moderator’s seat. As a result of their decades-long partnership and experience in the gaming industry, this is sure to be a compelling, in-depth conversation about Yoshida's early life and career path to SCE, their work together, the evolution of gaming software and hardware, and the state of the industry. Please join us.
We are very pleased that KQED Radio will be taping this program for future broadcast.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
In March 2000, Yoshida moved to the US to oversee product development at Sony Computer Entertainment America (SCEA). In May 2008, Yoshida was appointed President of Worldwide Studios and is responsible for all first-party game software development activities for PlayStation® platforms, including 14 studios across the US, Europe, and Japan. To open the week of the much anticipated PlayStation®4 (PS4™) launch, SCEA released an official unboxing video of a PS4™ starring Yoshida. Throughout the video you only see a dark figure with coffee-brown colored leather gloves unwrap the contents of the box. At the very end of the video, Yoshida appears telling the audience, "Greatness Awaits."
Mark Cerny, a true veteran of the video game industry for over 30 years, has worked as a game designer, programmer, and producer of arcade and console games in both the US and Japan. In 2008, with Yoshida's advice, SCE asked Cerny to lead the design of the next generation console, the top selling PS4™. Yoshida's instinct paid off. PS4™ delivered the best launch ever in PlayStation® history, selling over 4.2 million worldwide as of December 28, 2013.
We’re pleased to welcome Mark Cerny back to our stage, this time in the moderator’s seat. As a result of their decades-long partnership and experience in the gaming industry, this is sure to be a compelling, in-depth conversation about Yoshida's early life and career path to SCE, their work together, the evolution of gaming software and hardware, and the state of the industry. Please join us.
We are very pleased that KQED Radio will be taping this program for future broadcast.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
From its beginnings 30 years ago as a group of 20 street performers, Cirque du Soleil is now a major Quebec-based organization providing high-quality artistic entertainment. The company has 5,000 employees, including more than 1,300 artists from more than 50 countries. It has brought wonder and delight to more than 100 million spectators in more than 300 cities in more than 40 countries on 6 continents.
From its beginnings 30 years ago as a group of 20 street performers, Cirque du Soleil is now a major Quebec-based organization providing high-quality artistic entertainment. The company has 5,000 employees, including more than 1,300 artists from more than 50 countries. It has brought wonder and delight to more than 100 million spectators in more than 300 cities in more than 40 countries on 6 continents.
Tonight our moderator, Will Travis, President of Sid Lee USA, will give the audience a glimpse into the technical “magic” driving their imaginative and daring programs. He’ll be joined by Cirque’s Director of Creation, Welby Altidor, and its Technical Director, Matthew Whelan.
They will also walk us through a case study to better illustrate their process—Michael Jackson ONE, a heartfelt tribute to the work, innovative spirit, and legacy of Michael Jackson in performance at Mandalay Bay Resort & Casino in Las Vegas. Technical elements of the show include a GPS tracking system equipped with sensors, 5,412 seat speakers, 26 projectors and 11 TV monitors, and a 40-ft-wide, 30-ft-high LED wall made up of 8 separate columns.
Cirque du Soleil’s mission is to invoke the imagination, provoke the senses, and evoke the emotions of people around the world. This is a rare look inside an imaginative organization that successfully blends daring artistry with cutting-edge technology.
We are very pleased that KQED Radio will be onsite taping the evening’s program for broadcast on Saturday, April 26 at 2pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Tonight our moderator, Will Travis, President of Sid Lee USA, will give the audience a glimpse into the technical “magic” driving their imaginative and daring programs. He’ll be joined by Cirque’s Director of Creation, Welby Altidor, and its Technical Director, Matthew Whelan.
They will also walk us through a case study to better illustrate their process—Michael Jackson ONE, a heartfelt tribute to the work, innovative spirit, and legacy of Michael Jackson in performance at Mandalay Bay Resort & Casino in Las Vegas. Technical elements of the show include a GPS tracking system equipped with sensors, 5,412 seat speakers, 26 projectors and 11 TV monitors, and a 40-ft-wide, 30-ft-high LED wall made up of 8 separate columns.
Cirque du Soleil’s mission is to invoke the imagination, provoke the senses, and evoke the emotions of people around the world. This is a rare look inside an imaginative organization that successfully blends daring artistry with cutting-edge technology.
We are very pleased that KQED Radio will be onsite taping the evening’s program for broadcast on Saturday, April 26 at 2pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Many of the coolest technologies today started with a bunch of parts and a big idea. Kids 12 to 15 years old are invited to join us at the Computer History Museum on March 15 to see some of the early computers and then make their own!
Using Kano – a high-tech Lego-like kit for the do-it-yourself Raspberry Pi – kids will get to plug,...
Using Kano – a high-tech Lego-like kit for the do-it-yourself Raspberry Pi – kids will get to plug,...
Many of the coolest technologies today started with a bunch of parts and a big idea. Kids 12 to 15 years old are invited to join us at the Computer History Museum on March 15 to see some of the early computers and then make their own!
Using Kano – a high-tech Lego-like kit for the do-it-yourself Raspberry Pi – kids will get to plug, play, and tinker as they make their first computer from scratch. They will then use the magic of code to conjure their first programs, play videos, and launch games. Featured in the fun will be some of the newest learning tools in computing, such as Minecraft, Scratch, and Codeacademy.
Lunch will be included for the participants, and parents will have free admission to the museum while their kids are participating in the event. Children 12 years and younger always receive free admission.
This event is made possible by Broadcom Foundation. Check out highlights from last year's Pop-Up Pi Day!
Using Kano – a high-tech Lego-like kit for the do-it-yourself Raspberry Pi – kids will get to plug, play, and tinker as they make their first computer from scratch. They will then use the magic of code to conjure their first programs, play videos, and launch games. Featured in the fun will be some of the newest learning tools in computing, such as Minecraft, Scratch, and Codeacademy.
Lunch will be included for the participants, and parents will have free admission to the museum while their kids are participating in the event. Children 12 years and younger always receive free admission.
This event is made possible by Broadcom Foundation. Check out highlights from last year's Pop-Up Pi Day!
The Technion-Israel Institute of Technology was founded in 1912 in Haifa and is the oldest university in Israel and the Middle East. The university offers degrees in science and engineering, as well as related fields such as architecture, medicine, industrial management, and education.
This event highlights the Museum's ongoing commitment to showcasing computing history from around the world.
The Technion-Israel Institute of Technology was founded in 1912 in Haifa and is the oldest university in Israel and the Middle East. The university offers degrees in science and engineering, as well as related fields such as architecture, medicine, industrial management, and education.
Israel is known as the "startup nation" and much of that drive and brainpower comes from the Technion, located in the northern city of Haifa. The fusion of academics and industry there has created a unique entrepreneurial fusion, much as it has here in Silicon Valley.
John Hollar will moderate a conversation with Professor Peretz Lavie, the Technion's 16th president. Along with Israel's penchant for innovation and entrepreneurship, they'll talk about the Technion's storied history, as well as Lavie's background and path to its presidency. Looking ahead, they'll discuss the Technion Cornell Innovation Institute, which will be located on Roosevelt Island in New York City.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Please note the special timing of this program –3PM– to accommodate the Professor’s travel schedule.
The Technion-Israel Institute of Technology was founded in 1912 in Haifa and is the oldest university in Israel and the Middle East. The university offers degrees in science and engineering, as well as related fields such as architecture, medicine, industrial management, and education.
Israel is known as the "startup nation" and much of that drive and brainpower comes from the Technion, located in the northern city of Haifa. The fusion of academics and industry there has created a unique entrepreneurial fusion, much as it has here in Silicon Valley.
John Hollar will moderate a conversation with Professor Peretz Lavie, the Technion's 16th president. Along with Israel's penchant for innovation and entrepreneurship, they'll talk about the Technion's storied history, as well as Lavie's background and path to its presidency. Looking ahead, they'll discuss the Technion Cornell Innovation Institute, which will be located on Roosevelt Island in New York City.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Please note the special timing of this program –3PM– to accommodate the Professor’s travel schedule.
Bob Bowman serves as the President and Chief Executive Officer of MLB Advanced Media, a position he has held since 2000.
Following Baseball Commissioner Allan H. (Bud) Selig’s recommendation in January 2000, professional baseball owners voted to centralize their collective internet and interactive media operations under one roof by building a technology company – MLBAM. Over its first 13 years guided by Bowman and his team, MLBAM’s developmental evolution and work in the interactive space has not only made it a model for building a successful and sustainable 21st Century digital media operation, but ultimately may define it as one of the great American business success stories.
Following Baseball Commissioner Allan H. (Bud) Selig’s recommendation in January 2000, professional baseball owners voted to centralize their collective internet and interactive media operations under one roof by building a technology company – MLBAM. Over its first 13 years guided by Bowman and his team, MLBAM’s developmental evolution and work in the interactive space has not only made it a model for building a successful and sustainable 21st Century digital media operation, but ultimately may define it as one of the great American business success stories.
"Major League Baseball Advanced Media – BAM, for short – is as technologically sophisticated as any company, anywhere."
– Fast Company
Bob Bowman serves as the President and Chief Executive Officer of MLB Advanced Media, a position he has held since 2000.
Following Baseball Commissioner Allan H. (Bud) Selig’s recommendation in January 2000, professional baseball owners voted to centralize their collective internet and interactive media operations under one roof by building a technology company – MLBAM. Over its first 13 years guided by Bowman and his team, MLBAM’s developmental evolution and work in the interactive space has not only made it a model for building a successful and sustainable 21st Century digital media operation, but ultimately may define it as one of the great American business success stories.
MLBAM, the largest New York born-and-bred technology company, has a proprietary multimedia ecosystem that is a one-of-a-kind graft of internet infrastructure and traditional television broadcasting. It is designed, built and managed internally for the acquisition, production and delivery of live and on-demand HD sports and non-sports content to millions of users. MLBAM supports dozens of partners for encoding and streaming more than 20,000 live events annually.
MLBAM: A Box Score
Museum President & CEO John Hollar will conduct a play-by-play interview with Bowman about the path that led to MLBAM, and how with great leadership and deft political skills he was able to turn a fledgling startup into a multimedia powerhouse. Bowman’s vision for MLBAM always put technology at the forefront of the organization, and that vision and entrepreneurial spirit has made the baseball fan user experience second to none. It also means that the company is highly successful and constantly innovating and pushing technological limits. Join us for a riveting conversation with a revolutionary at the intersection of sports, business and technology.
We are very pleased that KQED Radio will be onsite taping the evening’s program for broadcast Thursday, April 3 at 8pm.
This event is part of the Museum's acclaimed speaker series, Revolutionaries. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
– Fast Company
Bob Bowman serves as the President and Chief Executive Officer of MLB Advanced Media, a position he has held since 2000.
Following Baseball Commissioner Allan H. (Bud) Selig’s recommendation in January 2000, professional baseball owners voted to centralize their collective internet and interactive media operations under one roof by building a technology company – MLBAM. Over its first 13 years guided by Bowman and his team, MLBAM’s developmental evolution and work in the interactive space has not only made it a model for building a successful and sustainable 21st Century digital media operation, but ultimately may define it as one of the great American business success stories.
MLBAM, the largest New York born-and-bred technology company, has a proprietary multimedia ecosystem that is a one-of-a-kind graft of internet infrastructure and traditional television broadcasting. It is designed, built and managed internally for the acquisition, production and delivery of live and on-demand HD sports and non-sports content to millions of users. MLBAM supports dozens of partners for encoding and streaming more than 20,000 live events annually.
MLBAM: A Box Score
- 8th Most Valuable Privately Owned Tech Company in the World (Business Insider)
- 9th Most Valuable Global Sports Brand (Forbes)
- 13 million visits to MLB.com per day during baseball season
- 10th highest-grossing iOS app ever (MLB.com At Bat)
- 10 million downloads of MLB.com At Bat in 2013 (+49% YOY)
- 1.5 petabytes of live and on-demand baseball video content generated by MLBAM each season
Museum President & CEO John Hollar will conduct a play-by-play interview with Bowman about the path that led to MLBAM, and how with great leadership and deft political skills he was able to turn a fledgling startup into a multimedia powerhouse. Bowman’s vision for MLBAM always put technology at the forefront of the organization, and that vision and entrepreneurial spirit has made the baseball fan user experience second to none. It also means that the company is highly successful and constantly innovating and pushing technological limits. Join us for a riveting conversation with a revolutionary at the intersection of sports, business and technology.
We are very pleased that KQED Radio will be onsite taping the evening’s program for broadcast Thursday, April 3 at 8pm.
This event is part of the Museum's acclaimed speaker series, Revolutionaries. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Fresh from his command performance at CES 2014, Consumer Electronics Association President and CEO Gary Shapiro joins moderator and tech evangelist Robert Scoble in a wide-ranging conversation about Gary’s New York Times bestseller, Ninja Innovation: The Ten Killer Strategies of the World's Most Successful Businesses.
Ninja Innovator [ˈninjə ˈinəˌvātər] noun
Leaders who exhibit the traits of ancient Japanese warriors: they are disciplined, determined and passionate, and willing...
Ninja Innovator [ˈninjə ˈinəˌvātər] noun
Leaders who exhibit the traits of ancient Japanese warriors: they are disciplined, determined and passionate, and willing...
Fresh from his command performance at CES 2014, Consumer Electronics Association President and CEO Gary Shapiro joins moderator and tech evangelist Robert Scoble in a wide-ranging conversation about Gary’s New York Times bestseller, Ninja Innovation: The Ten Killer Strategies of the World's Most Successful Businesses.
Ninja Innovator [ˈninjə ˈinəˌvātər] noun
Leaders who exhibit the traits of ancient Japanese warriors: they are disciplined, determined and passionate, and willing to take risks in order to succeed. Above all, modern Ninja Innovators understand that in today’s technology world, a successful startup must innovate or die!
In three decades leading the Consumer Electronics Association, Gary and his team have built CES into the must-see technology event of the year each January. In the meantime, he has learned important lessons about “ninja innovation”—disruption, determination, discipline and passion. In his book, he distills many of these lessons into important principles that work in any business setting. Many of those principles were on display this year when CES again featured startups and entrepreneurs at their "Eureka Park Tech Zone" -- now in its third year and growing exponentially.
In the latest in our “Future History Makers series,” Gary will share his knowledge and describe key emerging trends that are helping direct startup “ninja innovation” in this competitive landscape.
Come discover how you can find and develop your inner ninja!
Ninja Innovator [ˈninjə ˈinəˌvātər] noun
Leaders who exhibit the traits of ancient Japanese warriors: they are disciplined, determined and passionate, and willing to take risks in order to succeed. Above all, modern Ninja Innovators understand that in today’s technology world, a successful startup must innovate or die!
In three decades leading the Consumer Electronics Association, Gary and his team have built CES into the must-see technology event of the year each January. In the meantime, he has learned important lessons about “ninja innovation”—disruption, determination, discipline and passion. In his book, he distills many of these lessons into important principles that work in any business setting. Many of those principles were on display this year when CES again featured startups and entrepreneurs at their "Eureka Park Tech Zone" -- now in its third year and growing exponentially.
In the latest in our “Future History Makers series,” Gary will share his knowledge and describe key emerging trends that are helping direct startup “ninja innovation” in this competitive landscape.
Come discover how you can find and develop your inner ninja!
Padmasree Warrior is a true revolutionary. As a young woman she came to the U.S. to pursue her masters degree in chemical engineering at Cornell University with $100 in her pocket and a one-way plane ticket. Just over twenty years later, she’s one of Forbes “100 Most Powerful Women,” and Cisco CEO John Chambers says she’s among those at the top of the list to succeed him.
Padmasree Warrior is a true revolutionary. As a young woman she came to the U.S. to pursue her masters degree in chemical engineering at Cornell University with $100 in her pocket and a one-way plane ticket. Just over twenty years later, she’s one of Forbes “100 Most Powerful Women,” and Cisco CEO John Chambers says she’s among those at the top of the list to succeed him.
As Cisco’s Chief Technology & Strategy Officer, Padmasree Warrior is charged with aligning technology development and corporate strategy to enable Cisco to anticipate, shape, and lead major market transitions. She helps direct technology and operational innovation across the company and oversees strategic partnerships, mergers and acquisitions, the integration of new business models, the incubation of new technologies, and the cultivation of world-class technical talent.
In her previous role, Warrior served as Chief Technology Officer (CTO) and also co-led Cisco's worldwide engineering organization. As Senior Vice President, Engineering, she was responsible for core switching, collaboration, cloud computing and data center/virtualization, security, and architectures for business transformation.
Tonight NPR Correspondent Laura Sydell will moderate a wide-ranging conversation with a real revolutionary, Padmasree Warrior. Please join us.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED Radio will be onsite taping this program for broadcast on Wednesday, March 5 at 8pm.
As Cisco’s Chief Technology & Strategy Officer, Padmasree Warrior is charged with aligning technology development and corporate strategy to enable Cisco to anticipate, shape, and lead major market transitions. She helps direct technology and operational innovation across the company and oversees strategic partnerships, mergers and acquisitions, the integration of new business models, the incubation of new technologies, and the cultivation of world-class technical talent.
In her previous role, Warrior served as Chief Technology Officer (CTO) and also co-led Cisco's worldwide engineering organization. As Senior Vice President, Engineering, she was responsible for core switching, collaboration, cloud computing and data center/virtualization, security, and architectures for business transformation.
Tonight NPR Correspondent Laura Sydell will moderate a wide-ranging conversation with a real revolutionary, Padmasree Warrior. Please join us.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED Radio will be onsite taping this program for broadcast on Wednesday, March 5 at 8pm.
From time to time, the Computer History Musuem joins with partners from around the country to bring programming of special interest to our broad audiences. We are pleased to invite you to just such a program: a screening of Pandora’s Promise, an award-winning documentary by Academy Award® nominee Robert Stone. The film is presented in partnership with GW & Wade, LLC.
Please note that you’re also...
Please note that you’re also...
From time to time, the Computer History Musuem joins with partners from around the country to bring programming of special interest to our broad audiences. We are pleased to invite you to just such a program: a screening of Pandora’s Promise, an award-winning documentary by Academy Award® nominee Robert Stone. The film is presented in partnership with GW & Wade, LLC.
Please note that you’re also invited to the special post-screening conversation with Robert Stone, Michael Shellenberger, and Nobel Laureate Burton Richter, moderated by Museum advisory board member Ray Rothrock.
Names for the evening screening and reception wait list are being accepted.
The matinee showing has available tickets, please register at the link provided below.
If you have any questions regarding this event please contact our partner for this event Gene Sinclair at (650) 618-6323 or [email protected].
Please note that you’re also invited to the special post-screening conversation with Robert Stone, Michael Shellenberger, and Nobel Laureate Burton Richter, moderated by Museum advisory board member Ray Rothrock.
Names for the evening screening and reception wait list are being accepted.
The matinee showing has available tickets, please register at the link provided below.
If you have any questions regarding this event please contact our partner for this event Gene Sinclair at (650) 618-6323 or [email protected].
Regis McKenna founded his own high tech marketing firm, Regis McKenna, Inc., in Silicon Valley in 1970 after working in the marketing departments of two early semiconductor pioneering companies. Over the past 30 years, his firm evolved from one focused on high tech start ups to a broad based marketing strategy firm servicing international clients in many different industries and countries. McKenna retired from consulting in 2000 and is concentrating his efforts on high tech entrepreneurial seed-ventures.
Regis McKenna founded his own high tech marketing firm, Regis McKenna, Inc., in Silicon Valley in 1970 after working in the marketing departments of two early semiconductor pioneering companies. Over the past 30 years, his firm evolved from one focused on high tech start ups to a broad based marketing strategy firm servicing international clients in many different industries and countries. McKenna retired from consulting in 2000 and is concentrating his efforts on high tech entrepreneurial seed-ventures.
McKenna and his firm worked with a number of entrepreneurial start-ups during their formation years including: America Online, Apple, Compaq, Electronic Arts, Genentech, Intel, Linear Technology, Lotus, Microsoft, National Semiconductor, Silicon Graphics, 3COM, and many others. McKenna helped launch some of the most important technological innovations of the last thirty years including the first microprocessor (Intel Corporation), the first personal computer (Apple Computer), the first recombinant DNA genetically engineered product (Genentech, Inc.), and the first retail computer store (The Byte Shop). In the last decade, McKenna consulted on strategic marketing and business issues to industrial, consumer, transportation, healthcare, and financial firms in the United States, Japan, and Europe. McKenna continues to be involved in high tech start-up companies through his venture activities.
McKenna is included in the San Jose Mercury News' Millennium 100 as one of the 100 people who made Silicon Valley what it is today. McKenna has written and lectured extensively on the social and market effects of technological change advancing innovations in marketing theories and practices.
Our moderator is John Markoff of The New York Times, who will guide us through a fascinating conversation with a marketing mastermind.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
McKenna and his firm worked with a number of entrepreneurial start-ups during their formation years including: America Online, Apple, Compaq, Electronic Arts, Genentech, Intel, Linear Technology, Lotus, Microsoft, National Semiconductor, Silicon Graphics, 3COM, and many others. McKenna helped launch some of the most important technological innovations of the last thirty years including the first microprocessor (Intel Corporation), the first personal computer (Apple Computer), the first recombinant DNA genetically engineered product (Genentech, Inc.), and the first retail computer store (The Byte Shop). In the last decade, McKenna consulted on strategic marketing and business issues to industrial, consumer, transportation, healthcare, and financial firms in the United States, Japan, and Europe. McKenna continues to be involved in high tech start-up companies through his venture activities.
McKenna is included in the San Jose Mercury News' Millennium 100 as one of the 100 people who made Silicon Valley what it is today. McKenna has written and lectured extensively on the social and market effects of technological change advancing innovations in marketing theories and practices.
Our moderator is John Markoff of The New York Times, who will guide us through a fascinating conversation with a marketing mastermind.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Tom Wheeler, the new chairman of the Federal Communications Commission under President Obama, will appear for the first time in Silicon Valley to deliver remarks on his vision for national telecommunications policy. Wheeler became the 31st Chairman of the FCC on November 4.
For more than three decades, Chairman Wheeler has been involved with new telecommunications networks and services, experiencing the revolution...
For more than three decades, Chairman Wheeler has been involved with new telecommunications networks and services, experiencing the revolution...
Tom Wheeler, the new chairman of the Federal Communications Commission under President Obama, will appear for the first time in Silicon Valley to deliver remarks on his vision for national telecommunications policy. Wheeler became the 31st Chairman of the FCC on November 4.
For more than three decades, Chairman Wheeler has been involved with new telecommunications networks and services, experiencing the revolution in telecommunications as a policy expert, an advocate, and a businessman. The FCC’s approach to regulation, technology innovation and market growth is of critical importance to Silicon Valley and the nation, and this will be the first opportunity for West Coast audiences to hear from Chairman Wheeler personally since his confirmation.
Following Chairman Wheeler's remarks he will sit for a Q&A session with Museum President & CEO, John Hollar.
If you are with the media and wish to attend this event, please contact Carina Sweet, [email protected].
For more than three decades, Chairman Wheeler has been involved with new telecommunications networks and services, experiencing the revolution in telecommunications as a policy expert, an advocate, and a businessman. The FCC’s approach to regulation, technology innovation and market growth is of critical importance to Silicon Valley and the nation, and this will be the first opportunity for West Coast audiences to hear from Chairman Wheeler personally since his confirmation.
Following Chairman Wheeler's remarks he will sit for a Q&A session with Museum President & CEO, John Hollar.
If you are with the media and wish to attend this event, please contact Carina Sweet, [email protected].
2013 Events
This year, on December 14, we will participate in The Hour of Code, a national campaign sponsored by code.org, which will introduce the creativity, excitement, and fun of computer programming for everyone. From 10am to 4pm, visitors will be able to try their hand at a variety of self-guided tutorials that can be done on any device by anybody, from students to seniors. No experience necessary!
Today, history is being made by technologies that are transforming the way we work, live, learn, and play. We use these every day, but very few of us know how to write the programs that make them work.
On December 14, the Museum will participate in The Hour of Code, a worldwide campaign sponsored by code.org, to introduce the creativity, excitement, and fun of computer programming to everyone. From 10am to 4pm, visitors can try their hand at self-guided tutorials that can be done on any device by anybody, from students to seniors. No experience necessary! Bring your own tablet or mobile device or use one of our laptops. We’ll have everything you need to learn the basics of computer programming … in just an hour!
About The Hour of Code:
The Hour of Code is part of Computer Science Education week (December 9-15), developed by code.org to celebrate the birthday of Grace Murray Hopper. Hopper was one of the first women engineers, a developer of the COBOL programming language, and a 1987 Fellow of the Museum. Learn more about her at computerhistory.org/fellowawards/hall/bios/Grace,Hopper/. Code.org is a non-profit dedicated to expanding computer science education, especially for women and underrepresented students of color.
For more information visit code.org
On December 14, the Museum will participate in The Hour of Code, a worldwide campaign sponsored by code.org, to introduce the creativity, excitement, and fun of computer programming to everyone. From 10am to 4pm, visitors can try their hand at self-guided tutorials that can be done on any device by anybody, from students to seniors. No experience necessary! Bring your own tablet or mobile device or use one of our laptops. We’ll have everything you need to learn the basics of computer programming … in just an hour!
About The Hour of Code:
The Hour of Code is part of Computer Science Education week (December 9-15), developed by code.org to celebrate the birthday of Grace Murray Hopper. Hopper was one of the first women engineers, a developer of the COBOL programming language, and a 1987 Fellow of the Museum. Learn more about her at computerhistory.org/fellowawards/hall/bios/Grace,Hopper/. Code.org is a non-profit dedicated to expanding computer science education, especially for women and underrepresented students of color.
For more information visit code.org
This event is part of the Museum's Revolutionaries speaker series, featuring renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
"Whether it’s improving our health or harnessing clean energy, protecting our security or succeeding in the global economy, our future depends on reaffirming America’s role as the world’s engine of scientific discovery and technological innovation."
-President Barack Obama
Dr. John P. Holdren is Assistant to the President for Science and Technology, Director of the White House Office of Science and Technology Policy (OSTP), and Co-Chair of the President's Council of Advisors on Science and Technology (PCAST).
Congress established the Office of Science and Technology Policy in 1976 with a broad mandate to advise the President and others within the Executive Office of the President on the effects of science and technology on domestic and international affairs. The 1976 Act also authorizes OSTP to lead interagency efforts to develop and implement sound science and technology policies and budgets, and to work with the private sector, state and local governments, the science and higher education communities, and other nations toward this end.
We are very pleased to welcome Dr. Holdren and our moderator, John Markoff, the Pulitzer prize winning senior writer of The New York Times science section. Tonight we will learn more about the Director and his mandate, as well as many of the initiatives the OSTP has put in place.
Please join us.
We are very pleased that KQED Radio will be on-site taping tonight's program and will broadcast it Wednesday, January 8 at 8pm.
This event is part of the Museum's Revolutionaries speaker series, featuring renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
-President Barack Obama
Dr. John P. Holdren is Assistant to the President for Science and Technology, Director of the White House Office of Science and Technology Policy (OSTP), and Co-Chair of the President's Council of Advisors on Science and Technology (PCAST).
Congress established the Office of Science and Technology Policy in 1976 with a broad mandate to advise the President and others within the Executive Office of the President on the effects of science and technology on domestic and international affairs. The 1976 Act also authorizes OSTP to lead interagency efforts to develop and implement sound science and technology policies and budgets, and to work with the private sector, state and local governments, the science and higher education communities, and other nations toward this end.
We are very pleased to welcome Dr. Holdren and our moderator, John Markoff, the Pulitzer prize winning senior writer of The New York Times science section. Tonight we will learn more about the Director and his mandate, as well as many of the initiatives the OSTP has put in place.
Please join us.
We are very pleased that KQED Radio will be on-site taping tonight's program and will broadcast it Wednesday, January 8 at 8pm.
This event is part of the Museum's Revolutionaries speaker series, featuring renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Join us for an evening of celebrating his achievements, and of challenging some of today’s pivotal leaders to think about how his unfinished revolution may be useful going forward.
As a young Doug Engelbart could only imagine sixty years ago, much of the world’s population does the bulk of its reading, writing, and research tasks online. We sit at interactive screens, just as he foresaw, and click on the hypertext links he developed, with the mouse he invented. We chat and send emails, as his Augmentation Research Center staff did in the 1960s. We meet in videoconferences, the technology they showed the world at a famous 1968 public demo. We do all of this over computer networks including the Internet, both partly developed within his laboratory at SRI.
But when it comes to the kind of knowledge navigation and collaboration tools that were the heart of Engelbart’s oNLine System (NLS), we’ve climbed only the first rung of the ladder. And when it comes to the ambitious goal that drove him to build all his technology – to augment human intelligence so that we might better address the world’s big problems – we’ve barely even stepped off the ground. What can we learn today from this great inventor, whose idea of iterative “bootstrapping” anticipated the promises of the Singularity but with a human face – no machine intelligence required?
Join us for an evening of celebrating his achievements, and of challenging some of today’s pivotal leaders to think about how his unfinished revolution may be useful going forward. December 9 will be the 45th Anniversary of the “Mother of All Demos.”Douglas Engelbart died on July 2 this year. Some of the main records of his laboratory at SRI are in the Museum’s collection, and form a crucial part of the CHM Internet History Program. The Douglas Engelbart Memorial Fund helps support preservation and access for these materials.
But when it comes to the kind of knowledge navigation and collaboration tools that were the heart of Engelbart’s oNLine System (NLS), we’ve climbed only the first rung of the ladder. And when it comes to the ambitious goal that drove him to build all his technology – to augment human intelligence so that we might better address the world’s big problems – we’ve barely even stepped off the ground. What can we learn today from this great inventor, whose idea of iterative “bootstrapping” anticipated the promises of the Singularity but with a human face – no machine intelligence required?
Join us for an evening of celebrating his achievements, and of challenging some of today’s pivotal leaders to think about how his unfinished revolution may be useful going forward. December 9 will be the 45th Anniversary of the “Mother of All Demos.”Douglas Engelbart died on July 2 this year. Some of the main records of his laboratory at SRI are in the Museum’s collection, and form a crucial part of the CHM Internet History Program. The Douglas Engelbart Memorial Fund helps support preservation and access for these materials.
As a special thank you to our loyal members, the Computer History Museum is hosting its Annual Member Day celebration! Friends unite for a one-stop shopping experience in our Museum Store, and what better timing than right before the holidays. Find favorite gadgets, hundreds of books, geeky apparel, unique jewelry, games and receive 25% off everything. The day will also include...
--Unlimited guests! Members can...
--Unlimited guests! Members can...
As a special thank you to our loyal members, the Computer History Museum is hosting its Annual Member Day celebration! Friends unite for a one-stop shopping experience in our Museum Store, and what better timing than right before the holidays. Find favorite gadgets, hundreds of books, geeky apparel, unique jewelry, games and receive 25% off everything. The day will also include...
--Unlimited guests! Members can bring in any number of guests and they too will receive free admission to the Museum.
--Member and guests enjoy some holiday goodies. 10 am to 11:30 am.
--Holiday Sing-a-long with the PDP-1. Enjoy a chance to sing holiday favorites with other Museum enthusiasts while accompanied by DEC’s PDP-1 computer.
If you are unable to join us on Saturday, December 7 you may preview and select items in our Museum Store 3 days prior to the event. We will hold your items with your credit card number, and will ring up the purchase on Saturday, December 7. You can pick up your purchase during our regular store hours beginning Sunday, December 8 – Saturday, December 14. Questions? Email the Museum Store Manager, Sandra Shu-Lee, or call her at (650) 810-1031.
If you have any questions about the Member Appreciation Day please email [email protected].
We look forward to seeing you!
--Unlimited guests! Members can bring in any number of guests and they too will receive free admission to the Museum.
--Member and guests enjoy some holiday goodies. 10 am to 11:30 am.
--Holiday Sing-a-long with the PDP-1. Enjoy a chance to sing holiday favorites with other Museum enthusiasts while accompanied by DEC’s PDP-1 computer.
If you are unable to join us on Saturday, December 7 you may preview and select items in our Museum Store 3 days prior to the event. We will hold your items with your credit card number, and will ring up the purchase on Saturday, December 7. You can pick up your purchase during our regular store hours beginning Sunday, December 8 – Saturday, December 14. Questions? Email the Museum Store Manager, Sandra Shu-Lee, or call her at (650) 810-1031.
If you have any questions about the Member Appreciation Day please email [email protected].
We look forward to seeing you!
Please join us for a special celebration of the Computer History Museum’s latest visitor experience: IBM 1401 Demo Lab. This invitation is for Museum members and their guests to join us on Wednesday, November 20, for a reception and private demonstration as we open the IBM 1401 Demo Lab.
The IBM 1401 Demo Lab represents a new era in the Museum’s continued growth. Through generous...
The IBM 1401 Demo Lab represents a new era in the Museum’s continued growth. Through generous...
Please join us for a special celebration of the Computer History Museum’s latest visitor experience: IBM 1401 Demo Lab. This invitation is for Museum members and their guests to join us on Wednesday, November 20, for a reception and private demonstration as we open the IBM 1401 Demo Lab.
The IBM 1401 Demo Lab represents a new era in the Museum’s continued growth. Through generous contributions from Museum members, trustees, volunteers, private donors and IBM, we have expanded the former 1401 restoration area into a full-on Lab that will now be fully exhibited to the public for the first time. The Lab houses two restored IBM 1401 mainframe systems that have only been available for private access until now.
We hope you’ll join us —to meet the restoration teams, see the new space and celebrate a special era in computer history.
The 1401 Demo Lab will be open to the public starting November 20th. Public demonstrations will be held Wednesday at 3pm.
The IBM 1401 Demo Lab represents a new era in the Museum’s continued growth. Through generous contributions from Museum members, trustees, volunteers, private donors and IBM, we have expanded the former 1401 restoration area into a full-on Lab that will now be fully exhibited to the public for the first time. The Lab houses two restored IBM 1401 mainframe systems that have only been available for private access until now.
We hope you’ll join us —to meet the restoration teams, see the new space and celebrate a special era in computer history.
The 1401 Demo Lab will be open to the public starting November 20th. Public demonstrations will be held Wednesday at 3pm.
Please join Museum CEO John Hollar as he moderates a conversation with Dr. Kurin about the genesis of the book and the journey he took in pulling it together, and the surprises he encountered along the way.
The Smithsonian Institution is America's largest, most important, and most beloved repository for the objects that define our common heritage. Now Under Secretary for Art, History, and Culture Richard Kurin, aided by a team of top Smithsonian curators and scholars, has assembled a literary exhibition of 101 objects from across the Smithsonian's museums that together offer a marvelous new perspective on the history of the United States.
Ranging from the earliest years of the pre-Columbian continent to the Digital Age, and from the American Revolution to Vietnam, each entry pairs the fascinating history surrounding each object with the story of its creation or discovery and the place it has come to occupy in our national memory. Kurin sheds remarkable new light on objects we think we know well, from Lincoln's hat to Dorothy's ruby slippers and Julia Child's kitchen, including the often astonishing tales of how each made its way into the collections of the Smithsonian. Other objects will be eye-opening new discoveries for many, but no less evocative of the most poignant and important moments of the American experience. Some objects, such as Harriet Tubman's hymnal, Sitting Bull's ledger, Cesar Chavez's union jacket, and the Enola Gay bomber, tell difficult stories from the nation's history, and inspire controversies when exhibited at the Smithsonian. Others, from George Washington's sword to the space shuttle Discovery, celebrate the richness and vitality of the American spirit. In Kurin's hands, each object comes to vivid life, providing a tactile connection to American history.
Please join Museum CEO John Hollar as he moderates a conversation with Dr. Kurin about this remarkable book.
We are very pleased that Kepler's Books will be onsite selling copies of Dr. Kurin's book before and after the program.
Ranging from the earliest years of the pre-Columbian continent to the Digital Age, and from the American Revolution to Vietnam, each entry pairs the fascinating history surrounding each object with the story of its creation or discovery and the place it has come to occupy in our national memory. Kurin sheds remarkable new light on objects we think we know well, from Lincoln's hat to Dorothy's ruby slippers and Julia Child's kitchen, including the often astonishing tales of how each made its way into the collections of the Smithsonian. Other objects will be eye-opening new discoveries for many, but no less evocative of the most poignant and important moments of the American experience. Some objects, such as Harriet Tubman's hymnal, Sitting Bull's ledger, Cesar Chavez's union jacket, and the Enola Gay bomber, tell difficult stories from the nation's history, and inspire controversies when exhibited at the Smithsonian. Others, from George Washington's sword to the space shuttle Discovery, celebrate the richness and vitality of the American spirit. In Kurin's hands, each object comes to vivid life, providing a tactile connection to American history.
Please join Museum CEO John Hollar as he moderates a conversation with Dr. Kurin about this remarkable book.
We are very pleased that Kepler's Books will be onsite selling copies of Dr. Kurin's book before and after the program.
The Computer History Museum is proud to host this special screening of Girl Rising. Intel Corporation is the film’s Strategic Action Partner, and Intel’s Vice President and CMO, Deborah Conrad, will introduce the film. Following the screening, Museum CEO John Hollar will have a conversation about making the film with its Senior Producer and Creative Director, Martha Adams.
"This film gives visual corroboration to knowledge we already have: Educating women and girls has the most optimistic, positive effects on families, communities, and economies worldwide. If to see it is to know it, this film delivers hope; reasonable, measurable, tangible hope that the world can be healed and helped to a better future!"
- Meryl Streep
One Girl with Courage is a Revolution. Girl Rising, a groundbreaking film directed by Academy Award nominee Richard Robbins, tells the stories of 9 extraordinary girls from 9 countries, written by 9 celebrated writers and narrated by 9 renowned actresses. Girl Rising showcases the strength of the human spirit and the power of education to change the world.
The Computer History Museum is proud to host this special screening of Girl Rising. Intel Corporation is the film’s Strategic Action Partner, and Intel’s Vice President and CMO, Deborah Conrad, will introduce the film. Following the screening, Museum CEO John Hollar will have a conversation about making the film with its Senior Producer and Creative Director, Martha Adams.
Please join us, and prepare to be inspired! Note that this film is rated PG-13 – Parents Strongly Cautioned. Some Material May Be Inappropriate for Children Under 13. Thematic material
- Meryl Streep
One Girl with Courage is a Revolution. Girl Rising, a groundbreaking film directed by Academy Award nominee Richard Robbins, tells the stories of 9 extraordinary girls from 9 countries, written by 9 celebrated writers and narrated by 9 renowned actresses. Girl Rising showcases the strength of the human spirit and the power of education to change the world.
The Computer History Museum is proud to host this special screening of Girl Rising. Intel Corporation is the film’s Strategic Action Partner, and Intel’s Vice President and CMO, Deborah Conrad, will introduce the film. Following the screening, Museum CEO John Hollar will have a conversation about making the film with its Senior Producer and Creative Director, Martha Adams.
Please join us, and prepare to be inspired! Note that this film is rated PG-13 – Parents Strongly Cautioned. Some Material May Be Inappropriate for Children Under 13. Thematic material
This presentation is the next in our series for Computing: The Human Experience. No matter your individual position on the matter, it is a reality that faith is a powerful element of the human experience, and so it comes as no surprise that computing intersects with the story of belief in many profound ways. In this lecture, we will examine several of these stories, leading to an understanding in how different faith traditions have reacted to and in some ways contributed to the advance of computing. From Pope Benedict’s blessing via Twitter to the growth of the Digital Sabbath movement, from the technology-driven exegesis of the Dead Sea Scrolls to the rise of the virtual church, computing has impacted the ways we believe and the means by which some make their faith manifest.
I have made things clear to some extent by the origin of numbers from 0 and 1, which I have observed is the most beautiful symbol of the continuous creation of things from nothing and of their dependence on God.
- Gottfried Leibniz
In the days in which mainframes ruled the earth, there walked among us a programming priesthood. Just like the monks of old who would studiously labor over the production of their elegant manuscripts, programmers would do likewise. Each character, each line was important and so required their utmost concentration and the perfection of form. Their work completed, they would cautiously carry their precious cards to the sacred place of computation and hand their offerings to intermediaries locked away in their cold, sterile rooms. The members of this programming priesthood would in turn submit those gifts to their waiting machines, all hoping that they had carried out their rituals just right. If the machines were indeed well pleased, they would signal their reply with precise although not necessarily useful answers; if displeased, they would offer curious divinations, requiring hours of study to decipher before the ritual could begin again.
The coming of the minicomputer and then the personal computer brought an abrupt end to this curious period of computing, in a fashion not unlike Martin Luther’s subversive declarations that similarly broke the stranglehold of the church in the Middle Ages. And therein lies a story: does technology liberate the individual or does it make us a servant to the machines we ourselves create? Does computing contribute to our spiritual well-being or does it disrupt it by encouraging an interrupt-driven life that is filled with the noise of digital ephemera?
This presentation is the next in our series for Computing: The Human Experience. No matter your individual position on the matter, it is a reality that faith is a powerful element of the human experience, and so it comes as no surprise that computing intersects with the story of belief in many profound ways. In this lecture, we will examine several of these stories, leading to an understanding in how different faith traditions have reacted to and in some ways contributed to the advance of computing. From Pope Benedict’s blessing via Twitter to the growth of the Digital Sabbath movement, from the technology-driven exegesis of the Dead Sea Scrolls to the rise of the virtual church, computing has impacted the ways we believe and the means by which some make their faith manifest.
Belief systems came into being in part as a means of explaining the unexplainable, but along the way gave rise to important traditions that contributed to the advance of humanity in a number of unexpected ways. Yet, computing has been important tool in pushing back the edges of what we know we do not know, and so just as it has been with all technology, it is both a threat as well as an aid to faith. There’s even more: at the confluence of computing and physics, there are some who have proposed a very different kind of creation story for a fully digital universe, and so we are led to ask if there is even a deeper spiritual mystery that awaits us.
- Gottfried Leibniz
In the days in which mainframes ruled the earth, there walked among us a programming priesthood. Just like the monks of old who would studiously labor over the production of their elegant manuscripts, programmers would do likewise. Each character, each line was important and so required their utmost concentration and the perfection of form. Their work completed, they would cautiously carry their precious cards to the sacred place of computation and hand their offerings to intermediaries locked away in their cold, sterile rooms. The members of this programming priesthood would in turn submit those gifts to their waiting machines, all hoping that they had carried out their rituals just right. If the machines were indeed well pleased, they would signal their reply with precise although not necessarily useful answers; if displeased, they would offer curious divinations, requiring hours of study to decipher before the ritual could begin again.
The coming of the minicomputer and then the personal computer brought an abrupt end to this curious period of computing, in a fashion not unlike Martin Luther’s subversive declarations that similarly broke the stranglehold of the church in the Middle Ages. And therein lies a story: does technology liberate the individual or does it make us a servant to the machines we ourselves create? Does computing contribute to our spiritual well-being or does it disrupt it by encouraging an interrupt-driven life that is filled with the noise of digital ephemera?
This presentation is the next in our series for Computing: The Human Experience. No matter your individual position on the matter, it is a reality that faith is a powerful element of the human experience, and so it comes as no surprise that computing intersects with the story of belief in many profound ways. In this lecture, we will examine several of these stories, leading to an understanding in how different faith traditions have reacted to and in some ways contributed to the advance of computing. From Pope Benedict’s blessing via Twitter to the growth of the Digital Sabbath movement, from the technology-driven exegesis of the Dead Sea Scrolls to the rise of the virtual church, computing has impacted the ways we believe and the means by which some make their faith manifest.
Belief systems came into being in part as a means of explaining the unexplainable, but along the way gave rise to important traditions that contributed to the advance of humanity in a number of unexpected ways. Yet, computing has been important tool in pushing back the edges of what we know we do not know, and so just as it has been with all technology, it is both a threat as well as an aid to faith. There’s even more: at the confluence of computing and physics, there are some who have proposed a very different kind of creation story for a fully digital universe, and so we are led to ask if there is even a deeper spiritual mystery that awaits us.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Trip Hawkins is a Game Changer and a Revolutionary, who considered interactive games to be a new art form and their creators, artists. He founded Electronic Arts, 3DO and Digital Chocolate. He is also a Hall of Fame game industry and digital media consultant.
We are extremely pleased to welcome this gaming industry pioneer to our stage for a conversation with the New York Times’ John Markoff. They’ll talk about everything from his early days at Apple working for Steve Jobs, to founding Electronic Arts thirty years ago to 3DO and Digital Chocolate. He’s also on the board of Extreme Reality, a 3D gesturing company. What are his thoughts about how the gaming industry has evolved, the state of gaming today and how 3D technologies may change the ways we interact with devices. Please join us.
We are very pleased that KQED Radio will be on-site taping this event for broadcast Wednesday, October 30 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are extremely pleased to welcome this gaming industry pioneer to our stage for a conversation with the New York Times’ John Markoff. They’ll talk about everything from his early days at Apple working for Steve Jobs, to founding Electronic Arts thirty years ago to 3DO and Digital Chocolate. He’s also on the board of Extreme Reality, a 3D gesturing company. What are his thoughts about how the gaming industry has evolved, the state of gaming today and how 3D technologies may change the ways we interact with devices. Please join us.
We are very pleased that KQED Radio will be on-site taping this event for broadcast Wednesday, October 30 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This event is part of the Computer History Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Justin Rattner is an Intel Senior Fellow. He was Intel's Chief Technology Officer (CTO) and director of Intel Labs from 2006-2013 where he directed Intel's global research efforts in processors, programming, systems, security, communications and, most recently, user experience and interaction. As part of Intel Labs, Rattner was also responsible for funding academic research worldwide through its Science and Technology Centers, international research institutes, and individual faculty awards. Rattner joined Intel in 1973. He was named its first Principal Engineer in 1979 and its fourth Intel Fellow in 1988.
This is another event in a series designed to give our audiences unique insight into the remarkable work being done in our research labs around the world – a celebration of innovation. We hope you’ll join us for another compelling conversation about innovation in our research labs, moderated by Museum CEO John Hollar.
We are very pleased that KQED Radio will be on-site taping tonight's event for broadcast on Wednesday, November 20 at 8pm.
This event is part of the Computer History Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This is another event in a series designed to give our audiences unique insight into the remarkable work being done in our research labs around the world – a celebration of innovation. We hope you’ll join us for another compelling conversation about innovation in our research labs, moderated by Museum CEO John Hollar.
We are very pleased that KQED Radio will be on-site taping tonight's event for broadcast on Wednesday, November 20 at 8pm.
This event is part of the Computer History Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This is the 2013 "Summer of Racing" with some of the most sophisticated technology ever deployed in both America’s Cup racing and for the televised coverage of the race itself. The Museum is excited to host this special panel just before the America’s Cup finals in September. Our guests include Tom Ehman, Vice Commodore of the Golden Gate Yacht Club and Executive Director, America’s Cup Properties, Jimmy Spithill, Helmsman and Skipper of Oracle Team USA Racing, and the man behind the technology driving the race, Stan Honey, Director of Technology, America's Cup Event Authority.
We will learn about the challenges inherent in televising sailing and how those challenges were overcome with Stan Honey and his "A-Team." Honey, who invented the virtual first-down line for the NFL and strike-zone tracking for MLB (winning Emmys for both), will talk about the augmented reality system he is created for sailing, LiveLine, which helps distinguish who is in the lead, between-boat distances and other data to help viewers more easily follow the competition.
We will learn more about the technology deployed in the command center, the boats and on board the helicopters following the boats. Ehman and Spithill are both America's Cup veterans and will bring their own unique perspectives to the conversation.
John Hollar is our intrepid moderator and up for the challenge of navigating an exciting and educational conversation with some world-class sailors. We are certain that after attending you will be energized about watching the America's Cup finals – either in person or on television!
We are very pleased that KQED Radio will be on-site taping this event for broadcast Thursday, August 29 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We will learn about the challenges inherent in televising sailing and how those challenges were overcome with Stan Honey and his "A-Team." Honey, who invented the virtual first-down line for the NFL and strike-zone tracking for MLB (winning Emmys for both), will talk about the augmented reality system he is created for sailing, LiveLine, which helps distinguish who is in the lead, between-boat distances and other data to help viewers more easily follow the competition.
We will learn more about the technology deployed in the command center, the boats and on board the helicopters following the boats. Ehman and Spithill are both America's Cup veterans and will bring their own unique perspectives to the conversation.
John Hollar is our intrepid moderator and up for the challenge of navigating an exciting and educational conversation with some world-class sailors. We are certain that after attending you will be energized about watching the America's Cup finals – either in person or on television!
We are very pleased that KQED Radio will be on-site taping this event for broadcast Thursday, August 29 at 8pm.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Dr. Paul E. Jacobs is chairman of Qualcomm’s board of directors and the Company’s chief executive officer. A leader in the field of mobile communications for over two decades and a key architect of Qualcomm’s strategic vision, Dr. Jacobs is responsible for leadership and oversight of all the Company’s initiatives and operations.
He’ll join the Museum’s CEO John Hollar for a wide-ranging conversation about his beginnings, his path to Qualcomm and his vision for the company and for wireless. Additionally they’ll discuss Jacobs’ dedication to influencing U.S. broadband public policy, as well as his service to the World Economic Forum and the UN’s Broadband Commission for Digital Development.
Please join us for a thought-provoking conversation.
We are very pleased that KQED Radio will be on-site taping this event for future broadcast.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
He’ll join the Museum’s CEO John Hollar for a wide-ranging conversation about his beginnings, his path to Qualcomm and his vision for the company and for wireless. Additionally they’ll discuss Jacobs’ dedication to influencing U.S. broadband public policy, as well as his service to the World Economic Forum and the UN’s Broadband Commission for Digital Development.
Please join us for a thought-provoking conversation.
We are very pleased that KQED Radio will be on-site taping this event for future broadcast.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Before the advent of computers, special-purpose hardware was used to solve computational problems. For the pari-mutuel system of gambling the main problem was keeping accurate totals of the bets placed on each horse in a race, and the grand total of all bets, in the frenzied half hour before the race, when, at the larger racecourses, tens of thousands of bets would be placed...
Before the advent of computers, special-purpose hardware was used to solve computational problems. For the pari-mutuel system of gambling the main problem was keeping accurate totals of the bets placed on each horse in a race, and the grand total of all bets, in the frenzied half hour before the race, when, at the larger racecourses, tens of thousands of bets would be placed at 100s of betting booths. Mechanical solutions to this problem were pioneered by Sir George Julius who formed the company Automatic Totalisators Ltd., operating from Sydney, Australia. Indeed, this year is the centenary of Julius' first machine which was set operating in Auckland, New Zealand in 1913.
Please join Bob Doran, Emeritus Professor of Computer Science at the University of Auckland, for a presentation on the history of a little-known application of large-scale mechanical calculating machines – the horse track betting machines pioneered by Sir George Julius a century ago.
Doran will also touch on the origins of the Pari-mutuel system, devised by Joseph Oller in the 1860s. Then the first generation of simple machines that started in the 1880s and the course-wide manual systems that were used well into the 20th century. Then he will look at Julius's first machine, its "Principles of Operation", and how it was developed into a reliable product that was widely used in the 1920s, culminating with the truly giant Longchamp totalisator installed in Paris in 1927 which had 293 on-line ticket-selling machines. He will also summarize some of the further developments, including dividend prediction, that took place over the years until the special-purpose machines were phased-out in the 1970s.
Please join Bob Doran, Emeritus Professor of Computer Science at the University of Auckland, for a presentation on the history of a little-known application of large-scale mechanical calculating machines – the horse track betting machines pioneered by Sir George Julius a century ago.
Doran will also touch on the origins of the Pari-mutuel system, devised by Joseph Oller in the 1860s. Then the first generation of simple machines that started in the 1880s and the course-wide manual systems that were used well into the 20th century. Then he will look at Julius's first machine, its "Principles of Operation", and how it was developed into a reliable product that was widely used in the 1920s, culminating with the truly giant Longchamp totalisator installed in Paris in 1927 which had 293 on-line ticket-selling machines. He will also summarize some of the further developments, including dividend prediction, that took place over the years until the special-purpose machines were phased-out in the 1970s.
Revolutionaries is the Museum's acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Tonight’s event is another in our series celebrating innovation at our research labs. Please join us.
Tonight’s event is another in our series celebrating innovation at our research labs. Please join us.
Dr. John E. Kelly III is senior vice president and director of IBM Research. In this position he directs the worldwide operations of IBM Research, with approximately 3,000 scientists and technical employees at 12 laboratories in 10 countries around the world, and helps guide IBM’s overall technical strategy.
Dr. Kelly’s top priorities as head of IBM Research are to stimulate innovation in key areas of information technology, and quickly bring those innovations into the marketplace to sustain and grow IBM’s existing business; to create the new businesses of IBM’s future, and to apply these innovations to help IBM clients succeed.
IBM Research breakthroughs have helped to create and shape the world’s computing industry, while more recent breakthroughs, including Deep Blue computing systems, breaking the Petaflop barrier, and the introduction of Watson, the deep question answering natural-language computer system, are blazing the computing trails of the future.
Museum CEO John Hollar will moderate a fascinating conversation with Kelly on topics ranging from his background and the path that led him to IBM, the history of research there, IBM’s Watson and cognitive computing, to the newest lab in Nairobi, Kenya. Africa, IBM says, is destined to become an important growth market for the company. “Africa is a complex place,” Dr. Kelly said. "But we feel it is on the cusp, at an inflection point. It’s going to take off."
Revolutionaries is the Museum's acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Tonight’s event is another in our series celebrating innovation at our research labs. Please join us.
Dr. Kelly’s top priorities as head of IBM Research are to stimulate innovation in key areas of information technology, and quickly bring those innovations into the marketplace to sustain and grow IBM’s existing business; to create the new businesses of IBM’s future, and to apply these innovations to help IBM clients succeed.
IBM Research breakthroughs have helped to create and shape the world’s computing industry, while more recent breakthroughs, including Deep Blue computing systems, breaking the Petaflop barrier, and the introduction of Watson, the deep question answering natural-language computer system, are blazing the computing trails of the future.
Museum CEO John Hollar will moderate a fascinating conversation with Kelly on topics ranging from his background and the path that led him to IBM, the history of research there, IBM’s Watson and cognitive computing, to the newest lab in Nairobi, Kenya. Africa, IBM says, is destined to become an important growth market for the company. “Africa is a complex place,” Dr. Kelly said. "But we feel it is on the cusp, at an inflection point. It’s going to take off."
Revolutionaries is the Museum's acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Tonight’s event is another in our series celebrating innovation at our research labs. Please join us.
May 22nd 1973 was the day the Ethernet concept was first outlined in a memo from the young Bob Metcalfe at Xerox’s Palo Alto Research Center (PARC) and, forty years on, this key moment in the history of human communications is being celebrated in the form of a two day Ethernet Innovation Summit looking at past, present and future innovations in networking. Tickets: $375 per person.
NetEvents is producing a fantastic event at the Computer History Museum to celebrate 40 years of Ethernet Innovation, take a look and book online now.
Ethernet Innovation Summit (May 22nd - Day):
Organized by PARC at Silicon Valley’s famous Computer History Museum. A great line-up of industry speakers from the "Ethernet Inventors" to future "Innovations in Networking." Meet Ethernet inventors Bob Metcalfe, Dave Boggs and other networking visionaries, pioneers and drivers and hear how todays innovations impact tomorrow business.
The cost to attend the day summit is $375 per person.
For a detailed agenda visit http://www.netevents.org.uk/ethernet-innovation-conference.
Computer History Museum members get 50% discount for the conference day pass!
Enter the code NE13EIS when registering.
Ethernet Innovation Summit (May 22nd - Day):
Organized by PARC at Silicon Valley’s famous Computer History Museum. A great line-up of industry speakers from the "Ethernet Inventors" to future "Innovations in Networking." Meet Ethernet inventors Bob Metcalfe, Dave Boggs and other networking visionaries, pioneers and drivers and hear how todays innovations impact tomorrow business.
The cost to attend the day summit is $375 per person.
For a detailed agenda visit http://www.netevents.org.uk/ethernet-innovation-conference.
Computer History Museum members get 50% discount for the conference day pass!
Enter the code NE13EIS when registering.
Ethernet 40th Birthday Party Celebrations and Charity Auction Awards Dinner (May 22nd - Evening):
“Ethernet Idol” Innovation Awards: From a short list of the industry’s most innovative and dynamic contenders, a team of analysts and IT industry gurus have eliminated all but their top three contestants. The three finalists will each make a brief presentation to the assembled dinner guests before a select panel of...
“Ethernet Idol” Innovation Awards: From a short list of the industry’s most innovative and dynamic contenders, a team of analysts and IT industry gurus have eliminated all but their top three contestants. The three finalists will each make a brief presentation to the assembled dinner guests before a select panel of...
Ethernet 40th Birthday Party Celebrations and Charity Auction Awards Dinner (May 22nd - Evening):
“Ethernet Idol” Innovation Awards: From a short list of the industry’s most innovative and dynamic contenders, a team of analysts and IT industry gurus have eliminated all but their top three contestants. The three finalists will each make a brief presentation to the assembled dinner guests before a select panel of judges including representatives from PARC.
Celebrity auction in aid of STEM Education: We need more students that excel in science, math, technology and engineering to become contributors to the global technology marketplace. High-tech companies have vacancies due to a lack of qualified candidates, and the demand for scientists and mathematicians is projected to grow dramatically. Over 50% of US 8th graders receive instruction from a science and math teacher without a relevant degree or real world experience to inspire their students.
The Computer History Museum, as a 2012 STEM Innovation Award Winner, and HP Catalyst Initiative participant, is proud to raise money for Science, Technology, Engineering and Math (STEM) education by hosting tonight’s Ethernet Celebrity Auction.
Bids will help educate tomorrow’s innovators.
“Ethernet Idol” Innovation Awards: From a short list of the industry’s most innovative and dynamic contenders, a team of analysts and IT industry gurus have eliminated all but their top three contestants. The three finalists will each make a brief presentation to the assembled dinner guests before a select panel of judges including representatives from PARC.
Celebrity auction in aid of STEM Education: We need more students that excel in science, math, technology and engineering to become contributors to the global technology marketplace. High-tech companies have vacancies due to a lack of qualified candidates, and the demand for scientists and mathematicians is projected to grow dramatically. Over 50% of US 8th graders receive instruction from a science and math teacher without a relevant degree or real world experience to inspire their students.
The Computer History Museum, as a 2012 STEM Innovation Award Winner, and HP Catalyst Initiative participant, is proud to raise money for Science, Technology, Engineering and Math (STEM) education by hosting tonight’s Ethernet Celebrity Auction.
Bids will help educate tomorrow’s innovators.
Kirkpatrick, Levy and Markoff will take the stage with moderator John Hollar, to tell their personal versions of history gleaned from three decades covering one of the most riveting journalism beats on the planet.
David Kirkpatrick, Steven Levy and John Markoff are three of the most prolific tech writers in the country and have been friends for almost 30 years. Levy is a senior writer for Wired Magazine and the author of seven books, many of them bestsellers, on everything from computer hackers and cryptography to the inside stories of the iPod’s invention and Google’s birth. Kirkpatrick, long-time Fortune Magazine writer and now chairman of the Techonomy conferences, wrote the behind-the-scenes story of Facebook’s founding and explosive growth in the bestselling book "The Facebook Effect." Markoff, a senior writer for The New York Times, began writing about technology in 1976 and joined the Times in 1988.
Kirkpatrick, Levy and Markoff will take the stage with moderator John Hollar to tell their personal versions of history gleaned from three decades covering one of the most riveting journalism beats on the planet.
We are very pleased that KQED FM will be onsite taping this event for broadcast Wednesday, May 22 at 8pm.
Revolutionaries is the Museum's acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
Kirkpatrick, Levy and Markoff will take the stage with moderator John Hollar to tell their personal versions of history gleaned from three decades covering one of the most riveting journalism beats on the planet.
We are very pleased that KQED FM will be onsite taping this event for broadcast Wednesday, May 22 at 8pm.
Revolutionaries is the Museum's acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
For the past five years, I've sat at a desk next to Sheryl and I've learned something from her almost every day. She has a remarkable intelligence that can cut through complex processes and find solutions to the hardest problems. Lean In combines Sheryl’s ability to synthesize information with her understanding of how to get the best out of people. The book is smart and honest and funny. Her words will help all readers—especially men—to become better and more effective leaders.
- Mark Zuckerberg, founder and CEO, Facebook
Thirty years after women became 50 percent of the college graduates in the United States, men still hold the vast majority of leadership positions in government and industry. This means that women’s voices are still not heard equally in the decisions that most affect our lives. In Lean In, Sheryl Sandberg examines why women's progress in achieving leadership roles has stalled, explains the root causes, and offers compelling, commonsense solutions that can empower women to achieve their full potential.
Sandberg is the chief operating officer of Facebook and is ranked on Fortune’s list of the 50 Most Powerful Women in Business and as one of Time's 100 Most Influential People in the World. In 2010, she gave an electrifying TEDTalk in which she described how women unintentionally hold themselves back in their careers. Her talk, which became a phenomenon and has been viewed more than two million times, encouraged women to "sit at the table," seek challenges, take risks, and pursue their goals with gusto.
Join Google's Executive Chairman Eric Schmidt as he moderates what is certain to be a fascinating conversation with Sandberg about women, leadership and so much more.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that our partner Kepler's Books will be onsite before and after this event selling copies of Lean In.
And, we are very pleased that CSPAN Book TV will be onsite taping this event for future broadcast.
- Mark Zuckerberg, founder and CEO, Facebook
Thirty years after women became 50 percent of the college graduates in the United States, men still hold the vast majority of leadership positions in government and industry. This means that women’s voices are still not heard equally in the decisions that most affect our lives. In Lean In, Sheryl Sandberg examines why women's progress in achieving leadership roles has stalled, explains the root causes, and offers compelling, commonsense solutions that can empower women to achieve their full potential.
Sandberg is the chief operating officer of Facebook and is ranked on Fortune’s list of the 50 Most Powerful Women in Business and as one of Time's 100 Most Influential People in the World. In 2010, she gave an electrifying TEDTalk in which she described how women unintentionally hold themselves back in their careers. Her talk, which became a phenomenon and has been viewed more than two million times, encouraged women to "sit at the table," seek challenges, take risks, and pursue their goals with gusto.
Join Google's Executive Chairman Eric Schmidt as he moderates what is certain to be a fascinating conversation with Sandberg about women, leadership and so much more.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that our partner Kepler's Books will be onsite before and after this event selling copies of Lean In.
And, we are very pleased that CSPAN Book TV will be onsite taping this event for future broadcast.
Hack the Future is an all-day party / hackathon to show you what it's like to be a hacker and see if it's for you. We won't tell you what to do. You'll be free to work on whatever you want. We'll try to keep you from getting stuck, and we'll give you a place to start (if you want one). This is a unique opportunity to learn the state of the art in software and hardware design and engineering from mentors in Bay Area startups and companies like Facebook and Microsoft.
Are you a 5th-12th grade student who wants to learn about building stuff with computers and electronics than they teach you in school? Then it's time to start teaching yourself!
Hack the Future is an all-day party / hackathon to show you what it's like to be a hacker and see if it's for you. We won't tell you what to do. You'll be free to work on whatever you want. We'll try to keep you from getting stuck, and we'll give you a place to start (if you want one). This is a unique opportunity to learn the state of the art in software and hardware design and engineering from mentors in Bay Area startups and companies like Facebook and Microsoft.
Parents, don't reserve a ticket for yourself. We encourage you to let your children learn on their own!
We'll be serving snacks and beverages throughout the day, and we’ll also serve lunch. Every young hacker gets a one-of-a-kind Hack the Future 7 t-shirt with the awesome art shown, screen printed beautifully just for this event. Please remember that all young hackers should bring a laptop! Don’t leave home without one.
Hack the Future is an all-day party / hackathon to show you what it's like to be a hacker and see if it's for you. We won't tell you what to do. You'll be free to work on whatever you want. We'll try to keep you from getting stuck, and we'll give you a place to start (if you want one). This is a unique opportunity to learn the state of the art in software and hardware design and engineering from mentors in Bay Area startups and companies like Facebook and Microsoft.
Parents, don't reserve a ticket for yourself. We encourage you to let your children learn on their own!
We'll be serving snacks and beverages throughout the day, and we’ll also serve lunch. Every young hacker gets a one-of-a-kind Hack the Future 7 t-shirt with the awesome art shown, screen printed beautifully just for this event. Please remember that all young hackers should bring a laptop! Don’t leave home without one.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
SRI International’s pioneering contributions to computing are legendary, from the invention of the computer mouse and interactive computing in the 1960s, to the first internetworked and wireless connections in the 1970s. Fast-forward to 2010, when SRI created the first-generation virtual personal assistant and sold Siri to Apple.
Over 66 years, SRI has conducted billions of dollars of R&D and has created enormous value through spin-off ventures such as Nuance and Intuitive Surgical. Other innovations include new cancer drugs, digital math curriculum to help students break through algebra and move on to higher math, and much more. How does SRI do it, while many powerhouse corporate research labs have disappeared?
John Markoff of The New York Times will explore SRI, beginning with a conversation with William Mark, Vice President of Information and Computing Sciences. Hear what Mark and his researchers are imagining and turning into reality: from virtual personal assistants capable of human-like dialogue, to next-generation textbooks that use artificial intelligence, and human-machine interfaces that anticipate your moves.
To learn how SRI moves its research from the laboratory into the marketplace, they will be joined on stage by SRI’s President and CEO Curt Carlson. Carlson will offer a unique definition of innovation and discuss its importance in government policy, education, and U.S. competitiveness.
We hope you’ll join us for another compelling conversation led by John Markoff, who is our moderator-in-chief for this track examining and celebrating innovation at research labs.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM will be onsite taping this event for broadcast Wednesday, April 24 at 8pm.
And, we are also pleased that CSPAN will be onsite taping this event for future broadcast.
Over 66 years, SRI has conducted billions of dollars of R&D and has created enormous value through spin-off ventures such as Nuance and Intuitive Surgical. Other innovations include new cancer drugs, digital math curriculum to help students break through algebra and move on to higher math, and much more. How does SRI do it, while many powerhouse corporate research labs have disappeared?
John Markoff of The New York Times will explore SRI, beginning with a conversation with William Mark, Vice President of Information and Computing Sciences. Hear what Mark and his researchers are imagining and turning into reality: from virtual personal assistants capable of human-like dialogue, to next-generation textbooks that use artificial intelligence, and human-machine interfaces that anticipate your moves.
To learn how SRI moves its research from the laboratory into the marketplace, they will be joined on stage by SRI’s President and CEO Curt Carlson. Carlson will offer a unique definition of innovation and discuss its importance in government policy, education, and U.S. competitiveness.
We hope you’ll join us for another compelling conversation led by John Markoff, who is our moderator-in-chief for this track examining and celebrating innovation at research labs.
This event is part of the Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM will be onsite taping this event for broadcast Wednesday, April 24 at 8pm.
And, we are also pleased that CSPAN will be onsite taping this event for future broadcast.
Please join us as we welcome Ernest Freeberg, the distinguished professor and historian, for a conversation with John Hollar about the technological revolution Edison’s light bulb unleashed.
The late nineteenth century was a period of explosive technological creativity, but arguably the most important invention of all was Thomas Edison’s incandescent light bulb. Unveiled in his Menlo Park, New Jersey, laboratory in 1879, the light bulb overwhelmed the American public with the sense of the birth of a new age. More than any other invention, the electric light marked the arrival of modernity.
The Age of Edison places the story of Edison’s invention in the context of a technological revolution that transformed America and Europe in these decades. Edison and his fellow inventors emerged from a culture shaped by broad public education, a lively popular press that took an interest in science and technology, and an American patent system that encouraged innovation and democratized the benefits of invention. And in the end, as Freeberg shows, Edison’s greatest invention was not any single technology, but rather his reinvention of the process itself.
Freeberg weaves a narrative that reaches from Coney Island and Broadway to the tiniest towns of rural America, tracing the progress of electric light through the reactions of everyone who saw it. It is a quintessentially American story of ingenuity, ambition, and possibility, in which the greater forces of progress and change are made visible by one of our most humble and ubiquitous objects.
Please join us as we welcome Ernest Freeberg, the distinguished professor and historian, for a conversation with John Hollar about the technological revolution Edison's light bulb unleashed.
We are very pleased that KQED FM will be onsite taping this event for broadcast Thursday, April 11 at 8pm. Additionally, C-SPAN Book TV will be onsite taping this event for future broadcast.
Our partner Kepler's Books will be on hand selling copies of the Age of Edison before and after this event, with a author book signing to follow.
The Age of Edison places the story of Edison’s invention in the context of a technological revolution that transformed America and Europe in these decades. Edison and his fellow inventors emerged from a culture shaped by broad public education, a lively popular press that took an interest in science and technology, and an American patent system that encouraged innovation and democratized the benefits of invention. And in the end, as Freeberg shows, Edison’s greatest invention was not any single technology, but rather his reinvention of the process itself.
Freeberg weaves a narrative that reaches from Coney Island and Broadway to the tiniest towns of rural America, tracing the progress of electric light through the reactions of everyone who saw it. It is a quintessentially American story of ingenuity, ambition, and possibility, in which the greater forces of progress and change are made visible by one of our most humble and ubiquitous objects.
Please join us as we welcome Ernest Freeberg, the distinguished professor and historian, for a conversation with John Hollar about the technological revolution Edison's light bulb unleashed.
We are very pleased that KQED FM will be onsite taping this event for broadcast Thursday, April 11 at 8pm. Additionally, C-SPAN Book TV will be onsite taping this event for future broadcast.
Our partner Kepler's Books will be on hand selling copies of the Age of Edison before and after this event, with a author book signing to follow.
In this lecture, IBM Fellow Grady Booch explores the development of intelligent computers as projections of what we both dream and what we fear. We examine what it means to be intelligent, and take a journey through past and future approaches to building sentient software-intensive systems. Some such as Minsky believe the mind to be computable; others such as Penrose do not. In the end, we are compelled to consider the question of what it means to be human: producing even the illusion of the mind raises profound questions as to their personhood and our relationship to these machines.
Computational intelligence is the manifest destiny of computer science.
- Ed Feigenbaum
Is the mind computable? Can we build sentient machines? What are the implications for humanity if we can?
The human race may be singular, unique across all of time and space. It may be just one of multitudes. Most likely, however, it is an extremely rare thing, an exquisitely precious consequence of the unfolding of the laws of the universe. Still, one truth that we can assert with confidence is that we are. We are self-aware; we know that we know we exist. There is within humanity a drive to recreate itself, to be as a god to things we create in our own image. From the Golem of Jewish mythology, to Leonardo’s robot, to the contemporary Kenshiro robot, we project our hopes and our fears into cunning mechanism that mirror us. While these anthropomorphic robots are interesting (and perhaps a bit creepy), there is a less visible revolution taking place in cognitive computing, whose advances are not only helping us better understand the operation of the human brain, they are leading us to create the illusion of sentience.
In this lecture, IBM Fellow Grady Booch explores the development of intelligent computers as projections of what we both dream and what we fear. We examine what it means to be intelligent, and take a journey through past and future approaches to building sentient software-intensive systems. Some such as Minsky believe the mind to be computable; others such as Penrose do not. In the end, we are compelled to consider the question of what it means to be human: producing even the illusion of the mind raises profound questions as to their personhood and our relationship to these machines.
This lecture is the second in a series for Computing: The Human Experience, a transmedia project directed to the general public that explores the co-evolution of computing and humanity. Presented by IBM Fellow Grady Booch, Computing teaches the essential science of computing, presents the stories of the people, events, and inventions of computing, examines the connection among computing, science, and society, and contemplates the future. Computing has played a fundamental role in the advancement of the human spirit, encompassing war, commerce, the arts, science, society, and faith and so this series takes us on a journey that examines the complex dance between computing and the human experience.
- Ed Feigenbaum
Is the mind computable? Can we build sentient machines? What are the implications for humanity if we can?
The human race may be singular, unique across all of time and space. It may be just one of multitudes. Most likely, however, it is an extremely rare thing, an exquisitely precious consequence of the unfolding of the laws of the universe. Still, one truth that we can assert with confidence is that we are. We are self-aware; we know that we know we exist. There is within humanity a drive to recreate itself, to be as a god to things we create in our own image. From the Golem of Jewish mythology, to Leonardo’s robot, to the contemporary Kenshiro robot, we project our hopes and our fears into cunning mechanism that mirror us. While these anthropomorphic robots are interesting (and perhaps a bit creepy), there is a less visible revolution taking place in cognitive computing, whose advances are not only helping us better understand the operation of the human brain, they are leading us to create the illusion of sentience.
In this lecture, IBM Fellow Grady Booch explores the development of intelligent computers as projections of what we both dream and what we fear. We examine what it means to be intelligent, and take a journey through past and future approaches to building sentient software-intensive systems. Some such as Minsky believe the mind to be computable; others such as Penrose do not. In the end, we are compelled to consider the question of what it means to be human: producing even the illusion of the mind raises profound questions as to their personhood and our relationship to these machines.
This lecture is the second in a series for Computing: The Human Experience, a transmedia project directed to the general public that explores the co-evolution of computing and humanity. Presented by IBM Fellow Grady Booch, Computing teaches the essential science of computing, presents the stories of the people, events, and inventions of computing, examines the connection among computing, science, and society, and contemplates the future. Computing has played a fundamental role in the advancement of the human spirit, encompassing war, commerce, the arts, science, society, and faith and so this series takes us on a journey that examines the complex dance between computing and the human experience.
Revolutionaries is the Museum’s acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
By integrating democratic government with cutting-edge American innovation, the lieutenant governor of California charts a bright future for open-source America
Citizenville is the story of how ordinary citizens can use new digital tools to dissolve political gridlock and transform American democracy. As social networking and smart phones have changed the way we communicate with one another, these technologies are also changing our relationship with government.
Drawing on wide-ranging interviews with thinkers and politicians, Citizenville is the first book by Lieutenant Governor Newsom. He broke new ground as the mayor of San Francisco, one of the most high-tech, experimental, and progressive municipalities in the nation. But when Newsom’s tenure as mayor began, he found that San Francisco was behind the likes of Estonia and South Korea in terms of digital governance. Newsom’s quest to modernize one of America’s most modern cities—and the amazing results he achieves—form the backbone of this far-reaching book.
Lieutenant Governor Newsom explains how the problems of twenty-first-century America are too big and too expensive for the government simply to buy solutions. Instead, we must innovate our way out. Just as the post office and the highway system provide public infrastructure to channel both personal and private enterprise—a platform upon which citizens can grow—so too could a modern digital government house the needs, concerns, information, and collaboration of an enlightened digital citizenry.
KQED’s Forum host Michael Krasny will do moderating honors tonight. The Museum is proud to welcome California’s Lieutenant Governor and Michael Krasny to our stage for what is certain to be a captivating conversation. Please join us.
Our partner Kepler’s Books will be on-site selling copies of Citizenville before and after the program. Gavin Newsom will be signing books immediately following the program's end.
We are very pleased that C-SPAN's Book TV will be on-site taping this event for future broadcast.
Revolutionaries is the Museum’s acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM will be onsite taping this event for broadcast on March 6 at 8pm.
Citizenville is the story of how ordinary citizens can use new digital tools to dissolve political gridlock and transform American democracy. As social networking and smart phones have changed the way we communicate with one another, these technologies are also changing our relationship with government.
Drawing on wide-ranging interviews with thinkers and politicians, Citizenville is the first book by Lieutenant Governor Newsom. He broke new ground as the mayor of San Francisco, one of the most high-tech, experimental, and progressive municipalities in the nation. But when Newsom’s tenure as mayor began, he found that San Francisco was behind the likes of Estonia and South Korea in terms of digital governance. Newsom’s quest to modernize one of America’s most modern cities—and the amazing results he achieves—form the backbone of this far-reaching book.
Lieutenant Governor Newsom explains how the problems of twenty-first-century America are too big and too expensive for the government simply to buy solutions. Instead, we must innovate our way out. Just as the post office and the highway system provide public infrastructure to channel both personal and private enterprise—a platform upon which citizens can grow—so too could a modern digital government house the needs, concerns, information, and collaboration of an enlightened digital citizenry.
KQED’s Forum host Michael Krasny will do moderating honors tonight. The Museum is proud to welcome California’s Lieutenant Governor and Michael Krasny to our stage for what is certain to be a captivating conversation. Please join us.
Our partner Kepler’s Books will be on-site selling copies of Citizenville before and after the program. Gavin Newsom will be signing books immediately following the program's end.
We are very pleased that C-SPAN's Book TV will be on-site taping this event for future broadcast.
Revolutionaries is the Museum’s acclaimed speaker series distributed throughout the world on multiple platforms. It features renowned innovators, business and technology leaders and authors in enthralling, educational conversations often with leading journalists. Our audiences gain insight into the remarkable process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM will be onsite taping this event for broadcast on March 6 at 8pm.
Join Alison van Diggelen of Fresh Dialogues for a lively conversation with Elon Musk about what inspired his entrepreneurial journey from South Africa to Silicon Valley; the lessons he learned at PayPal, Tesla Motors, SpaceX and SolarCity; and how he manages to lead two ground-breaking companies simultaneously. Why does he believe that electric cars are a vital component in the move away from oil to a more sustainable energy economy? And what is behind his fascination with creating a multiplanetary future for mankind, including a self-sustaining base on Mars?
I could either watch it happen or be part of it.
Elon Musk on joining the Internet Revolution
If you had a chance to go back in time and work with Howard Hughes when he was creating TWA, if you had a chance to be there at that moment when it was the dawn of a brand new era, wouldn’t you want to do that? That's why I'm here.
Dr. Garrett E. Reisman
NASA Astronaut (former) and Senior Engineer, SpaceX
On CBS' 60 Minutes March 16, 2012
Elon Musk is living two ultimate boyhood fantasies: creating a sports car company and a rocket launch corporation. As co-founder of PayPal, Musk helped transform payment online systems and then, like a true revolutionary, set his sights on electric cars and space transport.
Today Elon Musk is CEO of both Tesla Motors and SpaceX. He also serves as chairman of SolarCity, the solar power provider.
In 2008, Musk was named as one of the 75 most influential people of the 21st century by Esquire magazine and one year later, the National Space Society awarded Musk their Von Braun Trophy, given for leadership of the most significant achievement in space. In 2010, Musk was the youngest recipient of the Auto Executive of the Year Innovator Award and was listed as one of Time Magazine's 100 of the World’s Most Influential People. His life story was the inspiration for the Iron Man movies about an executive turned space hero.
Join Alison van Diggelen of Fresh Dialogues for a lively conversation with Elon Musk about what inspired his entrepreneurial journey from South Africa to Silicon Valley; the lessons he learned at PayPal, Tesla Motors, SpaceX and SolarCity; and how he manages to lead two ground-breaking companies simultaneously. Why does he believe that electric cars are a vital component in the move away from oil to a more sustainable energy economy? And what is behind his fascination with creating a multiplanetary future for mankind, including a self-sustaining base on Mars?
This event launches our 2013 Revolutionaries speaker series and promises to be an inspiring and educational evening.
The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
We are very pleased that KQED FM will be onsite taping this event for broadcast Thursday, January 24 at 8pm.
Elon Musk on joining the Internet Revolution
If you had a chance to go back in time and work with Howard Hughes when he was creating TWA, if you had a chance to be there at that moment when it was the dawn of a brand new era, wouldn’t you want to do that? That's why I'm here.
Dr. Garrett E. Reisman
NASA Astronaut (former) and Senior Engineer, SpaceX
On CBS' 60 Minutes March 16, 2012
Elon Musk is living two ultimate boyhood fantasies: creating a sports car company and a rocket launch corporation. As co-founder of PayPal, Musk helped transform payment online systems and then, like a true revolutionary, set his sights on electric cars and space transport.
Today Elon Musk is CEO of both Tesla Motors and SpaceX. He also serves as chairman of SolarCity, the solar power provider.
In 2008, Musk was named as one of the 75 most influential people of the 21st century by Esquire magazine and one year later, the National Space Society awarded Musk their Von Braun Trophy, given for leadership of the most significant achievement in space. In 2010, Musk was the youngest recipient of the Auto Executive of the Year Innovator Award and was listed as one of Time Magazine's 100 of the World’s Most Influential People. His life story was the inspiration for the Iron Man movies about an executive turned space hero.
Join Alison van Diggelen of Fresh Dialogues for a lively conversation with Elon Musk about what inspired his entrepreneurial journey from South Africa to Silicon Valley; the lessons he learned at PayPal, Tesla Motors, SpaceX and SolarCity; and how he manages to lead two ground-breaking companies simultaneously. Why does he believe that electric cars are a vital component in the move away from oil to a more sustainable energy economy? And what is behind his fascination with creating a multiplanetary future for mankind, including a self-sustaining base on Mars?
This event launches our 2013 Revolutionaries speaker series and promises to be an inspiring and educational evening.
The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
We are very pleased that KQED FM will be onsite taping this event for broadcast Thursday, January 24 at 8pm.
2012 Events
This event is part of the Computer History Museum’s acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Since joining Google in 2001, Eric Schmidt has helped grow the company from a Silicon Valley startup to a global leader in technology. As executive chairman, he is responsible for the external matters of Google: building partnerships and broader business relationships, government outreach and technology thought leadership, as well as advising the CEO and senior leadership on business and policy issues. What does Schmidt see as the future of the internet giant, and how is Google changing to meet that vision?
Join us tonight for a wide-ranging conversation with Schmidt moderated by Museum CEO John Hollar.
This event is part of the Computer History Museum’s acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM is going to be onsite taping this event for broadcast on Thursday, December 6 at 8pm.
Join us tonight for a wide-ranging conversation with Schmidt moderated by Museum CEO John Hollar.
This event is part of the Computer History Museum’s acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
We are very pleased that KQED FM is going to be onsite taping this event for broadcast on Thursday, December 6 at 8pm.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Mark Cerny is one of gaming's most influential designers, a true "game changer." He's received the International Game Developers Association’s Lifetime Achievement Award, as well as been inducted into the Academy of Interactive Arts & Sciences' Hall of Fame.
Mark Cerny joined Atari at the age of 17, and in a career spanning over thirty years has worked variously as a game designer, programmer, producer and business executive. His first major success was the classic arcade game "Marble Madness"; he subsequently made the transition to console games, working for Sega in the U.S. and Japan, and eventually serving as president of Universal Studio's games division. He is now the president and founder of Cerny Games, a game design consultancy that has contributed to the release of no fewer than 14 million-selling titles, including "Ratchet & Clank" and "Uncharted: Drake’s Fortune".
Tonight join Electronic Arts' 20th employee and now Chief Creative Director, Rich Hilleman, for a wide-ranging conversation with Cerny about his life and times in the gaming industry, and his thinking about the state of the industry - from frustratingly difficult games to play to Hollywood's impact on games. Hilleman knows Cerny quite well, so this is certain to be an intelligent, insightful conversation between two industry trailblazers.
This event kicks off a Game Changers track within our Revolutionaries speaker series. Rich Hilleman has agreed to moderate these conversations with gaming industry legends.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Mark Cerny joined Atari at the age of 17, and in a career spanning over thirty years has worked variously as a game designer, programmer, producer and business executive. His first major success was the classic arcade game "Marble Madness"; he subsequently made the transition to console games, working for Sega in the U.S. and Japan, and eventually serving as president of Universal Studio's games division. He is now the president and founder of Cerny Games, a game design consultancy that has contributed to the release of no fewer than 14 million-selling titles, including "Ratchet & Clank" and "Uncharted: Drake’s Fortune".
Tonight join Electronic Arts' 20th employee and now Chief Creative Director, Rich Hilleman, for a wide-ranging conversation with Cerny about his life and times in the gaming industry, and his thinking about the state of the industry - from frustratingly difficult games to play to Hollywood's impact on games. Hilleman knows Cerny quite well, so this is certain to be an intelligent, insightful conversation between two industry trailblazers.
This event kicks off a Game Changers track within our Revolutionaries speaker series. Rich Hilleman has agreed to moderate these conversations with gaming industry legends.
This event is part of the Museum's acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This panel will discuss the origins and evolution of the SPARC processor on its 25th anniversary. When a small startup -- Sun Microsystems -- decided to develop their own microprocessor in the mid 1980's, it chose a Reduced Instruction Set Computers (RISC) architecture. The 1987 debut of the Sun-4, the first SPARC based computer, ignited meteoric growth at Sun and ultimately transformed the industry. The panelists will recollect the technical and business challenges of this revolutionary path, the risks and rewards of the development of multiple generations of increasingly complex chips, and the critical role of software. The panel will also address the current state of the market, and speculate on future challenges and opportunities.
This panel will discuss the origins and evolution of the SPARC processor on its 25th anniversary. When a small startup -- Sun Microsystems -- decided to develop their own microprocessor in the mid 1980's, it chose a Reduced Instruction Set Computers (RISC) architecture. The 1987 debut of the Sun-4, the first SPARC based computer, ignited meteoric growth at Sun and ultimately transformed the industry. The panelists will recollect the technical and business challenges of this revolutionary path, the risks and rewards of the development of multiple generations of increasingly complex chips, and the critical role of software. The panel will also address the current state of the market, and speculate on future challenges and opportunities.
Join us for a live production of the Big Picture Science podcast and radio show as scientists separate fact from fiction in end-of-world scenarios. From hoopla over the 2012 doomsday prophesy to asteroid strikes, computer sentience, and climate change, we’ll interview top scientists on stage about the spectacular predictions about the end of the world as well as scientific theories about how it might end.
Will the world end in fire … or in ice … or will it end at the hands of our computer overlords?
Join us for a live production of the Big Picture Science podcast and radio show as scientists separate fact from fiction in end-of-world scenarios.
From hoopla over the 2012 doomsday prophesy to asteroid strikes, computer sentience, and climate change, we’ll interview top scientists on stage about the spectacular predictions about the end of the world as well as scientific theories about how it might end.
Be in the audience and watch this national radio show come together - interviews, skits, miscues and all - followed by a discussion with the scientists. This is your chance to ask about the disaster scenario that gives you insomnia and hear just how likely it is to occur.
Doomsday: Be a Part of it … if it’s the Last Thing You Do.
The Computer History Museum is proud to co-host this program on the first day of the 2012 Bay Area Science Festival!
Join us for a live production of the Big Picture Science podcast and radio show as scientists separate fact from fiction in end-of-world scenarios.
From hoopla over the 2012 doomsday prophesy to asteroid strikes, computer sentience, and climate change, we’ll interview top scientists on stage about the spectacular predictions about the end of the world as well as scientific theories about how it might end.
Be in the audience and watch this national radio show come together - interviews, skits, miscues and all - followed by a discussion with the scientists. This is your chance to ask about the disaster scenario that gives you insomnia and hear just how likely it is to occur.
Doomsday: Be a Part of it … if it’s the Last Thing You Do.
The Computer History Museum is proud to co-host this program on the first day of the 2012 Bay Area Science Festival!
This is another event in a series designed to give our audiences unique insight into the remarkable work being done in research labs around the world – a celebration of innovation. The Museum is most grateful to John Markoff for offering to participate in many of these conversations.
As Chief Research Officer, Richard (Rick) F. Rashid oversees worldwide operations for Microsoft Research, the largest computer science research organization in the world, encompassing more than 850 researchers across eleven global labs. Under Rashid's leadership, Microsoft Research conducts both basic and applied research across disciplines that include algorithms and theory; human-computer interaction; machine learning; multimedia and graphics; search; security; social computing; and systems, architecture, mobility and networking. His team collaborates with the world's foremost researchers in academia, industry and government on initiatives to expand the state of the art across the breadth of computing and to help ensure the future of Microsoft's products.
Before joining Microsoft, Rashid was professor of computer science at Carnegie Mellon University (CMU), where he directed the design and implementation of several influential network operating systems and published extensively about computer vision, operating systems, network protocols and communications security. During his tenure, Rashid developed the Mach multiprocessor operating system, which has been influential in the design of modern operating systems and remains at the core of several commercial systems.
John Markoff of The New York Times has known Rick Rashid for many years and will moderate a wide-ranging conversation with him about his beginnings, influences (Star Trek!), mentors and career at Microsoft. We’ll also learn more about his vision for Microsoft Research twenty years into his leadership role.
This is another event in a series designed to give our audiences unique insight into the remarkable work being done in research labs around the world – a celebration of innovation. The Museum is most grateful to John Markoff for offering to participate in many of these conversations.
This event is part of the Computer History Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Before joining Microsoft, Rashid was professor of computer science at Carnegie Mellon University (CMU), where he directed the design and implementation of several influential network operating systems and published extensively about computer vision, operating systems, network protocols and communications security. During his tenure, Rashid developed the Mach multiprocessor operating system, which has been influential in the design of modern operating systems and remains at the core of several commercial systems.
John Markoff of The New York Times has known Rick Rashid for many years and will moderate a wide-ranging conversation with him about his beginnings, influences (Star Trek!), mentors and career at Microsoft. We’ll also learn more about his vision for Microsoft Research twenty years into his leadership role.
This is another event in a series designed to give our audiences unique insight into the remarkable work being done in research labs around the world – a celebration of innovation. The Museum is most grateful to John Markoff for offering to participate in many of these conversations.
This event is part of the Computer History Museum’s acclaimed Revolutionaries speaker series, featuring renowned innovators, business and technology leaders, and authors in enthralling conversations often with leading journalists. Our audiences learn about the process of innovation, its risks and rewards, and failure that led to ultimate success.
This event is part of the Computer History Museum's acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
an•thro•pol•o•gy [an-thruh-pol-uh-jee]
The science that deals with the origins, physical and cultural development, biological characteristics, and social customs and beliefs of humankind.
Silos and silo-busting - the secret of innovation
The 21st century world is marked by a profound paradox. On the one hand we are more interconnected than ever before, in the sense that we now live and operate in systems that are tightly entwined. But on the other hand, we also live at a time of great intellectual and social polarization - or silos - and social media is making some of this fracture worse, by encouraging the development of intellectual echo chambers.
The presence of silos inside organizations can often be deadly; the financial industry is a case in point. But groups or people who can "silo bust" - or jump across boundaries and categories - are often extremely innovative; indeed, much of the modern innovation that has occurred in recent years has arisen because of the ability of people to silo bust.
What are the key perils of silos and what do anthropologists have to say about the existence and trap of silos today? How can organizations silo-bust effectively?
Join award-winning journalist (and anthropologist) Gillian Tett and her panel to find the answers to these questions and many more.
This event is part of the Computer History Museum's acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
The science that deals with the origins, physical and cultural development, biological characteristics, and social customs and beliefs of humankind.
Silos and silo-busting - the secret of innovation
The 21st century world is marked by a profound paradox. On the one hand we are more interconnected than ever before, in the sense that we now live and operate in systems that are tightly entwined. But on the other hand, we also live at a time of great intellectual and social polarization - or silos - and social media is making some of this fracture worse, by encouraging the development of intellectual echo chambers.
The presence of silos inside organizations can often be deadly; the financial industry is a case in point. But groups or people who can "silo bust" - or jump across boundaries and categories - are often extremely innovative; indeed, much of the modern innovation that has occurred in recent years has arisen because of the ability of people to silo bust.
What are the key perils of silos and what do anthropologists have to say about the existence and trap of silos today? How can organizations silo-bust effectively?
Join award-winning journalist (and anthropologist) Gillian Tett and her panel to find the answers to these questions and many more.
This event is part of the Computer History Museum's acclaimed speaker series Revolutionaries, featuring conversations with renowned innovators, business and technology leaders and authors in enthralling and educational conversations about the process of innovation, its risks and rewards, and failure that led to ultimate success.
Please join us as we welcome physicist, inventor and entrepreneur Dr. Eli Harari. He will be interviewed about his life’s journey from Israel to the UK, and then coming to America to study at Princeton and work in Silicon Valley. This journey culminated in the inventions that led to the use of Flash Memory for data storage, an essential component of every significant...
Please join us as we welcome physicist, inventor and entrepreneur Dr. Eli Harari. He will be interviewed about his life’s journey from Israel to the UK, and then coming to America to study at Princeton and work in Silicon Valley. This journey culminated in the inventions that led to the use of Flash Memory for data storage, an essential component of every significant consumer electronics product on the market today.
Technology developed by Eli at Hughes Microelectronics in the 1970s led to the industry’s first commercial floating gate electrically erasable programmable read-only memory (EEPROM) in 1978. This same technology is essential to NAND Flash, a technology introduced by Toshiba in 1987. In 1989, Eli developed the System Flash architecture, which combined a processor, firmware and Flash Memory to fully emulate a disk drive. System Flash was the genesis of SanDisk, a company Eli co-founded that same year. While a simple-sounding concept, many obstacles had to be overcome before this architecture could made its mark in the marketplace. The System Flash concept is now married to NAND Flash Memory, and it has enabled an inexpensive, low-power and compact data storage medium that is the foundation of an industry expected to exceed $33 billion in sales in 2012.
The dramatic impact of Eli’s inventions was recognized by the IEEE History Committee in the form of an IEEE Milestone that will be dedicated tonight by IEEE President Dr. Gordon Day. The title of the Milestone is The Floating Gate EEPROM, and its citation reads
“From 1976-1978, at Hughes Microelectronics in Newport Beach, California, the practicality, reliability, manufacturability and endurance of the Floating Gate EEPROM -- an electrically erasable device using a thin gate oxide and Fowler-Nordheim tunneling for writing and erasing -- was proven. As a significant foundation of data storage in flash memory, this fostered new classes of portable computing and communication devices which allow ubiquitous personal access to data.”
A special video, funded in part by local IEEE sections and chapters, will be shown which describes the IEEE Milestone program as well as this EEPROM/Flash Memory Milestone.
Technology developed by Eli at Hughes Microelectronics in the 1970s led to the industry’s first commercial floating gate electrically erasable programmable read-only memory (EEPROM) in 1978. This same technology is essential to NAND Flash, a technology introduced by Toshiba in 1987. In 1989, Eli developed the System Flash architecture, which combined a processor, firmware and Flash Memory to fully emulate a disk drive. System Flash was the genesis of SanDisk, a company Eli co-founded that same year. While a simple-sounding concept, many obstacles had to be overcome before this architecture could made its mark in the marketplace. The System Flash concept is now married to NAND Flash Memory, and it has enabled an inexpensive, low-power and compact data storage medium that is the foundation of an industry expected to exceed $33 billion in sales in 2012.
The dramatic impact of Eli’s inventions was recognized by the IEEE History Committee in the form of an IEEE Milestone that will be dedicated tonight by IEEE President Dr. Gordon Day. The title of the Milestone is The Floating Gate EEPROM, and its citation reads
“From 1976-1978, at Hughes Microelectronics in Newport Beach, California, the practicality, reliability, manufacturability and endurance of the Floating Gate EEPROM -- an electrically erasable device using a thin gate oxide and Fowler-Nordheim tunneling for writing and erasing -- was proven. As a significant foundation of data storage in flash memory, this fostered new classes of portable computing and communication devices which allow ubiquitous personal access to data.”
A special video, funded in part by local IEEE sections and chapters, will be shown which describes the IEEE Milestone program as well as this EEPROM/Flash Memory Milestone.
Tonight we will meet members of the doodle team and get a behind-the-scenes look at their creative process. They will discuss how technology’s evolution has enabled them to create more beautiful and highly interactive doodles, and the challenge that brings to the technical members of the team. We will also find out about possible risks and rewards involved when one’s "canvas" is viewed by millions worldwide.
Doodles are the fun, surprising and sometimes spontaneous changes that are made to the Google logo to celebrate holidays, anniversaries and the lives of famous artists, pioneers and scientists.
In 1998, before the company was even incorporated, the concept of the doodle was born when Google founders Larry Page and Sergey Brin played with the corporate logo to indicate their attendance at the Burning Man festival in the Nevada desert. Two years later, in 2000, Larry and Sergey asked an intern to produce a doodle for Bastille Day which was so well received by users that a chief doodler was appointed, and doodles started showing up more and more regularly on the Google homepage.
Over time, the demand for doodles has risen in the US and internationally. Creating doodles is now the responsibility of a team of talented illustrators (called doodlers) and engineers. For them, creating doodles has become a group effort to enliven the Google homepage and bring smiles to the faces of Google users around the world.
Tonight we will meet members of the doodle team and get a behind-the-scenes look at their creative process. They will discuss how technology’s evolution has enabled them to create more beautiful and highly interactive doodles, and the challenge that brings to the technical members of the team. We will also find out about possible risks and rewards involved when one’s "canvas" is viewed by millions worldwide.
John Hollar will be our moderator for what is certain to be an entertaining and inspirational evening. Please join us.
This event is part of our continuing Revolutionaries lecture series, featuring conversations with some of the most distinguished thinkers in the computing field.
This event is a part of the ZERO1 Biennial: Seeking Silicon Valley conference. Some of the most brilliant minds in contemporary art, technology, science and architecture come together for one of the world’s only Biennials to focus on the convergence of contemporary art and technology. Opening week includes a nighttime street festival, urban screen, public art, artist talks and more, with Biennial events continuing into December with over 150 artists, 45 partners and a network of exhibitions, performances, public art and programs throughout the Bay Area. For more information visit zero1biennial.org
In 1998, before the company was even incorporated, the concept of the doodle was born when Google founders Larry Page and Sergey Brin played with the corporate logo to indicate their attendance at the Burning Man festival in the Nevada desert. Two years later, in 2000, Larry and Sergey asked an intern to produce a doodle for Bastille Day which was so well received by users that a chief doodler was appointed, and doodles started showing up more and more regularly on the Google homepage.
Over time, the demand for doodles has risen in the US and internationally. Creating doodles is now the responsibility of a team of talented illustrators (called doodlers) and engineers. For them, creating doodles has become a group effort to enliven the Google homepage and bring smiles to the faces of Google users around the world.
Tonight we will meet members of the doodle team and get a behind-the-scenes look at their creative process. They will discuss how technology’s evolution has enabled them to create more beautiful and highly interactive doodles, and the challenge that brings to the technical members of the team. We will also find out about possible risks and rewards involved when one’s "canvas" is viewed by millions worldwide.
John Hollar will be our moderator for what is certain to be an entertaining and inspirational evening. Please join us.
This event is part of our continuing Revolutionaries lecture series, featuring conversations with some of the most distinguished thinkers in the computing field.
This event is a part of the ZERO1 Biennial: Seeking Silicon Valley conference. Some of the most brilliant minds in contemporary art, technology, science and architecture come together for one of the world’s only Biennials to focus on the convergence of contemporary art and technology. Opening week includes a nighttime street festival, urban screen, public art, artist talks and more, with Biennial events continuing into December with over 150 artists, 45 partners and a network of exhibitions, performances, public art and programs throughout the Bay Area. For more information visit zero1biennial.org
Many people consider Apple the most powerful brand in the world – an accolade that’s hard to dispute when its product line includes iPad, iPod, iPhone, iMac and MacBook Air. Companies all over the world try to emulate Apple’s creative genius and groundbreaking marketing. But what is the real secret to Apple’s success? According to Ken Segall, the man who put the...
Many people consider Apple the most powerful brand in the world – an accolade that’s hard to dispute when its product line includes iPad, the iPod, iPhone, iMac and MacBook Air. Companies all over the world try to emulate Apple’s creative genius and groundbreaking marketing. But what is the real secret to Apple’s success? According to Ken Segall, the man who put the “i” in iMac and served as a member of Steve Jobs’ creative inner circle for more than a decade, the answer is: simplicity.
Segall’s book reveals what sets Apple apart from other technology companies and makes it stand out in a complicated world: a deep, almost religious belief in the power of simplicity. The purest expression of Steve Jobs’ unique viewpoint, it’s apparent in everything Apple does, from product design to advertising.
Serving as Jobs’ ad agency creative director for both NeXT and Apple, Segall led the team that created Apple’s legendary Think Different campaign, which was an integral part of Apple’s transformation following Jobs’ return. Segall's other clients have included technology giants such as Dell, Intel and IBM as well as consumer brands such as JCPenney.
Harry McCracken, TIME's Editor-at-large, has covered the technology beat for two decades, writing about the Web, mobile technology, consumer electronics and PCs for PC World, Macworld, CNET, and his own site, Technologizer. He will moderate a discussion with Segall about Apple, Steve Jobs and the art of marketing technology to the masses, from the inside out.
Please join us for a revealing and informative program!
We are very pleased that KQED Radio will be on site to tape this event for future broadcast.
We are pleased that Kepler’s will be on site selling copies of Insanely Simple before and after the program.
Segall’s book reveals what sets Apple apart from other technology companies and makes it stand out in a complicated world: a deep, almost religious belief in the power of simplicity. The purest expression of Steve Jobs’ unique viewpoint, it’s apparent in everything Apple does, from product design to advertising.
Serving as Jobs’ ad agency creative director for both NeXT and Apple, Segall led the team that created Apple’s legendary Think Different campaign, which was an integral part of Apple’s transformation following Jobs’ return. Segall's other clients have included technology giants such as Dell, Intel and IBM as well as consumer brands such as JCPenney.
Harry McCracken, TIME's Editor-at-large, has covered the technology beat for two decades, writing about the Web, mobile technology, consumer electronics and PCs for PC World, Macworld, CNET, and his own site, Technologizer. He will moderate a discussion with Segall about Apple, Steve Jobs and the art of marketing technology to the masses, from the inside out.
Please join us for a revealing and informative program!
We are very pleased that KQED Radio will be on site to tape this event for future broadcast.
We are pleased that Kepler’s will be on site selling copies of Insanely Simple before and after the program.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Imagine what the world would look like if we gave everyone the ability to solve its toughest problems, the freedom to explore the world, and the tools to build the future. These are ideas that have been driving Dan Kaufman and his research efforts at the Defense Advanced Research Projects Agency (DARPA). He is convinced that if we build the tools and technology to empower everyone to participate, we would be amazed at the results.
Recently at DARPA there have been multiple efforts to research the mobilization and self-organization potential of social networks & crowd sourcing. Two interesting questions arise: can you use the power of the crowd to solve a specific problem, and can you find special people in the crowd to solve a problem who have never been asked before?
The power of the crowd has been explored through DARPA's Network Challenge (commonly referred to as the Red Balloon Challenge) in which 10 large red weather balloons were placed at undisclosed locations across the US for one day.
Finding people in the crowd who can contribute greatly has been explored through a recent DARPA sponsored experiment called the Shredder Challenge. In this test, the winning solution was not resolved by the "power of the crowd," but by finding, in the crowd, those special people who may have never been asked the question. Many thought the task impossible, but it turned out that they had been asking the wrong people.
An obstacle to fully empowering the crowd is the need for software programmers. DARPA has pushed to develop tools that allow ordinary people to solve complex problems. The program RealWorld gave tools to U.S. soldiers to allow them to create their own mission-specific simulations, without expertise in computer programming. Those tools have now been used to build aircraft, medical, and neurological simulators.
John Markoff has referred to DARPA as an "Agency of Wonder" – join us tonight to find out why.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Recently at DARPA there have been multiple efforts to research the mobilization and self-organization potential of social networks & crowd sourcing. Two interesting questions arise: can you use the power of the crowd to solve a specific problem, and can you find special people in the crowd to solve a problem who have never been asked before?
The power of the crowd has been explored through DARPA's Network Challenge (commonly referred to as the Red Balloon Challenge) in which 10 large red weather balloons were placed at undisclosed locations across the US for one day.
Finding people in the crowd who can contribute greatly has been explored through a recent DARPA sponsored experiment called the Shredder Challenge. In this test, the winning solution was not resolved by the "power of the crowd," but by finding, in the crowd, those special people who may have never been asked the question. Many thought the task impossible, but it turned out that they had been asking the wrong people.
An obstacle to fully empowering the crowd is the need for software programmers. DARPA has pushed to develop tools that allow ordinary people to solve complex problems. The program RealWorld gave tools to U.S. soldiers to allow them to create their own mission-specific simulations, without expertise in computer programming. Those tools have now been used to build aircraft, medical, and neurological simulators.
John Markoff has referred to DARPA as an "Agency of Wonder" – join us tonight to find out why.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Join us for an evening with musician, inventor and educator Tod Machover, the Muriel R. Cooper Professor of Music & Media at the MIT Media Lab, where he directs the Opera of the Future Group. An influential composer, he has been praised for creating music that breaks traditional artistic and cultural boundaries; his music has been performed and commissioned by some of the world’s most important performers and ensembles. He has also created the technologies behind Guitar Hero and Rock Band.
Music exerts its power when we are actively engaged, not when we listen subliminally. For this reason, I have been working with my group at the MIT Media Lab to create musical tools – often with specially designed technologies – that enable everyone to participate directly in music-making regardless of background.
Tod Machover
Tod Machover is the only person I am aware of who contributes on a world-class level to both the technology of music creation and to music itself. Even within these two distinct areas, his contributions are remarkably diverse, and of exquisite quality.
Ray Kurzweil
Join us for an evening with musician, inventor and educator Tod Machover, the Muriel R. Cooper Professor of Music & Media at the MIT Media Lab, where he directs the Opera of the Future Group. An influential composer, he has been praised for creating music that breaks traditional artistic and cultural boundaries; his music has been performed and commissioned by some of the world's most important performers and ensembles. He has also created the technologies behind Guitar Hero and Rock Band.
Machover's opera Death and the Powers premiered in Monte-Carlo in the fall 2010. The project was developed by a creative team of international artists, designers, writers and theatrical luminaries, as well as by an interdisciplinary team of Media Lab graduate and undergraduate students. Powers features a robotic, animatronic stage – the first of its kind – that gradually "comes alive" as the opera's main character.
The Museum's John Hollar will moderate a fascinating conversation with Tod - the son of a noted piano teacher and a computer graphics pioneer - who is using technology to revolutionize music.
We are very pleased that KQED Radio will be on site to tape this event for future broadcast.
This event is part of our 2012 Revolutionaries lecture series, featuring conversations with some of the most distinguished minds in the computing field.
Revolution: The First 2000 Years of Computing.
Everyone uses computers. Few know the story of how they came to be. Revolution chronicles the evolution and impact of modern computing from the abacus to the smart phone. This 25,000 sq ft multimedia experience is a technological wonderland that immerses visitors in the sights, sounds, and stories of the computer revolution.
Tod Machover
Tod Machover is the only person I am aware of who contributes on a world-class level to both the technology of music creation and to music itself. Even within these two distinct areas, his contributions are remarkably diverse, and of exquisite quality.
Ray Kurzweil
Join us for an evening with musician, inventor and educator Tod Machover, the Muriel R. Cooper Professor of Music & Media at the MIT Media Lab, where he directs the Opera of the Future Group. An influential composer, he has been praised for creating music that breaks traditional artistic and cultural boundaries; his music has been performed and commissioned by some of the world's most important performers and ensembles. He has also created the technologies behind Guitar Hero and Rock Band.
Machover's opera Death and the Powers premiered in Monte-Carlo in the fall 2010. The project was developed by a creative team of international artists, designers, writers and theatrical luminaries, as well as by an interdisciplinary team of Media Lab graduate and undergraduate students. Powers features a robotic, animatronic stage – the first of its kind – that gradually "comes alive" as the opera's main character.
The Museum's John Hollar will moderate a fascinating conversation with Tod - the son of a noted piano teacher and a computer graphics pioneer - who is using technology to revolutionize music.
We are very pleased that KQED Radio will be on site to tape this event for future broadcast.
This event is part of our 2012 Revolutionaries lecture series, featuring conversations with some of the most distinguished minds in the computing field.
Revolution: The First 2000 Years of Computing.
Everyone uses computers. Few know the story of how they came to be. Revolution chronicles the evolution and impact of modern computing from the abacus to the smart phone. This 25,000 sq ft multimedia experience is a technological wonderland that immerses visitors in the sights, sounds, and stories of the computer revolution.
We look forward to welcoming Bill Ford to the Computer History Museum for a conversation with Museum CEO John Hollar about Ford's dedication to mobility, his lifelong dedication to sustainability, and Ford's evolution from a car company into a 21st century experience company.
History shows that the evolutionary road of a century-old company often leads directly through Silicon Valley. Ford Motor Company, founded in 1903, is now tapping directly into the Valley’s brand of innovation and design with the opening of a new research lab. What is the aim of Ford’s entry into this epicenter of creativity, and how does it fit with Ford’s strategic future?
Bill Ford, executive chairman, has been an outspoken advocate of Ford’s embrace of new technology for both sustainability and mobility. Ford, the great-grandson of the legendary Henry Ford, has focused much of Ford’s strategy on building smarter, connected and technology-centric automobiles that use real-time computing for everything from engine control to network communications.
In February, he was the first global auto executive to deliver a keynote address at the Mobile World Congress in Barcelona, where he described his vision of the modern automobile as a "mobile platform." Ford sees a world where the car of the future moves through a globally connected communications and transportation grid. He warned of an alternative future of "global gridlock" and also expanded on his view of automobiles made more sustainable through technology.
Bill Ford's vision has been at work for years. For nearly a decade, Ford has been working with technology companies like Microsoft, co-developer of the advanced in-car communication system Ford SYNC, and the MyFord Touch interface. With the promise of vehicle-to-vehicle communications, crowdsourcing and cloud-connected cars, Ford seeks to inaugurate a new age of ubiquitous connectivity. When the car becomes a platform for software developers, what might the future hold?
One hundred years ago, the automobile redefined personal mobility. Over the last decade, innovation in Silicon Valley redefined how we communicate as a society. I am excited to be part of the convergence of Silicon Valley and Detroit to not only further our vehicle technology but also to work toward creating a new, smarter and sustainable transportation ecosystem.
Bill Ford, Executive Chairman, Ford Motor Company
We look forward to welcoming Bill Ford to the Computer History Museum for a conversation with Museum CEO John Hollar about Ford’s dedication to mobility, his lifelong dedication to sustainability, and Ford’s evolution from a car company into a 21st century experience company.
We are very pleased that KQED Radio will be onsite taping this lecture for future broadcast.
This event is part of our 2012 Revolutionaries speaker series, featuring conversations with some of the most distinguished minds in the computer business. The Revolutionaries speaker series complements the opening of the Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Bill Ford, executive chairman, has been an outspoken advocate of Ford’s embrace of new technology for both sustainability and mobility. Ford, the great-grandson of the legendary Henry Ford, has focused much of Ford’s strategy on building smarter, connected and technology-centric automobiles that use real-time computing for everything from engine control to network communications.
In February, he was the first global auto executive to deliver a keynote address at the Mobile World Congress in Barcelona, where he described his vision of the modern automobile as a "mobile platform." Ford sees a world where the car of the future moves through a globally connected communications and transportation grid. He warned of an alternative future of "global gridlock" and also expanded on his view of automobiles made more sustainable through technology.
Bill Ford's vision has been at work for years. For nearly a decade, Ford has been working with technology companies like Microsoft, co-developer of the advanced in-car communication system Ford SYNC, and the MyFord Touch interface. With the promise of vehicle-to-vehicle communications, crowdsourcing and cloud-connected cars, Ford seeks to inaugurate a new age of ubiquitous connectivity. When the car becomes a platform for software developers, what might the future hold?
One hundred years ago, the automobile redefined personal mobility. Over the last decade, innovation in Silicon Valley redefined how we communicate as a society. I am excited to be part of the convergence of Silicon Valley and Detroit to not only further our vehicle technology but also to work toward creating a new, smarter and sustainable transportation ecosystem.
Bill Ford, Executive Chairman, Ford Motor Company
We look forward to welcoming Bill Ford to the Computer History Museum for a conversation with Museum CEO John Hollar about Ford’s dedication to mobility, his lifelong dedication to sustainability, and Ford’s evolution from a car company into a 21st century experience company.
We are very pleased that KQED Radio will be onsite taping this lecture for future broadcast.
This event is part of our 2012 Revolutionaries speaker series, featuring conversations with some of the most distinguished minds in the computer business. The Revolutionaries speaker series complements the opening of the Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Join KQED's Dave Iverson for an inspiring, educational and thought-provoking conversation with two leading social entrepreneurs.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
The man who dies rich, dies disgraced
Andrew Carnegie (1835-1919)
Andrew Carnegie made a fortune in steel. His net worth was roughly $300 billion in today’s dollars. Then he gave it all away, mostly to build schools, universities, museums and libraries. When Carnegie died, his last $30 million went to charities, foundations and pensioners. Carnegie believed that philanthropy was the only reason to amass an enormous fortune.
Today, we're creating more wealth than at any time in history. Who are today's Carnegies? They're called social entrepreneurs. They combine a passion for inciting social change with the tough discipline of a global corporation. It's about creating innovative products and services to address desperate human needs – and insisting on long-term, measurable results. Can social entrepreneurship reduce illiteracy, disease, malnutrition, environmental degradation and other pressing ills?
Matt Flannery and John Wood are coming to the Computer History Museum to share their first-hand experiences in using business tactics to do good works. Matt began developing Kiva in late 2004 as a side-project while working as a computer programmer at TiVo, Inc. Former Microsoft executive John Wood founded Room to Read, which publishes and supplies books, builds libraries and schools, and provides scholarships for girls to developing countries. It's a classic bottom-up strategy based on Woods’ belief that world change starts with educated children. He told his story in a bestselling memoir, Leaving Microsoft to Change the World.
These two Revolutionaries share a background as successful technology entrepreneurs who made the transition to becoming successful social entrepreneurs. How and why did they do it? What traits and skills were transferable, which were not? Is there something endemic about the technology industry that generates so many of these 21st century philanthropists? What qualities do they think are crucial to bringing about social change? And, what advice would they give to the next generation – of both technology and social entrepreneurs?
Join KQED's Dave Iverson for an inspiring, educational and thought-provoking conversation with two leading social entrepreneurs.
KQED Radio will be on-site to tape this event and will broadcast and live stream it Saturday, June 16 at 3pm.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Andrew Carnegie (1835-1919)
Andrew Carnegie made a fortune in steel. His net worth was roughly $300 billion in today’s dollars. Then he gave it all away, mostly to build schools, universities, museums and libraries. When Carnegie died, his last $30 million went to charities, foundations and pensioners. Carnegie believed that philanthropy was the only reason to amass an enormous fortune.
Today, we're creating more wealth than at any time in history. Who are today's Carnegies? They're called social entrepreneurs. They combine a passion for inciting social change with the tough discipline of a global corporation. It's about creating innovative products and services to address desperate human needs – and insisting on long-term, measurable results. Can social entrepreneurship reduce illiteracy, disease, malnutrition, environmental degradation and other pressing ills?
Matt Flannery and John Wood are coming to the Computer History Museum to share their first-hand experiences in using business tactics to do good works. Matt began developing Kiva in late 2004 as a side-project while working as a computer programmer at TiVo, Inc. Former Microsoft executive John Wood founded Room to Read, which publishes and supplies books, builds libraries and schools, and provides scholarships for girls to developing countries. It's a classic bottom-up strategy based on Woods’ belief that world change starts with educated children. He told his story in a bestselling memoir, Leaving Microsoft to Change the World.
These two Revolutionaries share a background as successful technology entrepreneurs who made the transition to becoming successful social entrepreneurs. How and why did they do it? What traits and skills were transferable, which were not? Is there something endemic about the technology industry that generates so many of these 21st century philanthropists? What qualities do they think are crucial to bringing about social change? And, what advice would they give to the next generation – of both technology and social entrepreneurs?
Join KQED's Dave Iverson for an inspiring, educational and thought-provoking conversation with two leading social entrepreneurs.
KQED Radio will be on-site to tape this event and will broadcast and live stream it Saturday, June 16 at 3pm.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
What we are seeing in the world is the balance of power shifting. The old rules just don’t always apply anymore and a lot of the new rules are being written by people that don’t even know they are writing them.
Sheryl Sandberg, Chief Operating Officer, Facebook
Digital Life Design Conference Keynote
January 24, 2012
Dateline: November 4, 1952: UNIVAC Predicts an Eisenhower Win! Sixty years ago this November, public opinion polls gave the 1952 Presidential election to Adlai Stevenson. UNIVAC, star of CBS’ election coverage (along with a new anchor, Walter Cronkite), predicted an Eisenhower landslide. UNIVAC was right. The computer’s TV debut captivated an audience already enthralled by technology and confronting new tools—and new terminology—almost daily. "UNIVAC" became synonymous with "computer" for a generation of Americans.
Although much has changed since 1952, technology and politics remain closely intertwined. We’ll look at the history of using computing to poll and predict election outcomes, as well as how campaigns have used technology, as the Obama team did in 2008, to win elections. What are the implications of technology-driven campaigns and the electorate’s use of social media on our republic? What are the positives and negatives associated with all of this connectivity?
The panel will also look beyond U.S. borders to discuss the possible ramifications of the Arab Spring and whether other global political shifts may be looming. Easy, global access to social media tools has definitely created a power shift – from institutions to individuals. But what does that shift really mean – what are the larger implications to global stability?
Please join us for compelling discussion led by our moderator, Richard Tedlow, and his distinguished panel. We plan to make use of social media ourselves to capture your questions for the panel in the days leading up to the event.
We are very pleased that KQED Radio will be onsite taping this event for future broadcast. We are also very pleased that C-SPAN will be taping this event and will broadcast as part of their prime time coverage in the coming weeks.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Sheryl Sandberg, Chief Operating Officer, Facebook
Digital Life Design Conference Keynote
January 24, 2012
Dateline: November 4, 1952: UNIVAC Predicts an Eisenhower Win! Sixty years ago this November, public opinion polls gave the 1952 Presidential election to Adlai Stevenson. UNIVAC, star of CBS’ election coverage (along with a new anchor, Walter Cronkite), predicted an Eisenhower landslide. UNIVAC was right. The computer’s TV debut captivated an audience already enthralled by technology and confronting new tools—and new terminology—almost daily. "UNIVAC" became synonymous with "computer" for a generation of Americans.
Although much has changed since 1952, technology and politics remain closely intertwined. We’ll look at the history of using computing to poll and predict election outcomes, as well as how campaigns have used technology, as the Obama team did in 2008, to win elections. What are the implications of technology-driven campaigns and the electorate’s use of social media on our republic? What are the positives and negatives associated with all of this connectivity?
The panel will also look beyond U.S. borders to discuss the possible ramifications of the Arab Spring and whether other global political shifts may be looming. Easy, global access to social media tools has definitely created a power shift – from institutions to individuals. But what does that shift really mean – what are the larger implications to global stability?
Please join us for compelling discussion led by our moderator, Richard Tedlow, and his distinguished panel. We plan to make use of social media ourselves to capture your questions for the panel in the days leading up to the event.
We are very pleased that KQED Radio will be onsite taping this event for future broadcast. We are also very pleased that C-SPAN will be taping this event and will broadcast as part of their prime time coverage in the coming weeks.
This event is part of our 2012 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
This event is part of our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field. Join author Jon Gertner for a fascinating conversation with KQED's Dave Iverson about the people and history of Bell Labs, and the ways it fostered a culture of innovation and ideas.
Bell Laboratories, which thrived from the 1920s to the 1980s, was the most innovative and productive institution of the twentieth century. Long before America's brightest scientific minds began migrating west to Silicon Valley, they flocked to this sylvan campus in the New Jersey suburbs built and funded by AT&T. At its peak, Bell Labs employed nearly fifteen thousand people, twelve hundred of whom had PhDs. Thirteen would go on to win Nobel prizes. It was a citadel of science and scholarship as well as a hotbed of creative thinking. It was, in effect, a factory of ideas whose workings have remained largely hidden until now.
New York Times Magazine writer Jon Gertner unveils the unique magic of Bell Labs through the eyes and actions of its scientists. These ingenious, often eccentric men would become revolutionaries, and sometimes legends, whether for inventing radio astronomy in their spare time (and on the company's dime), riding unicycles through the corridors, or pioneering the principles that propel today's technology. In these pages, we learn how radar came to be, and lasers, transistors, satellites, mobile phones, and much more.
Even more important, Gertner reveals the forces that set off this explosion of creativity. Bell Labs combined the best aspects of the academic and corporate worlds, hiring the brightest and usually the youngest minds, creating a culture and even an architecture that forced employees in different fields to work together, in virtually complete intellectual freedom, with little pressure to create moneymaking innovations. In Gertner's portrait, we come to understand why both researchers and business leaders look to Bell Labs as a model and long to incorporate its magic into their own work.
Join author Jon Gertner for a fascinating conversation with KQED’s Dave Iverson about the people and history of Bell Labs, and the ways it fostered a culture of innovation and ideas.
Our partner Kepler's Books will be on-site selling copies of Idea Factory before and after this event.
We are very pleased that C-SPAN's Book TV will be taping this event for future broadcast.
We are also pleased that KQED Radio will be onsite to tape this event and broadcast it on April 4 at 8pm.
This event is part of our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field. Be sure to visit our exhibition, Revolution: The First 2000 Years of Computing. It is rich with images, artifacts and stories of the people and innovations of Bell Labs.
New York Times Magazine writer Jon Gertner unveils the unique magic of Bell Labs through the eyes and actions of its scientists. These ingenious, often eccentric men would become revolutionaries, and sometimes legends, whether for inventing radio astronomy in their spare time (and on the company's dime), riding unicycles through the corridors, or pioneering the principles that propel today's technology. In these pages, we learn how radar came to be, and lasers, transistors, satellites, mobile phones, and much more.
Even more important, Gertner reveals the forces that set off this explosion of creativity. Bell Labs combined the best aspects of the academic and corporate worlds, hiring the brightest and usually the youngest minds, creating a culture and even an architecture that forced employees in different fields to work together, in virtually complete intellectual freedom, with little pressure to create moneymaking innovations. In Gertner's portrait, we come to understand why both researchers and business leaders look to Bell Labs as a model and long to incorporate its magic into their own work.
Join author Jon Gertner for a fascinating conversation with KQED’s Dave Iverson about the people and history of Bell Labs, and the ways it fostered a culture of innovation and ideas.
Our partner Kepler's Books will be on-site selling copies of Idea Factory before and after this event.
We are very pleased that C-SPAN's Book TV will be taping this event for future broadcast.
We are also pleased that KQED Radio will be onsite to tape this event and broadcast it on April 4 at 8pm.
This event is part of our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field. Be sure to visit our exhibition, Revolution: The First 2000 Years of Computing. It is rich with images, artifacts and stories of the people and innovations of Bell Labs.
Did you use the Internet today? Did you find your way using GPS? Have you used a credit card, or made a call on your mobile phone, or flown on an airplane? The very fabric of our lives, – from semiconductors to Silly Putty™, from work to play - has in many ways been shaped by war and woven on the loom of sorrow
The human needs for survival, protection, and dominance are powerful forces that have driven civilization for millenia. What does it say about us that we expend all this energy, concentration, money and emotion on fighting rather than talking?
The human needs for survival, protection, and dominance are powerful forces that have driven civilization for millenia. What does it say about us that we expend all this energy, concentration, money and emotion on fighting rather than talking?
A strange game. The only winning move is not to play.
Joshua from War Games
Did you use the Internet today? Did you find your way using GPS? Have you used a credit card, or made a call on your mobile phone, or flown on an airplane? The very fabric of our lives, – from semiconductors to Silly Putty™, from work to play - has in many ways been shaped by war and woven on the loom of sorrow
The human needs for survival, protection, and dominance are powerful forces that have driven civilization for millenia. What does it say about us that we expend all this energy, concentration, money and emotion on fighting rather than talking?
There is something fascinating – and telling – about the intersection of humanity and computing when it comes to fighting for survival. And, if we follow the consequences at the confluence of computing and conflict, what does it mean to have a war where no humans are present?
Computing: The Human Experience explores these startling stories at the intersection of computing and humanity, stories that are driven by human needs. From the abacus to the iPad, from Gutenberg to Google, from Enigma to GPS, we have created computers to count the uncountable, remember beyond our own experiences, and see the invisible as well as the unforeseeable. In just one or two generations – an imperceptible time in the timeless sweep of the universe – we have created a technology that has the power to extend us, to transform us, to define us, perhaps even to destroy us.
This is the world of computing, a world upon which we have come to depend. It is as if we have created a universe, then as its creators, made the choice to step inside and live within it. As such we are both its masters as well as its servants.
This event is the first in a series of lectures for Computing: The Human Experience, a transmedia project directed to the general public that explores the co-evolution of computing and humanity. Presented by IBM Fellow Grady Booch, Computing teaches the essential science of computing, presents the stories of the people, events, and inventions in the history of computing, examines the connection among computing, science, and society, and contemplates the future. Computing has played a fundamental role in the advancement of the human spirit, encompassing war, commerce, the arts, science, society, and faith and so this series takes us on a journey that examines the complex dance between computing and the human experience.
In this lecture, Grady explores the tangled web that connects both computing and conflict. How would computing have evolved without war as a clear and present force upon it? How will nations adjust to the ways in which computing has radically altered the very nature of warfare?
“Woven on the Loom of Sorrow” investigates this rich yet tragic connection between computing and conflict and considers the implications in the future of war.
Joshua from War Games
Did you use the Internet today? Did you find your way using GPS? Have you used a credit card, or made a call on your mobile phone, or flown on an airplane? The very fabric of our lives, – from semiconductors to Silly Putty™, from work to play - has in many ways been shaped by war and woven on the loom of sorrow
The human needs for survival, protection, and dominance are powerful forces that have driven civilization for millenia. What does it say about us that we expend all this energy, concentration, money and emotion on fighting rather than talking?
There is something fascinating – and telling – about the intersection of humanity and computing when it comes to fighting for survival. And, if we follow the consequences at the confluence of computing and conflict, what does it mean to have a war where no humans are present?
Computing: The Human Experience explores these startling stories at the intersection of computing and humanity, stories that are driven by human needs. From the abacus to the iPad, from Gutenberg to Google, from Enigma to GPS, we have created computers to count the uncountable, remember beyond our own experiences, and see the invisible as well as the unforeseeable. In just one or two generations – an imperceptible time in the timeless sweep of the universe – we have created a technology that has the power to extend us, to transform us, to define us, perhaps even to destroy us.
This is the world of computing, a world upon which we have come to depend. It is as if we have created a universe, then as its creators, made the choice to step inside and live within it. As such we are both its masters as well as its servants.
This event is the first in a series of lectures for Computing: The Human Experience, a transmedia project directed to the general public that explores the co-evolution of computing and humanity. Presented by IBM Fellow Grady Booch, Computing teaches the essential science of computing, presents the stories of the people, events, and inventions in the history of computing, examines the connection among computing, science, and society, and contemplates the future. Computing has played a fundamental role in the advancement of the human spirit, encompassing war, commerce, the arts, science, society, and faith and so this series takes us on a journey that examines the complex dance between computing and the human experience.
In this lecture, Grady explores the tangled web that connects both computing and conflict. How would computing have evolved without war as a clear and present force upon it? How will nations adjust to the ways in which computing has radically altered the very nature of warfare?
“Woven on the Loom of Sorrow” investigates this rich yet tragic connection between computing and conflict and considers the implications in the future of war.
Join innovation expert Phil McKinney for a conversation with the Computer History Museum’s John Hollar about killer questions and some of the ways we can all learn to harness the power of innovation.
"Human beings are creatures of habit, so getting ourselves and our teams to think beyond the obvious is a challenge we face all the time. Phil McKinney is an innovation expert, and his killer questions and hit-the-spot anecdotes provide a great way to get out in front of opportunities we otherwise won't see."
--Geoffrey A. Moore,Author of Crossing the Chasm and Escape Velocity
Generating and executing great ideas is the key to staying ahead in a rapidly changing world. It seems so basic. Why is it so hard to actually get right? According to innovation expert Phil McKinney, the real problem is that we’re teaching people to ask the wrong questions about their businesses—or none at all. There has to be a better way.
In Beyond the Obvious, McKinney discusses his proven FIRE (Focus, Ideation, Rank, Execution) Method to dig deeper and get back to asking the right questions—the ones all companies must ask to survive. Full of real-world examples, this book will change the way you operate, innovate, and create, and it all begins with battle-tested questions Phil has gathered on note cards throughout his career. Shared for the first time here, these "Killer Questions" include:
• What are the rules and assumptions my industry operates under? What if the opposite were true?
• What will be the buying criteria used by my customer in 5 years?
• What are my unshakable beliefs about what my customers want?
• Who uses my product in ways I never anticipated?
Join innovation expert Phil McKinney for a conversation with the Computer History Museum's John Hollar about killer questions and some of the ways we can all learn to harness the power of innovation.
Our partner Kepler’s Books will be on-site selling copies of Beyond the Obvious before and after the event.
--Geoffrey A. Moore,Author of Crossing the Chasm and Escape Velocity
Generating and executing great ideas is the key to staying ahead in a rapidly changing world. It seems so basic. Why is it so hard to actually get right? According to innovation expert Phil McKinney, the real problem is that we’re teaching people to ask the wrong questions about their businesses—or none at all. There has to be a better way.
In Beyond the Obvious, McKinney discusses his proven FIRE (Focus, Ideation, Rank, Execution) Method to dig deeper and get back to asking the right questions—the ones all companies must ask to survive. Full of real-world examples, this book will change the way you operate, innovate, and create, and it all begins with battle-tested questions Phil has gathered on note cards throughout his career. Shared for the first time here, these "Killer Questions" include:
• What are the rules and assumptions my industry operates under? What if the opposite were true?
• What will be the buying criteria used by my customer in 5 years?
• What are my unshakable beliefs about what my customers want?
• Who uses my product in ways I never anticipated?
Join innovation expert Phil McKinney for a conversation with the Computer History Museum's John Hollar about killer questions and some of the ways we can all learn to harness the power of innovation.
Our partner Kepler’s Books will be on-site selling copies of Beyond the Obvious before and after the event.
This event kicks off our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field. Join NPR Correspondent Laura Sydell for a wide-ranging conversation about the educational choices Marissa made, her early role models and mentors, and her continuing role as a mentor – to the next generation of computer scientists as well as women entrepreneurs like Tanzania's Susan Mashibe, TanJet Founder and Executive Director.
Marissa Mayer is the Vice President of Local, Maps, and Location Services at Google. She oversees product management, engineering, design and strategy for the company’s suite of local and geographical products, including Google Maps, Google Earth, Zagat, Street View, and local search, for desktop and mobile. She also curates the Google Doodle program, celebrating special events on Google's homepage around the world.
During her 12 years at Google, Marissa has held numerous positions, including engineer, designer, product manager, and executive, and has launched over 100 well-known features and products. Prior to her current role, she played an instrumental role in Google search, leading the product management efforts for more than 10 years, a period during which Google Search grew from a few hundred thousand to well over a billion searches per day. Marissa led the development of some of Google's most successful services including image, book and product search, toolbar, and iGoogle, and defined such pivotal products as Google News and Gmail. She is listed as an inventor on several patents in artificial intelligence and interface design.
Joining as the company's first female engineer in 1999, Marissa has played an important role in developing Google’s culture. Her contributions have included overseeing the look-and-feel of the company's iconic homepage and founding the Associate Product Manager program, which has hired over 300 of the company’s future leaders.
She graduated with honors from Stanford University with a BS in Symbolic Systems and a MS in Computer Science. For both degrees, she specialized in artificial intelligence. While at Stanford, she taught computer programming to more than 3000 students and received the Centennial Teaching and Forsythe Awards for her contributions to undergraduate education. In 2008, the Illinois Institute of Technology awarded her an honorary doctorate of engineering.
It has been quite a journey so far for Marissa, from her beginnings in Wisconsin, to the National Youth Science Camp, on to Stanford University and then landing at Google. Join NPR Correspondent Laura Sydell for a wide-ranging conversation about the educational choices Marissa made, her early role models and mentors, her work at Google, and her continuing role as a mentor – to the next generation of computer scientists as well as women entrepreneurs like Tanzania's Susan Mashibe, TanJet Founder and Executive Director.
We hope you will join us for an interesting and inspiring evening.
KQED Radio will be on-site to tape this event and will broadcast and live stream it on February 23, 2012 at 8pm.
This event kicks off our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field.
During her 12 years at Google, Marissa has held numerous positions, including engineer, designer, product manager, and executive, and has launched over 100 well-known features and products. Prior to her current role, she played an instrumental role in Google search, leading the product management efforts for more than 10 years, a period during which Google Search grew from a few hundred thousand to well over a billion searches per day. Marissa led the development of some of Google's most successful services including image, book and product search, toolbar, and iGoogle, and defined such pivotal products as Google News and Gmail. She is listed as an inventor on several patents in artificial intelligence and interface design.
Joining as the company's first female engineer in 1999, Marissa has played an important role in developing Google’s culture. Her contributions have included overseeing the look-and-feel of the company's iconic homepage and founding the Associate Product Manager program, which has hired over 300 of the company’s future leaders.
She graduated with honors from Stanford University with a BS in Symbolic Systems and a MS in Computer Science. For both degrees, she specialized in artificial intelligence. While at Stanford, she taught computer programming to more than 3000 students and received the Centennial Teaching and Forsythe Awards for her contributions to undergraduate education. In 2008, the Illinois Institute of Technology awarded her an honorary doctorate of engineering.
It has been quite a journey so far for Marissa, from her beginnings in Wisconsin, to the National Youth Science Camp, on to Stanford University and then landing at Google. Join NPR Correspondent Laura Sydell for a wide-ranging conversation about the educational choices Marissa made, her early role models and mentors, her work at Google, and her continuing role as a mentor – to the next generation of computer scientists as well as women entrepreneurs like Tanzania's Susan Mashibe, TanJet Founder and Executive Director.
We hope you will join us for an interesting and inspiring evening.
KQED Radio will be on-site to tape this event and will broadcast and live stream it on February 23, 2012 at 8pm.
This event kicks off our 2012 Revolutionaries series, featuring conversations with some of the most distinguished minds in the computing field.
2011 Events
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
In an historic event in February 2011, IBM’s Watson computer competed on Jeopardy! against the TV quiz show’s two biggest all-time champions. Watson is a computer running software called Deep QA, developed by IBM Research. While the grand challenge driving the project was to win on Jeopardy!, the broader goal of Watson was to create a new generation of technology that can find answers in unstructured data more effectively than standard search technology.
Computer systems that can directly and accurately answer peoples' questions over a broad domain of human knowledge have been envisioned by scientists and writers since the advent of computers themselves. Open domain question answering holds tremendous promise for facilitating informed decision making over vast volumes of natural language content. Applications in business intelligence, healthcare, customer support, enterprise knowledge management, social computing, science and government could all benefit from computer systems capable of deeper language understanding. The DeepQA project is aimed at exploring how advancing and integrating Natural Language Processing (NLP), Information Retrieval (IR), Machine Learning (ML), Knowledge Representation and Reasoning (KR&R) and massively parallel computation can greatly advance the science and application of automatic Question Answering.
Dr. Ferrucci is an IBM Fellow and Watson Principal Investigator for IBM Research. Richard Waters is the West Coast Editor for the Financial Times. Join them for a fascinating exploration of how the Watson project began, its ancestry, the epic Jeopardy! win, and the ways Watson technology can improve human decision-making.
And, after the conversation has ended, let the games begin! We will play host to another round of Jeopardy! – featuring another pair of humans brave enough to take on Watson. They are Ms. Stacey Higginbotham and Dr. Robert Walker. IBM Research's Dr. Eric Brown will be the game's host. Please join us!
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
Computer systems that can directly and accurately answer peoples' questions over a broad domain of human knowledge have been envisioned by scientists and writers since the advent of computers themselves. Open domain question answering holds tremendous promise for facilitating informed decision making over vast volumes of natural language content. Applications in business intelligence, healthcare, customer support, enterprise knowledge management, social computing, science and government could all benefit from computer systems capable of deeper language understanding. The DeepQA project is aimed at exploring how advancing and integrating Natural Language Processing (NLP), Information Retrieval (IR), Machine Learning (ML), Knowledge Representation and Reasoning (KR&R) and massively parallel computation can greatly advance the science and application of automatic Question Answering.
Dr. Ferrucci is an IBM Fellow and Watson Principal Investigator for IBM Research. Richard Waters is the West Coast Editor for the Financial Times. Join them for a fascinating exploration of how the Watson project began, its ancestry, the epic Jeopardy! win, and the ways Watson technology can improve human decision-making.
And, after the conversation has ended, let the games begin! We will play host to another round of Jeopardy! – featuring another pair of humans brave enough to take on Watson. They are Ms. Stacey Higginbotham and Dr. Robert Walker. IBM Research's Dr. Eric Brown will be the game's host. Please join us!
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
The Computer History Museum is proud to announce that DreamWorks Animation Jeffrey Katzenberg and Ed Leonard will kick off this series, in a conversation moderated by HP's Phil McKinney. Over the course of the evening they will discuss the history, techniques, challenges and future possibilities of digital animation. You will receive a behind-the-scenes look at Silicon Valley's contributions to creativity with today's leading digital moguls.
The first in a series of conversations with leading entertainment companies on the impact of technology on their businesses.
"Many of the tools that we use are things that we author ourselves. But we have two of the largest, and clearly two of the finest, high-tech companies in the world as creative and business partners of ours: Hewlett-Packard and Intel. Both of these companies keep us on the cutting edge. And they see us as a great almost test base, you know, a lighthouse, to put their best products through their paces, and to find out where the boundaries are. I consider them kind of our godparents."
Jeffrey Katzenberg
CEO, DreamWorks
Forbes, March 1, 2010
Computers were born and bred for war, hard science and business. Now they are telling stories. Computer technology drives movies and television today. It sweeps us into worlds built from 1s and 0s that seem more true-to-life than real life. We have explored Middle Earth and deep space. We have met animated characters as vivid as vital as any best actor performance.
The arrival of computers, like so many breakthroughs, was met with derision. Three-D was for cheap monster flicks. Digital movies would look like video games. They would never replace 35 mm film or match the subtlety of actors in the flesh.
It all happened so fast that the future of entertainment arrived even before the industry tried to predict it. Jeffery Katzenberg was one of the few who saw the potential: "It seemed like an all or nothing bet. This is our future."
Today, computers are freeing the industry to make movies out of stories that could otherwise never be filmed. And the future will challenge the barrier between fantasy and reality. Will we someday be able to step through the screen and into the story?
The Computer History Museum is proud to announce that DreamWorks Animation’s Jeffrey Katzenberg and Ed Leonard will kick off this series, in a conversation moderated by HP’s Phil McKinney. Over the course of the evening they’ll discuss the history, techniques, challenges and future possibilities of digital animation. You’ll receive a behind-the-scenes look at Silicon Valley’s contributions to creativity with today’s leading digital moguls.
"Many of the tools that we use are things that we author ourselves. But we have two of the largest, and clearly two of the finest, high-tech companies in the world as creative and business partners of ours: Hewlett-Packard and Intel. Both of these companies keep us on the cutting edge. And they see us as a great almost test base, you know, a lighthouse, to put their best products through their paces, and to find out where the boundaries are. I consider them kind of our godparents."
Jeffrey Katzenberg
CEO, DreamWorks
Forbes, March 1, 2010
Computers were born and bred for war, hard science and business. Now they are telling stories. Computer technology drives movies and television today. It sweeps us into worlds built from 1s and 0s that seem more true-to-life than real life. We have explored Middle Earth and deep space. We have met animated characters as vivid as vital as any best actor performance.
The arrival of computers, like so many breakthroughs, was met with derision. Three-D was for cheap monster flicks. Digital movies would look like video games. They would never replace 35 mm film or match the subtlety of actors in the flesh.
It all happened so fast that the future of entertainment arrived even before the industry tried to predict it. Jeffery Katzenberg was one of the few who saw the potential: "It seemed like an all or nothing bet. This is our future."
Today, computers are freeing the industry to make movies out of stories that could otherwise never be filmed. And the future will challenge the barrier between fantasy and reality. Will we someday be able to step through the screen and into the story?
The Computer History Museum is proud to announce that DreamWorks Animation’s Jeffrey Katzenberg and Ed Leonard will kick off this series, in a conversation moderated by HP’s Phil McKinney. Over the course of the evening they’ll discuss the history, techniques, challenges and future possibilities of digital animation. You’ll receive a behind-the-scenes look at Silicon Valley’s contributions to creativity with today’s leading digital moguls.
Join leading researchers Dr. Eric Horvitz of Microsoft Research and Dr. Peter Norvig of Google for an intriguing discussion about the past, present, and future of artificial intelligence, moderated by KQED's Tim Olson.
Join leading researchers Dr. Eric Horvitz of Microsoft Research and Dr. Peter Norvig of Google for an intriguing discussion about the past, present, and future of artificial intelligence, moderated by KQED's Tim Olson. We are extremely fortunate to have Eric and Peter on our stage – they've known each other for several years, and can discuss everything from machine learning to data-driven science, the world of perception, speech recognition, robotics, self-driving cars, and even a computer called Watson. A Wonder Dialog indeed!
Make sure you leave time before or after this event to visit the Museum's new exhibition, Revolution: The First 2000 Years of Computing. Among Revolutions 19 galleries, you will find one devoted to the history of Artificial Intelligence & Robotics, with its featured icon, Shakey the Robot.
We are proud to partner with the Bay Area Science Festival on this Wonder Dialog. This event is also part of the Museum’s Revolutionaries 2011 lecture series, featuring conversations with some of the most distinguished thinkers in the technology industry. We are very pleased that KQED Radio will tape this event, and will broadcast and live stream it on Wednesday, November 30 at 8p.m.
Make sure you leave time before or after this event to visit the Museum's new exhibition, Revolution: The First 2000 Years of Computing. Among Revolutions 19 galleries, you will find one devoted to the history of Artificial Intelligence & Robotics, with its featured icon, Shakey the Robot.
We are proud to partner with the Bay Area Science Festival on this Wonder Dialog. This event is also part of the Museum’s Revolutionaries 2011 lecture series, featuring conversations with some of the most distinguished thinkers in the technology industry. We are very pleased that KQED Radio will tape this event, and will broadcast and live stream it on Wednesday, November 30 at 8p.m.
We are very pleased to welcome John Markoff of The New York Times back to our stage to moderate a conversation about the Conficker worm and the wages of this digital war, with author Bowden and T. J. Camapana, Senior Program Manager for Microsoft's Digital Crimes Unit. Campana is responsible for investigating cybercrime issues related to malware, botnets, hacking and other criminal and security incidents involving a Microsoft technologies, properties and services.
"A new digital plague has hit the Internet, infecting millions of personal and business computers in what seems to be the first step of a multistage attack. The world's leading computer security experts do not yet know who programmed the infection, or what the next stage will be."
John Markoff, The New York Times January 22, 2009
When the Conficker computer worm was unleashed on the world in November 2008, cybersecurity experts did not know what to make of it. The worm, exploiting the security flaws in Microsoft Windows, grew at an astonishingly rapid rate, infecting millions of computers around the world within weeks. Once the worm infiltrated one system it was able to link that system with others to form a single network under illicit outside control - a situation known as a "botnet." This botnet was soon capable of overpowering any of the vital computer networks that today control banking, telephone service, energy flow, air traffic, health-care information - even the Internet itself. Was it a platform for criminal profit, or a weapon? Security experts do not know for sure what Conficker's purpose is, or even where it came from.
Mark Bowden's "Worm: The First Digital World War," is about the next frontier in terrorism. Bowden, the best-selling author of Black Hawk Down, has delivered a dramatic cybercrime story that explores the Conficker computer worm, a potentially devastating computer virus that has baffled experts and infected as many as twelve million computers to date.
We are very pleased to welcome John Markoff of The New York Times back to our stage to moderate a conversation about the Conficker worm and the wages of this digital war, with author Bowden and T. J. Camapana, Senior Program Manager for Microsoft's Digital Crimes Unit. Campana is responsible for investigating cybercrime issues related to malware, botnets, hacking and other criminal and security incidents involving Microsoft technologies, properties and services.
We are very pleased that KQED Radio will tape this event, and will broadcast and live stream it on October 27 at 8pm and on Saturday, November 12 at 1pm.
John Markoff, The New York Times January 22, 2009
When the Conficker computer worm was unleashed on the world in November 2008, cybersecurity experts did not know what to make of it. The worm, exploiting the security flaws in Microsoft Windows, grew at an astonishingly rapid rate, infecting millions of computers around the world within weeks. Once the worm infiltrated one system it was able to link that system with others to form a single network under illicit outside control - a situation known as a "botnet." This botnet was soon capable of overpowering any of the vital computer networks that today control banking, telephone service, energy flow, air traffic, health-care information - even the Internet itself. Was it a platform for criminal profit, or a weapon? Security experts do not know for sure what Conficker's purpose is, or even where it came from.
Mark Bowden's "Worm: The First Digital World War," is about the next frontier in terrorism. Bowden, the best-selling author of Black Hawk Down, has delivered a dramatic cybercrime story that explores the Conficker computer worm, a potentially devastating computer virus that has baffled experts and infected as many as twelve million computers to date.
We are very pleased to welcome John Markoff of The New York Times back to our stage to moderate a conversation about the Conficker worm and the wages of this digital war, with author Bowden and T. J. Camapana, Senior Program Manager for Microsoft's Digital Crimes Unit. Campana is responsible for investigating cybercrime issues related to malware, botnets, hacking and other criminal and security incidents involving Microsoft technologies, properties and services.
We are very pleased that KQED Radio will tape this event, and will broadcast and live stream it on October 27 at 8pm and on Saturday, November 12 at 1pm.
Join us for this special night and learn about the importance and impact of analog circuits on current technology and be inspired by the life and work of Jim Williams.
The world around us is a symphony of vibrations. From temperature, light, sound and a host of other physical quantities, we live in a world of continuously varying signals. Capturing these signals and making them do amazing things is the domain of the analog circuit designer.
Join us for a special night on October 15 as we feature a panel discussion on the world of analog systems and one of its biggest stars, Jim Williams.
Williams was a remarkable man: an engineer who was self-taught yet set the bar for the entire technical community. Artist, scientist, mentor and teacher, come celebrate and reflect upon this man’s influence and on the world of analog systems around us with five distinguished guests:
- Co-founder and CTO of Linear Technology , Bob Dobkin,
- Founder and CTO, Bam Labs Inc, Steve Young,
- Vice President, Power Management Products, Linear Technology, Steve Pietkiewicz,
- Professor, Stanford University, Department of Electrical Engineering, Greg Kovacs.
- Museum President & CEO, John Hollar will moderate the conversation.
On the same day, the Museum also opens its new exhibit: “An Analog Life: Remembering Jim Williams,” featuring Jim Williams’s famous analog workbench. We hope you can join us Oct 15 to see the exhibit and attend the panel.
Join us for a special night on October 15 as we feature a panel discussion on the world of analog systems and one of its biggest stars, Jim Williams.
Williams was a remarkable man: an engineer who was self-taught yet set the bar for the entire technical community. Artist, scientist, mentor and teacher, come celebrate and reflect upon this man’s influence and on the world of analog systems around us with five distinguished guests:
- Co-founder and CTO of Linear Technology , Bob Dobkin,
- Founder and CTO, Bam Labs Inc, Steve Young,
- Vice President, Power Management Products, Linear Technology, Steve Pietkiewicz,
- Professor, Stanford University, Department of Electrical Engineering, Greg Kovacs.
- Museum President & CEO, John Hollar will moderate the conversation.
On the same day, the Museum also opens its new exhibit: “An Analog Life: Remembering Jim Williams,” featuring Jim Williams’s famous analog workbench. We hope you can join us Oct 15 to see the exhibit and attend the panel.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
After our July screening of SOMETHING VENTURED, which chronicles the founding of the venture capital industry in Silicon Valley, we are convening a panel to discuss the VC model of today and tomorrow. Does venture investing need to evolve to keep fueling innovation in the Valley and around the world? What are the implications of the latest round of huge U.S. IPOs of social media and internet companies? Is history repeating itself with another bubble forming, or is this the new reality of a connected globe with multiple billions of potential users?
Our panel will feature two generations of venture investors giving their views on these and other questions: Chairman and Co-founder of New Enterprise Associates (NEA), VC legend Dick Kramlich, and Accel Partners next generation VC leader, Theresia Gouw Ranzetta. Richard Waters, San Francisco Bureau Chief for the Financial Times, will moderate the conversation.
We are proud to be co-hosting this event with the National Venture Capital Association (NVCA). The NVCA empowers its members and the entrepreneurs they fund by advocating for policies that encourage innovation and reward long-term investment. As the venture community's preeminent trade association, NVCA serves as the definitive resource for venture capital data and unites its 400 plus members through a full range of professional services. You can learn more about the NVCA at www.nvca.org.
Our panel will feature two generations of venture investors giving their views on these and other questions: Chairman and Co-founder of New Enterprise Associates (NEA), VC legend Dick Kramlich, and Accel Partners next generation VC leader, Theresia Gouw Ranzetta. Richard Waters, San Francisco Bureau Chief for the Financial Times, will moderate the conversation.
We are proud to be co-hosting this event with the National Venture Capital Association (NVCA). The NVCA empowers its members and the entrepreneurs they fund by advocating for policies that encourage innovation and reward long-term investment. As the venture community's preeminent trade association, NVCA serves as the definitive resource for venture capital data and unites its 400 plus members through a full range of professional services. You can learn more about the NVCA at www.nvca.org.
Proponents of software patents argue that software deserves the protection of patents just as any other invention does. Critics of software patents argue that they stifle innovation rather than promote it by cutting off the free flow of ideas needed to advance technology.
Proponents of software patents argue that software deserves the protection of patents just as any other invention does. Critics of software patents argue that they stifle innovation rather than promote it by cutting off the free flow of ideas needed to advance technology.
THE MOTION: SOFTWARE PATENTS ENCOURAGE INNOVATION
Proponents of software patents argue that software deserves the protection of patents just as any other invention does. Software is simply a description of computer instructions that allow a processor to perform complex tasks. Particularly in today's knowledge economy, the value of software is growing and patents protect the investment of time, effort, and money made by companies and individual programmers.
Critics of software patents argue that they stifle innovation rather than promote it by cutting off the free flow of ideas needed to advance technology. Software consists of mathematical equations, which cannot and should not be patentable. Most software patents describe algorithms that are simple or obvious to a programmer of ordinary skill and thus do not deserve patent protection.
FOR THE MOTION
Bob Zeidman is the president and founder of Zeidman Consulting, a premiere contract research and development firm in Silicon Valley that focuses on engineering consulting to law firms about intellectual property disputes. Clients have included Apple Computer, Cisco Systems, Cadence Design Systems, Facebook, Intel, Symantec, Texas Instruments, and Zynga. Bob is also the president and founder of Software Analysis and Forensic Engineering Corporation, the leading provider of software intellectual property analysis tools. Bob has worked on and testified in nearly 100 cases involving billions of dollars in disputed intellectual property.
Bob is a prolific writer and instructor, giving seminars at conferences around the world. Among his publications are numerous articles on engineering and business as well as four textbooks, two novels, and three screenplays. Bob holds numerous patents and earned two bachelor's degrees, in physics and electrical engineering, from Cornell University and a master's degree in electrical engineering from Stanford University.
AGAINST THE MOTION
Edward A. Lee has been on the faculty in the Electrical Engineering
and Computer Sciences (EECS) department at U.C. Berkeley for more than 25 years. He has served as chair of the department and currently holds the Robert S. Pepper Distinguished Professorship. He has been a proponent of open source software and has headed the design and development of an open source design environment known as Ptolemy. He is a co-founder of BDTI, Inc., a technical analysis and advising company, where he is currently a Senior Technical Ad visor, has consulted for a number of other companies, and has served as an expert witness and/or advisor in software patent litigation cases. His research interests center on design, modeling, and analysis of embedded, real-time computational systems. He is a director of Chess, the Berkeley Center for Hybrid and Embedded Software Systems. He has published extensively, including six books and hundreds of research papers. Prior to Berkeley, Prof. Lee was a member of technical staff at Bell Telephone Laboratories in Holmdel, New Jersey, in the Advanced Data Communications Laboratory. His bachelors degree (B.S.) is from Yale University (1979), his masters (S.M.) from MIT (1981), and his Ph.D. from U. C. Berkeley (1986). He is a Fellow of the IEEE, was an NSF Presidential Young Investigator, and won the 1997 Frederick Emmons Terman Award for Engineering Education.
MODERATOR
John C. Hollar, President and Chief Executive Officer, Computer History Museum. He has served as CEO since 2008, and holds bachelor's degrees in political science and journalism (BFA), and in law (JD) from Harvard Law School.
AUDIENCE PARTICIPATION
The audience will serve as jurors. NOTE
Bob Zeidman will be signing copies of his most recent book, The Software IP Detective Handbook, after today's debate. The book will be made available for purchase in the Museum store.
THE MOTION: SOFTWARE PATENTS ENCOURAGE INNOVATION
Proponents of software patents argue that software deserves the protection of patents just as any other invention does. Software is simply a description of computer instructions that allow a processor to perform complex tasks. Particularly in today's knowledge economy, the value of software is growing and patents protect the investment of time, effort, and money made by companies and individual programmers.
Critics of software patents argue that they stifle innovation rather than promote it by cutting off the free flow of ideas needed to advance technology. Software consists of mathematical equations, which cannot and should not be patentable. Most software patents describe algorithms that are simple or obvious to a programmer of ordinary skill and thus do not deserve patent protection.
FOR THE MOTION
Bob Zeidman is the president and founder of Zeidman Consulting, a premiere contract research and development firm in Silicon Valley that focuses on engineering consulting to law firms about intellectual property disputes. Clients have included Apple Computer, Cisco Systems, Cadence Design Systems, Facebook, Intel, Symantec, Texas Instruments, and Zynga. Bob is also the president and founder of Software Analysis and Forensic Engineering Corporation, the leading provider of software intellectual property analysis tools. Bob has worked on and testified in nearly 100 cases involving billions of dollars in disputed intellectual property.
Bob is a prolific writer and instructor, giving seminars at conferences around the world. Among his publications are numerous articles on engineering and business as well as four textbooks, two novels, and three screenplays. Bob holds numerous patents and earned two bachelor's degrees, in physics and electrical engineering, from Cornell University and a master's degree in electrical engineering from Stanford University.
AGAINST THE MOTION
Edward A. Lee has been on the faculty in the Electrical Engineering
and Computer Sciences (EECS) department at U.C. Berkeley for more than 25 years. He has served as chair of the department and currently holds the Robert S. Pepper Distinguished Professorship. He has been a proponent of open source software and has headed the design and development of an open source design environment known as Ptolemy. He is a co-founder of BDTI, Inc., a technical analysis and advising company, where he is currently a Senior Technical Ad visor, has consulted for a number of other companies, and has served as an expert witness and/or advisor in software patent litigation cases. His research interests center on design, modeling, and analysis of embedded, real-time computational systems. He is a director of Chess, the Berkeley Center for Hybrid and Embedded Software Systems. He has published extensively, including six books and hundreds of research papers. Prior to Berkeley, Prof. Lee was a member of technical staff at Bell Telephone Laboratories in Holmdel, New Jersey, in the Advanced Data Communications Laboratory. His bachelors degree (B.S.) is from Yale University (1979), his masters (S.M.) from MIT (1981), and his Ph.D. from U. C. Berkeley (1986). He is a Fellow of the IEEE, was an NSF Presidential Young Investigator, and won the 1997 Frederick Emmons Terman Award for Engineering Education.
MODERATOR
John C. Hollar, President and Chief Executive Officer, Computer History Museum. He has served as CEO since 2008, and holds bachelor's degrees in political science and journalism (BFA), and in law (JD) from Harvard Law School.
AUDIENCE PARTICIPATION
The audience will serve as jurors. NOTE
Bob Zeidman will be signing copies of his most recent book, The Software IP Detective Handbook, after today's debate. The book will be made available for purchase in the Museum store.
Stanford University President John Hennessy and MIPS colleagues Bob Miller, Skip Stritter and Joe DiNucci will discuss the story of MIPS, a groundbreaking company in the computer industry.
In 1981, Hennessy led the Stanford research team that developed a Reduced Instruction Set Computing (RISC) microprocessor that had the potential to dramatically increase performance and reduce costs.
Then in 1984, Hennessy joined Skip Stritter and John Mousourris to...
In 1981, Hennessy led the Stanford research team that developed a Reduced Instruction Set Computing (RISC) microprocessor that had the potential to dramatically increase performance and reduce costs.
Then in 1984, Hennessy joined Skip Stritter and John Mousourris to...
Stanford University President John Hennessy and MIPS colleagues Bob Miller, Skip Stritter and Joe DiNucci will discuss the story of MIPS, a groundbreaking company in the computer industry.
In 1981, Hennessy led the Stanford research team that developed a Reduced Instruction Set Computing (RISC) microprocessor that had the potential to dramatically increase performance and reduce costs.
Then in 1984, Hennessy joined Skip Stritter and John Mousourris to co-found MIPS Computer Systems to take on the daunting task of bringing a RISC microprocessor to market. Today called MIPS Technologies, it was the world's first commercial RISC chip company and one of the first semiconductor companies who rely on partners to fabricate their chips. The final radical touch: MIPS was a UNIX-based microprocessor, deeply influenced by the needs of the operating system and compilers. Hennessy and team were not just taking on huge hardware and software challenges; they were also taking on Intel, which by then had the dominant market position with its flagship processor family.
MIPS became one of the primary enablers of the explosive growth of the workstation market in the late 1980s. Silicon Graphics used powerful MIPS processors in its graphic servers and workstations. Moviegoers saw the results in a new generation of visually stunning blockbusters, including Star Wars, Jurassic Park and Toy Story. Today, MIPS processors are found in networking, telecommunications, video arcade games, video game consoles, computer printers, DSL and cable modems and digital TV and PDA applications.
Join us for a panel discussion on the rise of one of the great business and technology stories of computer history. The minds behind MIPS gather to discuss the creation and marketing of MIPS and its impact on the semiconductor and computing industries.
The program moderator, Dave House, spent 22 years at Intel, 13 of them as general manager of the microprocessor division against which the MIPS team competed. It should be a lively discussion.
In 1981, Hennessy led the Stanford research team that developed a Reduced Instruction Set Computing (RISC) microprocessor that had the potential to dramatically increase performance and reduce costs.
Then in 1984, Hennessy joined Skip Stritter and John Mousourris to co-found MIPS Computer Systems to take on the daunting task of bringing a RISC microprocessor to market. Today called MIPS Technologies, it was the world's first commercial RISC chip company and one of the first semiconductor companies who rely on partners to fabricate their chips. The final radical touch: MIPS was a UNIX-based microprocessor, deeply influenced by the needs of the operating system and compilers. Hennessy and team were not just taking on huge hardware and software challenges; they were also taking on Intel, which by then had the dominant market position with its flagship processor family.
MIPS became one of the primary enablers of the explosive growth of the workstation market in the late 1980s. Silicon Graphics used powerful MIPS processors in its graphic servers and workstations. Moviegoers saw the results in a new generation of visually stunning blockbusters, including Star Wars, Jurassic Park and Toy Story. Today, MIPS processors are found in networking, telecommunications, video arcade games, video game consoles, computer printers, DSL and cable modems and digital TV and PDA applications.
Join us for a panel discussion on the rise of one of the great business and technology stories of computer history. The minds behind MIPS gather to discuss the creation and marketing of MIPS and its impact on the semiconductor and computing industries.
The program moderator, Dave House, spent 22 years at Intel, 13 of them as general manager of the microprocessor division against which the MIPS team competed. It should be a lively discussion.
About the Film. SOMETHING VENTURED tells the story of the creation of an industry that went on to become the single greatest engine of innovation and economic growth in the 20th century. It is told by the visionary risk-takers who dared to make it happen...Tom Perkins, Don Valentine, Arthur Rock, Dick Kramlich and others. The film also includes some of our finest entrepreneurs sharing how they worked with these venture capitalists to grow world-class...
About the Film. SOMETHING VENTURED tells the story of the creation of an industry that went on to become the single greatest engine of innovation and economic growth in the 20th century. It is told by the visionary risk-takers who dared to make it happen...Tom Perkins, Don Valentine, Arthur Rock, Dick Kramlich and others. The film also includes some of our finest entrepreneurs sharing how they worked with these venture capitalists to grow world-class companies like Intel, Apple, Cisco, Atari, Genentech, Tandem and others.
Beginning in the late 1950's, this small group of high rollers fostered a one-of-a-kind business culture that encouraged extraordinary risk and made possible unprecedented rewards. They laid the groundwork for America's start-up economy, providing not just the working capital but the guidance to allow seedling companies to reach their full potential. Our lives would be dramatically different without the contributions that these venture capitalists made to the creation of PCs, the Internet and life-saving drugs.
Directed by Emmy-Award-winning filmmakers Dan Geller and Dayna Goldfine, SOMETHING VENTURED is executive produced by Paul Holland, a general partner with Foundation Capital, and Molly Davis, a founding partner of Rainmaker Communications.
SOMETHING VENTURED will also screen during the Palo Alto Film Festival, September 29 through October 2, 2011. PAIFF: Redefining Film in a Digital Age. PAIFF is a four-day festival celebrating the new forms of storytelling in film and media that have developed as a result of technological innovation. The inaugural festival showcases 20 features, 25 shorts and 30 talks, panels and workshops.
This screening is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Beginning in the late 1950's, this small group of high rollers fostered a one-of-a-kind business culture that encouraged extraordinary risk and made possible unprecedented rewards. They laid the groundwork for America's start-up economy, providing not just the working capital but the guidance to allow seedling companies to reach their full potential. Our lives would be dramatically different without the contributions that these venture capitalists made to the creation of PCs, the Internet and life-saving drugs.
Directed by Emmy-Award-winning filmmakers Dan Geller and Dayna Goldfine, SOMETHING VENTURED is executive produced by Paul Holland, a general partner with Foundation Capital, and Molly Davis, a founding partner of Rainmaker Communications.
SOMETHING VENTURED will also screen during the Palo Alto Film Festival, September 29 through October 2, 2011. PAIFF: Redefining Film in a Digital Age. PAIFF is a four-day festival celebrating the new forms of storytelling in film and media that have developed as a result of technological innovation. The inaugural festival showcases 20 features, 25 shorts and 30 talks, panels and workshops.
This screening is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Magnetic striped media are used by more than 80% of the world's population. They are swiped through slot readers more than 50 billion times a year. They are used for financial transactions, automatic teller machines, mass transit access, identification and access control devices. Their information content is specified by national and international standards.
Magnetic striped media are used by more than 80% of the world’s population. They are swiped through slot readers more than 50 billion times a year. They are used for financial transactions, in automatic teller machines, mass transit access, identification and access control devices and their information content is specified by national and international standards.
Magnetic striped media design is surviving through subsequent technologies. Smart Cards with embedded chips in their media are still striped for transition and backup and the mobile phone when used as a payment device emits the same data stream as recorded on standard striped media.
The “simple” magnetic striped media was the combination of solutions to four different technical challenges. The first was mastering the how to apply magnetics to the surfaces of plastic cards or paper tickets. The second challenge was the specification of recordings which allow multiple industry use; the third challenge was the design of the accepting units to allow successful use of the media by the world’s population. The fourth challenge was design of the security system to control the use of an easily-read and recorded media.
Originally, the IBM development group for magnetic striped media faced rejection by engineering and marketing staffs. Engineering opposed the apparent lack of security. Marketing opposed a solution which was competitive with an alternative technology proposed by a major IBM customer.
This lecture will recount these events, the key players/organizations, and the answer to how magnetic media has become a technology used worldwide in such a wide variety of applications. Mr. Svigals is a former IBM executive and was the IBM development manager for magnetic media during the formative period of 1968 to 1973. He has since written 26 books on cards and payments. Svigals will conclude his talk with a brief projection of the media based industry through 2020.
Magnetic striped media design is surviving through subsequent technologies. Smart Cards with embedded chips in their media are still striped for transition and backup and the mobile phone when used as a payment device emits the same data stream as recorded on standard striped media.
The “simple” magnetic striped media was the combination of solutions to four different technical challenges. The first was mastering the how to apply magnetics to the surfaces of plastic cards or paper tickets. The second challenge was the specification of recordings which allow multiple industry use; the third challenge was the design of the accepting units to allow successful use of the media by the world’s population. The fourth challenge was design of the security system to control the use of an easily-read and recorded media.
Originally, the IBM development group for magnetic striped media faced rejection by engineering and marketing staffs. Engineering opposed the apparent lack of security. Marketing opposed a solution which was competitive with an alternative technology proposed by a major IBM customer.
This lecture will recount these events, the key players/organizations, and the answer to how magnetic media has become a technology used worldwide in such a wide variety of applications. Mr. Svigals is a former IBM executive and was the IBM development manager for magnetic media during the formative period of 1968 to 1973. He has since written 26 books on cards and payments. Svigals will conclude his talk with a brief projection of the media based industry through 2020.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
Sir Maurice Wilkes, without doubt one of the foremost pioneers of computing, died in November last year aged 97. In a remarkably long and distinguished career, he built the EDSAC the world's first electronic stored-program computer to go into regular service, and went on to pioneer concepts such a microprogramming, bit-sliced architectures, local area networks and many many other things. He served the international computing community with distinction and gained many honours.
David Hartley has spent almost the whole of his career in Cambridge University much of it in close association with Sir Maurice. In conversation with CHM’s John Hollar, David will describe Sir Maurice's more important achievements, including the EDSAC computer, as well as giving a personal view of a man that he knew and with whom he worked over such a long period of time.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
David Hartley has spent almost the whole of his career in Cambridge University much of it in close association with Sir Maurice. In conversation with CHM’s John Hollar, David will describe Sir Maurice's more important achievements, including the EDSAC computer, as well as giving a personal view of a man that he knew and with whom he worked over such a long period of time.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum’s permanent exhibition, Revolution: The First 2000 Years of Computing.
The Computer History Museum is very pleased to welcome Kevin Murrell to our stage for a lecture about computer conservation in the United Kingdom. Mr. Murrell will provide an overview of the British Computer Society’s Computer Conservation Society (CCS) and its restoration projects, including the EDSAC replica project, and the restoration of the Harwell Dekatron computer. The CCS has a twenty year track record in successfully recreating pioneering computers.
Recreating a fully functioning EDSAC computer is quite a challenge, but our experience in rebuilding the Colossus computer gives us confidence and insight. - Kevin Murrell, Director and Trustee The National Museum of Computing
The Computer History Museum is very pleased to welcome Kevin Murrell to our stage for a lecture about computer conservation in the United Kingdom. Mr. Murrell will provide an overview of the British Computer Society’s Computer Conservation Society (CCS) and its restoration projects, including the EDSAC replica project, and the restoration of the Harwell Dekatron computer. The CCS has a twenty year track record in successfully recreating pioneering computers.
Mr. Murrell’s visit coincides with that of Dr. David Hartley, who will visit our stage later in the evening to pay tribute to Sir Maurice Wilkes and his many achievements, among them the design and creation of the EDSAC.
The Electronic Delay Storage Automatic Calculator (EDSAC) was a general purpose research tool at Cambridge University and also led directly to the first business computer. It is planned to recreate EDSAC in full public view at The National Museum of Computing at Bletchley Park. The project, which is expected to take three to
four years, is being funded by a consortium led by computing entrepreneur, Hermann Hauser.
EDSAC Facts
• EDSAC was based on the ideas of John von Neumann and others who in 1945 suggested that the future of computing lay in computers which could store sets of instructions (programs) as well as data.
• EDSAC was over two metres high and occupied a ground area of four metres by five metres.
• Its 3000+ vacuum tubes used as logic were arranged on 12 racks.
• Mercury-filled tubes acted as memory
• It performed 650 instructions per second.
• EDSAC ran its first program on 6 May 1949 and soon began nine years of regular service ending in July 1958 when it was dismantled to enable the re-use of precious space. By then it had been superseded by the faster,
more reliable and much larger EDSAC 2.
Professor Andrew Hopper, Head of the Computer Laboratory at Cambridge University, said: EDSAC set computing standards for academia and commerce. It was so successful that in the nine years following 1949 it was used by Cambridge University researchers in studies such as genetics, meteorology and X-ray crystallography and even helped two researchers win Nobel prizes. EDSAC also led directly to the first
commercially applied computer, the LEO, that broke new ground by enabling the catering company J Lyons & Co Ltd to perform payroll calculations in 1953.
The recreation will be as authentic as possible and true to the spirit and technology of the time. Occupying a floor area of 20 square metres, the replica EDSAC is planned to be a highly visible display. The original had over 3000 electronic tubes (or valves) used for logic, mercury-filled tubes for memory, data input via paper tape and output on a teleprinter. Only the mercury-filled tubes are expected not to be recreated – in compliance with modern safety requirements – and will be substituted with a similar delay line storage technology. Len Shustek, the Chairman of CHM’s Board of Trustees, will join Kevin on stage for the Q&A portion of this event.
The Computer History Museum is very pleased to welcome Kevin Murrell to our stage for a lecture about computer conservation in the United Kingdom. Mr. Murrell will provide an overview of the British Computer Society’s Computer Conservation Society (CCS) and its restoration projects, including the EDSAC replica project, and the restoration of the Harwell Dekatron computer. The CCS has a twenty year track record in successfully recreating pioneering computers.
Mr. Murrell’s visit coincides with that of Dr. David Hartley, who will visit our stage later in the evening to pay tribute to Sir Maurice Wilkes and his many achievements, among them the design and creation of the EDSAC.
The Electronic Delay Storage Automatic Calculator (EDSAC) was a general purpose research tool at Cambridge University and also led directly to the first business computer. It is planned to recreate EDSAC in full public view at The National Museum of Computing at Bletchley Park. The project, which is expected to take three to
four years, is being funded by a consortium led by computing entrepreneur, Hermann Hauser.
EDSAC Facts
• EDSAC was based on the ideas of John von Neumann and others who in 1945 suggested that the future of computing lay in computers which could store sets of instructions (programs) as well as data.
• EDSAC was over two metres high and occupied a ground area of four metres by five metres.
• Its 3000+ vacuum tubes used as logic were arranged on 12 racks.
• Mercury-filled tubes acted as memory
• It performed 650 instructions per second.
• EDSAC ran its first program on 6 May 1949 and soon began nine years of regular service ending in July 1958 when it was dismantled to enable the re-use of precious space. By then it had been superseded by the faster,
more reliable and much larger EDSAC 2.
Professor Andrew Hopper, Head of the Computer Laboratory at Cambridge University, said: EDSAC set computing standards for academia and commerce. It was so successful that in the nine years following 1949 it was used by Cambridge University researchers in studies such as genetics, meteorology and X-ray crystallography and even helped two researchers win Nobel prizes. EDSAC also led directly to the first
commercially applied computer, the LEO, that broke new ground by enabling the catering company J Lyons & Co Ltd to perform payroll calculations in 1953.
The recreation will be as authentic as possible and true to the spirit and technology of the time. Occupying a floor area of 20 square metres, the replica EDSAC is planned to be a highly visible display. The original had over 3000 electronic tubes (or valves) used for logic, mercury-filled tubes for memory, data input via paper tape and output on a teleprinter. Only the mercury-filled tubes are expected not to be recreated – in compliance with modern safety requirements – and will be substituted with a similar delay line storage technology. Len Shustek, the Chairman of CHM’s Board of Trustees, will join Kevin on stage for the Q&A portion of this event.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing.
Few companies in history have ever been as successful and admired as Google, the startup that has transformed the Internet and become an indispensable part of our lives. How has Google done it? Veteran technology reporter Steven Levy was granted unprecedented access to the company, and in this revelatory book he takes readers inside Google headquarters - the Googleplex - to show how Google works.
The Computer History Museum is pleased to be the first stop on Levy's book tour, and to have Levy and Sydell - who have both been reporting on Google for over a decade - on our stage to examine Google from the inside out. Their conversation will be wide ranging - including a look at Google's many successful businesses - due in large part according to Levy to its engineering mindset, and adoption of Internet values like speed, openness, experimentation and risk-taking. They will also discuss whether Google has lost its innovative edge, its stumble in China, its newest initiative in social networking where it’s chasing a successful competitor for the first time…and much more.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing. Keplers Books will be on location to sell copies of In The Plex: How Google Thinks, Works, and Shapes Our Lives.
The Computer History Museum is pleased to be the first stop on Levy's book tour, and to have Levy and Sydell - who have both been reporting on Google for over a decade - on our stage to examine Google from the inside out. Their conversation will be wide ranging - including a look at Google's many successful businesses - due in large part according to Levy to its engineering mindset, and adoption of Internet values like speed, openness, experimentation and risk-taking. They will also discuss whether Google has lost its innovative edge, its stumble in China, its newest initiative in social networking where it’s chasing a successful competitor for the first time…and much more.
This event is part of our 2011 lecture series celebrating Revolutionaries, featuring conversations with and about some of the most distinguished thinkers in the computing field. The Revolutionaries lecture series complements the launch of the Computer History Museum's permanent exhibition, Revolution: The First 2000 Years of Computing. Keplers Books will be on location to sell copies of In The Plex: How Google Thinks, Works, and Shapes Our Lives.
In 1942, when computers were human and women were underestimated, a group of female mathematicians helped win a war and usher in the modern computer age. Sixty-five years later their story has finally been told.
In 1942, when computers were human and women were underestimated, a group of female mathematicians helped win a war and usher in the modern computer age. Sixty-five years later their story has finally been told.
The Computer History Museum welcomes filmmaker LeAnn Erickson during her year long screening tour of the documentary Top Secret Rosies: The Female Computers of WWII. Ms. Erickson will screen the film and conduct a Question/Answer session to follow.
This one hour documentary shares the little known story of a group of female mathematicians who did secret ballistics research for the US Army during WWII, a handful of whom went on to serve as the programmers of ENIAC, the first electronic computer. Jean Jennings Bartik, a Computer History Museum Fellow, appears in the film, along with other female 'human computers' and two veterans who used their ballistics work. Free to Attend
The Computer History Museum welcomes filmmaker LeAnn Erickson during her year long screening tour of the documentary Top Secret Rosies: The Female Computers of WWII. Ms. Erickson will screen the film and conduct a Question/Answer session to follow.
This one hour documentary shares the little known story of a group of female mathematicians who did secret ballistics research for the US Army during WWII, a handful of whom went on to serve as the programmers of ENIAC, the first electronic computer. Jean Jennings Bartik, a Computer History Museum Fellow, appears in the film, along with other female 'human computers' and two veterans who used their ballistics work. Free to Attend
Please Join us for the 40th Anniversary Celebration of the SPICE (Simulation Program with Integrated Circuit Emphasis), circuit simulator. You will get to witness a roundtable discussion of those responsible for the creation and world-wide propagation of this invaluable and universally used software program. Topics will include the origins, evolution, and future of SPICE, and its seminal role as early open-source software.
Please Join us for the 40th Anniversary Celebration of the SPICE (Simulation Program with Integrated Circuit Emphasis), circuit simulator. SPICE was born as a class project at UC Berkeley and first released in 1971. You will get to witness a roundtable discussion of those responsible for the creation and world-wide propagation of this invaluable and universally used software program. Topics will include the origins, evolution, and future of SPICE, and its seminal role as early open-source software.
For ISSCC Attendees 4:30 p.m. Coach Service will depart from San Francisco Marriott (Optional)*- Fee $20
Deadline to sign up for the Coach Service is February 16th.
Deadline to sign up for the Coach Service is February 16th.
2010 Events
In 1998 Americans represented nearly three quarters of all Internet users; today they are less than fifteen percent. The complexion of the Web - its users, their desires, their languages, points of entry and experiences - has subtly and not-so-subtly changed. All these new online participants bring with them different values, social norms, and styles of expression. Today's Internet is increasingly a reflection of the world's cultures and its governments, which often have very different ideas about how to shape what happens online.
Not Your Father's Internet
In 1998 Americans represented nearly three quarters of all Internet users; today they are less than fifteen percent. The complexion of the Web - its users, their desires, their languages, points of entry and experiences - has subtly and not-so-subtly changed. All these new online participants bring with them different values, social norms, and styles of expression. Today's Internet is increasingly a reflection of the world's cultures and its governments, which often have very different ideas about how to shape what happens online.
Join NPR's Digital Culture Correspondent Laura Sydell, and her guests for an engaging discussion about the changing face of the Internet. The many pioneers who built our networked world had a great variety of visions-- and hopes-- for how it might turn out. But nobody could predict all the ways this new mass medium has evolved in the real world of billions of users. Today the Internet may be like a large city with rich and poor neighborhoods, dangerous corners, and gated communities that Netizens must navigate at their own risk.
We'll examine this evolution from a global perspective: What is the Internet becoming? Has its open architecture become so frightening to some users that they would prefer to return to closed networks? How will varying ideas about privacy, identity, anonymity and democracy shape the Internet of the future? Is the free and open Internet our fathers fought to build over the objections of commercial giants, soon to be shaped more by corporations and governments than by individual creativity and the free flow of ideas? The Net@40 Program is in partnership with NPR.
In 1998 Americans represented nearly three quarters of all Internet users; today they are less than fifteen percent. The complexion of the Web - its users, their desires, their languages, points of entry and experiences - has subtly and not-so-subtly changed. All these new online participants bring with them different values, social norms, and styles of expression. Today's Internet is increasingly a reflection of the world's cultures and its governments, which often have very different ideas about how to shape what happens online.
Join NPR's Digital Culture Correspondent Laura Sydell, and her guests for an engaging discussion about the changing face of the Internet. The many pioneers who built our networked world had a great variety of visions-- and hopes-- for how it might turn out. But nobody could predict all the ways this new mass medium has evolved in the real world of billions of users. Today the Internet may be like a large city with rich and poor neighborhoods, dangerous corners, and gated communities that Netizens must navigate at their own risk.
We'll examine this evolution from a global perspective: What is the Internet becoming? Has its open architecture become so frightening to some users that they would prefer to return to closed networks? How will varying ideas about privacy, identity, anonymity and democracy shape the Internet of the future? Is the free and open Internet our fathers fought to build over the objections of commercial giants, soon to be shaped more by corporations and governments than by individual creativity and the free flow of ideas? The Net@40 Program is in partnership with NPR.
CHM’s July 15 “In Conversation With” program will feature Dr. Bassett and T.M. Ravi an IIT graduate, Silicon Valley businessman, and member of TIE discussing the roots of the Indian IT industry and its influence on the computing history.
In the last fifteen years the very names Bangalore and Silicon Valley have become evocative of the important connections between India and the United States in the global IT industry. Historian Ross Bassett argues that the linkages between the two countries are far older and deeper than is widely known. In the course of his research, he found that Indian graduates of MIT, to a remarkable extent, significantly influenced the creation of modern technological India. In the colonial period, a small group of Indians, including some associated with Gandhi, went to MIT as an anti-colonial act and as a way to develop technological capabilities for India. Indian graduates of MIT played a key role in the founding of the Indian Institutes of Technology (IIT), and in the years after 1947, were central figures in the Indian steel industry, the atomic program, and the space program. The Indian IT industry today is to an astounding degree the product of Indian graduates of MIT. Since 1965, Indian graduates of MIT and graduates of MIT once removed---that is graduates of the IITs---have also played an increasingly important role in American technology and computing.
Bassett’s research is based on numerous research trips to India and scores of interviews. For this project he created a database of every Indian graduate of MIT in the 20th century. Bassett has published articles on Indian graduates of MIT and on IIT Kanpur. His work was profiled in the Economic Times of India and he was invited to give to Godrej Lecture in Business History in Mumbai in October, 2009.
CHM’s July 15 “In Conversation With” program will feature Dr. Bassett and T.M. Ravi an IIT graduate, Silicon Valley businessman, and member of TIE discussing the roots of the Indian IT industry and its influence on the computing history.
Bassett’s research is based on numerous research trips to India and scores of interviews. For this project he created a database of every Indian graduate of MIT in the 20th century. Bassett has published articles on Indian graduates of MIT and on IIT Kanpur. His work was profiled in the Economic Times of India and he was invited to give to Godrej Lecture in Business History in Mumbai in October, 2009.
CHM’s July 15 “In Conversation With” program will feature Dr. Bassett and T.M. Ravi an IIT graduate, Silicon Valley businessman, and member of TIE discussing the roots of the Indian IT industry and its influence on the computing history.
Join us for a discussion of the often-difficult path to mainstream acceptance of the MOS transistor and its lasting impact on computing and communications. Technology historian, Dr. Ross Bassett, will chair a conversation with three early MOS champions and semiconductor pioneers---David Hodges, Bell Labs and UC Berkeley; Dr. Lewis Terman, IBM and 2008 IEEE president; and Les Vadasz, Fairchild and Intel. Dr. Bassett authored the definitive book on the topic, “To the Digital Age, Research Labs, Start-up Companies, and the Rise of MOS Technology” from John Hopkins University Press.
The MOS (metal-oxide-semiconductor) transistor, the fundamental building block of digital electronics, is the base technology of late 20th and early 21st century. The story of its development is one of the key chapters in the history of the semiconductor and computing industries. After being the subject of extensive research and vigorous activity among semiconductor pioneers at companies like Fairchild, IBM, RCA, Bell Labs, TI and Intel throughout the 1960s, the MOS transistor first achieved major usage in the 1970’s with DRAMs and microprocessors. When it became the industry standard in the 1980s, the door to the Digital Age was thrown wide open. As a result, tens of thousands of MOS enabled digital products have made their way into offices and homes worldwide, irrevocably changing the human experience.
Join us for a discussion of the often-difficult path to mainstream acceptance of the MOS transistor and its lasting impact on computing and communications. Technology historian, Dr. Ross Bassett, will chair a conversation with three early MOS champions and semiconductor pioneers---David Hodges, Bell Labs and UC Berkeley; Dr. Lewis Terman, IBM and 2008 IEEE president; and Les Vadasz, Fairchild and Intel. Dr. Bassett authored the definitive book on the topic, “To the Digital Age, Research Labs, Start-up Companies, and the Rise of MOS Technology” from John Hopkins University Press.
Join us for a discussion of the often-difficult path to mainstream acceptance of the MOS transistor and its lasting impact on computing and communications. Technology historian, Dr. Ross Bassett, will chair a conversation with three early MOS champions and semiconductor pioneers---David Hodges, Bell Labs and UC Berkeley; Dr. Lewis Terman, IBM and 2008 IEEE president; and Les Vadasz, Fairchild and Intel. Dr. Bassett authored the definitive book on the topic, “To the Digital Age, Research Labs, Start-up Companies, and the Rise of MOS Technology” from John Hopkins University Press.
The Real Revolutionaries is the last great story of the American West. It is the untold story of America in the ‘60’s. While the hippies got the headlines, a handful of earnest young men dared to dream about the future, then figured out the science to make all their dreams come true.
It all started with a phone call, amplified by a vacuum tube. In 1956, William Shockley recruited an eclectic group of sharp, young minds to help him change the world. Shockley, while at AT&T Bell Labs, had led the research behind the invention of the Transistor, a tiny electrical gadget that would soon make vacuum tubes obsolete. He quit the telephone giant to be his own boss and lead the charge into the great unknown. With his hand-picked team of chemists and physicists, Shockley headed West to a little orchard community along the California coast.
In dusty Santa Clara Valley, just 30 miles from Haight-Ashbury, his boys would start a quiet revolution that would reshape the modern world.
The Real Revolutionaries is the story of Robert Noyce, Gordon Moore and the rest of the Fairchild Eight— the men who built ‘Silicon Valley’ from the ground up. Brought together by a mad genius to build essential components for the Military, they would become the driving force behind the Digital Age. Together they would engineer the integrated circuit,the little invention that remains at the heart of every electronic device in our world today. In the shadow of Vietnam, at a far west outpost of a divided country, the Fairchild Eight reinvented the American Dream: Technology for the greater good. Stock Options for every worker. Venture Capital for every good idea.
A Community effort for a 21st Century. Shockley would end his career in disgrace. Noyce and Moore would found Intel and bring the Microchip to the global market. And today there are almost as many transistors produced in the world market as there are printed characters in all the newspapers, books,
magazines and computer pages combined.
The Real Revolutionaries is the last great story of the American West. It is the untold story of America in the ‘60’s. While the hippies got the headlines, a handful of earnest young men dared to dream about the future, then figured out the science to make all their dreams come true. All it takes is one visionary to start a revolution...
In dusty Santa Clara Valley, just 30 miles from Haight-Ashbury, his boys would start a quiet revolution that would reshape the modern world.
The Real Revolutionaries is the story of Robert Noyce, Gordon Moore and the rest of the Fairchild Eight— the men who built ‘Silicon Valley’ from the ground up. Brought together by a mad genius to build essential components for the Military, they would become the driving force behind the Digital Age. Together they would engineer the integrated circuit,the little invention that remains at the heart of every electronic device in our world today. In the shadow of Vietnam, at a far west outpost of a divided country, the Fairchild Eight reinvented the American Dream: Technology for the greater good. Stock Options for every worker. Venture Capital for every good idea.
A Community effort for a 21st Century. Shockley would end his career in disgrace. Noyce and Moore would found Intel and bring the Microchip to the global market. And today there are almost as many transistors produced in the world market as there are printed characters in all the newspapers, books,
magazines and computer pages combined.
The Real Revolutionaries is the last great story of the American West. It is the untold story of America in the ‘60’s. While the hippies got the headlines, a handful of earnest young men dared to dream about the future, then figured out the science to make all their dreams come true. All it takes is one visionary to start a revolution...
This is a once-in-a-lifetime opportunity to meet and learn from an amazing variety of technology innovators, including Don Bitzer, creator of PLATO and co-inventor of the flat-panel gas plasma display, Microsoft's Ray Ozzie (who got his start on PLATO at the University of Illinois), and many others.
Perhaps the greatest untold story in the history of computing is the development of the PLATO system at the University of Illinois and later also at Control Data Corporation. Largely unknown today to the general public, PLATO's list of innovations and seminal influences is considerable. For the first time ever, this event will assemble many of the key people involved with the creation of the PLATO phenomenon.
This is a once-in-a-lifetime opportunity to meet and learn from an amazing variety of technology innovators, including Don Bitzer, creator of PLATO and co-inventor of the flat-panel gas plasma display, Microsoft's Ray Ozzie (who got his start on PLATO at the University of Illinois), and many others.
This is a once-in-a-lifetime opportunity to meet and learn from an amazing variety of technology innovators, including Don Bitzer, creator of PLATO and co-inventor of the flat-panel gas plasma display, Microsoft's Ray Ozzie (who got his start on PLATO at the University of Illinois), and many others.
Visit the PLATO@50 Reunion page on Facebook, where you can share your PLATO photos and memories!
As part of the Net@40 year-long celebration at the Museum, Bob Taylor and NPR’s Guy Raz will share a stage to discuss the origins of the personal computer revolution and computer networking.
As part of the Net@40 year-long celebration at the Museum, Bob Taylor and NPR’s Guy Raz will share a stage to discuss the origins of the personal computer revolution and computer networking.
Bob Taylor planned to be a Methodist minister, like his father. He ended up an evangelist for an idea that changed the world: easy-to-use computers that talk to each other. “I was never interested in the computer as a mathematical device, but as a communication device,” Taylor said. Taylor’s interests – and his genius for getting them funded – helped develop computer networking, the personal computer, and many of the other technologies that drove the global computer revolution.
As director of ARPA’s Information Processing Techniques office, Taylor funded Doug Engelbart, inventor of the mouse and co-inventor of many of the aspects of computing we take for granted today, from clickable links to multiple windows. Taylor then hired networking pioneer Larry Roberts to oversee the ARPAnet project – the first major experiment in general computer networking, and a key ancestor of the Internet. As founder of the Xerox PARC Computer Systems Laboratory, Taylor went on to recruit and manage the hot-tempered brigade of geniuses who developed the set of features so familiar on our Mac and Windows machines today, including the graphical user interface, Ethernet and laser printing. He also oversaw important work in connecting networks to each other.
Taylor will talk about the process of fostering innovation and share stories of how radical ideas evolve in a discussion with Guy Raz, the weekend host of NPR’s All Things Considered.
Bob Taylor planned to be a Methodist minister, like his father. He ended up an evangelist for an idea that changed the world: easy-to-use computers that talk to each other. “I was never interested in the computer as a mathematical device, but as a communication device,” Taylor said. Taylor’s interests – and his genius for getting them funded – helped develop computer networking, the personal computer, and many of the other technologies that drove the global computer revolution.
As director of ARPA’s Information Processing Techniques office, Taylor funded Doug Engelbart, inventor of the mouse and co-inventor of many of the aspects of computing we take for granted today, from clickable links to multiple windows. Taylor then hired networking pioneer Larry Roberts to oversee the ARPAnet project – the first major experiment in general computer networking, and a key ancestor of the Internet. As founder of the Xerox PARC Computer Systems Laboratory, Taylor went on to recruit and manage the hot-tempered brigade of geniuses who developed the set of features so familiar on our Mac and Windows machines today, including the graphical user interface, Ethernet and laser printing. He also oversaw important work in connecting networks to each other.
Taylor will talk about the process of fostering innovation and share stories of how radical ideas evolve in a discussion with Guy Raz, the weekend host of NPR’s All Things Considered.
The panel will examine the kinds of threats out there, how they've evolved, and what the future may hold. It will also tackle some of the key questions around cybercrime today: Are there steps individuals should take to protect themselves? How important a threat is cyberterrorism? Can society combat cybercrime in ways that don't restrict the net's openness, or civil liberties?
Stalking, scams, theft, underhanded business tactics, vandalism and the like have existed for millennia, and have found ways to exploit emerging technologies from check writing to the telegraph. The Internet age is no exception.
A fair amount of early cybercrime fit the popular image of the pimply-faced teenager in his bedroom, breaking into government networks for the thrill of it. But today a growing class of professional criminals are targeting ordinary users and their private information. Some work alone, while others are part of organized crime groups. Their profits may rival those of illegal drug trafficking. This underground economy has matured into a self-sustaining and geographically diverse global network. Criminals use phony e-mails, fake Web sites, and plant malware on legitimate Websites and online ads. While we're uploading, downloading, transferring and sharing our most personal information, sophisticated criminals may be lurking on the other side of the screen.
The panel will examine the kinds of threats out there, how they've evolved, and what the future may hold. It will also tackle some of the key questions around cybercrime today: Are there steps individuals should take to protect themselves? How important a threat is cyberterrorism? Can society combat cybercrime in ways that don't restrict the net's openness, or civil liberties?
A fair amount of early cybercrime fit the popular image of the pimply-faced teenager in his bedroom, breaking into government networks for the thrill of it. But today a growing class of professional criminals are targeting ordinary users and their private information. Some work alone, while others are part of organized crime groups. Their profits may rival those of illegal drug trafficking. This underground economy has matured into a self-sustaining and geographically diverse global network. Criminals use phony e-mails, fake Web sites, and plant malware on legitimate Websites and online ads. While we're uploading, downloading, transferring and sharing our most personal information, sophisticated criminals may be lurking on the other side of the screen.
The panel will examine the kinds of threats out there, how they've evolved, and what the future may hold. It will also tackle some of the key questions around cybercrime today: Are there steps individuals should take to protect themselves? How important a threat is cyberterrorism? Can society combat cybercrime in ways that don't restrict the net's openness, or civil liberties?
Please join us to hear former project members describe the exciting atmosphere of the ACS team and the computer design innovations that ACS created.
The showcase IBM effort at high-performance computing in the 1960's has traditionally been considered the IBM S/360 Model 91. That machine well-deserves the attention it has received. In fact, in the field of computer architecture, the decade of the sixties is known for the CDC 6600 and the IBM Model 91, and many modern processors trace features back to those machines.
However, there was another relatively unknown IBM effort that operated in parallel with the deployment of the Model 91. It was launched by IBM Chairman T. J. Watson, Jr., “to come up with something so much better than the [just announced] 6800 as to once more, in the eyes of the public, put IBM far away in the prestige league.”
The project was called Advanced Computing Systems (ACS). It was set up in California specifically to be located far from normal mainframe development on the East Coast as well as to be close to the Livermore National Laboratories and the advanced work on disk drives at IBM’s San Jose facility.
ACS built upon earlier IBM work on Stretch and Stretch-Harvest influenced by the legendary John Cocke, and on IBM’s follow-on “Project Y” at the T. J. Watson Research Center. Most of the Project Y personnel moved to California in 1965 to launch ACS. Many other designers and engineers were recruited and one visitor from Livermore Labs commented that he “had not seen such a high concentration of talent since the Manhattan Project.”
The ACS architecture incorporated innovations that remain important today, including multiple out-of-order dynamic instruction scheduling, multiple condition codes, a decoupled branch architecture, and instruction pre-fetching. Advanced ECL circuits and optimizing compilers were also crucial parts of the plans for ACS. On reflection it appears to have been the first “superscalar” design, and yet its story remains virtually untold to this day.
Please join us to hear former project members describe the exciting atmosphere of the ACS team and the computer design innovations that ACS created.
This event will present two consecutive panel discussions:
Panel 1- Early ACS / also ACS-1 architecture and SW
- Fran Allen, IBM Fellow, Moderator
- Lynn Conway, Emerita Professor of EE/CS, University of Michigan
- Brian Randell, Emeritus Professor of CS and Senior Research Investigator, Newcastle University
Panel 2- Later ACS and dispersion of folks elsewhere after
1969 cancellation / also ACS HW
-Russ Robelen, Moderator
-Bill Mooney
-John Zasio
However, there was another relatively unknown IBM effort that operated in parallel with the deployment of the Model 91. It was launched by IBM Chairman T. J. Watson, Jr., “to come up with something so much better than the [just announced] 6800 as to once more, in the eyes of the public, put IBM far away in the prestige league.”
The project was called Advanced Computing Systems (ACS). It was set up in California specifically to be located far from normal mainframe development on the East Coast as well as to be close to the Livermore National Laboratories and the advanced work on disk drives at IBM’s San Jose facility.
ACS built upon earlier IBM work on Stretch and Stretch-Harvest influenced by the legendary John Cocke, and on IBM’s follow-on “Project Y” at the T. J. Watson Research Center. Most of the Project Y personnel moved to California in 1965 to launch ACS. Many other designers and engineers were recruited and one visitor from Livermore Labs commented that he “had not seen such a high concentration of talent since the Manhattan Project.”
The ACS architecture incorporated innovations that remain important today, including multiple out-of-order dynamic instruction scheduling, multiple condition codes, a decoupled branch architecture, and instruction pre-fetching. Advanced ECL circuits and optimizing compilers were also crucial parts of the plans for ACS. On reflection it appears to have been the first “superscalar” design, and yet its story remains virtually untold to this day.
Please join us to hear former project members describe the exciting atmosphere of the ACS team and the computer design innovations that ACS created.
This event will present two consecutive panel discussions:
Panel 1- Early ACS / also ACS-1 architecture and SW
- Fran Allen, IBM Fellow, Moderator
- Lynn Conway, Emerita Professor of EE/CS, University of Michigan
- Brian Randell, Emeritus Professor of CS and Senior Research Investigator, Newcastle University
Panel 2- Later ACS and dispersion of folks elsewhere after
1969 cancellation / also ACS HW
-Russ Robelen, Moderator
-Bill Mooney
-John Zasio
2009 Events
Please join us for a special celebration of the Computer History Museum’s Visible Storage exhibit. The exhibit will be closing in December as the Museum prepares for the major, new exhibition opening in the fall of 2010.
Please join us for a special celebration of the Computer History Museum’s Visible Storage exhibit. The exhibit will be closing in December as the Museum prepares for the major, new exhibition opening in the fall of 2010.
The Celebration and Open House will include a computer holiday sign along on Friday, special set of themed, docent-led tours of the Visible Storage Exhibit on Saturday and Sunday, and an afternoon reception with holiday munchies on Sunday. Saturday & Sunday Events!
Please Register for the day and or tour you would like to attend.
The Celebration and Open House will include a computer holiday sign along on Friday, special set of themed, docent-led tours of the Visible Storage Exhibit on Saturday and Sunday, and an afternoon reception with holiday munchies on Sunday. Saturday & Sunday Events!
Please Register for the day and or tour you would like to attend.
Join us for more discussion on how the marketing of microprocessors changed as the semiconductor industry grew at unprecedented rates during the 70’s thru the 90’s. Learn about the events and the decisions that shaped the both the semiconductor and computing industries. Wonder at how annual chip marketing budgets ballooned from $100,000 to over $1Billion in less than 20 years.
The panelists and moderator for this session were all protagonists in these microprocessor marketing wars at three of the major players: AMD, Intel and Motorola.
The panelists and moderator for this session were all protagonists in these microprocessor marketing wars at three of the major players: AMD, Intel and Motorola.
Ever since the launch of the 4004 microprocessor in 1971, AMD, IBM, Intel, MIPS, Motorola, National, Sun, Texas Instruments, Zilog and many other major corporations have fought epic marketing wars to establish their chips as the engines of choice for multiple generations of computers.
There were battles over technical specifications, performance benchmarks, software architectures, RISC, 32 bits, and much more. Over the years, the fight shifted from one for hardware design engineers’ hearts and minds to a battle for those of the computer companies’ CEOs', and ultimately, for those of the consumers themselves. This combative environment drove the evolution of spec-based to brand-based microprocessor marketing.
Join us for more discussion on how the marketing of microprocessors changed as the semiconductor industry grew at unprecedented rates during the 70’s thru the 90’s. Learn about the events and the decisions that shaped the both the semiconductor and computing industries. Wonder at how annual chip marketing budgets ballooned from $100,000 to over $1Billion in less than 20 years.
The panelists and moderator for this session were all protagonists in these microprocessor marketing wars at three of the major players: AMD, Intel and Motorola.
Speakers and Panelists:
- Jack Browne: Hi End Microprocessor Marketing Manager, Motorola, 1981-1992
- Dave House: Intel SVP - General Manger, Microprocessor business, 1978-81, 1982-91
- Claude Leglise: Intel 8086-8088-286-386-486 Marketing Manager, 1982-1990.
- Melissa Rey: Intel Senior Marketing Communications Manager, Intel X86 (8086
through the 386) communication programs. 1978-1988
Moderated by David Laws: AMD (1975-1986) V.P.Business Development
Join us for this informative and engaging discussion as the Computer History Museum continues celebrating the Salute to the Semiconductor. Major Funding for the Salute to the Semiconductor program is generously provided by Gordon and Betty Moore Foundation and Intel Corporation
There were battles over technical specifications, performance benchmarks, software architectures, RISC, 32 bits, and much more. Over the years, the fight shifted from one for hardware design engineers’ hearts and minds to a battle for those of the computer companies’ CEOs', and ultimately, for those of the consumers themselves. This combative environment drove the evolution of spec-based to brand-based microprocessor marketing.
Join us for more discussion on how the marketing of microprocessors changed as the semiconductor industry grew at unprecedented rates during the 70’s thru the 90’s. Learn about the events and the decisions that shaped the both the semiconductor and computing industries. Wonder at how annual chip marketing budgets ballooned from $100,000 to over $1Billion in less than 20 years.
The panelists and moderator for this session were all protagonists in these microprocessor marketing wars at three of the major players: AMD, Intel and Motorola.
Speakers and Panelists:
- Jack Browne: Hi End Microprocessor Marketing Manager, Motorola, 1981-1992
- Dave House: Intel SVP - General Manger, Microprocessor business, 1978-81, 1982-91
- Claude Leglise: Intel 8086-8088-286-386-486 Marketing Manager, 1982-1990.
- Melissa Rey: Intel Senior Marketing Communications Manager, Intel X86 (8086
through the 386) communication programs. 1978-1988
Moderated by David Laws: AMD (1975-1986) V.P.Business Development
Join us for this informative and engaging discussion as the Computer History Museum continues celebrating the Salute to the Semiconductor. Major Funding for the Salute to the Semiconductor program is generously provided by Gordon and Betty Moore Foundation and Intel Corporation
Please join us for a special celebration of the 50th anniversary of the announcement of the IBM 1401 Data Processing System, the world's most popular computer during most of the 1960s. Activities will include presentations by the original 1401 chief architect, program manager and marketing lead, followed by a Q&A panel session.
Please join us for a special celebration of the 50th anniversary of the announcement of the IBM 1401 Data Processing System, the world's most popular computer during most of the 1960s. Activities will include presentations by the original 1401 chief architect, program manager and marketing lead, followed by a Q&A panel session.
We'll also acknowledge the successful restoration of two 48-year-old IBM 1401 magnetic-tape systems by a team of volunteers. The event at the Museum is being hosted by Jon Iwata, IBM's SVP of Marketing and Communications.
Announced in 1959, the IBM 1401 was widely adopted by business and institutions around the world. By the mid 1960s, half of all computers were 1401s or members of its family. The 1401 was one of IBM’s earliest transistorized computers and introduced thousands of businesses to stored-program computing while its tape and disk systems freed them from the decades-long practice of storing data on punched cards.
Known as a “small-scale computer, a 1401 system weighted 2-to-4 tons, dissipated 12,000 watts, and was built out of over half a million parts. In today's dollars, a typical system rented for $ 45,000 a month or was purchasable for $ 3.4 million. The 1401's popularity was due in part to its legendary peripherals, including its chain-based 1403 printer whose fast speed and outstanding print quality made it into an industry workhorse.
Speakers and Panelists:
- Jon Iwata, IBM Senior VP, Marketing & Communications
- Francis Underwood, IBM 1401 Chief Architect, 1957 - 1960
- Charles Branscomb, IBM 1401 Program Manager, 1957 - 1960
- Sheldon Jacobs, IBM 1401 Marketing Lead, 1958 - 1960
- Robert Garner, IBM 1401 Restoration Project Lead, Computer History Museum, 2004 - 2010
We'll also acknowledge the successful restoration of two 48-year-old IBM 1401 magnetic-tape systems by a team of volunteers. The event at the Museum is being hosted by Jon Iwata, IBM's SVP of Marketing and Communications.
Announced in 1959, the IBM 1401 was widely adopted by business and institutions around the world. By the mid 1960s, half of all computers were 1401s or members of its family. The 1401 was one of IBM’s earliest transistorized computers and introduced thousands of businesses to stored-program computing while its tape and disk systems freed them from the decades-long practice of storing data on punched cards.
Known as a “small-scale computer, a 1401 system weighted 2-to-4 tons, dissipated 12,000 watts, and was built out of over half a million parts. In today's dollars, a typical system rented for $ 45,000 a month or was purchasable for $ 3.4 million. The 1401's popularity was due in part to its legendary peripherals, including its chain-based 1403 printer whose fast speed and outstanding print quality made it into an industry workhorse.
Speakers and Panelists:
- Jon Iwata, IBM Senior VP, Marketing & Communications
- Francis Underwood, IBM 1401 Chief Architect, 1957 - 1960
- Charles Branscomb, IBM 1401 Program Manager, 1957 - 1960
- Sheldon Jacobs, IBM 1401 Marketing Lead, 1958 - 1960
- Robert Garner, IBM 1401 Restoration Project Lead, Computer History Museum, 2004 - 2010
Since 1987, the Computer History Museum Fellow Awards annually honors distinguished technology leaders who have forever changed the world with their accomplishments. This prestigious award distinguishes the Fellows’ role in the advancement of computing history, as well as the impact of their contributions: They have truly bettered our lives and our society.
Since 1987, the Computer History Museum Fellow Awards annually honors distinguished technology leaders who have forever changed the world with their accomplishments. This prestigious award distinguishes the Fellows’ role in the advancement of computing history, as well as the impact of their contributions: They have truly bettered our lives and our society.
The Computer History Museum is proud to have a part in highlighting and preserving these esteemed technology heroes’ stories for future generations.
The 2009 Fellow Awards honorees:
Robert R. Everett for his work on the MIT Whirlwind and SAGE computer systems and a lifetime of directing advanced research and development projects.
Don Chamberlin for his fundamental work on structured query language (SQL) and database architectures.
Federico Faggin, Marcian (Ted) Hoff, Stan Mazor and Masatoshi Shima for their work on the Intel 4004, the World's first commercial microprocessor.
The Computer History Museum is proud to have a part in highlighting and preserving these esteemed technology heroes’ stories for future generations.
The 2009 Fellow Awards honorees:
Robert R. Everett for his work on the MIT Whirlwind and SAGE computer systems and a lifetime of directing advanced research and development projects.
Don Chamberlin for his fundamental work on structured query language (SQL) and database architectures.
Federico Faggin, Marcian (Ted) Hoff, Stan Mazor and Masatoshi Shima for their work on the Intel 4004, the World's first commercial microprocessor.
America’s future rests on the shoulders of our next generation. At a time when our teens lag far behind other countries in math and science, Whiz Kids is a coming-of-age documentary that tells the story of three remarkably different yet equally passionate 17-year-old scientists who vie to compete in the nation’s oldest, most prestigious science competition: Intel Science Talent Search, which was formerly sponsored by Westinghouse.
America’s future rests on the shoulders of our next generation. At a time when our teens lag far behind other countries in math and science, Whiz Kids is a coming-of-age documentary that tells the story of three remarkably different yet equally passionate 17-year-old scientists who vie to compete in the nation’s oldest, most prestigious science competition: Intel Science Talent Search, which was formerly sponsored by Westinghouse.
Win or lose, these ‘whiz kids’ raise questions about class, courage, personal sacrifice, success and failure and in the process, learn as much about themselves as they do about science. From the filmmakers who brought you the Sundance and Emmy Award-winning films Scout's Honor and Girls Like Us comes the new feature length documentary Whiz Kids.
Spitfire Ana Cisneros is a first generation Ecuadorian American whose parents came to the U.S. in search of a better life for their family. The daughter of a former DuPont chemist from West Virginia, Kelydra Welcker is an earnest environmental watchdog. Pakistani-born Harmain Khan is a mercurial teen with enormous ambition.
While the competition itself provides a grueling and emotionally compelling narrative, the filmmakers agreed that the coming of age stories of its contenders would comprise the heart of the film. For a year and a half, they visited high schools around the country searching for teenagers who were engaged in sophisticated research. The team found students, who at 16 and 17, were already working in university and government labs, sometimes alongside Nobel Prize winning scientists. They also found students with fewer resources who were making discoveries in the apocryphal basement or garage lab. Several traits were consistent among these ‘whiz kids’—an insatiable curiosity, a deeply felt determination to communicate their work to the public and a passion to make a difference in the world.
The film-makers included:
- Director and Co-producer Tom Shepard, a teen scientist and a Science Talent Search finalist in 1987;
- Co-directer and co-producer Tina DiFeliciantonio;
- Editor, Writer and Sound-recordist Jane C. Wagner;
- Producer Michael Duca.
Interested in becoming a Whiz Kid?
The deadline for the 2010 Intel Science Talent Search is November 18,2009. For rules, entry form and more information, please visit: http://scisery.org/sts/
Win or lose, these ‘whiz kids’ raise questions about class, courage, personal sacrifice, success and failure and in the process, learn as much about themselves as they do about science. From the filmmakers who brought you the Sundance and Emmy Award-winning films Scout's Honor and Girls Like Us comes the new feature length documentary Whiz Kids.
Spitfire Ana Cisneros is a first generation Ecuadorian American whose parents came to the U.S. in search of a better life for their family. The daughter of a former DuPont chemist from West Virginia, Kelydra Welcker is an earnest environmental watchdog. Pakistani-born Harmain Khan is a mercurial teen with enormous ambition.
While the competition itself provides a grueling and emotionally compelling narrative, the filmmakers agreed that the coming of age stories of its contenders would comprise the heart of the film. For a year and a half, they visited high schools around the country searching for teenagers who were engaged in sophisticated research. The team found students, who at 16 and 17, were already working in university and government labs, sometimes alongside Nobel Prize winning scientists. They also found students with fewer resources who were making discoveries in the apocryphal basement or garage lab. Several traits were consistent among these ‘whiz kids’—an insatiable curiosity, a deeply felt determination to communicate their work to the public and a passion to make a difference in the world.
The film-makers included:
- Director and Co-producer Tom Shepard, a teen scientist and a Science Talent Search finalist in 1987;
- Co-directer and co-producer Tina DiFeliciantonio;
- Editor, Writer and Sound-recordist Jane C. Wagner;
- Producer Michael Duca.
Interested in becoming a Whiz Kid?
The deadline for the 2010 Intel Science Talent Search is November 18,2009. For rules, entry form and more information, please visit: http://scisery.org/sts/
The authors will discuss how Total Recall provides a glimpse of the near future and what this means for you as a member of the digital society. Imagine heart monitors woven into your clothes and tiny wearable audio and visual recorders automatically capturing what you see and hear. The range of potential insights is truly awesome.
What if you could remember everything? Join Jim Gemmell and Gordon Bell as they discuss their new book, “Total Recall – How the E-Memory Revolution will Change Everything.” Bell and Gemmell will draw on their experience from the MyLifeBits project at Microsoft Research to explain the benefits that will come from an earth-shaking and inevitable increase in e-memories.
In 1998, Gordon Bell, began to digitally record as much of his life as possible. Photos, letters, and memorabilia were scanned. Everything he did on his computer was captured. Real time capture of photos, bio-metric data, and phone calls were added.. This experiment – and the system Gemmell designed to support it – put the authors at the center of a movement to understand the creation, use and value of e-memories.
Three streams of technology feed the growing Total Recall revolution — digital recording, digital storage, and digital search. We are capturing and storing so much of our lives now, from the date- and location-stamped photos we take with our smart phones to the continuous records we have of our emails, instant messages, and tweets — not to mention the GPS tracking of our movements smart phones and some cars do automatically. However, the critical technology is to data mine our past, so that we can, for example, chart how much exercise we have been doing now in comparison with what we did four years ago.
The authors will discuss how Total Recall provides a glimpse of the near future and what this means for you as a member of the digital society. Imagine heart monitors woven into your clothes and tiny wearable audio and visual recorders automatically capturing what you see and hear. The range of potential insights is truly awesome.
Gemmell and Bell will also provide their perspectives on how you can begin to take better advantage of this new technology right now. This is a presentation you don’t want to miss to truly grasp the turning point in human knowledge. Bell, Gemmell and their book Total Recall represent a technological revolution that will accomplish nothing less than a transformation in the way humans think about the meaning of their lives.
In 1998, Gordon Bell, began to digitally record as much of his life as possible. Photos, letters, and memorabilia were scanned. Everything he did on his computer was captured. Real time capture of photos, bio-metric data, and phone calls were added.. This experiment – and the system Gemmell designed to support it – put the authors at the center of a movement to understand the creation, use and value of e-memories.
Three streams of technology feed the growing Total Recall revolution — digital recording, digital storage, and digital search. We are capturing and storing so much of our lives now, from the date- and location-stamped photos we take with our smart phones to the continuous records we have of our emails, instant messages, and tweets — not to mention the GPS tracking of our movements smart phones and some cars do automatically. However, the critical technology is to data mine our past, so that we can, for example, chart how much exercise we have been doing now in comparison with what we did four years ago.
The authors will discuss how Total Recall provides a glimpse of the near future and what this means for you as a member of the digital society. Imagine heart monitors woven into your clothes and tiny wearable audio and visual recorders automatically capturing what you see and hear. The range of potential insights is truly awesome.
Gemmell and Bell will also provide their perspectives on how you can begin to take better advantage of this new technology right now. This is a presentation you don’t want to miss to truly grasp the turning point in human knowledge. Bell, Gemmell and their book Total Recall represent a technological revolution that will accomplish nothing less than a transformation in the way humans think about the meaning of their lives.
Please join us as the Computer History Museum presents history in the making to examine this groundbreaking agreement and its many implications for digital print and the public at large.
Books have always played a central role in the evolution and propagation of human culture and knowledge. The topic of digitizing books, in particular, is of special interest to the Computer History Museum's community: On March 1, a standing-room crowd in Hahn Auditorium heard a fascinating discussion on Information Technology and the Future of Books, Publishing, and Libraries in partnership with the American Academy of Arts and Sciences. Now CHM takes another step in its exploration of this field by devoting an evening to the discussion of Google's ambitious effort to digitize the world's books.
Join Daniel Clancy, Engineering Director of Google Books, as he discusses Google's historic project to provide greater access to books online. Clancy will talk firsthand about the fundamentals of digitizing books, the recent settlement agreement between Google, authors and publishers, and the implications he sees for the business, publishing and academic communities (see Background below).
Our second speaker, John Hollar, CEO of the Computer History Museum, is a former senior executive in the publishing industry. He will draw upon his rich experience in books and online media to examine with Clancy what the Google Books agreement means for users' ability to access content online, and to inform the audience about the substance (or possibly lack thereof) in the public discussion and discourse on the subject.
Background
In October 2008, Google and a broad class of authors and publishers announced an agreement to settle the lawsuits brought against Google Books. The lawsuits alleged copyright violation for scanning pages of copyrighted works for purposes of indexing and providing snippets.
If approved by the court, the agreement offers unprecedented opportunities for users to access the wealth of information found in books. Google's view, and that of many scholars, readers, librarians, and book creators, is that the agreement opens the door to greater information for users, as well as greater competition and innovation in the digital print market.
Some have been making the case that the agreement will give Google an unfair edge in selling books, in particular the so-called orphan and out-of-print books. In October 2009, the court will hold a hearing to consider objections and determine whether the settlement is to be approved.
Please join us as the Computer History Museum presents history in the making to examine this groundbreaking agreement and its many implications for digital print and the public at large. Please note that this event will also include an extensive Q&A session with attendees.
Join Daniel Clancy, Engineering Director of Google Books, as he discusses Google's historic project to provide greater access to books online. Clancy will talk firsthand about the fundamentals of digitizing books, the recent settlement agreement between Google, authors and publishers, and the implications he sees for the business, publishing and academic communities (see Background below).
Our second speaker, John Hollar, CEO of the Computer History Museum, is a former senior executive in the publishing industry. He will draw upon his rich experience in books and online media to examine with Clancy what the Google Books agreement means for users' ability to access content online, and to inform the audience about the substance (or possibly lack thereof) in the public discussion and discourse on the subject.
Background
In October 2008, Google and a broad class of authors and publishers announced an agreement to settle the lawsuits brought against Google Books. The lawsuits alleged copyright violation for scanning pages of copyrighted works for purposes of indexing and providing snippets.
If approved by the court, the agreement offers unprecedented opportunities for users to access the wealth of information found in books. Google's view, and that of many scholars, readers, librarians, and book creators, is that the agreement opens the door to greater information for users, as well as greater competition and innovation in the digital print market.
Some have been making the case that the agreement will give Google an unfair edge in selling books, in particular the so-called orphan and out-of-print books. In October 2009, the court will hold a hearing to consider objections and determine whether the settlement is to be approved.
Please join us as the Computer History Museum presents history in the making to examine this groundbreaking agreement and its many implications for digital print and the public at large. Please note that this event will also include an extensive Q&A session with attendees.
Steve Trimberger, holder of over 150 PLD patents and Xilinx Fellow, will discuss the challenges and key milestones in the development of programmable logic and its impact on computing history. He will outline the successes and failures of configurable computing, and discuss the prospects for the future in this thought provoking session. Join us as the CHM continues celebrating the Salute to the Semiconductor with this Soundbyte event on Wednesday, July 22, 2009. Bring your brown bag lunch and enjoy this informative and engaging discussion from 12 pm to 1 pm at the Computer History Museum!
With the introduction of the first commercial programmable logic devices (PLD) in the mid-'70s, the door was opened to a host of applications including telecommunications, audio and video broadcasting and storage where the combination of performance, cost and power efficiency are particularly important.
Programmable logic blurs the line between software and hardware. These chips contain a program in its memory that allows them to be re-programmed. That sounds like software. But the program creates logic gates and wires connecting them. That sounds like hardware. Performance improvement gained by using programmable logic instead of microprocessors can be a factor of one hundred, with comparable power reduction to match. But today we don't see programmable logic computers. Or at least, we don't know them when we see them. Do we need new definitions and new dividing lines?
Steve Trimberger, holder of over 150 PLD patents and Xilinx Fellow, will discuss the challenges and key milestones in the development of programmable logic and its impact on computing history. He will outline the successes and failures of configurable computing, and discuss the prospects for the future in this thought provoking session. Join us as the CHM continues celebrating the Salute to the Semiconductor with this Soundbyte event on Wednesday, July 22, 2009. Bring your brown bag lunch and enjoy this informative and engaging discussion from 12 pm to 1 pm at the Computer History Museum!
Programmable logic blurs the line between software and hardware. These chips contain a program in its memory that allows them to be re-programmed. That sounds like software. But the program creates logic gates and wires connecting them. That sounds like hardware. Performance improvement gained by using programmable logic instead of microprocessors can be a factor of one hundred, with comparable power reduction to match. But today we don't see programmable logic computers. Or at least, we don't know them when we see them. Do we need new definitions and new dividing lines?
Steve Trimberger, holder of over 150 PLD patents and Xilinx Fellow, will discuss the challenges and key milestones in the development of programmable logic and its impact on computing history. He will outline the successes and failures of configurable computing, and discuss the prospects for the future in this thought provoking session. Join us as the CHM continues celebrating the Salute to the Semiconductor with this Soundbyte event on Wednesday, July 22, 2009. Bring your brown bag lunch and enjoy this informative and engaging discussion from 12 pm to 1 pm at the Computer History Museum!
Join Gary Reback, author of the new book Free the Market! in conversation with Michael Arrington of TechCrunch to discuss how the Obama Administration’s antitrust enforcement policies will affect Silicon Valley’s economy.
Join Gary Reback, author of the new book Free the Market! in conversation with Michael Arrington of TechCrunch to discuss how the Obama Administration’s antitrust enforcement policies will affect Silicon Valley’s economy.
Drawing on vivid, behind-the-scenes accounts of leading high tech lawsuits – involving top companies like Apple, Microsoft, IBM, Oracle and AT&T – Reback’s new book paints a tableau of government policy gone awry. “You can read his account as eyewitness history, a memoir of legal warfare,” wrote Scott Herhold in the San Jose Mercury News. “Free the Market! is a white paper meant to influence a new government in Washington D.C.”
Reback and Arrington will examine President Obama’s commitment to innovation along with his promise of renewed antitrust enforcement to make predictions about how the new administration will answer important questions.
- Should antitrust enforcers stop worrying about Microsoft?
- When will the Justice Department sue Google?
- Is industry consolidation good for the Valley? Is it legal?
- Will the government challenge the assertions of patents by giant patent pools?
- What does antitrust say about companies that are “too big to fail”?
Drawing on vivid, behind-the-scenes accounts of leading high tech lawsuits – involving top companies like Apple, Microsoft, IBM, Oracle and AT&T – Reback’s new book paints a tableau of government policy gone awry. “You can read his account as eyewitness history, a memoir of legal warfare,” wrote Scott Herhold in the San Jose Mercury News. “Free the Market! is a white paper meant to influence a new government in Washington D.C.”
Reback and Arrington will examine President Obama’s commitment to innovation along with his promise of renewed antitrust enforcement to make predictions about how the new administration will answer important questions.
- Should antitrust enforcers stop worrying about Microsoft?
- When will the Justice Department sue Google?
- Is industry consolidation good for the Valley? Is it legal?
- Will the government challenge the assertions of patents by giant patent pools?
- What does antitrust say about companies that are “too big to fail”?
Justin Rattner, Intel Corporation's Chief Technology Officer takes a fascinating look at how technology will bring man and machines much closer together.
Justin Rattner, Intel Corporation's Chief Technology Officer takes a fascinating look at how technology will bring man and machines much closer together. He predicts big changes are ahead in social interactions, robotics and improvements in computer's ability to sense the real world. Rattner believes that we may be approaching an inflection point where the rate of technology advancements is accelerating at an exponential rate, and as a result, machines could overtake humans in their ability to reason, in the not so distant future.
Kate Greene, Information Technology Editor at the MIT Technology Review will join Justin Rattner to discuss the many important emerging innovations in semiconductor and other computing technologies that will make human and machine interaction more robust, perhaps sooner than any of us expect!
Their interesting and revealing SoundByte discussion, “Into the Future: Man and Machines” will be held 12:00-1:00 pm on Thursday June 25th as part of the CHM’s 2009 “Salute to the Semiconductor”.
Kate Greene, Information Technology Editor at the MIT Technology Review will join Justin Rattner to discuss the many important emerging innovations in semiconductor and other computing technologies that will make human and machine interaction more robust, perhaps sooner than any of us expect!
Their interesting and revealing SoundByte discussion, “Into the Future: Man and Machines” will be held 12:00-1:00 pm on Thursday June 25th as part of the CHM’s 2009 “Salute to the Semiconductor”.
Having been ranked #1 on FORTUNE magazine 2009 “Best Companies to Work For” List, NetApp makes for a great case study for Silicon Valley tech companies. Join us when Dave Hitz, co-founder and executive vice president at NetApp, shares his insights on growing a company from 3 to over 8,000 people and the major business cycle NetApp had to go through to get there —from the jack-of-all-trades mentality of a start-up, to the tumultuous period of the dot-com boom and bust, and finally to a mature enterprise company. He'll also share stories and anecdotes from his new book: How to Castrate a Bull: Unexpected Lessons on Risk, Growth, and Success in Business.
Having been ranked #1 on FORTUNE magazine 2009 “Best Companies to Work For” List, NetApp makes for a great case study for Silicon Valley tech companies. Join us when Dave Hitz, co-founder and executive vice president at NetApp, shares his insights on growing a company from 3 to over 8,000 people and the major business cycle NetApp had to go through to get there —from the jack-of-all-trades mentality of a start-up, to the tumultuous period of the dot-com boom and bust, and finally to a mature enterprise company. He'll also share stories and anecdotes from his new book: How to Castrate a Bull: Unexpected Lessons on Risk, Growth, and Success in Business.
Dave Hitz and James Lau founded NetApp in 1992, with a desire to simplify storage the way Cisco simplified networking. Hitz and Lau believed that general-purpose computing systems were too complex, so they built dedicated devices called appliances. These appliances were designed to handle one thing well: data storage.
Prior to 1992, Hitz worked as a senior engineer at Auspex Corporation, an enterprise storage solutions provider, where he was responsible for file systems and microkernel design. He also held engineering positions at MIPS Computer, focusing on file system and I/O subsystem design for the System V kernel development effort. Before his career in the computer industry, Hitz worked as a cowboy, gaining valuable management experience by herding, branding, and castrating cattle.
Hitz holds a bachelor's degree in computer science and electrical engineering from Princeton University.
Dave Hitz and James Lau founded NetApp in 1992, with a desire to simplify storage the way Cisco simplified networking. Hitz and Lau believed that general-purpose computing systems were too complex, so they built dedicated devices called appliances. These appliances were designed to handle one thing well: data storage.
Prior to 1992, Hitz worked as a senior engineer at Auspex Corporation, an enterprise storage solutions provider, where he was responsible for file systems and microkernel design. He also held engineering positions at MIPS Computer, focusing on file system and I/O subsystem design for the System V kernel development effort. Before his career in the computer industry, Hitz worked as a cowboy, gaining valuable management experience by herding, branding, and castrating cattle.
Hitz holds a bachelor's degree in computer science and electrical engineering from Princeton University.
Join us for a lunchtime talk with our CEO, John Hollar as he speaks with serial entrepreneur and business advisor, Judy Estrin.
Join us for a lunchtime talk with our CEO, John Hollar as he speaks with serial entrepreneur and business advisor, Judy Estrin.
Judith L. Estrin, is Chief Executive Officer of JLABS, LLC, (formerly Packet Design Management Company, LLC), a privately-held company focused on furthering innovation in business, government and non-profit organizations. Prior to co-founding Packet Design in 2000, Estrin was chief technology officer for Cisco Systems. Beginning in 1981, Estrin co-founded three other successful technology companies: Bridge Communications, Network Computing Devices, and Precept Software. In 1998 Cisco Systems acquired Precept, and she became Cisco's chief technology officer until April 2000.
John Hollar will speak with Judy about her book, Closing the Innovation Gap: Reigniting the Spark of Creativity in a Global Economy (McGraw- Hill; Hardcover), a general interest book that challenges national, academic and business leaders to work together to make America competitive again.
Estrin has been named three times to Fortune Magazine's list of the 50 most powerful women in American business. She sits on the boards of directors of The Walt Disney Company and FedEx Corporation as well as two private company boards – Packet Design, Inc. and Arch Rock. She also sits on the advisory councils of Stanford's School of Engineering and Stanford's Bio-X initiative. She holds a B.S. degree in math and computer science from UCLA, and an M.S. in electrical engineering from Stanford University.
Judith L. Estrin, is Chief Executive Officer of JLABS, LLC, (formerly Packet Design Management Company, LLC), a privately-held company focused on furthering innovation in business, government and non-profit organizations. Prior to co-founding Packet Design in 2000, Estrin was chief technology officer for Cisco Systems. Beginning in 1981, Estrin co-founded three other successful technology companies: Bridge Communications, Network Computing Devices, and Precept Software. In 1998 Cisco Systems acquired Precept, and she became Cisco's chief technology officer until April 2000.
John Hollar will speak with Judy about her book, Closing the Innovation Gap: Reigniting the Spark of Creativity in a Global Economy (McGraw- Hill; Hardcover), a general interest book that challenges national, academic and business leaders to work together to make America competitive again.
Estrin has been named three times to Fortune Magazine's list of the 50 most powerful women in American business. She sits on the boards of directors of The Walt Disney Company and FedEx Corporation as well as two private company boards – Packet Design, Inc. and Arch Rock. She also sits on the advisory councils of Stanford's School of Engineering and Stanford's Bio-X initiative. She holds a B.S. degree in math and computer science from UCLA, and an M.S. in electrical engineering from Stanford University.
The Computer History Museum is partnering with the Chemical Heritage Foundation and the IEEE Santa Clara Valley Section to celebrate the 50th anniversary of these transformative developments.
As the basic building block of digital electronics, the integrated circuit -- the "chip" -- has profoundly transformed societies across the globe. Reflecting this impact, Isaac Asimov once described the innovation of the integrated circuit as “the most important moment since man emerged as a life form.”
The late 1950s and early 1960s was an extraordinary period of development in semiconductor electronics. Military interest in, and the semiconductor industry’s pursuit of diverse approaches to microcircuitry took off in the second half of the 1950s. 1959 saw a burst of intellectual activity across the industry as Jack Kilby of Texas Instruments, along with Jean Hoerni and Robert Noyce of Fairchild Semiconductor, and others, filed patent applications that held keys to the development of the modern integrated circuit. Jay Last’s team at Fairchild, which would create the first planar integrated circuits, also began their efforts in 1959.
The Computer History Museum is partnering with the Chemical Heritage Foundation and the IEEE Santa Clara Valley Section to celebrate the 50th anniversary of these transformative developments. Major funding for Salute to the Semiconductor is generously provided by the Gordon and Betty Moore Foundation and the Intel Corporation. Additional funding for the IC@50 events is provided by the National Semiconductor Foundation, a charitable fund at the Silicon Valley Community Foundation.
The late 1950s and early 1960s was an extraordinary period of development in semiconductor electronics. Military interest in, and the semiconductor industry’s pursuit of diverse approaches to microcircuitry took off in the second half of the 1950s. 1959 saw a burst of intellectual activity across the industry as Jack Kilby of Texas Instruments, along with Jean Hoerni and Robert Noyce of Fairchild Semiconductor, and others, filed patent applications that held keys to the development of the modern integrated circuit. Jay Last’s team at Fairchild, which would create the first planar integrated circuits, also began their efforts in 1959.
The Computer History Museum is partnering with the Chemical Heritage Foundation and the IEEE Santa Clara Valley Section to celebrate the 50th anniversary of these transformative developments. Major funding for Salute to the Semiconductor is generously provided by the Gordon and Betty Moore Foundation and the Intel Corporation. Additional funding for the IC@50 events is provided by the National Semiconductor Foundation, a charitable fund at the Silicon Valley Community Foundation.
This CHM Soundbytes will feature a panel discussion of the team that conceived Intel's NOR-type flash memory and brought it to market: Program Director Dick Pashley, Technologist Stefan Lai, Chip Designer Niles Kynett and Marketing Manager Bruce McCormick. Together they will tell the story of Intel's flash memory work and how their skunk works produced an industry-leading standard. CHM's Jeff Katz from the Museum's Semiconductor SIG will host this panel of flash memory pioneers.
Through the late 1980’s, branded microprocessors were getting all the credit in consumers' eyes for the rapid improvement in computing power. However the development of flash memory technology offered a pivotal leap forward in storage capability that enabled an equally significant revolution in mobile personal computing devices, including PDAs, mobile phones, GPS devices, handheld gaming and media players.
Fujio Masuoka developed the flash memory cell at Toshiba, Japan in 1984. The industry's first commercially successful flash memory products emerged from a skunk works team at Intel in 1988. With later enhancements by SanDisk, Samsung and others, flash remains today's most widely used non-volatile memory (NVM) technology form.
This CHM Soundbytes will feature a panel discussion of the team that conceived Intel's NOR-type flash memory and brought it to market: Program Director Dick Pashley, Technologist Stefan Lai, Chip Designer Niles Kynett and Marketing Manager Bruce McCormick. Together they will tell the story of Intel's flash memory work and how their skunk works produced an industry-leading standard. CHM's Jeff Katz from the Museum's Semiconductor SIG will host this panel of flash memory pioneers.
Fujio Masuoka developed the flash memory cell at Toshiba, Japan in 1984. The industry's first commercially successful flash memory products emerged from a skunk works team at Intel in 1988. With later enhancements by SanDisk, Samsung and others, flash remains today's most widely used non-volatile memory (NVM) technology form.
This CHM Soundbytes will feature a panel discussion of the team that conceived Intel's NOR-type flash memory and brought it to market: Program Director Dick Pashley, Technologist Stefan Lai, Chip Designer Niles Kynett and Marketing Manager Bruce McCormick. Together they will tell the story of Intel's flash memory work and how their skunk works produced an industry-leading standard. CHM's Jeff Katz from the Museum's Semiconductor SIG will host this panel of flash memory pioneers.
The Revolution is Over. The computer has won. It occupies a place in every aspect of our lives. Yet, we know little about the revolutionaries, the people who changed the world with computing technology.
The Revolution is Over. The computer has won. It occupies a place in every aspect of our lives. Yet, we know little about the revolutionaries, the people who changed the world with computing technology.
Too Soon to Tell, David Alan Grier's newest book, tries to capture the lives of the people who developed computing technology and help us understand the sacrifices they made, the decisions they faced and the world they left behind. It is a book of essays, that explores the human landscape that welcomed the computer in the 1946, and guided its development over sixty years. These essays are built around a collection of unforgettable characters who help explain the nature of the computer age. These characters include the unstoppable Ro who, uncovered the obscene operating system; Bohannon, the fast talking computer marketeer; Mark, the programmer who was trying to make a living in Armenia; and, of course, Grier's father, who shepherded a community of computer users.
Grier, long-time columnist for Computer magazine, will join us for evening at the Computer History Museum to talk about the human side of the computer industry and the many individuals who helped build that industry. It will be an evening of insights and stories, as he talks about the essays in Too Soon to Tell. He will talk about the fascinating relationships that have worked in this industry and will explore that powerful relationship that has connected people and machines and institutions in the brief span of time that has marked the computer age.
Too Soon to Tell, David Alan Grier's newest book, tries to capture the lives of the people who developed computing technology and help us understand the sacrifices they made, the decisions they faced and the world they left behind. It is a book of essays, that explores the human landscape that welcomed the computer in the 1946, and guided its development over sixty years. These essays are built around a collection of unforgettable characters who help explain the nature of the computer age. These characters include the unstoppable Ro who, uncovered the obscene operating system; Bohannon, the fast talking computer marketeer; Mark, the programmer who was trying to make a living in Armenia; and, of course, Grier's father, who shepherded a community of computer users.
Grier, long-time columnist for Computer magazine, will join us for evening at the Computer History Museum to talk about the human side of the computer industry and the many individuals who helped build that industry. It will be an evening of insights and stories, as he talks about the essays in Too Soon to Tell. He will talk about the fascinating relationships that have worked in this industry and will explore that powerful relationship that has connected people and machines and institutions in the brief span of time that has marked the computer age.
Like the invention of the motion picture in the late nineteenth century, the virtual world of the late twentieth century is a new way of human interaction. Of course, the Virtual World diverges from the medium of film in many important ways particularly in that it is not a passive medium, but is instead interactive and immersive—in which everyone is an actor.
Like the invention of the motion picture in the late nineteenth century, the virtual world of the late twentieth century is a new way of human interaction. Of course, the Virtual World diverges from the medium of film in many important ways particularly in that it is not a passive medium, but is instead interactive and immersive—in which everyone is an actor.
In the Virtual Worlds industry of the early twenty-first century we are now witnessing the rise of great directors creating masterfully crafted experiences; the coming of voice like the talkies of the 1920s; the large and expensive grid-based worlds akin to the big sets of the studio system;” and the numerous small worlds projects which feel like early independent films. Machinima, the use of Virtual Worlds to create short movies, is another fascinating parallel.
For this special evening panel we have convened an in-person group of avatars of the medium of Social Virtual Worlds, in which the users create most of the spaces and interactions within them.
Our panelists include one of the creators of the first avatars, a leading practitioner of in-world life, a business visionary behind the studio system of Virtual Worlds, and a journalist/pundit of in-world and off-world news and views of the inhabitants and industry.
Bruce Damer, a Virtual Worlds pioneer, visionary and historian will lead off with a condensed history of the medium and then pose key questions to the panel and the audience about where the medium is today and where it may be headed.
In the Virtual Worlds industry of the early twenty-first century we are now witnessing the rise of great directors creating masterfully crafted experiences; the coming of voice like the talkies of the 1920s; the large and expensive grid-based worlds akin to the big sets of the studio system;” and the numerous small worlds projects which feel like early independent films. Machinima, the use of Virtual Worlds to create short movies, is another fascinating parallel.
For this special evening panel we have convened an in-person group of avatars of the medium of Social Virtual Worlds, in which the users create most of the spaces and interactions within them.
Our panelists include one of the creators of the first avatars, a leading practitioner of in-world life, a business visionary behind the studio system of Virtual Worlds, and a journalist/pundit of in-world and off-world news and views of the inhabitants and industry.
Bruce Damer, a Virtual Worlds pioneer, visionary and historian will lead off with a condensed history of the medium and then pose key questions to the panel and the audience about where the medium is today and where it may be headed.
Metcalfe will sit down with Cisco Senior Vice President Kathy Hill to discuss his experiences in the technology industry, life lessons and current passions. He has been very active in finding a solution for the world’s energy challenge and identifying the innovations (and innovators) who will meet that challenge. Join the CHM community as we celebrate the work of this remarkable individual.
Bob Metcalfe was awarded a 2008 Fellow Award by the Computer History Museum for leading the invention, standardization, and commercialization of the Ethernet local-area networking system for PCs.
With a solid history of technology pioneering work under his belt, Metcalfe is currently a partner at Polaris Ventures. He has had three careers in technological innovation before becoming a venture capitalist, working with the next generation of innovators and emerging technologies.
• As an engineer-scientist (1965-1979), Metcalfe helped pioneer the Internet. In 1973, at the Xerox Palo Alto Research Center, he invented Ethernet, the local-area networking (LAN) standard on which he shares four patents. Now, 35 years later, about 350 million new Ethernet ports are shipped annually.
• As an entrepreneur-executive (1979-1990), he founded 3Com Corporation, the billion-dollar networking company where at various times he was Chairman, CEO, division general manager, and vice president of engineering, sales, and marketing.
• As a publisher-pundit (1990-2000), Metcalfe was CEO of IDG's InfoWorld Publishing Company (1992-1995). For eight years, he opined about the Internet in an InfoWorld column read weekly by half a million information technologists.
Metcalfe will sit down with Cisco Senior Vice President Kathy Hill to discuss his experiences in the technology industry, life lessons and current passions. He has been very active in finding a solution for the world’s energy challenge and identifying the innovations (and innovators) who will meet that challenge. Join the CHM community as we celebrate the work of this remarkable individual.
With a solid history of technology pioneering work under his belt, Metcalfe is currently a partner at Polaris Ventures. He has had three careers in technological innovation before becoming a venture capitalist, working with the next generation of innovators and emerging technologies.
• As an engineer-scientist (1965-1979), Metcalfe helped pioneer the Internet. In 1973, at the Xerox Palo Alto Research Center, he invented Ethernet, the local-area networking (LAN) standard on which he shares four patents. Now, 35 years later, about 350 million new Ethernet ports are shipped annually.
• As an entrepreneur-executive (1979-1990), he founded 3Com Corporation, the billion-dollar networking company where at various times he was Chairman, CEO, division general manager, and vice president of engineering, sales, and marketing.
• As a publisher-pundit (1990-2000), Metcalfe was CEO of IDG's InfoWorld Publishing Company (1992-1995). For eight years, he opined about the Internet in an InfoWorld column read weekly by half a million information technologists.
Metcalfe will sit down with Cisco Senior Vice President Kathy Hill to discuss his experiences in the technology industry, life lessons and current passions. He has been very active in finding a solution for the world’s energy challenge and identifying the innovations (and innovators) who will meet that challenge. Join the CHM community as we celebrate the work of this remarkable individual.
Join Harvard Business School Professor Richard S. Tedlow's presentation about Intel, the company that drove the business innovations during the 1980s, which have led us to where we are today. Learn how HBS teaches using the Case Method, where you can ask questions and draw conclusions while the professor creates an interactive discussion environment!
Harvard Business School Presents the Intel 386 Case for Teens
It goes without saying that kids and teens in this day and age have grown up with and can’t live without tech gadgets, right? Internet chatting on the laptop, Xbox 360s, PSPs and iPods all have come from the all-mighty microprocessor.
And how did the tech companies during the 1980s make decisions to innovate on the clunkier technology of their day and how did they arrive at today's standards, where we can hold everything in our hands?
Join Harvard Business School Professor Richard S. Tedlow's presentation about Intel, the company that drove the business innovations during the 1980s, which have led us to where we are today. Learn how HBS teaches using the Case Method, where you can ask questions and draw conclusions while the professor creates an interactive discussion environment!
The Museum will provide enough pizza for everyone, and the entire event is FREE for all. Teens can come with parents or on their own. We welcome kids of all ages.
It goes without saying that kids and teens in this day and age have grown up with and can’t live without tech gadgets, right? Internet chatting on the laptop, Xbox 360s, PSPs and iPods all have come from the all-mighty microprocessor.
And how did the tech companies during the 1980s make decisions to innovate on the clunkier technology of their day and how did they arrive at today's standards, where we can hold everything in our hands?
Join Harvard Business School Professor Richard S. Tedlow's presentation about Intel, the company that drove the business innovations during the 1980s, which have led us to where we are today. Learn how HBS teaches using the Case Method, where you can ask questions and draw conclusions while the professor creates an interactive discussion environment!
The Museum will provide enough pizza for everyone, and the entire event is FREE for all. Teens can come with parents or on their own. We welcome kids of all ages.
Professor Tedlow will present the business case, as taught in his Harvard Business School classes, to describe how these important decisions were made and what valuable lessons we can learn from Intel’s industry-changing business choices.
Under the leadership of Andy Grove and Gordon Moore, the personal computer market changed in October 1985 with the launch of the Intel 80386. Today, no one will dispute that Intel is a world-leading company, but few recall that Intel’s path to its position as technology giant was solidified by way of an unprecedented business strategy. Join Harvard Business School Professor and CHM Board Member Richard S. Tedlow as he reviews the sole-source supplier business strategy with the CHM audience.
Learn how Intel forever changed the landscape of the computing industry with its decision in the mid-1980s to act as the sole source for its revolutionary 386 microprocessor. Prior to this risky and unorthodox move, companies would “second-source” products by licensing their technology to competitors – the way it was always done. The 386 marked the end of second-sourcing and the beginning of Intel’s leadership as a components-supplier in the personal computer market. But why was this significant and what did it mean to the future of the microprocessor and the future of personal computers?
Professor Tedlow will present the business case, as taught in his Harvard Business School classes, to describe how these important decisions were made and what valuable lessons we can learn from Intel’s industry-changing business choices.
Learn how Intel forever changed the landscape of the computing industry with its decision in the mid-1980s to act as the sole source for its revolutionary 386 microprocessor. Prior to this risky and unorthodox move, companies would “second-source” products by licensing their technology to competitors – the way it was always done. The 386 marked the end of second-sourcing and the beginning of Intel’s leadership as a components-supplier in the personal computer market. But why was this significant and what did it mean to the future of the microprocessor and the future of personal computers?
Professor Tedlow will present the business case, as taught in his Harvard Business School classes, to describe how these important decisions were made and what valuable lessons we can learn from Intel’s industry-changing business choices.
2008 Events
During the presentation, Professor Lessig will expound on these concepts, as he maps out in his latest book Remix – Making Art and Commerce Thrive in the Hybrid Economy: Our past teaches us about the value in 'remix.' We need to relearn the lesson. The present teaches us about the potential in a new 'hybrid economy' — one where commercial entities leverage value from sharing economies. That future will benefit both commerce and community. If the lawyers could get out of the way, it could be a future we could celebrate.
The prolific and controversial web culture of piracy, particularly file sharing, has taken the world by storm, and for more than a decade, we’ve been waging a war in the name of the 20th Century’s model of copyright law.
The content industry has convinced the world that extremism in copyright regulation is good for business and economic growth. But that's false. Join Stanford Law Professor Lawrence Lessig as he discusses the potential creative accomplishments that our society could achieve, if only we viewed copyright and intellectual property (IP) laws differently.
During the presentation, Professor Lessig will expound on these concepts, as he maps out in his latest book Remix – Making Art and Commerce Thrive in the Hybrid Economy: Our past teaches us about the value in 'remix.' We need to relearn the lesson. The present teaches us about the potential in a new 'hybrid economy' — one where commercial entities leverage value from sharing economies. That future will benefit both commerce and community. If the lawyers could get out of the way, it could be a future we could celebrate.
The content industry has convinced the world that extremism in copyright regulation is good for business and economic growth. But that's false. Join Stanford Law Professor Lawrence Lessig as he discusses the potential creative accomplishments that our society could achieve, if only we viewed copyright and intellectual property (IP) laws differently.
During the presentation, Professor Lessig will expound on these concepts, as he maps out in his latest book Remix – Making Art and Commerce Thrive in the Hybrid Economy: Our past teaches us about the value in 'remix.' We need to relearn the lesson. The present teaches us about the potential in a new 'hybrid economy' — one where commercial entities leverage value from sharing economies. That future will benefit both commerce and community. If the lawyers could get out of the way, it could be a future we could celebrate.
Hear the story of how two major events – WWII and the Cold War – and one Stanford professor set the stage for the creation and explosive growth of entrepreneurship in Silicon Valley. In true startup form, the world was forever changed when the CIA and the National Security Agency acted as venture capitalists for this first wave of entrepreneurship. Learn about the key players and the series of events that contributed to this dramatic and important piece of the emergence of this world renowned technology mecca.
While Silicon Valley is responsible for the wealth of millions of people, not many are familiar with its long and complex history. Unbeknownst to even the most seasoned inhabitant or observer, Silicon Valley, Northern California’s peninsula, was shaped by many forces.
Join renowned serial entrepreneur, Steve Blank, as he provides an overview on the secret history of Silicon Valley and how the Valley got its start. Much like the startups that have made Silicon Valley famous, the Valley began in a strikingly similar formula.
Hear the story of how two major events – WWII and the Cold War – and one Stanford professor set the stage for the creation and explosive growth of entrepreneurship in Silicon Valley. In true startup form, the world was forever changed when the CIA and the National Security Agency acted as venture capitalists for this first wave of entrepreneurship. Learn about the key players and the series of events that contributed to this dramatic and important piece of the emergence of this world renowned technology mecca.
Join renowned serial entrepreneur, Steve Blank, as he provides an overview on the secret history of Silicon Valley and how the Valley got its start. Much like the startups that have made Silicon Valley famous, the Valley began in a strikingly similar formula.
Hear the story of how two major events – WWII and the Cold War – and one Stanford professor set the stage for the creation and explosive growth of entrepreneurship in Silicon Valley. In true startup form, the world was forever changed when the CIA and the National Security Agency acted as venture capitalists for this first wave of entrepreneurship. Learn about the key players and the series of events that contributed to this dramatic and important piece of the emergence of this world renowned technology mecca.
Join Steve Hamm of BusinessWeek as he moderates a panel discussion to celebrate this idea that provided metaphor, motivation and inventions for the personal computers of today.
The roots of “personal computers” – that is, machines that are not shared between users – date back to at least the late 1950s. Within a decade, several more of these “one machine, one user” computers were developed; and the idea of a user having direct control over the computer was established, at least within academia.
In 1968, young computer scientist Alan Kay gave a presentation on the FLEX Machine at a meeting of computer science graduate students and saw the first working versions of a new flat panel plasma display technology. This led to discussions about how nice it would be to (someday) place the FLEX computer itself on the back of such a display to make a notebook-sized computer.
A visit a few months later to MIT computer scientist and educator Seymour Papert and to a school with children doing advanced math with Papert’s LOGO programming language, produced an epiphany in Kay. He decided to make “A Personal Computer For Children Of All Ages.” This was to be in the form of a compact notebook using both tablet and keyboard, a flat-screen display, GUI, and the wireless networking that defense funding agency ARPA was starting to experiment with.
This idea eventually acquired the name “Dynabook” as an homage to what the printed book has meant to civilization and learning. It is also a gesture to a future in which not just the content of “books” will be dynamic, but the relationship of people to computers will itself also change.
The founding of Xerox PARC a few years after the Dynabook concept provided support and a context for developing many of these ideas. In fact, the PARC “Alto” workstation was originally called “the interim Dynabook”. Many of the results from this research influenced commercial computing, including the bit-mapped screen, high-quality text and graphics, overlapping windows and an icon-based GUI, desktop publishing, object-oriented programming, and many others.
Join Steve Hamm of BusinessWeek as he moderates a panel discussion to celebrate this idea that provided metaphor, motivation and inventions for the personal computers of today.
This event is generously sponsored by One Laptop Per Child (laptop.org).
Panelists:
- Alan Kay
- Charles Thacker
- Mary Lou Jepsen
In 1968, young computer scientist Alan Kay gave a presentation on the FLEX Machine at a meeting of computer science graduate students and saw the first working versions of a new flat panel plasma display technology. This led to discussions about how nice it would be to (someday) place the FLEX computer itself on the back of such a display to make a notebook-sized computer.
A visit a few months later to MIT computer scientist and educator Seymour Papert and to a school with children doing advanced math with Papert’s LOGO programming language, produced an epiphany in Kay. He decided to make “A Personal Computer For Children Of All Ages.” This was to be in the form of a compact notebook using both tablet and keyboard, a flat-screen display, GUI, and the wireless networking that defense funding agency ARPA was starting to experiment with.
This idea eventually acquired the name “Dynabook” as an homage to what the printed book has meant to civilization and learning. It is also a gesture to a future in which not just the content of “books” will be dynamic, but the relationship of people to computers will itself also change.
The founding of Xerox PARC a few years after the Dynabook concept provided support and a context for developing many of these ideas. In fact, the PARC “Alto” workstation was originally called “the interim Dynabook”. Many of the results from this research influenced commercial computing, including the bit-mapped screen, high-quality text and graphics, overlapping windows and an icon-based GUI, desktop publishing, object-oriented programming, and many others.
Join Steve Hamm of BusinessWeek as he moderates a panel discussion to celebrate this idea that provided metaphor, motivation and inventions for the personal computers of today.
This event is generously sponsored by One Laptop Per Child (laptop.org).
Panelists:
- Alan Kay
- Charles Thacker
- Mary Lou Jepsen
You won’t want to miss this rare opportunity to hear from Sam Wyly, who Walter Isaacson, CEO of the Aspen Institute calls, "a wonderful American character, a natural entrepreneur, businessman and philanthropist with an outsized personality and humor to match his success."
Sam Wyly: From $1,000 and an Idea to Billionaire
Sam Wyly may be one of the most successful entrepreneurs you’ve never heard of. Despite his below-the-radar approach, he is one of those rare serial success stories who has launched and led best-of-breed companies in a wide range of industries including technology, energy, retail, and investments:
- With an idea for the first computer utility and $1,000 in savings, Wyly founded University Computing. Two years later, he took the company public and made his first million.
- Launched software companies Sterling Software and Sterling Commerce which were sold for $8 billion.
- Co-founded Maverick Capital in 1990. At the end of 2006, the company had over $9 billion in assets.
- Grew the modest Bonanza Steakhouse chain to 600 restaurants by 1989 when Wyly sold the chain.
- Expanded Michaels, a small arts-and-crafts company, into more than 900 stores. The chain was sold to private equity firms in 2006 for $6 billion.
- Created Green Mountain Energy, arguably the most profitable green energy business in America.
Sitting down with noted Valley VC Dixon Doll, Wyly will talk about the vision, creative processes, challenges, and relationships that have taken him on the road to his extraordinary success. He will speak honestly, as he does in his recent memoir, 1,000 Dollars and an Idea: Entrepreneur to Billionaire, of both the wins and the losses as well as the lessons learned throughout his career: Failure is crucial to achieving success, independent thought is imperative, luck serendipitous and power useless unless it is wielded for good. Wyly and Doll will also discuss: What does it take to be successful in today’s marketplace? What traits are critical for cross-industry success? What mistakes does he see many entrepreneurs making?
You won’t want to miss this rare opportunity to hear from Sam Wyly, who Walter Isaacson, CEO of the Aspen Institute calls, "a wonderful American character, a natural entrepreneur, businessman and philanthropist with an outsized personality and humor to match his success." Please note: This event is only open to the Computer History Museum's members and Churchill Club's community.
Sam Wyly may be one of the most successful entrepreneurs you’ve never heard of. Despite his below-the-radar approach, he is one of those rare serial success stories who has launched and led best-of-breed companies in a wide range of industries including technology, energy, retail, and investments:
- With an idea for the first computer utility and $1,000 in savings, Wyly founded University Computing. Two years later, he took the company public and made his first million.
- Launched software companies Sterling Software and Sterling Commerce which were sold for $8 billion.
- Co-founded Maverick Capital in 1990. At the end of 2006, the company had over $9 billion in assets.
- Grew the modest Bonanza Steakhouse chain to 600 restaurants by 1989 when Wyly sold the chain.
- Expanded Michaels, a small arts-and-crafts company, into more than 900 stores. The chain was sold to private equity firms in 2006 for $6 billion.
- Created Green Mountain Energy, arguably the most profitable green energy business in America.
Sitting down with noted Valley VC Dixon Doll, Wyly will talk about the vision, creative processes, challenges, and relationships that have taken him on the road to his extraordinary success. He will speak honestly, as he does in his recent memoir, 1,000 Dollars and an Idea: Entrepreneur to Billionaire, of both the wins and the losses as well as the lessons learned throughout his career: Failure is crucial to achieving success, independent thought is imperative, luck serendipitous and power useless unless it is wielded for good. Wyly and Doll will also discuss: What does it take to be successful in today’s marketplace? What traits are critical for cross-industry success? What mistakes does he see many entrepreneurs making?
You won’t want to miss this rare opportunity to hear from Sam Wyly, who Walter Isaacson, CEO of the Aspen Institute calls, "a wonderful American character, a natural entrepreneur, businessman and philanthropist with an outsized personality and humor to match his success." Please note: This event is only open to the Computer History Museum's members and Churchill Club's community.
In conversation with Linda O'Bryon, Bartik also will discuss:
- Leading the programming team to convert ENIAC to one of the first stored-program machines (and working with Dr. John von Neumann on ENIAC's first instruction set)
- Working in “Technical Camelot” at the Eckert-Mauchly Computer Corporation, as programmer of BINAC and logic designer of UNIVAC
- Sexism and stereotypes at Remington Rand and her first-hand experience with the abuse of women and the misuse of technology
- Friends and pioneers computing history should not forget, including tributes to Betty Holberton, Kay Mauchly Antonelli, the other ENIAC programmers, Dr. John Mauchly and J. Presper Eckert
- Leading the programming team to convert ENIAC to one of the first stored-program machines (and working with Dr. John von Neumann on ENIAC's first instruction set)
- Working in “Technical Camelot” at the Eckert-Mauchly Computer Corporation, as programmer of BINAC and logic designer of UNIVAC
- Sexism and stereotypes at Remington Rand and her first-hand experience with the abuse of women and the misuse of technology
- Friends and pioneers computing history should not forget, including tributes to Betty Holberton, Kay Mauchly Antonelli, the other ENIAC programmers, Dr. John Mauchly and J. Presper Eckert
Born on a farm in Missouri, the sixth of seven children, Jean Jennings Bartik always went in search of adventure. Bartik majored in mathematics at Northwest Missouri State Teachers College (now Northwest Missouri State University). During her college years, WWII broke out, and in 1945, at age 20, Bartik answered the government's call for women math majors to join a project in Philadelphia calculating ballistics firing tables for the new guns developed for the war effort. A new employee of the Army's Ballistics Research Labs, she joined over 80 women calculating ballistics trajectories (differential calculus equations) by hand - her title: “Computer.”
Later in 1945, the Army circulated a call for computers for a new job with a secret machine. Bartik jumped at the chance and was hired as one of the original six programmers of ENIAC, the first all-electronic, programmable computer. She joined Frances “Betty” Snyder Holberton, Kathleen McNulty Mauchly Antonelli, Marlyn Wescoff Meltzer, Ruth Lichterman Teitelbaum and Frances Bilas Spence in this unknown journey.
With ENIAC's 40 panels still under construction, and its 18,000 vacuum tube technology uncertain, the engineers had no time for programming manuals or classes. Bartik and the other women taught themselves ENIAC's operation from its logical and electrical block diagrams, and then figured out how to program it. They created their own flow charts, programming sheets, wrote the program and placed it on the ENIAC using a challenging physical interface, which had hundreds of wires and 3,000 switches. It was an unforgettable, wonderful experience.
On February 15, 1946, the Army revealed the existence of ENIAC to the public. In a special ceremony, the Army introduced ENIAC and its hardware inventors Dr. John Mauchly and J. Presper Eckert. The presentation featured its trajectory ballistics program, operating at a speed thousands of time faster than any prior calculations. The ENIAC women's program worked perfectly - and conveyed the immense calculating power of ENIAC and its ability to tackle the millennium problems that had previously taken a man 100 years to do. It calculated the trajectory of a shell that took 30 seconds to trace it. But, it took ENIAC only 20 seconds to calculate it - faster than a speeding bullet! Indeed!
The Army never introduced the ENIAC women.
No one gave them any credit or discussed their critical part in the event that day. Their faces, but not their names, became part of the beautiful press pictures of the ENIAC. For forty years, their roles and their pioneering work were forgotten and their story lost to history. The ENIAC Women's story was discovered by Kathy Kleiman in 1985. Bartik will discuss what it means to be overlooked, despite unique and pioneering work, and what it means to be discovered again.
In conversation with Linda O'Bryon, Bartik also will discuss:
- Leading the programming team to convert ENIAC to one of the first stored-program machines (and working with Dr. John von Neumann on ENIAC's first instruction set)
- Working in “Technical Camelot” at the Eckert-Mauchly Computer Corporation, as programmer of BINAC and logic designer of UNIVAC
- Sexism and stereotypes at Remington Rand and her first-hand experience with the abuse of women and the misuse of technology
- Friends and pioneers computing history should not forget, including tributes to Betty Holberton, Kay Mauchly Antonelli, the other ENIAC programmers, Dr. John Mauchly and J. Presper Eckert
Later in 1945, the Army circulated a call for computers for a new job with a secret machine. Bartik jumped at the chance and was hired as one of the original six programmers of ENIAC, the first all-electronic, programmable computer. She joined Frances “Betty” Snyder Holberton, Kathleen McNulty Mauchly Antonelli, Marlyn Wescoff Meltzer, Ruth Lichterman Teitelbaum and Frances Bilas Spence in this unknown journey.
With ENIAC's 40 panels still under construction, and its 18,000 vacuum tube technology uncertain, the engineers had no time for programming manuals or classes. Bartik and the other women taught themselves ENIAC's operation from its logical and electrical block diagrams, and then figured out how to program it. They created their own flow charts, programming sheets, wrote the program and placed it on the ENIAC using a challenging physical interface, which had hundreds of wires and 3,000 switches. It was an unforgettable, wonderful experience.
On February 15, 1946, the Army revealed the existence of ENIAC to the public. In a special ceremony, the Army introduced ENIAC and its hardware inventors Dr. John Mauchly and J. Presper Eckert. The presentation featured its trajectory ballistics program, operating at a speed thousands of time faster than any prior calculations. The ENIAC women's program worked perfectly - and conveyed the immense calculating power of ENIAC and its ability to tackle the millennium problems that had previously taken a man 100 years to do. It calculated the trajectory of a shell that took 30 seconds to trace it. But, it took ENIAC only 20 seconds to calculate it - faster than a speeding bullet! Indeed!
The Army never introduced the ENIAC women.
No one gave them any credit or discussed their critical part in the event that day. Their faces, but not their names, became part of the beautiful press pictures of the ENIAC. For forty years, their roles and their pioneering work were forgotten and their story lost to history. The ENIAC Women's story was discovered by Kathy Kleiman in 1985. Bartik will discuss what it means to be overlooked, despite unique and pioneering work, and what it means to be discovered again.
In conversation with Linda O'Bryon, Bartik also will discuss:
- Leading the programming team to convert ENIAC to one of the first stored-program machines (and working with Dr. John von Neumann on ENIAC's first instruction set)
- Working in “Technical Camelot” at the Eckert-Mauchly Computer Corporation, as programmer of BINAC and logic designer of UNIVAC
- Sexism and stereotypes at Remington Rand and her first-hand experience with the abuse of women and the misuse of technology
- Friends and pioneers computing history should not forget, including tributes to Betty Holberton, Kay Mauchly Antonelli, the other ENIAC programmers, Dr. John Mauchly and J. Presper Eckert
Since 1987, the Computer History Museum Fellow Awards annually honors distinguished technology leaders who have forever changed the world with their accomplishments. This prestigious award distinguishes the Fellows’ role in the advancement of computing history, as well as the impact of their contributions: They have truly bettered our lives and our society.
Since 1987, the Computer History Museum Fellow Awards annually honors distinguished technology leaders who have forever changed the world with their accomplishments. This prestigious award distinguishes the Fellows’ role in the advancement of computing history, as well as the impact of their contributions: They have truly bettered our lives and our society.
The Computer History Museum is proud to have a part in highlighting and preserving these esteemed technology heroes’ stories for future generations.
The 2008 Fellow Awards honorees:
- Jean Bartik was one of the first programmers of the groundbreaking ENIAC computing system in 1945. She later assisted in converting the ENIAC system into one of the first stored-program computers.
- Bob Metcalfe led the invention, standardization, and commercialization of Ethernet.
- Linus Torvalds created the Linux kernel and oversaw open source development of the widely used Linux operating system.
The Computer History Museum is proud to have a part in highlighting and preserving these esteemed technology heroes’ stories for future generations.
The 2008 Fellow Awards honorees:
- Jean Bartik was one of the first programmers of the groundbreaking ENIAC computing system in 1945. She later assisted in converting the ENIAC system into one of the first stored-program computers.
- Bob Metcalfe led the invention, standardization, and commercialization of Ethernet.
- Linus Torvalds created the Linux kernel and oversaw open source development of the widely used Linux operating system.
Please join us for a very special celebration of a little-known, yet incredibly important, chapter in computing history. IBM’s STRETCH program for the Government’s Los Alamos lab, later its commercial offering as IBM 7030, was IBM’s audacious gamble at creating the world’s most advanced computing system: “about 100 times faster than the most advanced computer working today” according to then IBM chairman Tom Watson, Jr.
Please join us for a very special celebration of a little-known, yet incredibly important, chapter in computing history. IBM’s STRETCH program for the Government’s Los Alamos lab, later its commercial offering as IBM 7030, was IBM’s audacious gamble at creating the world’s most advanced computing system: “about 100 times faster than the most advanced computer working today” according to then IBM chairman Tom Watson, Jr.
This is a story about one of the most remarkable computer projects ever, one largely unknown to the general public, but which shaped the lives of all of us by defining what computers could do.
Design began in the summer of 1956, with a project team that eventually grew to 300 by 1959. When introduced, the Stretch was considered a failure within IBM as it did not meet advertised expectations: it was indeed the fastest computer available, but was only 30 to 40 times faster than other systems (not 100 times as advertised).
The Success of Stretch: Even though initial commercial expectations were not fully met, the technical, manufacturing, and managerial experience that came from creating Stretch fed directly into other IBM projects, including its System/360 – the single most successful family of computers (by revenue) of all time.
Concepts pioneered for Stretch are now used in the world’s most advanced microprocessors. These include:
- Multiprogramming, enabling a computer to juggle more than one job at a time
- Memory protection, preventing unauthorized memory access
- Memory interleaving, breaking up memory into chunks for much higher bandwidth
- Pipelining, lining up instructions in a queue, so that the computer doesn’t have to wait between operations
Join our moderator, Steve Lohr of The New York Times as he discusses the project’s challenges and successes with Stretch pioneers.
This event will review the technology landscape of the mid-1950s, the computing needs that spawned the Stretch program and the huge technical challenges that had to be overcome. It will also examine the legacy of Stretch innovations, how they provided the foundation of the world-changing System/360 mainframe and several components are still part of the fabric of computing today, in everything from laptops to iPods.
Panelists:
- Fran Allen, IBM, former Research Staff Member for Stretch
- Fred Brooks, former Advisory System Planner for Stretch
- Harwood Kolsky, former Member of the Stretch Product Planning Department
This is a story about one of the most remarkable computer projects ever, one largely unknown to the general public, but which shaped the lives of all of us by defining what computers could do.
Design began in the summer of 1956, with a project team that eventually grew to 300 by 1959. When introduced, the Stretch was considered a failure within IBM as it did not meet advertised expectations: it was indeed the fastest computer available, but was only 30 to 40 times faster than other systems (not 100 times as advertised).
The Success of Stretch: Even though initial commercial expectations were not fully met, the technical, manufacturing, and managerial experience that came from creating Stretch fed directly into other IBM projects, including its System/360 – the single most successful family of computers (by revenue) of all time.
Concepts pioneered for Stretch are now used in the world’s most advanced microprocessors. These include:
- Multiprogramming, enabling a computer to juggle more than one job at a time
- Memory protection, preventing unauthorized memory access
- Memory interleaving, breaking up memory into chunks for much higher bandwidth
- Pipelining, lining up instructions in a queue, so that the computer doesn’t have to wait between operations
Join our moderator, Steve Lohr of The New York Times as he discusses the project’s challenges and successes with Stretch pioneers.
This event will review the technology landscape of the mid-1950s, the computing needs that spawned the Stretch program and the huge technical challenges that had to be overcome. It will also examine the legacy of Stretch innovations, how they provided the foundation of the world-changing System/360 mainframe and several components are still part of the fabric of computing today, in everything from laptops to iPods.
Panelists:
- Fran Allen, IBM, former Research Staff Member for Stretch
- Fred Brooks, former Advisory System Planner for Stretch
- Harwood Kolsky, former Member of the Stretch Product Planning Department
Professor Tedlow will discuss the story of IBM as the leading technology company in the 1960s taking a huge risk in developing a new family of computers – a financial investment approximately three times its annual sales (1960). In 1966, Fortune magazine called this “perhaps the riskiest business judgment” of the era.
Professor Tedlow will discuss the story of IBM as the leading technology company in the 1960s taking a huge risk in developing a new family of computers – a financial investment approximately three times its annual sales (1960). In 1966, Fortune magazine called this “perhaps the riskiest business judgment” of the era.
In 1964, IBM held press conferences in 62 US cities and 14 countries around the world, where Thomas Watson, Jr., the Chairman of the Board, and CEO announced that the new System/360 was “a sharp departure from the concepts of the past.” There were to be six separate compatible machines, with interchangeable memories, providing 19 different combinations, and a total of 40 peripherals. No other company had ever introduced six computer models of totally new design, at one time, in a technology never tested in the marketplace, and with programming abilities of the greatest complexity.
Join Professor Richard S. Tedlow, as he facilitates an interactive discussion, which analyzes this very high risk, very high reward business decision. With history as the teacher, Tedlow will ask probing questions as he leads the debate on such issues as:
- Why would a company that’s leading the market attempt a project of such immense financial and technological risk?
- What were the key success factors for the IBM 360? What was the “secret sauce” in the company culture that allowed its people to succeed with this startling innovation?
- Why was it possible for a non-technical CEO, like Watson to manage such a technologically complex project? Would this be possible in today’s technological climate?
- What can Google learn from this lesson? Microsoft?
- What can other great companies learn about change and innovation from this business decision?
In 1964, IBM held press conferences in 62 US cities and 14 countries around the world, where Thomas Watson, Jr., the Chairman of the Board, and CEO announced that the new System/360 was “a sharp departure from the concepts of the past.” There were to be six separate compatible machines, with interchangeable memories, providing 19 different combinations, and a total of 40 peripherals. No other company had ever introduced six computer models of totally new design, at one time, in a technology never tested in the marketplace, and with programming abilities of the greatest complexity.
Join Professor Richard S. Tedlow, as he facilitates an interactive discussion, which analyzes this very high risk, very high reward business decision. With history as the teacher, Tedlow will ask probing questions as he leads the debate on such issues as:
- Why would a company that’s leading the market attempt a project of such immense financial and technological risk?
- What were the key success factors for the IBM 360? What was the “secret sauce” in the company culture that allowed its people to succeed with this startling innovation?
- Why was it possible for a non-technical CEO, like Watson to manage such a technologically complex project? Would this be possible in today’s technological climate?
- What can Google learn from this lesson? Microsoft?
- What can other great companies learn about change and innovation from this business decision?
The fourth computer in the world, CSIRAC (pronounced 'sigh-rack') (1949 – 1964) was designed and built in Australia. It made its first successful test run in November 1949. CSIRAC is derived from Commonwealth Scientific and Industrial Research Organisation Automatic Computer. An international icon of the digital age, CSIRAC is the only intact first-generation computer surviving anywhere in the world.
The fourth computer in the world, CSIRAC (pronounced 'sigh-rack') (1949 – 1964) was designed and built in Australia. It made its first successful test run in November 1949. CSIRAC is derived from Commonwealth Scientific and Industrial Research Organisation Automatic Computer. An international icon of the digital age, CSIRAC is the only intact first-generation computer surviving anywhere in the world.
CSIRAC’s story began in 1936, when British mathematician Alan Turing described his idea for a computing machine capable of solving any numerical problem.
The first steps to building such a machine were undertaken during the Second World War (1939–45). Spurred on by military needs, British researchers built huge electro-mechanical calculators and electronic machines to decipher secret German codes.
At the same time in the United States, a series of enormous machines was constructed to solve complex mathematical problems, including calculating the trajectories of artillery shells.
After the war, scientists and engineers developed Turing’s concept into the idea of a stored-program computer. In this versatile machine, both programs and data could be entered as a digital code (0s and 1s), and the programs could make decisions, based upon the current state of the data, and draw upon further sub-programs if required.
The honor of building the first modern computer went to the British, when ‘Baby’ computed its first result on 21 June 1948, in Manchester.
During this period, a young English scientist in Sydney had already been planning the development of a machine to bring Australia into the computer age…
Websites provided during David Demant's lecture:
-CSIRAC, Museum Victoria
-CSIRAC, University of Melbourne
-Computation Library, CSIRAC Emulator
-CSIRAC's Music
CSIRAC’s story began in 1936, when British mathematician Alan Turing described his idea for a computing machine capable of solving any numerical problem.
The first steps to building such a machine were undertaken during the Second World War (1939–45). Spurred on by military needs, British researchers built huge electro-mechanical calculators and electronic machines to decipher secret German codes.
At the same time in the United States, a series of enormous machines was constructed to solve complex mathematical problems, including calculating the trajectories of artillery shells.
After the war, scientists and engineers developed Turing’s concept into the idea of a stored-program computer. In this versatile machine, both programs and data could be entered as a digital code (0s and 1s), and the programs could make decisions, based upon the current state of the data, and draw upon further sub-programs if required.
The honor of building the first modern computer went to the British, when ‘Baby’ computed its first result on 21 June 1948, in Manchester.
During this period, a young English scientist in Sydney had already been planning the development of a machine to bring Australia into the computer age…
Websites provided during David Demant's lecture:
-CSIRAC, Museum Victoria
-CSIRAC, University of Melbourne
-Computation Library, CSIRAC Emulator
-CSIRAC's Music
Join the Computer History Museum in launching its exciting new exhibit: Babbage’s Difference Engine No. 2, exhibited for the first time in North America. Bring your family and friends to see and hear the Engine in action!
This five-ton Engine is one of only two Charles Babbage’s computing engines ever built, consisting of 8,000 parts of bronze, cast iron and steel and measuring 11 feet long and 7 feet high. It was designed to calculate and print mathematical tables. Come to see the docents “crank” the Engine and watch it mechanically calculate - an arresting spectacle of automatic computing.
The exhibit launch and open house, a Victorian-themed event, promises a stunning display of Babbage’s elegant design and inspired engineering. His designs for vast mechanical calculating engines rank as one of the startling achievements of the 19th century.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Come to see what no Victorian ever saw.
This five-ton Engine is one of only two Charles Babbage’s computing engines ever built, consisting of 8,000 parts of bronze, cast iron and steel and measuring 11 feet long and 7 feet high. It was designed to calculate and print mathematical tables. Come to see the docents “crank” the Engine and watch it mechanically calculate - an arresting spectacle of automatic computing.
The exhibit launch and open house, a Victorian-themed event, promises a stunning display of Babbage’s elegant design and inspired engineering. His designs for vast mechanical calculating engines rank as one of the startling achievements of the 19th century.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Come to see what no Victorian ever saw.
Join the Computer History Museum in launching its exciting new exhibit: Babbage’s Difference Engine No. 2, exhibited for the first time in North America. Bring your family and friends to see and hear the Engine in action!
This five-ton Engine is one of only two Charles Babbage’s computing engines ever built, consisting of 8,000 parts of bronze, cast iron and steel and measuring 11 feet long and 7 feet high. It was designed to calculate and print mathematical tables. Come to see the docents “crank” the Engine and watch it mechanically calculate - an arresting spectacle of automatic computing.
The exhibit launch and open house, a Victorian-themed event, promises a stunning display of Babbage’s elegant design and inspired engineering. His designs for vast mechanical calculating engines rank as one of the startling achievements of the 19th century.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Come to see what no Victorian ever saw.
This five-ton Engine is one of only two Charles Babbage’s computing engines ever built, consisting of 8,000 parts of bronze, cast iron and steel and measuring 11 feet long and 7 feet high. It was designed to calculate and print mathematical tables. Come to see the docents “crank” the Engine and watch it mechanically calculate - an arresting spectacle of automatic computing.
The exhibit launch and open house, a Victorian-themed event, promises a stunning display of Babbage’s elegant design and inspired engineering. His designs for vast mechanical calculating engines rank as one of the startling achievements of the 19th century.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Come to see what no Victorian ever saw.
Take advantage of this unprecedented opportunity to see and hear a brand new Charles Babbage Difference Engine in action. Join us in discussion with Nathan Myhrvold, who commissioned the building of this engine, and Doron Swade, who completed the first Babbage Engine in 2002 from Babbage's original plans.
Exhibited for the first time in North America, this Babbage Difference Engine No. 2, the second of only two ever built, is a stunning display of Victorian mechanics and an arresting spectacle of automatic computing. The Engine consists of 8,000 parts of bronze, cast iron and steel, weighs five tons and measures eleven feet long and seven feet high.
Charles Babbage (1791-1871) is known as the visionary innovator whose designs for his vast mechanical calculating engines rank as one of the startling achievements of the 19th century. Babbage’s Difference Engine No. 2, designed in the 1840’s, but never built, is monumental in logical conception, physical size, and intricacy.
Join Myhrvold and Swade as they discuss Charles Babbage, the importance of his work, and why they are passionate about bringing this startling display of elegant design and inspired engineering to the world.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Exhibited for the first time in North America, this Babbage Difference Engine No. 2, the second of only two ever built, is a stunning display of Victorian mechanics and an arresting spectacle of automatic computing. The Engine consists of 8,000 parts of bronze, cast iron and steel, weighs five tons and measures eleven feet long and seven feet high.
Charles Babbage (1791-1871) is known as the visionary innovator whose designs for his vast mechanical calculating engines rank as one of the startling achievements of the 19th century. Babbage’s Difference Engine No. 2, designed in the 1840’s, but never built, is monumental in logical conception, physical size, and intricacy.
Join Myhrvold and Swade as they discuss Charles Babbage, the importance of his work, and why they are passionate about bringing this startling display of elegant design and inspired engineering to the world.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Take advantage of this unprecedented opportunity to see and hear a brand new Charles Babbage Difference Engine in action. Join us in discussion with Nathan Myhrvold, who commissioned the building of this engine, and Doron Swade, who completed the first Babbage Engine in 2002 from Babbage's original plans.
Exhibited for the first time in North America, this Babbage Difference Engine No. 2, the second of only two ever built, is a stunning display of Victorian mechanics and an arresting spectacle of automatic computing. The Engine consists of 8,000 parts of bronze, cast iron and steel, weighs five tons and measures eleven feet long and seven feet high.
Charles Babbage (1791-1871) is known as the visionary innovator whose designs for his vast mechanical calculating engines rank as one of the startling achievements of the 19th century. Babbage’s Difference Engine No. 2, designed in the 1840’s, but never built, is monumental in logical conception, physical size, and intricacy.
Join Myhrvold and Swade as they discuss Charles Babbage, the importance of his work, and why they are passionate about bringing this startling display of elegant design and inspired engineering to the world.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
Exhibited for the first time in North America, this Babbage Difference Engine No. 2, the second of only two ever built, is a stunning display of Victorian mechanics and an arresting spectacle of automatic computing. The Engine consists of 8,000 parts of bronze, cast iron and steel, weighs five tons and measures eleven feet long and seven feet high.
Charles Babbage (1791-1871) is known as the visionary innovator whose designs for his vast mechanical calculating engines rank as one of the startling achievements of the 19th century. Babbage’s Difference Engine No. 2, designed in the 1840’s, but never built, is monumental in logical conception, physical size, and intricacy.
Join Myhrvold and Swade as they discuss Charles Babbage, the importance of his work, and why they are passionate about bringing this startling display of elegant design and inspired engineering to the world.
The Babbage Exhibit is made possible through the generosity of the following donors: Nathan Myhrvold, Andreas Bechtolsheim, Bell Family Trust, Donna Dubinsky & Len Shustek, Judy Estrin, Fry’s Electronics - Kathryn Kolder, Dorrit & F. Grant Saviers, Marva & John Warnock, and special thanks to Science Museum, London.
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Almost 50 years ago, many countries competed in technology innovation – specifically, The Race to the Moon was a competition between the Soviets and Americans that the entire world watched. As the Cold War diminished, technology competition lessened and an era of cooperation materialized, and as early as 1975, scientific cooperation between the US and the Soviet Union was launched with the first cooperative human space flight.
From the competitive to cooperative – Now, the age of space exploration has advanced to a point where private citizens can travel to space. Using proven equipment and working side-by-side with professional astronauts and cosmonauts from a variety of countries, this new era is defining “outer space” as a new tourist destination.
Between April 7 and April 21, 2007, Dr. Charles Simonyi successfully completed his 14-day mission to the International Space Station. Convinced that humans will one day travel and live in space, Dr. Simonyi traveled with the hope of advancing civilian space flight, assisting space station research, and involving the world’s youth in the science of space travel.
From the competitive to cooperative – Now, the age of space exploration has advanced to a point where private citizens can travel to space. Using proven equipment and working side-by-side with professional astronauts and cosmonauts from a variety of countries, this new era is defining “outer space” as a new tourist destination.
Between April 7 and April 21, 2007, Dr. Charles Simonyi successfully completed his 14-day mission to the International Space Station. Convinced that humans will one day travel and live in space, Dr. Simonyi traveled with the hope of advancing civilian space flight, assisting space station research, and involving the world’s youth in the science of space travel.
Almost 50 years ago, many countries competed in technology innovation – specifically, The Race to the Moon was a competition between the Soviets and Americans that the entire world watched. As the Cold War diminished, technology competition lessened and an era of cooperation materialized, and as early as 1975, scientific cooperation between the US and the Soviet Union was launched with the first cooperative human space flight.
From the competitive to cooperative – Now, the age of space exploration has advanced to a point where private citizens can travel to space. Using proven equipment and working side-by-side with professional astronauts and cosmonauts from a variety of countries, this new era is defining “outer space” as a new tourist destination.
Between April 7 and April 21, 2007, Dr. Charles Simonyi successfully completed his 14-day mission to the International Space Station. Convinced that humans will one day travel and live in space, Dr. Simonyi traveled with the hope of advancing civilian space flight, assisting space station research, and involving the world’s youth in the science of space travel.
From the competitive to cooperative – Now, the age of space exploration has advanced to a point where private citizens can travel to space. Using proven equipment and working side-by-side with professional astronauts and cosmonauts from a variety of countries, this new era is defining “outer space” as a new tourist destination.
Between April 7 and April 21, 2007, Dr. Charles Simonyi successfully completed his 14-day mission to the International Space Station. Convinced that humans will one day travel and live in space, Dr. Simonyi traveled with the hope of advancing civilian space flight, assisting space station research, and involving the world’s youth in the science of space travel.
"Greening" your life doesn't have to mean spending a fortune on solar panels or fuel-efficient cars. There are hundreds of easy and inexpensive ways to reduce your carbon footprint, help save natural resources, reduce pollution, protect wildlife and benefit our community. From providing tips on eco-friendly household products to detailing the benefits of recycling, our panel of experts will share ways you can make conscious...
"Greening" your life doesn't have to mean spending a fortune on solar panels or fuel-efficient cars. There are hundreds of easy and inexpensive ways to reduce your carbon footprint, help save natural resources, reduce pollution, protect wildlife and benefit our community. From providing tips on eco-friendly household products to detailing the benefits of recycling, our panel of experts will share ways you can make conscious decisions in our homes, in our cars and in our gardens that will help our planet. Part of Digital Crossroads: How Technology Meets our Daily Lives.
CO-HOSTED BY The Commonwealth Club of California
2007 Events
Join us for a well-deserved celebration of this historic demonstration that spawned a tremendous market for home, small business, distributed and networked technology uses. These technology advances provided a foundation for many companies and technologies driving the Internet, wireless, social networking and other innovative technologies underway.
The Commodore 64 was an 8-bit home computer released by Commodore International in August, 1982, and during it’s lifetime (between 1982 and 1994), sales totaled close to 17 million units, making it the best-selling single personal computer model of all time. Approximately 10,000 commercial software titles were developed for the Commodore 64 including development tools, office applications, and games.
The C64 made an impressive debut at the 1982 Winter Consumer Electronics Show, as recalled by Production Engineer David A. Ziembicki: All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'
The term personal computer was a common term in the early 80’s and was used as early as 1972 to characterize Xerox PARC's Alto. During this era of microcomputer innovation, the market was dominated by the IBM Personal Computer (IBM PC), the Commodore 64, the Atari 8-bit family, the Apple II, Tandy Corporation's TRS-80s, and various CP/M machines.
Although the history of the Commodore is rich, the histories of the people and the companies that developed these early personal computers are also critical to the personal productivity tools and business solutions we often take for granted in our daily lives.
Join us for a well-deserved celebration of this historic demonstration that spawned a tremendous market for home, small business, distributed and networked technology uses. These technology advances provided a foundation for many companies and technologies driving the Internet, wireless, social networking and other innovative technologies underway.
We thank our panelists in advance for providing recollections and perspectives from their early experiences and welcome their stories from a time that produced the foundation of our current technological society.
The C64 made an impressive debut at the 1982 Winter Consumer Electronics Show, as recalled by Production Engineer David A. Ziembicki: All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'
The term personal computer was a common term in the early 80’s and was used as early as 1972 to characterize Xerox PARC's Alto. During this era of microcomputer innovation, the market was dominated by the IBM Personal Computer (IBM PC), the Commodore 64, the Atari 8-bit family, the Apple II, Tandy Corporation's TRS-80s, and various CP/M machines.
Although the history of the Commodore is rich, the histories of the people and the companies that developed these early personal computers are also critical to the personal productivity tools and business solutions we often take for granted in our daily lives.
Join us for a well-deserved celebration of this historic demonstration that spawned a tremendous market for home, small business, distributed and networked technology uses. These technology advances provided a foundation for many companies and technologies driving the Internet, wireless, social networking and other innovative technologies underway.
We thank our panelists in advance for providing recollections and perspectives from their early experiences and welcome their stories from a time that produced the foundation of our current technological society.
Please join us for a panel presentiion with recollections and perspectives from Vint Cerf, Robert Kahn, Don Nielson and other key pioneers and luminaries involved.
A major internet milestone occured on November 22, 1977. On this date the first known three-network transmission took place among SRI International, Menlo Park and the University of Southern California via London, England. The networks involved were the ARPANET, the Bay Area packet radio network, and the Atlantic packet satellite network.
This inter-network transmission among three dissimlar networks is generally regarded as the first true Internet connection. It was also a major milestone in packet radio, the technology behind WiFi and other kinds of wireless internet access.
On November 7, 2007, the Computer History Musuem and co-host the Web History Center will present a special celebration of this historic demonstration that spawned the Internet we know and use today.
Please join us for a panel presentiion with recollections and perspectives from Vint Cerf, Robert Kahn, Don Nielson and other key pioneers and luminaries involved.
The SRI van from which the packet radio transmission occured will be open for tours from 5:30-7 pm.
This inter-network transmission among three dissimlar networks is generally regarded as the first true Internet connection. It was also a major milestone in packet radio, the technology behind WiFi and other kinds of wireless internet access.
On November 7, 2007, the Computer History Musuem and co-host the Web History Center will present a special celebration of this historic demonstration that spawned the Internet we know and use today.
Please join us for a panel presentiion with recollections and perspectives from Vint Cerf, Robert Kahn, Don Nielson and other key pioneers and luminaries involved.
The SRI van from which the packet radio transmission occured will be open for tours from 5:30-7 pm.
Please join us for a rare and fascinating conversation with one of the most innovative semiconductor pioneers and esteemed business leaders of our time.
Please join us for a rare and fascinating conversation with one of the most innovative semiconductor pioneers and esteemed business leaders of our time.
Born in Ningbo (Zhejiang province), China, in 1931, Dr. Morris Chang is the founding chairman of the Taiwan Semiconductor Manufacturing Company, Ltd. (TSMC), a revolutionary enterprise he founded in 1987.
TSMC is a dedicated silicon foundry, an independent factory available to anyone for producing integrated circuits. Using this approach, both entrepreneurs and established semiconductor companies could avoid having to build their own semiconductor factories and focus instead on circuit features and system-level product design as the source of value.
From 1958 to 1983, Chang worked at Texas Instruments (TI), rising to group vice president for its worldwide semiconductor business. Under Chang's leadership, TI emerged as the world's leading producer of integrated circuits. During his tenure the company also pioneered high-volume production of consumer products including calculators, digital watches, and the popular “Speak & Spell” electronic toy.
In 1983, Chang left TI to become president and chief operating officer at General Instrument Corporation. After a year at General Instrument, Chang was recruited by the Taiwanese government to spearhead that country's industrial research organization, the Industrial Technology Research Institute (ITRI). While there, he focused on issues relating to using technology to advance Taiwan's larger social and economic goals. It was in this capacity that Chang founded TSMC.
In 1998, Chang was named by Business Week magazine as one of the Top 25 Managers of the Year and one of the Stars of Asia. In 2000, he received the IEEE Robert N. Noyce Award for exceptional contributions to the microelectronics industry. In 2005, he won the Nikkei Asia Prize for Regional Growth. On October 16, 2007, Chang will be inducted as a Fellow of the Computer History Museum.
Chang is a Life Member Emeritus of MIT Corporation, a member of the U.S. National Academy of Engineering, and serves on the advisory boards of the New York Stock Exchange, Stanford University, and the University of California at Berkeley.
Chang holds B.S. and M.S. degrees in mechanical engineering from M.I.T. (1952, 1953), and a Ph.D. in electrical engineering from Stanford University (1964). He also holds honorary doctorates from seven universities.
He will speak in conversation with Jen-Hsun Huang, co-founder, president and CEO of NVIDIA Corporation.
Born in Ningbo (Zhejiang province), China, in 1931, Dr. Morris Chang is the founding chairman of the Taiwan Semiconductor Manufacturing Company, Ltd. (TSMC), a revolutionary enterprise he founded in 1987.
TSMC is a dedicated silicon foundry, an independent factory available to anyone for producing integrated circuits. Using this approach, both entrepreneurs and established semiconductor companies could avoid having to build their own semiconductor factories and focus instead on circuit features and system-level product design as the source of value.
From 1958 to 1983, Chang worked at Texas Instruments (TI), rising to group vice president for its worldwide semiconductor business. Under Chang's leadership, TI emerged as the world's leading producer of integrated circuits. During his tenure the company also pioneered high-volume production of consumer products including calculators, digital watches, and the popular “Speak & Spell” electronic toy.
In 1983, Chang left TI to become president and chief operating officer at General Instrument Corporation. After a year at General Instrument, Chang was recruited by the Taiwanese government to spearhead that country's industrial research organization, the Industrial Technology Research Institute (ITRI). While there, he focused on issues relating to using technology to advance Taiwan's larger social and economic goals. It was in this capacity that Chang founded TSMC.
In 1998, Chang was named by Business Week magazine as one of the Top 25 Managers of the Year and one of the Stars of Asia. In 2000, he received the IEEE Robert N. Noyce Award for exceptional contributions to the microelectronics industry. In 2005, he won the Nikkei Asia Prize for Regional Growth. On October 16, 2007, Chang will be inducted as a Fellow of the Computer History Museum.
Chang is a Life Member Emeritus of MIT Corporation, a member of the U.S. National Academy of Engineering, and serves on the advisory boards of the New York Stock Exchange, Stanford University, and the University of California at Berkeley.
Chang holds B.S. and M.S. degrees in mechanical engineering from M.I.T. (1952, 1953), and a Ph.D. in electrical engineering from Stanford University (1964). He also holds honorary doctorates from seven universities.
He will speak in conversation with Jen-Hsun Huang, co-founder, president and CEO of NVIDIA Corporation.
To mark the 50th anniversary of the founding of Fairchild, a series of events will be held at Stanford University and at the Computer History Museum in Mountain View, California
To mark the 50th anniversary of the founding of Fairchild, a series of events will be held at Stanford University and at the Computer History Museum in Mountain View, California
The evening will include a photograph exhibit and book-signing of Core Memory: A Visual Survey of Vintage Computers Featuring Machines from the Computer History Museum with photographer Mark Richards and author John Alderman, published by Chronicle Books.
Apple Computer has long been noted for its industrial design prowess and ability to generate public interest with each new offering. Don't miss this unique opportunity to hear fascinating personal stories and perspectives of what it was like to be an industrial designer at Apple. Meet Jerry Manock, designer of the Apple II, Apple III and the original Mac, and Robert Brunner, head of Apple’s newly-formed Industrial Design Group (IDg) in 1990 that produced the PowerBook, Color Classic, and LC 520. Moderated by noted industrial designer and IDEO co-founder Bill Moggridge.
The evening will include a photograph exhibit and book-signing of Core Memory: A Visual Survey of Vintage Computers Featuring Machines from the Computer History Museum with photographer Mark Richards and author John Alderman, published by Chronicle Books.
BACKGROUND
The Computer History Museum Presents Speaker Series is an exclusive platform for open, passionate discussions for presenting the computing revolution and its impact on the human experience. These landmark presentations and panel discussions present inside stories and personal insights of top information age leaders from industry, government and academia, and assist the Museum in bringing computing history to life.
The evening will include a photograph exhibit and book-signing of Core Memory: A Visual Survey of Vintage Computers Featuring Machines from the Computer History Museum with photographer Mark Richards and author John Alderman, published by Chronicle Books.
BACKGROUND
The Computer History Museum Presents Speaker Series is an exclusive platform for open, passionate discussions for presenting the computing revolution and its impact on the human experience. These landmark presentations and panel discussions present inside stories and personal insights of top information age leaders from industry, government and academia, and assist the Museum in bringing computing history to life.
For 30 years, IT industry analysts have held sway as global intermediaries between technologists and media, governments, universities and investors. Yet, they are also fundamentally tethered to the evolution of technology. Join us as we present industry analyst marketplace pioneer Gideon Gartner, in conversation with venture capitalist Neill Brownstein, for an evening of candid and personal insights on the rise of IT industry analysts.
For 30 years, IT industry analysts have held sway as global intermediaries between technologists and media, governments, universities and investors. Yet, they are also fundamentally tethered to the evolution of technology. Join us as we present industry analyst marketplace pioneer Gideon Gartner, in conversation with venture capitalist Neill Brownstein, for an evening of candid and personal insights on the rise of IT industry analysts.
BACKGROUND
The Computer History Museum Presents Speaker Series is an exclusive platform for open, passionate discussions for presenting the computing revolution and its impact on the human experience. These landmark presentations and panel discussions present inside stories and personal insights of top information age leaders from industry, government and academia, and assist the Museum in bringing computing history to life.
BACKGROUND
The Computer History Museum Presents Speaker Series is an exclusive platform for open, passionate discussions for presenting the computing revolution and its impact on the human experience. These landmark presentations and panel discussions present inside stories and personal insights of top information age leaders from industry, government and academia, and assist the Museum in bringing computing history to life.
A 1951 graduate of Harvard Business School, Arthur Rock began his career as a security analyst in New York City before joining the corporate finance department of Hayden, Stone & Co. In 1957 he worked with Alfred “Bud” Coyle to raise financing from Sherman Fairchild to found Fairchild Semiconductor, the company that established Silicon Valley as a world center of innovation in integrated circuit technology.
A 1951 graduate of Harvard Business School, Arthur Rock began his career as a security analyst in New York City before joining the corporate finance department of Hayden, Stone & Co. In 1957 he worked with Alfred “Bud” Coyle to raise financing from Sherman Fairchild to found Fairchild Semiconductor, the company that established Silicon Valley as a world center of innovation in integrated circuit technology.
Mr. Rock moved to California in 1961 and formed a partnership with Tommy Davis. Together they invested $3 million and returned $100 million to their investors. After establishing his own firm, Arthur Rock & Co in 1968, he worked with Fairchild co-founders Gordon Moore and Robert Noyce to launch Intel Corporation, the largest, and by many measures, the most successful semiconductor company in the world today. He notes that “It was one of the few times that I helped start a company that I absolutely knew in my own mind was going to be a big success. I raised the money just on the telephone in something like two days.”
Arthur Rock served as Intel’s first Chairman of the Board and Chairman of the Executive Committee. Based on this experience he has proclaimed Rock’s Law, a corollary to Moore’s Law, which says that “the cost of capital equipment to build semiconductors will double every four years.”
Mr. Rock also invested in and held early stage board positions at pioneering scientific computing company, Scientific Data Systems; at Teledyne, which grew into one of the most successful technology conglomerates in the history of American business, and at Apple Computer. He has contributed to the local community by supporting the San Francisco Museum of Modern Art, the San Francisco Opera, and the California Institute of Technology. In 2003 he donated $25 Million to establish the Arthur Rock Center for Entrepreneurship at Harvard Business School. Professor of Business Administration Howard H. Stevenson says “Arthur Rock is part of the history of American business and entrepreneurship.
Mr. Rock moved to California in 1961 and formed a partnership with Tommy Davis. Together they invested $3 million and returned $100 million to their investors. After establishing his own firm, Arthur Rock & Co in 1968, he worked with Fairchild co-founders Gordon Moore and Robert Noyce to launch Intel Corporation, the largest, and by many measures, the most successful semiconductor company in the world today. He notes that “It was one of the few times that I helped start a company that I absolutely knew in my own mind was going to be a big success. I raised the money just on the telephone in something like two days.”
Arthur Rock served as Intel’s first Chairman of the Board and Chairman of the Executive Committee. Based on this experience he has proclaimed Rock’s Law, a corollary to Moore’s Law, which says that “the cost of capital equipment to build semiconductors will double every four years.”
Mr. Rock also invested in and held early stage board positions at pioneering scientific computing company, Scientific Data Systems; at Teledyne, which grew into one of the most successful technology conglomerates in the history of American business, and at Apple Computer. He has contributed to the local community by supporting the San Francisco Museum of Modern Art, the San Francisco Opera, and the California Institute of Technology. In 2003 he donated $25 Million to establish the Arthur Rock Center for Entrepreneurship at Harvard Business School. Professor of Business Administration Howard H. Stevenson says “Arthur Rock is part of the history of American business and entrepreneurship.
Join us in honoring Max for an afternoon of sound, celebration and discovery of his ideas, works, music, and writings.
Fifty years ago, in 1957, at Bell Telephone Laboratories, Max Mathews demonstrated that the digital computer can be used as a fantastic new music instrument. He created a revolutionary software platform destined to form the basis of all contemporary digital musical systems.
His audacious ideas were driven by the belief that any sound that the human ear can hear can be produced by a computer. Mathews' mastery of this new instrument revealed new musical horizons and sparked a burgeoning curiosity into the very nature of sound. His comprehension and elaboration made five decades of art and research possible, laying the groundwork for generations of electronic musicians to synthesize, record, and play music.
Today at Stanford's Center for Computer Research in Music and Acoustics (CCRMA) as a Professor Emeritus he continues not only to educate students and colleagues, but also to guide and inspire with his constant inventiveness and pure musical pleasure.
Join us in honoring Max for an afternoon of sound, celebration and discovery of his ideas, works, music, and writings.
His audacious ideas were driven by the belief that any sound that the human ear can hear can be produced by a computer. Mathews' mastery of this new instrument revealed new musical horizons and sparked a burgeoning curiosity into the very nature of sound. His comprehension and elaboration made five decades of art and research possible, laying the groundwork for generations of electronic musicians to synthesize, record, and play music.
Today at Stanford's Center for Computer Research in Music and Acoustics (CCRMA) as a Professor Emeritus he continues not only to educate students and colleagues, but also to guide and inspire with his constant inventiveness and pure musical pleasure.
Join us in honoring Max for an afternoon of sound, celebration and discovery of his ideas, works, music, and writings.
Computing is no longer a science of the artificial. It is a science of natural information processes. The remarkable shift to this realization occurred only in the last decade.
Computing is no longer a science of the artificial. It is a science of natural information processes. The remarkable shift to this realization occurred only in the last decade.
Computing is mature enough to be described in terms of its fundamental principles. The principles reveal computing's deep structure and how it applies in many fields. They reveal common aspects of technology and create opportunities for innovation. They open entirely new ways to stimulate the excitement and curiosity of young people about the world of computing.
In the 1940s, computation was seen as a tool for solving equations, cracking codes, analyzing data, and managing business processes. By the 1980s, computation had advanced to become a new method in science, joining the traditional theory and experiment. During the 1990s, computation advanced even further as people in many fields discovered they were dealing with information processes buried in their deep structures -- for example, quantum waves in physics, DNA in biology, brain patterns in cognitive science, information flows in economic systems. Computation has entered everyday life with new ways to solve problems, new forms of art, music, motion pictures, and commerce, new approaches to learning, and even new slang expressions.
Peter Denning will share his work on the great principles of computing. His taxonomy will help you understand
computing and how it works in your world. You will see what makes computing great and of lasting value.
In 1936, Alan Turing wrote that computation is unavoidable. He was right.
Computing is mature enough to be described in terms of its fundamental principles. The principles reveal computing's deep structure and how it applies in many fields. They reveal common aspects of technology and create opportunities for innovation. They open entirely new ways to stimulate the excitement and curiosity of young people about the world of computing.
In the 1940s, computation was seen as a tool for solving equations, cracking codes, analyzing data, and managing business processes. By the 1980s, computation had advanced to become a new method in science, joining the traditional theory and experiment. During the 1990s, computation advanced even further as people in many fields discovered they were dealing with information processes buried in their deep structures -- for example, quantum waves in physics, DNA in biology, brain patterns in cognitive science, information flows in economic systems. Computation has entered everyday life with new ways to solve problems, new forms of art, music, motion pictures, and commerce, new approaches to learning, and even new slang expressions.
Peter Denning will share his work on the great principles of computing. His taxonomy will help you understand
computing and how it works in your world. You will see what makes computing great and of lasting value.
In 1936, Alan Turing wrote that computation is unavoidable. He was right.
Join us for a very personal evening with a true pioneer of the computing revolution.
Robert Kahn was inducted as a Computer History Museum Fellow on October 17, 2006, for his pioneering technical contributions to internetworking and for leadership in the application of networks to scientific research.
Kahn is Chairman, CEO and President of the Corporation for National Research Initiatives (CNRI), which provides funding for research and development of the U.S. National Information Infrastructure.
Shortly after graduating from university, Kahn took a leave of absence from MIT where he was an Assistant Professor to join the research firm Bolt, Beranek and Newman (BBN). While there, he was responsible for the system design of the Arpanet, the first wide area packet-switched network. He was also a part of the BBN team developing the Interface Message Processor (IMP), a small computer that served as the Arpanet packet switch and standardized the network interface to all attached host computers.
In October 1972, he organized a demonstration of the Arpanet at the International Computer Communication Conference in Washington, D.C. He then moved to the Defense Advanced Research Projects Agency and subsequently became Director of its Information Processing Techniques Office. Soon after arrival, he initiated the Internetting project to develop an open architecture for networking, ensuring that communications could occur in a network-independent manner.
While devising methods of ensuring reliable communications between such networks, he and Vint Cerf (CHM Fellow, 2000), developed the Internet architecture and basis for the TCP/IP protocol suite, first described publicly in May, 1974. Kahn later initiated the Strategic Computing Program, an effort to develop advanced hardware and software technologies.
Join us for a very personal evening with a true pioneer of the computing revolution.
Kahn is Chairman, CEO and President of the Corporation for National Research Initiatives (CNRI), which provides funding for research and development of the U.S. National Information Infrastructure.
Shortly after graduating from university, Kahn took a leave of absence from MIT where he was an Assistant Professor to join the research firm Bolt, Beranek and Newman (BBN). While there, he was responsible for the system design of the Arpanet, the first wide area packet-switched network. He was also a part of the BBN team developing the Interface Message Processor (IMP), a small computer that served as the Arpanet packet switch and standardized the network interface to all attached host computers.
In October 1972, he organized a demonstration of the Arpanet at the International Computer Communication Conference in Washington, D.C. He then moved to the Defense Advanced Research Projects Agency and subsequently became Director of its Information Processing Techniques Office. Soon after arrival, he initiated the Internetting project to develop an open architecture for networking, ensuring that communications could occur in a network-independent manner.
While devising methods of ensuring reliable communications between such networks, he and Vint Cerf (CHM Fellow, 2000), developed the Internet architecture and basis for the TCP/IP protocol suite, first described publicly in May, 1974. Kahn later initiated the Strategic Computing Program, an effort to develop advanced hardware and software technologies.
Join us for a very personal evening with a true pioneer of the computing revolution.
2006 Events
The Computer History Museum and the Intel Museum invite you to mark the 35th anniversary of one of the most important products in technology history. Introduced in November 1971, the Intel® 4004 microprocessor was an early and significant commercial product to embody computer architecture within a silicon device. And it started an electronics revolution that changed our world.
The Computer History Museum and the Intel Museum invite you to mark the 35th anniversary of one of the most important products in technology history. Introduced in November 1971, the Intel® 4004 microprocessor was an early and significant commercial product to embody computer architecture within a silicon device. And it started an electronics revolution that changed our world.
There were no customer-programmable microprocessors on the market before the 4004. It was the first and it was the enabling technology that propelled software into the limelight as a key player in the world of digital electronics design. Intel, which had been making memory chips, used the 4004 as a technical and marketing launch pad to develop an expertise in microprocessors that, in quick time, made it a market leader.
This strategy allowed it to emerge as the most influential designer and producer of microprocessors—the engine of the information age—for over three decades.
In celebration of this milestone anniversary and the November 15, 2006 opening of Intel Museum’s new exhibit entitled, “The Intel 4004 Microprocessor ,” Intel 4004 designers Ted Hoff and Federico Faggin take center stage with an historical perspective on the evolution of the 4004, from a special-order from Japanese calculator manufacturer Busicom, to a mass-produced device.
Additionally, Tim McNerney, who assembled and led a talented team of engineers and designers to create the Intel 4004 35th anniversary exhibit with the Intel Museum and the Intel Corporate Archives, will be invited to speak at the conclusion of the panel. He will address the process of reverse-engineering of the Intel 4004 schematics and the Busicom141-PF calculator ROMs that led his team to uncover elegantly crafted layers of a computational system that makes optimal use of hardware and software. This special anniversary program will be moderated by industry veteran and Intel alum, Dave House.
More information on the 4004 can be found at
http://www.intel.com/museum/archives/4004.htm
There were no customer-programmable microprocessors on the market before the 4004. It was the first and it was the enabling technology that propelled software into the limelight as a key player in the world of digital electronics design. Intel, which had been making memory chips, used the 4004 as a technical and marketing launch pad to develop an expertise in microprocessors that, in quick time, made it a market leader.
This strategy allowed it to emerge as the most influential designer and producer of microprocessors—the engine of the information age—for over three decades.
In celebration of this milestone anniversary and the November 15, 2006 opening of Intel Museum’s new exhibit entitled, “The Intel 4004 Microprocessor ,” Intel 4004 designers Ted Hoff and Federico Faggin take center stage with an historical perspective on the evolution of the 4004, from a special-order from Japanese calculator manufacturer Busicom, to a mass-produced device.
Additionally, Tim McNerney, who assembled and led a talented team of engineers and designers to create the Intel 4004 35th anniversary exhibit with the Intel Museum and the Intel Corporate Archives, will be invited to speak at the conclusion of the panel. He will address the process of reverse-engineering of the Intel 4004 schematics and the Busicom141-PF calculator ROMs that led his team to uncover elegantly crafted layers of a computational system that makes optimal use of hardware and software. This special anniversary program will be moderated by industry veteran and Intel alum, Dave House.
More information on the 4004 can be found at
http://www.intel.com/museum/archives/4004.htm
Join SRI International President and CEO Dr. Curtis Carlson and a panel of SRI luminaries moderated by Paul Saffo.
Join SRI International President and CEO Dr. Curtis Carlson and a panel of SRI luminaries moderated by Paul Saffo.
A unique opportunity for technology consumers, retailers and fans to hear colorful and authentic behind-the-scenes stories and perspectives. You won’t want to miss it!
How did the migration from the niche retail outlet evolve to big box stores and the online experience as we know it today revolutionize the commercial computing industry at large? How did this dynamic change the face of distribution and what now lies ahead?
The Computer History Museum cordially invites you to a lively panel discussion titled, “Crucial Crossroads: Technology X Retailing,” featuring computer industry retail veterans Kathy Kolder, co-founder and executive vice president, Fry's Electronics; Seymour Merrin, founder of ComputerWorks (1978); Ellen Miller, acting executive vice president and chief marketing officer, CompUSA; and Steve Schiro, Microsoft corporate vice president, Home & Retail Division and vice president retail, Americas, Worldwide Retail Services & GTM’s along with moderator Keith Newman.
A unique opportunity for technology consumers, retailers and fans to hear colorful and authentic behind-the-scenes stories and perspectives. You won’t want to miss it!
The Computer History Museum cordially invites you to a lively panel discussion titled, “Crucial Crossroads: Technology X Retailing,” featuring computer industry retail veterans Kathy Kolder, co-founder and executive vice president, Fry's Electronics; Seymour Merrin, founder of ComputerWorks (1978); Ellen Miller, acting executive vice president and chief marketing officer, CompUSA; and Steve Schiro, Microsoft corporate vice president, Home & Retail Division and vice president retail, Americas, Worldwide Retail Services & GTM’s along with moderator Keith Newman.
A unique opportunity for technology consumers, retailers and fans to hear colorful and authentic behind-the-scenes stories and perspectives. You won’t want to miss it!
An event to honor the inventions, inventors, historical milestones and the future of Public-Key Cryptography.
An event to honor the inventions, inventors, historical milestones and the future of Public-Key Cryptography.
Together with tonight's panel discussion, guests will get a glimpse of the early world of high performance computing they won't see anywhere else. The photography exhibit runs only until December so be sure to visit!
In 1976, Cray Research, Inc. delivered its first supercomputer to the Los Alamos National Laboratory, birthplace of the atomic bomb. The Cray-1, as it was known, was the fastest computer in the world and was a blend of Cray’s unique engineering style and an urgency for high performance computing borne of cold war competition between the United States and the Soviet Union.
For the next 30 years, Cray defined the limits of the possible for supercomputers by building the fastest machines in the world. In spite of the enormous influence on science and engineering of his machines, Seymour Cray himself worked in small groups in rural America and shunned publicity.
How could this one man and his hand-picked team of people build the fastest computers in the world? What does the Cray-1 tell us about the engineering, social and economic factors that coalesce into creating a stable technological artifact? Why did much larger computer companies abandon the field of supercomputing to this small but powerful foe? What, exactly, were these incredible machines used for?
These and other themes of the life and machines of Seymour Cray will be explored at the Computer History Museum in a panel lecture celebrating the Cray-1’s 30th anniversary. Panelists include: Bill Buzbee (Los Alamos, NCAR), Bo Ewald (Los Alamos, Cray) and Jack Worlton (Los Alamos). Burton Smith (Tera, Cray) will be the evening’s panel moderator.
A special gala photography exhibit of Cray Research by renowned American photographer Lee Friedlander will also be featured this night.
In 1975, as part of a special commission, American master photographer Lee Friedlander took these photographs at Cray Research, Inc., Chippewa Falls, Wisconsin, birthplace of the Cray-1 supercomputer—then the fastest computer in the world.
The result was a landmark visual record documenting the assembly of this awe-inspiring machine and the people who made it. These photos formed part of a commemorative book given to Cray employees and a limited-edition set of photographs, part of which form this photo exhibit.
Together with tonight's panel discussion, guests will get a glimpse of the early world of high performance computing they won't see anywhere else. The photography exhibit runs only until December so be sure to visit!
For the next 30 years, Cray defined the limits of the possible for supercomputers by building the fastest machines in the world. In spite of the enormous influence on science and engineering of his machines, Seymour Cray himself worked in small groups in rural America and shunned publicity.
How could this one man and his hand-picked team of people build the fastest computers in the world? What does the Cray-1 tell us about the engineering, social and economic factors that coalesce into creating a stable technological artifact? Why did much larger computer companies abandon the field of supercomputing to this small but powerful foe? What, exactly, were these incredible machines used for?
These and other themes of the life and machines of Seymour Cray will be explored at the Computer History Museum in a panel lecture celebrating the Cray-1’s 30th anniversary. Panelists include: Bill Buzbee (Los Alamos, NCAR), Bo Ewald (Los Alamos, Cray) and Jack Worlton (Los Alamos). Burton Smith (Tera, Cray) will be the evening’s panel moderator.
A special gala photography exhibit of Cray Research by renowned American photographer Lee Friedlander will also be featured this night.
In 1975, as part of a special commission, American master photographer Lee Friedlander took these photographs at Cray Research, Inc., Chippewa Falls, Wisconsin, birthplace of the Cray-1 supercomputer—then the fastest computer in the world.
The result was a landmark visual record documenting the assembly of this awe-inspiring machine and the people who made it. These photos formed part of a commemorative book given to Cray employees and a limited-edition set of photographs, part of which form this photo exhibit.
Together with tonight's panel discussion, guests will get a glimpse of the early world of high performance computing they won't see anywhere else. The photography exhibit runs only until December so be sure to visit!
An evening to chronicle 50 years of hard disk drive innovation and its impact on the fabric of society
An evening to chronicle 50 years of hard disk drive innovation and its impact on the fabric of society
Come join us on Friday, 8/17, at the Computer History Museum. We will enjoy good food, games, surprises and have a small awards program to say thank you to all the hard working and dedicated volunteers. All active volunteers and their immediate families are invited to join.
All ACTIVE volunteers and their families are invited to enjoy fun, food and games.
Casual attire!
Come join us on Friday, 8/17, at the Computer History Museum. We will enjoy good food, games, surprises and have a small awards program to say thank you to all the hard working and dedicated volunteers. All active volunteers and their immediate families are invited to join.
Casual attire!
Come join us on Friday, 8/17, at the Computer History Museum. We will enjoy good food, games, surprises and have a small awards program to say thank you to all the hard working and dedicated volunteers. All active volunteers and their immediate families are invited to join.
Join Robert Price as he shares behind-the-scenes history and personal stories about Control Data's legacy of lasting lessons on innovation.
"Bob Price is the best person I know to tell the story of Control Data and to share its valuable lessons for posterity"
Founder, Control Data Corporation
Control Data's story is one of innovation harnessing the imagination, ingenuity and energy of its people to meet the technology needs of customers and the urgent needs of society. As chairman of the board and CEO, Robert Price was one of Control Data's veteran leaders who effectively blended business strategies with technological innovation.
Control Data's dream of becoming a supercomputer pioneer was born in 1957 during IBM's domination of the industry and at the peak of the Cold War. Yet, this startup computer company was so effective that in 1963, IBM's chairman said that he failed to understand why IBM had lost their leadership position with supercomputers to a company with 34 people, including the janitor.
Despite the turbulence in the social, political and economic environments of the late 1950s and 1960s, Control Data achieved a greatness few companies ever realize. It transformed those 34 employees into a company with 45,000 people around the world with revenues topping one billion dollars in less than 14 years from its start.
Join Robert Price as he shares behind-the-scenes history and personal stories about Control Data's legacy of lasting lessons on innovation.
There will be a book signing for Price's new book, The Eye for Innovation: Recognizing Possibilities and Managing the Creative Enterprise.
Founder, Control Data Corporation
Control Data's story is one of innovation harnessing the imagination, ingenuity and energy of its people to meet the technology needs of customers and the urgent needs of society. As chairman of the board and CEO, Robert Price was one of Control Data's veteran leaders who effectively blended business strategies with technological innovation.
Control Data's dream of becoming a supercomputer pioneer was born in 1957 during IBM's domination of the industry and at the peak of the Cold War. Yet, this startup computer company was so effective that in 1963, IBM's chairman said that he failed to understand why IBM had lost their leadership position with supercomputers to a company with 34 people, including the janitor.
Despite the turbulence in the social, political and economic environments of the late 1950s and 1960s, Control Data achieved a greatness few companies ever realize. It transformed those 34 employees into a company with 45,000 people around the world with revenues topping one billion dollars in less than 14 years from its start.
Join Robert Price as he shares behind-the-scenes history and personal stories about Control Data's legacy of lasting lessons on innovation.
There will be a book signing for Price's new book, The Eye for Innovation: Recognizing Possibilities and Managing the Creative Enterprise.
The possibilities for wireless sensors have excited scientists and
researchers, the business community, military and government
officials, and consumers alike for many years. The potential
applications for wireless sensors and transducers (sensors combined
with actuator mechanisms) are limited only by the imagination.
Sensing alone is not enough for many applications-the ability to act
on the sensory data is also required. Small, battery-powered
platforms capable of sensing and actuation are beginning to appear,
with increasingly compelling technology on board. Richard Newton,
D.K. Arvind, and Roger Meike are all heavily involved in the design,
production, programming and utilization/deployment of wireless
sensors. In a three-way discussion, they each will offer their own
perspectives and experience in this rapidly evolving technology arena.
researchers, the business community, military and government
officials, and consumers alike for many years. The potential
applications for wireless sensors and transducers (sensors combined
with actuator mechanisms) are limited only by the imagination.
Sensing alone is not enough for many applications-the ability to act
on the sensory data is also required. Small, battery-powered
platforms capable of sensing and actuation are beginning to appear,
with increasingly compelling technology on board. Richard Newton,
D.K. Arvind, and Roger Meike are all heavily involved in the design,
production, programming and utilization/deployment of wireless
sensors. In a three-way discussion, they each will offer their own
perspectives and experience in this rapidly evolving technology arena.
The possibilities for wireless sensors have excited scientists and researchers, the business community, military and government
officials, and consumers alike for many years. The potential
applications for wireless sensors and transducers (sensors combined
with actuator mechanisms) are limited only by the imagination.
Sensing alone is not enough for many applications-the ability to act
on the sensory data is also required. Small, battery-powered
platforms capable of sensing and actuation are beginning to appear,
with increasingly compelling technology on board. Richard Newton,
D.K. Arvind, and Roger Meike are all heavily involved in the design,
production, programming and utilization/deployment of wireless
sensors. In a three-way discussion, they each will offer their own
perspectives and experience in this rapidly evolving technology arena.
officials, and consumers alike for many years. The potential
applications for wireless sensors and transducers (sensors combined
with actuator mechanisms) are limited only by the imagination.
Sensing alone is not enough for many applications-the ability to act
on the sensory data is also required. Small, battery-powered
platforms capable of sensing and actuation are beginning to appear,
with increasingly compelling technology on board. Richard Newton,
D.K. Arvind, and Roger Meike are all heavily involved in the design,
production, programming and utilization/deployment of wireless
sensors. In a three-way discussion, they each will offer their own
perspectives and experience in this rapidly evolving technology arena.
As head of research at IBM in the 70s and at Hewlett Packard in the 80s, Joel Birnbaum played a seminal role in helping to conceive and lay the technical groundwork for pervasive computing; computing seamlessly incorporated into everyday life.
One of the prime sites for pervasive computing is the city: its buildings, its transportation systems, its services, and, of course, its residents.
One of the prime sites for pervasive computing is the city: its buildings, its transportation systems, its services, and, of course, its residents.
As head of research at IBM in the 70s and at Hewlett Packard in the 80s, Joel Birnbaum played a seminal role in helping to conceive and lay the technical groundwork for pervasive computing; computing seamlessly incorporated into everyday life.
One of the prime sites for pervasive computing is the city: its buildings, its transportation systems, its services, and, of course, its residents.
Birnbaum will screen excerpts from some scarcely seen scenario videos about what might be termed the interactive city, based on pervasive computing, and discuss the four stages technology must pass through before it can be considered pervasive.
Steve Dietz is Director of the inaugural, biennial ZeroOne San Jose: A Global Festival of Art on the Edge, which will take place in San Jose August 7-13. One of the themes of the Festival is the “interactive city,” inspired to a great extent by Birnbaum¹s work. Dietz will discuss some of the 36 projects that will be presented on the streets of San Jose during the Festival.
Ben Hooker, a participating artist from London, will also present his project, DataNature, which was jointly commissioned by ZeroOne San Jose and the City of San Jose's Public Art program.
One of the prime sites for pervasive computing is the city: its buildings, its transportation systems, its services, and, of course, its residents.
Birnbaum will screen excerpts from some scarcely seen scenario videos about what might be termed the interactive city, based on pervasive computing, and discuss the four stages technology must pass through before it can be considered pervasive.
Steve Dietz is Director of the inaugural, biennial ZeroOne San Jose: A Global Festival of Art on the Edge, which will take place in San Jose August 7-13. One of the themes of the Festival is the “interactive city,” inspired to a great extent by Birnbaum¹s work. Dietz will discuss some of the 36 projects that will be presented on the streets of San Jose during the Festival.
Ben Hooker, a participating artist from London, will also present his project, DataNature, which was jointly commissioned by ZeroOne San Jose and the City of San Jose's Public Art program.
Please join us for a unique bonus event: One of the Museum’s PDP-1 computers has just been painstakingly restored and will be demonstrated during the evening. A special commemorative gift--created by the PDP-1--will also be given to all attendees!
Introduced in 1959, the DEC PDP-1 computer is truly the mouse that roared, a powerful, easy-to-operate computer with a host of new abilities that allowed its users to interact with a computer all to themselves. This was a novelty in the early 1960s when mainframe-based batch processing was the norm and the idea of a computer dedicated to a single-user was heretical, akin to having a personal aircraft carrier.
Our panel comprises key figures in the development and use of the PDP-1. Moderated by computer science legend Dr. Ed Fredkin, panelists will explore the creation and impact of this unique machine and how most of its features, functionality and DEC's philosophy of interactive computing were eventually adopted by other companies years later.
Also, please join us for a unique bonus event: One of the Museum’s PDP-1 computers has just been painstakingly restored and will be demonstrated during the evening. A special commemorative gift--created by the PDP-1--will also be given to all attendees!
Our panel comprises key figures in the development and use of the PDP-1. Moderated by computer science legend Dr. Ed Fredkin, panelists will explore the creation and impact of this unique machine and how most of its features, functionality and DEC's philosophy of interactive computing were eventually adopted by other companies years later.
Also, please join us for a unique bonus event: One of the Museum’s PDP-1 computers has just been painstakingly restored and will be demonstrated during the evening. A special commemorative gift--created by the PDP-1--will also be given to all attendees!
Join wiki inventor Ward Cunningham and Sun Microsystems' chief researcher and vice president of the Science Office, John Gage, for a thoughtful and spirited discussion about the socialization of creativity and the past, present and future views of models to support this trend.
Join wiki inventor Ward Cunningham and Sun Microsystems' chief researcher and vice president of the Science Office, John Gage, for a thoughtful and spirited discussion about the socialization of creativity and the past, present and future views of models to support this trend.
Join us as key members of the original GRiD engineering team – Glenn Edens, Carol Hankins, Craig Mathias and Dave Paulsen – share engineering stories from the Wild West of the laptop computer. Moderated by New York Times journalist John Markoff.
Introduced in 1982, the GRiD Compass 1100 was likely the first commercial computer created in a laptop format and one of the first truly portable machines. With its rugged magnesium clamshell case (the screen folds flat over the keyboard), switching power supply, electro-luminescent display, non-volatile bubble memory, and built-in modem, the hardware design incorporated many features that we take for granted today. Software innovations included a graphical operating system, an integrated productivity suite including word processor, spreadsheet, graphics and e-mail. GRiD Systems Corporation, founded in 1979 by John Ellenby and his co-founders Glenn Edens and David Paulsen, pioneered many portable devices including the laptop, pen-based and tablet PC form factors.
Join us as key members of the original GRiD engineering team – Glenn Edens, Carol Hankins, Craig Mathias and Dave Paulsen – share engineering stories from the Wild West of the laptop computer. Moderated by New York Times journalist John Markoff.
Join us as key members of the original GRiD engineering team – Glenn Edens, Carol Hankins, Craig Mathias and Dave Paulsen – share engineering stories from the Wild West of the laptop computer. Moderated by New York Times journalist John Markoff.
On February 13, 1956, co-inventor of the transistor William Shockley formally announced the establishment of Shockley Labs, Silicon Valley’s first semiconductor company. In their modest Quonset hut laboratory on San Antonio Avenue in Mountain View, Shockley’s hand-picked team of some of the nation’s brightest young scientists and engineers developed innovative technologies and ideas that forever changed the way we live, work and play. To celebrate the 50th anniversary of this pivotal event in the history of our region, join technology historian Michael Riordan in a conversation between early Shockley employees and associates Jim Gibbons, Jay Last, Hans Queisser, and Harry Sello.
On February 13, 1956, co-inventor of the transistor William Shockley formally announced the establishment of Shockley Labs, Silicon Valley’s first semiconductor company. In their modest Quonset hut laboratory on San Antonio Avenue in Mountain View, Shockley’s hand-picked team of some of the nation’s brightest young scientists and engineers developed innovative technologies and ideas that forever changed the way we live, work and play. To celebrate the 50th anniversary of this pivotal event in the history of our region, join technology historian Michael Riordan in a conversation between early Shockley employees and associates Jim Gibbons, Jay Last, Hans Queisser, and Harry Sello.
Mike Ruettgers is retired chairman of the board and special advisor to EMC Corporation, the world leader in products, services and solutions for information management and storage. A frequent speaker at influential venues around the world, including the World Economic Forum and major IT industry conferences, Ruettgers joined EMC in 1988 and served as CEO from 1992 until 2001. Ruettgers has been named one of the World's Top 25 Executives by BusinessWeek; one of the Best CEOs in America by Worth magazine; one of the 25 Most Powerful People in Networking in 2000 by Network World; and CEO of the Year for 2000 by Massachusetts Investor's Digest. Please join us as this extraordinary leader and visionary shares personal stories from his multi-decade odyssey in the high-tech industry.
Mike Ruettgers is retired chairman of the board and special advisor to EMC Corporation, the world leader in products, services and solutions for information management and storage. A frequent speaker at influential venues around the world, including the World Economic Forum and major IT industry conferences, Ruettgers joined EMC in 1988 and served as CEO from 1992 until 2001. Ruettgers has been named one of the World's Top 25 Executives by BusinessWeek; one of the Best CEOs in America by Worth magazine; one of the 25 Most Powerful People in Networking in 2000 by Network World; and CEO of the Year for 2000 by Massachusetts Investor's Digest. Please join us as this extraordinary leader and visionary shares personal stories from his multi-decade odyssey in the high-tech industry.
Please join us for this very special event at the Computer History Museum.
Scott McNealy, Andy Bechtolsheim, Bill Joy and Vinod Khosla, with moderator John Gage share their personal stories of the early days at Sun.
When Xerox PARC loaned the Stanford Engineering Department an entire Alto Ethernet network with a laser printer, then-graduate student Andy Bechtolsheim redesigned it into a prototype and attached it to Stanford University’s computer network. Sun Microsystems grew out of this prototype, and the company’s name came from the acronym for Stanford University Network (SUN).
The company was incorporated in 1982 by three 26-year-old Stanford
alumni: Bechtolsheim, Vinod Khosla and Scott McNealy. The trio soon attracted UC Berkeley UNIX guru, Bill Joy, who led software development for the new company. By its second birthday, Sun had grown to more than 400 employees and annual sales of million. Today, 22 years later, Sun employs more than 35,000 and has revenues of over billion.
Please join us for this very special event at the Computer History Museum.
When Xerox PARC loaned the Stanford Engineering Department an entire Alto Ethernet network with a laser printer, then-graduate student Andy Bechtolsheim redesigned it into a prototype and attached it to Stanford University’s computer network. Sun Microsystems grew out of this prototype, and the company’s name came from the acronym for Stanford University Network (SUN).
The company was incorporated in 1982 by three 26-year-old Stanford
alumni: Bechtolsheim, Vinod Khosla and Scott McNealy. The trio soon attracted UC Berkeley UNIX guru, Bill Joy, who led software development for the new company. By its second birthday, Sun had grown to more than 400 employees and annual sales of million. Today, 22 years later, Sun employs more than 35,000 and has revenues of over billion.
Please join us for this very special event at the Computer History Museum.
2005 Events
Baran will discuss the origin and development of his accomplishments—which span a lifetime of entrepreneurial activity, including 150 papers, 40 patents, and five start-up companies—and how these continue to have an impact on our everyday lives.
Baran, who received a 2005 Computer History Museum Fellow Award for his foundational work on packet switching, is joined on stage by Henry Lowood, Curator for History of Science and Technology Collections, Stanford University Libraries.
Baran will discuss the origin and development of his accomplishments—which span a lifetime of entrepreneurial activity, including 150 papers, 40 patents, and five start-up companies—and how these continue to have an impact on our everyday lives.
BACKGROUND
Odysseys in Technology, The Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
Baran will discuss the origin and development of his accomplishments—which span a lifetime of entrepreneurial activity, including 150 papers, 40 patents, and five start-up companies—and how these continue to have an impact on our everyday lives.
BACKGROUND
Odysseys in Technology, The Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
Author and BioCentury Publications Senior Editor Steve Usdin tells the fascinating story of two American engineers, Joel Barr and Alfred Sarant, who were recruited into espionage by Julius Rosenberg, and, driven by ideology, evaded the FBI and escaped to carry on their work on behalf of the Soviet state. Barr and Sarant rose to the pinnacle of power in the Soviet establishment and managed the building of the postwar modern Soviet military machine and microelectronics industry. Based on new files and a personal friendship with the late Barr, who gave Usdin interviews and letters revealing his entire life story, Usdin shares new stories on computing during the Cold War and how Zelenograd, the Soviet Silicon Valley came to be.
Usdin is joined by Alexander Galitsky, former Soviet Space Agency president and general manager, to discuss other aspects of how the high tech industry began in the former Soviet Union and how it continues to evolve today.
Usdin is joined by Alexander Galitsky, former Soviet Space Agency president and general manager, to discuss other aspects of how the high tech industry began in the former Soviet Union and how it continues to evolve today.
Author and BioCentury Publications Senior Editor Steve Usdin tells the fascinating story of two American engineers, Joel Barr and Alfred Sarant, who were recruited into espionage by Julius Rosenberg, and, driven by ideology, evaded the FBI and escaped to carry on their work on behalf of the Soviet state. Barr and Sarant rose to the pinnacle of power in the Soviet establishment and managed the building of the postwar modern Soviet military machine and microelectronics industry. Based on new files and a personal friendship with the late Barr, who gave Usdin interviews and letters revealing his entire life story, Usdin shares new stories on computing during the Cold War and how Zelenograd, the Soviet Silicon Valley came to be.
Usdin is joined by Alexander Galitsky, former Soviet Space Agency president and general manager, to discuss other aspects of how the high tech industry began in the former Soviet Union and how it continues to evolve today.
Usdin is joined by Alexander Galitsky, former Soviet Space Agency president and general manager, to discuss other aspects of how the high tech industry began in the former Soviet Union and how it continues to evolve today.
This gathering, programmed by the NSF’s Computer and Information Sciences and Engineering Advisory Committee, will feature an open session of research projects of interest to NSF, the advisory committee and the public. NSF has historically supported seminal computing research in small projects. Since the beginning of the its IT Research Program in 2000, the Computer and Information Sciences and Engineering Directorate of the NSF has funded a number of larger scale efforts that are already having major impact. Presentations will highlight work on optical-network based computing, sensor networks, and cyber security and privacy. The presentations will focus on outlining both the fundamental research results and some of the possible applications and extensions that will be of interest to industry.
This gathering, programmed by the NSF’s Computer and Information Sciences and Engineering Advisory Committee, will feature an open session of research projects of interest to NSF, the advisory committee and the public. NSF has historically supported seminal computing research in small projects. Since the beginning of the its IT Research Program in 2000, the Computer and Information Sciences and Engineering Directorate of the NSF has funded a number of larger scale efforts that are already having major impact. Presentations will highlight work on optical-network based computing, sensor networks, and cyber security and privacy. The presentations will focus on outlining both the fundamental research results and some of the possible applications and extensions that will be of interest to industry.
Members of the NSF's Computer and Information Sciences and Engineering Advisory Committee who are expected to be in attendance include: Dr. Alfred V. Aho, Columbia University; Annie Anton, Professor, Purdue University; Randy Bryant, Professor, Carnegie Mellon University; Dr. Vint Cerf, Google; Dr. Peter Chen, Louisiana State University; William J. Dally, Professor, Stanford University; Deborah Estrin, Professor, UCLA; David J. Farber, Professor, Carnegie Mellon University; Dwight A. Gourneau, Professor, NAMTech, Inc.; Barbara J. Grosz, Professor, Harvard University; Marti Hearst, Professor, University of California-Berkeley; Elizabeth R. Jessup, Professor, University of Colorado; John L. King, Professor, University of Michigan; Dr. Maria M. Klawe, Princeton University; Dr. Daniel T. Ling, Microsoft Research; Dr. Antonio Lopez, Xavier University - New Orleans; Joseph O'Rourke, Professor, Smith College; Rosalind W. Picard, Professor, MIT Media Lab; Mr. Patrick Scaglia, Professor, HP Laboratories; Fred B. Schneider, Professor, Cornell University; Marc Snir, Professor, Head of Department of Computer Science; Dr. Alfred Z. Spector, IBM Research Division; Dr. David Tennenhouse, Research Intel Corporation; Dr. Telle Whitney, Anita Borg Institute for Women and Technology; Margaret Wright, Professor, New York University; Bryant W. York, Professor, Portland State University and Ellen Zegura, Professor, Georgia Institute of Technology.
Members of the NSF's Computer and Information Sciences and Engineering Advisory Committee who are expected to be in attendance include: Dr. Alfred V. Aho, Columbia University; Annie Anton, Professor, Purdue University; Randy Bryant, Professor, Carnegie Mellon University; Dr. Vint Cerf, Google; Dr. Peter Chen, Louisiana State University; William J. Dally, Professor, Stanford University; Deborah Estrin, Professor, UCLA; David J. Farber, Professor, Carnegie Mellon University; Dwight A. Gourneau, Professor, NAMTech, Inc.; Barbara J. Grosz, Professor, Harvard University; Marti Hearst, Professor, University of California-Berkeley; Elizabeth R. Jessup, Professor, University of Colorado; John L. King, Professor, University of Michigan; Dr. Maria M. Klawe, Princeton University; Dr. Daniel T. Ling, Microsoft Research; Dr. Antonio Lopez, Xavier University - New Orleans; Joseph O'Rourke, Professor, Smith College; Rosalind W. Picard, Professor, MIT Media Lab; Mr. Patrick Scaglia, Professor, HP Laboratories; Fred B. Schneider, Professor, Cornell University; Marc Snir, Professor, Head of Department of Computer Science; Dr. Alfred Z. Spector, IBM Research Division; Dr. David Tennenhouse, Research Intel Corporation; Dr. Telle Whitney, Anita Borg Institute for Women and Technology; Margaret Wright, Professor, New York University; Bryant W. York, Professor, Portland State University and Ellen Zegura, Professor, Georgia Institute of Technology.
One who seeks to manage research must, like a good coach, create something more than the sum of the players. Good research management seeks the reverberation of ideas that produces results. Good research management builds pride in the environment, pride in the support and understanding researchers feel, and pride in the team. Remember that research is a human endeavor fraught with technical and emotional risks and frustrations. Reduce drudgery, stamp out frustration, encourage spirit, provide support, and recognize achievement to get both loyalty and results.
I find fun and research inexorably intertwined. Research is fun! Like a team sport, the hunt for new knowledge brings purpose, comradeship, conversation, competition, and appreciation. Finding new knowledge brings the joys of novelty, beauty, simplicity, understanding, and sometimes even utility. Just as team spirit wins games, so team spirit speeds research. Team spirit lets us risk exposing our half-baked fledgling ideas so others can carry them further; team spirit lets ideas reverberate between people, growing better with each passs.
Remembering that research is fun offers strategies for both researchers and managers. One who seeks to do good research must play in a field he likes, with trusted colleagues and friends. Seek what you like to do in a place you like and with people you like and respect.
One who seeks to manage research must, like a good coach, create something more than the sum of the players. Good research management seeks the reverberation of ideas that produces results. Good research management builds pride in the environment, pride in the support and understanding researchers feel, and pride in the team. Remember that research is a human endeavor fraught with technical and emotional risks and frustrations. Reduce drudgery, stamp out frustration, encourage spirit, provide support, and recognize achievement to get both loyalty and results.
Remembering that research is fun offers strategies for both researchers and managers. One who seeks to do good research must play in a field he likes, with trusted colleagues and friends. Seek what you like to do in a place you like and with people you like and respect.
One who seeks to manage research must, like a good coach, create something more than the sum of the players. Good research management seeks the reverberation of ideas that produces results. Good research management builds pride in the environment, pride in the support and understanding researchers feel, and pride in the team. Remember that research is a human endeavor fraught with technical and emotional risks and frustrations. Reduce drudgery, stamp out frustration, encourage spirit, provide support, and recognize achievement to get both loyalty and results.
This year marks the 40th anniversary of Moore’s Law, Gordon E. Moore's 1965 observation and prediction about the exponential growth in the power of semiconductor technology. Moore observed that semiconductor technology had doubled in power every year and predicted that it would continue along this developmental path. Originally named Moore's Law several years later by the physicist Carver Mead, that simple observation has proven to be the bulwark of the world's most remarkable industry. In 1975, Moore updated this to a doubling about every two years. History has thus far proven Moore's law correct, and this special conversation between Moore and Mead looks back on the past 40 years on what has made this electronics revolution possible.
This year marks the 40th anniversary of Moore’s Law, Gordon E. Moore's 1965 observation and prediction about the exponential growth in the power of semiconductor technology. Moore observed that semiconductor technology had doubled in power every year and predicted that it would continue along this developmental path. Originally named Moore's Law several years later by the physicist Carver Mead, that simple observation has proven to be the bulwark of the world's most remarkable industry. In 1975, Moore updated this to a doubling about every two years. History has thus far proven Moore's law correct, and this special conversation between Moore and Mead looks back on the past 40 years on what has made this electronics revolution possible.
Please join us for the Computer History Museum’s ongoing “Odysseys in Technology” series featuring Carol Bartz, Chairman, CEO, and President of Autodesk, Inc. in conversation with veteran Silicon Valley author and journalist Michael Malone.
Please join us for the Computer History Museum’s ongoing “Odysseys in Technology” series featuring Carol Bartz, Chairman, CEO, and President of Autodesk, Inc. in conversation with veteran Silicon Valley author and journalist Michael Malone.
In this wide-ranging exchange, Bartz and Malone will discuss her journey from a small farm town in Wisconsin to the pinnacle of success in high-tech, and the challenges of being a woman executive. This will be a lively evening. Carol is known as a dynamic, entertaining straight-talker with a real passion for life.
Bartz was previously interviewed by Malone for his PBS series, “The Entrepreneurs.”
In this wide-ranging exchange, Bartz and Malone will discuss her journey from a small farm town in Wisconsin to the pinnacle of success in high-tech, and the challenges of being a woman executive. This will be a lively evening. Carol is known as a dynamic, entertaining straight-talker with a real passion for life.
Bartz was previously interviewed by Malone for his PBS series, “The Entrepreneurs.”
On September 10, the Computer History Museum will debut its newest physical and online exhibit, Mastering The Game: A History of Computer Chess.
On September 10, the Computer History Museum will debut its newest physical and online exhibit, Mastering The Game: A History of Computer Chess. This marks the first new exhibit development since the institution relocated to its new home three years ago. Designed to appeal to a wide range of visitors, and created with the guidance of the world’s top thinkers in the fields of artificial intelligence, computer design and chess, this flagship exhibit, will examine the drama behind the game considered by many to be the ultimate test of human intellect. The 1,000 square foot exhibit will follow a chronological plan, from the theoretical foundations developed by such computing pioneers as Alan Turing and Claude Shannon, to the development of PC chess software and the drama of IBM’s chess-playing supercomputer, Deep Blue. Visitors will explore the multi-layered history of computer chess, listen to chess software pioneers, learn the basics of chess algorithms and experience the sights and sounds of the era through vintage footage. In addition, a freestanding computer learning station will allow visitors to explore software concepts, such as the basic ideas that lie beneath all chess software programs. To satisfy the Computer History Museum’s global audience, the institution has also built an online version of Mastering the Game: A History of Computer Chess. Not only will this online counterpart provide access to information made available in the physical exhibit, it will contain additional content. The online version of Mastering the Game will include access to original source materials, relevant links to complementary organizations and allow visitors to share their computer chess stories.
The Museum gratefully acknowledges ACM, Hilton Garden Inn Mountain View, Ropes & Gray and Target for
their sponsorships associated with this exhibit
their sponsorships associated with this exhibit
This panel, comprising seminal contributors to the solution of this challenge—including two of AI’s leading pioneers—will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build.
Playing chess by computer began in the early 1950s, nearly as soon as computers became available. As a human activity, chess is believed to require ‘thinking,’ yet in 1997 a massively-parallel supercomputer, drawing on over four decades of continual advances in both hardware and software, defeated the best human player in the world.
Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between ‘knowledge’ and ‘search?’ Was Claude Shannon’s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled?
This panel, comprising seminal contributors to the solution of this challenge—including two of AI’s leading pioneers—will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build.
Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between ‘knowledge’ and ‘search?’ Was Claude Shannon’s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled?
This panel, comprising seminal contributors to the solution of this challenge—including two of AI’s leading pioneers—will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build.
In this talk, John Markoff, Technology writer for the New York Times, highlights how 60's counterculture in the Bay Area shaped the personal computer industry.
In this talk, John Markoff, Technology writer for the New York Times, highlights how 60's counterculture in the Bay Area shaped the personal computer industry.
In this talk highlighting themes from his new book, Markoff tells the story of the how military funding of basic research, anti-war activism, and readily available psychedelic drugs converged on the mid-Peninsula in the 1960's to create a unique political and cultural environment that led to development of the personal computer.
John Markoff is a senior writer for the New York Times, and co-author of Cyberpunk: Outlaws and hackers on the Computer Frontier and the best selling Takedown: The Pursuit and Capture of Kevin Mitnick, America's Most Wanted Computer Outlaw. He is a three-time Pulizer Prize nominee.
Markoff's talk will be followed by a panel discussion including Markoff and four of the key figures whose work Markoff has chronicled:
Dennis Allison was co-founder of the Peoples Computer company, created Tiny Basic, and was a founder of Dr. Dobbs Journal. He is currently a lecturer in the Computer Systems Laboratory at Stanford and works as an independent consultant.
Bill Duvall worked in Doug Englebart's Augment group at the Stanford Research Institute, where he wrote the software that sent the first ARPANet message, and subseqeuntly moved to Xerox PARC.
Lee Felsenstein ran the Homebrew Computer Club, and designed the Sol and Osborne 1, two of the original personal computers. He is currently a partner at the Fonly Institute, a consulting and research organization focused on developing groundbreaking products that place computer power in the hands of ordinary people.
Larry Tesler worked at the Stanford Artificial Intelligence Laboratory (SAIL) and later Xerox PARC and Apple, where he was Vice-President and Chief Scientist. He is currently Vice-President and Research Fellow at Yahoo, where he heads their User Experience and Design Group.
In this talk highlighting themes from his new book, Markoff tells the story of the how military funding of basic research, anti-war activism, and readily available psychedelic drugs converged on the mid-Peninsula in the 1960's to create a unique political and cultural environment that led to development of the personal computer.
John Markoff is a senior writer for the New York Times, and co-author of Cyberpunk: Outlaws and hackers on the Computer Frontier and the best selling Takedown: The Pursuit and Capture of Kevin Mitnick, America's Most Wanted Computer Outlaw. He is a three-time Pulizer Prize nominee.
Markoff's talk will be followed by a panel discussion including Markoff and four of the key figures whose work Markoff has chronicled:
Dennis Allison was co-founder of the Peoples Computer company, created Tiny Basic, and was a founder of Dr. Dobbs Journal. He is currently a lecturer in the Computer Systems Laboratory at Stanford and works as an independent consultant.
Bill Duvall worked in Doug Englebart's Augment group at the Stanford Research Institute, where he wrote the software that sent the first ARPANet message, and subseqeuntly moved to Xerox PARC.
Lee Felsenstein ran the Homebrew Computer Club, and designed the Sol and Osborne 1, two of the original personal computers. He is currently a partner at the Fonly Institute, a consulting and research organization focused on developing groundbreaking products that place computer power in the hands of ordinary people.
Larry Tesler worked at the Stanford Artificial Intelligence Laboratory (SAIL) and later Xerox PARC and Apple, where he was Vice-President and Chief Scientist. He is currently Vice-President and Research Fellow at Yahoo, where he heads their User Experience and Design Group.
What did it mean to be a human computer? Who were the first ones? Before Palm Pilots and iPods, PCs and laptops, the term “computer” referred to people who did scientific calculations by hand. In his book When Computers Were Human, David Alan Grier, editor of IEEE Annals of History of Computing, offers the first in-depth account of these workers, who were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. Beginning with the return of Halley's Comet in 1758 and the effort of three French astronomers to compute its orbit to the UNIVAC electronic computer projecting its 1986 orbit, Grier traces “human computers” through the ages. Come join Grier, along with former “computers,” for this look into a little-known slice of high tech history.
Proceeds of the book sale benefit the Computer History Museum.
Proceeds of the book sale benefit the Computer History Museum.
What did it mean to be a human computer? Who were the first ones? Before Palm Pilots and iPods, PCs and laptops, the term “computer” referred to people who did scientific calculations by hand. In his book When Computers Were Human, David Alan Grier, editor of IEEE Annals of History of Computing, offers the first in-depth account of these workers, who were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. Beginning with the return of Halley's Comet in 1758 and the effort of three French astronomers to compute its orbit to the UNIVAC electronic computer projecting its 1986 orbit, Grier traces “human computers” through the ages. Come join Grier, along with former “computers,” for this look into a little-known slice of high tech history.
Proceeds of the book sale benefit the Computer History Museum.
Proceeds of the book sale benefit the Computer History Museum.
Dr. Irwin Jacobs helped found QUALCOMM in 1985 and under his leadership it became a Fortune 500 company, listed in the Standard & Poor’s 500 Index and traded on the NASDAQ. This former professor of electrical engineering at Massachusetts Institute of Technology and of computer science and engineering at the University of California-San Diego led the commercialization of Code Division Multiple Access (CDMA) technology, regarded as the world's most advanced voice and data wireless communications technology. CDMA technology--which converts speech into digital information that is transmitted over a wireless network and reconverted to speech on the other end--was first demonstrated in 1989. Elizabeth Corcoran is a senior editor at Forbes Magazine and has been covering the technology sector for years from the publication’s Silicon Valley bureau. Jacobs will share with Corcoran his journey from hallowed halls of academia to the vanguard of telecommunications and also comment on the next wave of new technologies driving the wireless world.
Dr. Irwin Jacobs helped found QUALCOMM in 1985 and under his leadership it became a Fortune 500 company, listed in the Standard & Poor’s 500 Index and traded on the NASDAQ. This former professor of electrical engineering at Massachusetts Institute of Technology and of computer science and engineering at the University of California-San Diego led the commercialization of Code Division Multiple Access (CDMA) technology, regarded as the world's most advanced voice and data wireless communications technology. CDMA technology--which converts speech into digital information that is transmitted over a wireless network and reconverted to speech on the other end--was first demonstrated in 1989. Elizabeth Corcoran is a senior editor at Forbes Magazine and has been covering the technology sector for years from the publication’s Silicon Valley bureau. Jacobs will share with Corcoran his journey from hallowed halls of academia to the vanguard of telecommunications and also comment on the next wave of new technologies driving the wireless world.
In this talk, Morton will describe how the Linux kernel actually comes to be, how features are chosen, and how the develop/test/release cycle is managed. He'll explain how commercial Linux distributions such as Red Hat and SuSE fit into this process. More generally, he'll consider what motivates kernel developers, and why system software is a particularly good fit for the open source model.
In this talk, Morton will describe how the Linux kernel actually comes to be, how features are chosen, and how the develop/test/release cycle is managed. He'll explain how commercial Linux distributions such as Red Hat and SuSE fit into this process. More generally, he'll consider what motivates kernel developers, and why system software is a particularly good fit for the open source model.
It took 20 years of dreaming, planning and ingenuity to create Toy Story, the world’s first computer animated full-length feature film, in 1995. It represented a significant departure from the long-established methods of animation, where artists would hand draw characters frame by frame, and painstakingly incorporate movement and color to complete a feature film. Today, thanks to advances in computing power and ingenious software, there is little separation between the refining of an idea and its execution on screen (save for thousands of hours of rendering!).
It took 20 years of dreaming, planning and ingenuity to create Toy Story, the world’s first computer animated full-length feature film, in 1995. It represented a significant departure from the long-established methods of animation, where artists would hand draw characters frame by frame, and painstakingly incorporate movement and color to complete a feature film. Today, thanks to advances in computing power and ingenious software, there is little separation between the refining of an idea and its execution on screen (save for thousands of hours of rendering!).
On May 16, four self-described geeks—each with a passion to make animated movies—share how they discovered computer animation, and what obstacles they had to overcome in the process. They will present the entertaining and inspiring tale of how they went from an idea, to a script to the drawing board, to mathematics, to the computer lab…and ultimately to their Oscar acceptance speeches. Come hear their personal experiences with early computers—which had been developed for code breaking and complex computations—and how they were transformed to allow development of some of the most memorable images in pop culture today. This rare union of friends—pioneering artists and scientists—represents a momentous evening in animation history. The movies and innovations of these award-winning pioneers sit at the intersection of technology and art.
On May 16, four self-described geeks—each with a passion to make animated movies—share how they discovered computer animation, and what obstacles they had to overcome in the process. They will present the entertaining and inspiring tale of how they went from an idea, to a script to the drawing board, to mathematics, to the computer lab…and ultimately to their Oscar acceptance speeches. Come hear their personal experiences with early computers—which had been developed for code breaking and complex computations—and how they were transformed to allow development of some of the most memorable images in pop culture today. This rare union of friends—pioneering artists and scientists—represents a momentous evening in animation history. The movies and innovations of these award-winning pioneers sit at the intersection of technology and art.
Reid Dennis, founder of Institutional Venture Partners, and Franklin “Pitch” Johnson, founding partner of Asset Management, review their combined 100 years of venture capital experience and observation, from the major mistakes to the spectacular successes. How does venture capital affect innovation? What have we learned? What is really new? Come learn and be entertained by the very personal stories and views of these two legendary venture capitalists.
Reid Dennis, founder of Institutional Venture Partners, and Franklin “Pitch” Johnson, founding partner of Asset Management, review their combined 100 years of venture capital experience and observation, from the major mistakes to the spectacular successes. How does venture capital affect innovation? What have we learned? What is really new? Come learn and be entertained by the very personal stories and views of these two legendary venture capitalists.
In this talk, Perens will consider the economics of Open Source. Says Perens: Many people don't understand how Open Source could be sustainable, some may even feel that its effect upon the proprietary software industry is an economic detriment. Fortunately, if you look more deeply into the economic function of software in general, it's easy to establish that Open Source is both sustainable and of tremendous benefit to the overall economy. Open Source can be explained entirely within the context of conventional open-market economics. Indeed, it turns out that it has much stronger ties to the phenomenon of capitalism than you may have appreciated.
Bruce Perens is a seminal figure in the open source movement. Indeed, he helped coin the very term Open Source, and wrote the original Open Source Definition. He has been instrumental in many open source initiatives, such as the Linux Standard Base. He is editor of the Bruce Perens Open Source Series, published by Prentice Hall, and was recently named Senior Scientist for Open Source by the Cyber Security Policy Research Laboratory of George Washington University.
In this talk, Perens will consider the economics of Open Source. Says Perens: Many people don't understand how Open Source could be sustainable, some may even feel that its effect upon the proprietary software industry is an economic detriment. Fortunately, if you look more deeply into the economic function of software in general, it's easy to establish that Open Source is both sustainable and of tremendous benefit to the overall economy. Open Source can be explained entirely within the context of conventional open-market economics. Indeed, it turns out that it has much stronger ties to the phenomenon of capitalism than you may have appreciated.
In this talk, Perens will consider the economics of Open Source. Says Perens: Many people don't understand how Open Source could be sustainable, some may even feel that its effect upon the proprietary software industry is an economic detriment. Fortunately, if you look more deeply into the economic function of software in general, it's easy to establish that Open Source is both sustainable and of tremendous benefit to the overall economy. Open Source can be explained entirely within the context of conventional open-market economics. Indeed, it turns out that it has much stronger ties to the phenomenon of capitalism than you may have appreciated.
Computers have revolutionized image media. Richard Lyon, one of the current pioneers of digital cameras, has found that several generations of pioneers in this field have been entangled with the terms “picture element” and “pixel” and that studying the history of the terminology is a fruitful approach to the history of the people and technology. Vladimir Zworykin's television research group at RCA popularized the term “picture element” in the 1930s, while the TV researchers at Bell Labs ignored that term, preferring “image element.” Fred Billingsley and others at the Jet Propulsion Laboratory developed computerized image processing and propagated the term “pixel” in the 1960s, while image processing researchers at Bell Labs ignored that term, preferring “pel.” In the early 1970s, “pixel” was spread through computer image processing publications from NASA, USC, IBM, Stanford, University of Missouri, and other places, eventually coming to be applied to elements of image sensor hardware, such as Lyon's optical mouse in 1980 and digital camera sensors more recently. Many of the people involved in this complex history have provided their personal recollections and documents to help piece the story together, and more such inputs will be solicited from the Computer History Museum audience.
Computers have revolutionized image media. Richard Lyon, one of the current pioneers of digital cameras, has found that several generations of pioneers in this field have been entangled with the terms “picture element” and “pixel” and that studying the history of the terminology is a fruitful approach to the history of the people and technology. Vladimir Zworykin's television research group at RCA popularized the term “picture element” in the 1930s, while the TV researchers at Bell Labs ignored that term, preferring “image element.” Fred Billingsley and others at the Jet Propulsion Laboratory developed computerized image processing and propagated the term “pixel” in the 1960s, while image processing researchers at Bell Labs ignored that term, preferring “pel.” In the early 1970s, “pixel” was spread through computer image processing publications from NASA, USC, IBM, Stanford, University of Missouri, and other places, eventually coming to be applied to elements of image sensor hardware, such as Lyon's optical mouse in 1980 and digital camera sensors more recently. Many of the people involved in this complex history have provided their personal recollections and documents to help piece the story together, and more such inputs will be solicited from the Computer History Museum audience.
In regard to the role of cooperation and collective action in human enterprise, our level of knowledge is scarcely higher than knowledge about disease before the discovery of microorganisms. Descartes decreed that a “new method” was required to think about the physical world: from that new method of thinking, scientific method led to biology, biology created the knowledge that served as the foundation for medicine; before we can approach the solution to problems of conflict, cooperation, and governance - the “medicine” for social ills ¬ we need fundamental knowledge - the “biology” of collective action. But before an interdisciplinary understanding can emerge, a new way of thinking across disciplinary boundaries is required; it is that understanding we hope to catalyze.
In regard to the role of cooperation and collective action in human enterprise, our level of knowledge is scarcely higher than knowledge about disease before the discovery of microorganisms. Descartes decreed that a “new method” was required to think about the physical world: from that new method of thinking, scientific method led to biology, biology created the knowledge that served as the foundation for medicine; before we can approach the solution to problems of conflict, cooperation, and governance ¬ the “medicine” for social ills ¬ we need fundamental knowledge ¬ the “biology” of collective action. But before an interdisciplinary understanding can emerge, a new way of thinking across disciplinary boundaries is required; it is that understanding we hope to catalyze.
All of our panel members have participated in the storage industry's efforts to provide continual improvements in data storage products, industry standards, and system reliability. Their leadership has made possible much of the computer industry's movement to more flexible interconnection of storage products and systems, combined with the enhanced reliability of RAID technology, and the ability to quickly utilize the annual improvements in disk and tape products. The panel members will discuss the challenges, achievements and key events in helping storage evolve into a modern industry.
During the 1960's, most data storage systems used with mainframes and minicomputers were the ones specified by individual computer manufacturers. Since those days, the industry has evolved into a worldwide assortment of computer companies offering systems for a large, diverse mix of applications. The impact on the market for computer storage systems has been huge – Immense markets, divergent host system requirements, short product lives for storage products, numerous storage company start-ups, with valiant attempts to achieve storage product standards and reliability.
All of our panel members have participated in the storage industry's efforts to provide continual improvements in data storage products, industry standards, and system reliability. Their leadership has made possible much of the computer industry's movement to more flexible interconnection of storage products and systems, combined with the enhanced reliability of RAID technology, and the ability to quickly utilize the annual improvements in disk and tape products. The panel members will discuss the challenges, achievements and key events in helping storage evolve into a modern industry.
All of our panel members have participated in the storage industry's efforts to provide continual improvements in data storage products, industry standards, and system reliability. Their leadership has made possible much of the computer industry's movement to more flexible interconnection of storage products and systems, combined with the enhanced reliability of RAID technology, and the ability to quickly utilize the annual improvements in disk and tape products. The panel members will discuss the challenges, achievements and key events in helping storage evolve into a modern industry.
In 1991, Guido van Rossum made his creation, the Python programming language, open source. Today, Python is one of the three P-languages which enjoy massive popularity among developers as part of the open source LAMP platform (Linux, Apache, MySQL, and PHP/Perl/Python). In this retrospective, Guido looks back on the early days of the Python community, describes its development into maturity, and explains why he is still having a good time after 13 years of herding cats.
In 1991, Guido van Rossum made his creation, the Python programming language, open source. Today, Python is one of the three P-languages which enjoy massive popularity among developers as part of the open source LAMP platform (Linux, Apache, MySQL, and PHP/Perl/Python). In this retrospective, Guido looks back on the early days of the Python community, describes its development into maturity, and explains why he is still having a good time after 13 years of herding cats.
Few of us dispute the importance of providing access to our cultural heritage. Yet we still seem years away from fulfilling the promises of access: opening long-dormant archives, enriching culture and begetting creativity, and turning cultural consumers into producers. What can we do, and what are we now doing, to resolve obstacles to access, whether rooted in financial, legal or quality concerns? Focusing on how we might navigate these obstacles and turn them into opportunities, our panelists will discuss what they have done to provide access to cultural assets, how their mindsets about access have developed, and where they hope cultural access will evolve.
Few of us dispute the importance of providing access to our cultural heritage. Yet we still seem years away from fulfilling the promises of access: opening long-dormant archives, enriching culture and begetting creativity, and turning cultural consumers into producers. What can we do, and what are we now doing, to resolve obstacles to access, whether rooted in financial, legal or quality concerns? Focusing on how we might navigate these obstacles and turn them into opportunities, our panelists will discuss what they have done to provide access to cultural assets, how their mindsets about access have developed, and where they hope cultural access will evolve.
In the 1970s, the world of information security was transformed by public-key cryptography, the radical revision of cryptographic thinking that allowed people with no prior contact to communicate securely. “Public key” solved security problems born of the revolution in information technology that characterized the 20th century and made Internet commerce possible. Security problems rarely stay solved, however. Continuing growth in computing, networking, and wireless--including applications made possible by improvements in security—have given rise to new security problems. Where is this going? Diffie, a key figure in the discovery public-key cryptography, will trace the growth of information security through the 20th Century and into the 21st.
In the 1970s, the world of information security was transformed by public-key cryptography, the radical revision of cryptographic thinking that allowed people with no prior contact to communicate securely. “Public key” solved security problems born of the revolution in information technology that characterized the 20th century and made Internet commerce possible. Security problems rarely stay solved, however. Continuing growth in computing, networking, and wireless--including applications made possible by improvements in security—have given rise to new security problems. Where is this going? Diffie, a key figure in the discovery public-key cryptography, will trace the growth of information security through the 20th Century and into the 21st.
In 1995, Craig Newmark started craigslist which serves as a non-commercial community bulletin board with classifieds and discussion forums. Using a common sense, down-to-earth approach, craigslist strives to make the 'net more personal and authentic, while advocating social responsibility through the promotion of small, non-profit organizations. The philosophical themes of craigslist are:
*We're about people giving each other a break;
*We're about restoring the human voice to the Internet, reversing the corporate voice and over commercialization;
*We're about providing useful, down-to-earth, common-sense function.
As a result of this attitude, Craig is now recognized as one of the true pioneers of online communities.
*We're about people giving each other a break;
*We're about restoring the human voice to the Internet, reversing the corporate voice and over commercialization;
*We're about providing useful, down-to-earth, common-sense function.
As a result of this attitude, Craig is now recognized as one of the true pioneers of online communities.
In 1995, Craig Newmark started craigslist which serves as a non-commercial community bulletin board with classifieds and discussion forums. Using a common sense, down-to-earth approach, craigslist strives to make the 'net more personal and authentic, while advocating social responsibility through the promotion of small, non-profit organizations. The philosophical themes of craigslist are:
*We're about people giving each other a break;
*We're about restoring the human voice to the Internet, reversing the corporate voice and over commercialization;
*We're about providing useful, down-to-earth, common-sense function.
As a result of this attitude, Craig is now recognized as one of the true pioneers of online communities.
*We're about people giving each other a break;
*We're about restoring the human voice to the Internet, reversing the corporate voice and over commercialization;
*We're about providing useful, down-to-earth, common-sense function.
As a result of this attitude, Craig is now recognized as one of the true pioneers of online communities.
It's been nearly 20 years since America Online was founded. The world was a very different place back then. Affordable PCs were just making their way into people's homes; cellular telephones weighed around two pounds each; CD technology was still in its infancy, and most people didn't even have cable television. Little did anyone know the Internet was about to transform nearly every aspect of their lives. It was Steve Case’s belief that the online experience had unlimited potential to change the way society communicates, does business and learns about the world around us. During the past two decades, America Online, with Case at the helm, has been a key driver in pushing the Internet further into our everyday existence. Join us on January 12 as Case in conversation with Walt Mossberg, personal technology columnist for The Wall Street Journal, shares his shares his personal stories and discusses his perspectives on the Internet’s amazing evolution.
It's been nearly 20 years since America Online was founded. The world was a very different place back then. Affordable PCs were just making their way into people's homes; cellular telephones weighed around two pounds each; CD technology was still in its infancy, and most people didn't even have cable television. Little did anyone know the Internet was about to transform nearly every aspect of their lives. It was Steve Case’s belief that the online experience had unlimited potential to change the way society communicates, does business and learns about the world around us. During the past two decades, America Online, with Case at the helm, has been a key driver in pushing the Internet further into our everyday existence. Join us on January 12 as Case in conversation with Walt Mossberg, personal technology columnist for The Wall Street Journal, shares his shares his personal stories and discusses his perspectives on the Internet’s amazing evolution.
2004 Events
Advances in computing and communications mean that we can cost-effectively store every book, sound recording, movie, software package, and public web page ever created, and provide access to these collections via the Internet to students and adults all over the world.
By mostly using existing institutions and funding sources, we can build this as well as compensate authors within what is the current worldwide library budget. The talk offers an update on the current state of progress towards that ideal, which would allow us to bequeath an accessible record of our cultural heritage to our descendants.
By mostly using existing institutions and funding sources, we can build this as well as compensate authors within what is the current worldwide library budget. The talk offers an update on the current state of progress towards that ideal, which would allow us to bequeath an accessible record of our cultural heritage to our descendants.
Advances in computing and communications mean that we can cost-effectively store every book, sound recording, movie, software package, and public web page ever created, and provide access to these collections via the Internet to students and adults all over the world.
By mostly using existing institutions and funding sources, we can build this as well as compensate authors within what is the current worldwide library budget. The talk offers an update on the current state of progress towards that ideal, which would allow us to bequeath an accessible record of our cultural heritage to our descendants.
By mostly using existing institutions and funding sources, we can build this as well as compensate authors within what is the current worldwide library budget. The talk offers an update on the current state of progress towards that ideal, which would allow us to bequeath an accessible record of our cultural heritage to our descendants.
Join Chowning and Mathews in conversation with Curtis Roads, composer and music historian. This will be followed by Chryssie Nanou (pianist) performing, Duet for One Pianist.
Computers have revolutionized music-making. Two of the most important pioneers of computer music, Max Mathews and John Chowning, stand at the epicenter of this musical revolution. Research led by Mathews at Bell Laboratories, beginning in the 1950s, created a series of programming languages that are the direct precursors of today's software synthesizers. His many contributions to interactive music systems, algorithmic composition, and psychoacoustics (with Jean-Claude Risset) are equally seminal. Stanford's legendary Center for Computer Research in Music and Acoustics (CCRMA, pronounced karma) led by Chowning, has long been a hotbed of innovation. After groundbreaking research in sound spatialization, Chowning's invention of frequency modulation (FM) synthesis led to the most successful synthesizer of all time: the Yamaha DX7.
Join Chowning and Mathews in conversation with Curtis Roads, composer and music historian. This will be followed by Chryssie Nanou (pianist) performing, Duet for One Pianist. Piano supplied by Yamaha
Join Chowning and Mathews in conversation with Curtis Roads, composer and music historian. This will be followed by Chryssie Nanou (pianist) performing, Duet for One Pianist. Piano supplied by Yamaha
The creator of APL (A Programming Language) and J (J Language) will be
remembered and celebrated in a series of talks presented by those
who knew him well.
remembered and celebrated in a series of talks presented by those
who knew him well.
Dr. Kenneth Iverson, who died October 19, 2004, at the age of 83, was the creator of APL (A Programming Language) and, more recently, of J (J Language). He was a gifted mathematician, educator, and writer. Born December 17, 1920, in Camrose, Alberta, Canada, he received a BA in mathematics and physics from Queen's University in Ontario, and an MA in mathematics and PhD in applied mathematics from Harvard University.
As an assistant professor at Harvard, Iverson developed a mathematical notation for manipulating arrays that he taught to his students. In 1962 at IBM, he worked with Adin Falkoff to create the language APL based on that notation. He was named an IBM Fellow in 1970. He received the AFIPS Harry Goode Award in 1975, ACM Turing Award in 1979, IEEE Computer Pioneer Award in 1982, and the National Medal of Technology in 1991.
The creator of APL (A Programming Language) and J (J Language) will be
remembered and celebrated in a series of talks presented by those
who knew him well.
As an assistant professor at Harvard, Iverson developed a mathematical notation for manipulating arrays that he taught to his students. In 1962 at IBM, he worked with Adin Falkoff to create the language APL based on that notation. He was named an IBM Fellow in 1970. He received the AFIPS Harry Goode Award in 1975, ACM Turing Award in 1979, IEEE Computer Pioneer Award in 1982, and the National Medal of Technology in 1991.
The creator of APL (A Programming Language) and J (J Language) will be
remembered and celebrated in a series of talks presented by those
who knew him well.
Board members of the IEEE's Annals of the History of Computing share how they view the history of computation and what they see for the future. Come loaded with your questions and try to “stump the historians!
Board members of the IEEE's Annals of the History of Computing share how they view the history of computation and what they see for the future. Come loaded with your questions and try to “stump the historians!
The CRN Industry Hall Of Fame honors the creators of information technology and those that steer the high-tech industry and channel in new directions and lift it to new heights. Since 1997, CRN and the Computer History Museum have held a special ceremony to induct the new Industry Hall Of Fame members. This year, CRN will recognize new members in an awards ceremony on Nov. 16, 2004, at the Computer History Museum. The Hall Of Fame will be expanded into an all-day event attended by dozens of industry VIPs and hundreds of top solution providers.
The CRN Industry Hall Of Fame honors the creators of information technology and those that steer the high-tech industry and channel in new directions and lift it to new heights. Since 1997, CRN and the Computer History Museum have held a special ceremony to induct the new Industry Hall Of Fame members. This year, CRN will recognize new members in an awards ceremony on Nov. 16, 2004, at the Computer History Museum. The Hall Of Fame will be expanded into an all-day event attended by dozens of industry VIPs and hundreds of top solution providers.
The seventh annual Vintage Computer Festival will be held on
November 6-7 at the Computer History Museum.
November 6-7 at the Computer History Museum.
The Vintage Computer Festival is an international event that celebrates the history of computing and promotes the preservation of yesterday's computers by offering people a chance to experience the technologies, people and stories that embody the remarkable tale of the computer revolution. Held annually in locations throughout the world, including the main event in Silicon Valley, the Vintage Computer Festival has also produced sister events in Boston, Germany and Italy.
The seventh annual Vintage Computer Festival will be held on
November 6-7 at the Computer History Museum. Admission is $12 per person per day for full access to speakers, the exhibition and the marketplace, or $7.50 per person per day for exhibition and marketplace access only. Kids 17 and under are admitted free of charge, and parking is free.
The seventh annual Vintage Computer Festival will be held on
November 6-7 at the Computer History Museum. Admission is $12 per person per day for full access to speakers, the exhibition and the marketplace, or $7.50 per person per day for exhibition and marketplace access only. Kids 17 and under are admitted free of charge, and parking is free.
When Bill Moggridge graduated from design school in London in 1965, he was expecting to design products manufactured in metals and plastics for the rest of his life. Now he finds himself a founding member of a design firm that is capable of creating innovative designs for products, services, environments, and almost everything that is both digital and interactive. He will share how one thing led to another, explain why it all happened, and illustrate his story with objects, images, and video clips.
When Bill Moggridge graduated from design school in London in 1965, he was expecting to design products manufactured in metals and plastics for the rest of his life. Now he finds himself a founding member of a design firm that is capable of creating innovative designs for products, services, environments, and almost everything that is both digital and interactive. He will share how one thing led to another, explain why it all happened, and illustrate his story with objects, images, and video clips.
Odysseys in Technology, A Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
Odysseys in Technology, A Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
Join us and hear panelists discuss the history of the Internet, including the vision behind its initial design; the growth of corporate networks and the role of the network in today's business environment; the current trend towards convergence of voice and data; and how the Internet has changed consumer behavior.
On October 29, 1969, Professor Leonard Kleinrock supervised the transmission of the first message on the Internet from UCLA. Since this historic connection 35 years ago, nearly half of all Americans have logged on to the Internet and over 20 percent have high-speed broadband access today.
Join us and hear panelists discuss the history of the Internet, including the vision behind its initial design; the growth of corporate networks and the role of the network in today's business environment; the current trend towards convergence of voice and data; and how the Internet has changed consumer behavior.
Panelists
Dr. Leonard Kleinrock, professor of computer science, UCLA
Charles Hoffman, president and CEO, Covad Communications
Charles H. Giancarlo, vice president CTO, Cisco Systems
Geoff Ralston, chief product officer, Yahoo! Inc.
Moderator
Steve Yoder, San Francisco Bureau Chief, The Wall Street Journal.
Join us and hear panelists discuss the history of the Internet, including the vision behind its initial design; the growth of corporate networks and the role of the network in today's business environment; the current trend towards convergence of voice and data; and how the Internet has changed consumer behavior.
Panelists
Dr. Leonard Kleinrock, professor of computer science, UCLA
Charles Hoffman, president and CEO, Covad Communications
Charles H. Giancarlo, vice president CTO, Cisco Systems
Geoff Ralston, chief product officer, Yahoo! Inc.
Moderator
Steve Yoder, San Francisco Bureau Chief, The Wall Street Journal.
In 1960, the opportunities for building computers in universities were fading. Computers had become too big, complex, and expensive. The focus shifted to programming and to bringing order into the new subject of software design. Even though this task seemed elusive, mainly because it involved not only designing better languages, but also educating people to make use of such improvements. Nevertheless, for Dr. Wirth, the goal was worthwhile—a goal he pursued for more than three decades, during which time he designed and implemented Algol W, Pascal, Modula-2, and Oberon.
In 1960, the opportunities for building computers in universities were fading. Computers had become too big, complex, and expensive. The focus shifted to programming and to bringing order into the new subject of software design. Even though this task seemed elusive, mainly because it involved not only designing better languages, but also educating people to make use of such improvements. Nevertheless, for Dr. Wirth, the goal was worthwhile—a goal he pursued for more than three decades, during which time he designed and implemented Algol W, Pascal, Modula-2, and Oberon.
Odysseys in Technology, A Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
Odysseys in Technology, A Computer History Museum Speaker Series Sponsored by Sun Microsystems Laboratories, presents people and perspectives behind extraordinary innovations and advancements in the computer technology-related world. Each event in the Series provides stimulating interaction with authentic experts whose achievements have transformed how things are done or viewed, and to examine how their personal stories might inform the present and future. These programs occasionally feature technologies or point events, with the objective to apply lessons of history to present day understanding and inspiration.
PLEASE JOIN us to celebrate the accomplishments of five new Computer History Museum Fellows whose creativity, persistence, vision, and worldwide influence in the field of computing have helped reshape our everyday lives.
PLEASE JOIN us to celebrate the accomplishments of five new Computer History Museum Fellows whose creativity, persistence, vision, and worldwide influence in the field of computing have helped reshape our everyday lives.
ERICH BLOCH
For engineering management of the IBM Stretch supercomputer, and of the Solid Logic Technology used in the IBM System/360, which revolutionized the computer industry.
DAN BRICKLIN
For advancing the utility of personal computers by developing the VisiCalc electronic spreadsheet.
BOB EVANS (1927-2004)
For excellence in management of computer systems, hardware, and software development projects, including the IBM System/360, which revolutionized the computer industry.
BOB FRANKSTON
For advancing the utility of personal computers by developing the VisiCalc electronic spreadsheet.
NIKLAUS WIRTH
For seminal work in programming languages and algorithms, including Euler, Algol-W, Pascal, Modula, and Oberon.
ERICH BLOCH
For engineering management of the IBM Stretch supercomputer, and of the Solid Logic Technology used in the IBM System/360, which revolutionized the computer industry.
DAN BRICKLIN
For advancing the utility of personal computers by developing the VisiCalc electronic spreadsheet.
BOB EVANS (1927-2004)
For excellence in management of computer systems, hardware, and software development projects, including the IBM System/360, which revolutionized the computer industry.
BOB FRANKSTON
For advancing the utility of personal computers by developing the VisiCalc electronic spreadsheet.
NIKLAUS WIRTH
For seminal work in programming languages and algorithms, including Euler, Algol-W, Pascal, Modula, and Oberon.
This exceptional Friday afternoon event will feature Gates sharing his thoughts on the theme, Building Confidence in a Connected Marketplace. With the world increasingly operating as a global network, and companies around the world innovating and contributing to its rapid growth, Gates will be discussing with Hennessy his vision of how technology will contribute to commerce and society in the years ahead, the opportunities and challenges facing the technology industry and the shared responsibility to ensure trust in the digital future.
This exceptional Friday afternoon event will feature Gates sharing his thoughts on the theme, Building Confidence in a Connected Marketplace. With the world increasingly operating as a global network, and companies around the world innovating and contributing to its rapid growth, Gates will be discussing with Hennessy his vision of how technology will contribute to commerce and society in the years ahead, the opportunities and challenges facing the technology industry and the shared responsibility to ensure trust in the digital future.
It's really easy to equate the breathtaking exponential growth in computing technologies with an underlying innovation in computing architecture. Nothing could be further from the truth. In this unabashedly personal perspective of our living computer history, Greg Papadopoulos distills what has -- and hasn't -- been happening in the design of computers over the past few decades, and uses that to make some predictions as to what the next few will bring. He discusses that, when you boil it all down, there are perhaps only four or five basic ideas in computing; everything else we experience are (just) constant factors.
It's really easy to equate the breathtaking exponential growth in computing technologies with an underlying innovation in computing architecture. Nothing could be further from the truth. In this unabashedly personal perspective of our living computer history, Greg Papadopoulos distills what has -- and hasn't -- been happening in the design of computers over the past few decades, and uses that to make some predictions as to what the next few will bring. He discusses that, when you boil it all down, there are perhaps only four or five basic ideas in computing; everything else we experience are (just) constant factors.
The Computer History Museum salutes its Core Circle Donors with a private appreciation party, hosted by Sheldon Laube and Dr. Nancy Engel. The event will be highlighted by Dr. Engel.s first public exhibition of photographs from her extensive 15-year collection of notable high tech figures, celebrities and entertainers.
The Computer History Museum salutes its Core Circle Donors with a private appreciation party, hosted by Sheldon Laube and Dr. Nancy Engel. The event will be highlighted by Dr. Engel.s first public exhibition of photographs from her extensive 15-year collection of notable high tech figures, celebrities and entertainers.
In January of this year, two golf-cart sized rovers landed on the planet Mars to seek evidence about whether the environment there might once have been capable of supporting life. Originally intended to last 90 days and rover 600 meters, these two Mars Exploration Rovers, Spirit and Opportunity, have far exceeded those expectations.
In January of this year, two golf-cart sized rovers landed on the planet Mars to seek evidence about whether the environment there might once have been capable of supporting life. Originally intended to last 90 days and rover 600 meters, these two Mars Exploration Rovers, Spirit and Opportunity, have far exceeded those expectations.
Pete Theisinger, the Manager of the Mars Exploration Rover Project through its development, and now Manager of the 2009 Mars Science Laboratory Project, will describe the challenges of developing the two Mars Exploration Rovers in just three years. He will discuss the design process, relate the myriad challenges and setbacks that had to be overcome during development and operations, and give the definitive behind-the-scenes story of the extraordinary flight and surface operations of the Rover, including some glimpses into the mission's scientific results.
Pete Theisinger, the Manager of the Mars Exploration Rover Project through its development, and now Manager of the 2009 Mars Science Laboratory Project, will describe the challenges of developing the two Mars Exploration Rovers in just three years. He will discuss the design process, relate the myriad challenges and setbacks that had to be overcome during development and operations, and give the definitive behind-the-scenes story of the extraordinary flight and surface operations of the Rover, including some glimpses into the mission's scientific results.
The Inktomi story is about a technology company on one of the wildest rides in the wildest era in the history of technology. After fast growth to the rare state of profitability, Inktomi joined the Nasdaq 100 as a representative of the Internet. Despite having real value, Inktomi was pulled down -- not by the dot coms -- but by the collapse of the telecom sector (including Worldcom and Enron). In this talk, Inktomi co-founder, Dr. Eric Brewer, covers the fascinating history of Inktomi, and gives an up close and personal view of what the Internet bubble meant -- both on the way up and on the way down. He shares his views on the Internet and on what a rational leader must do in an irrationally exuberant environment.
The Inktomi story is about a technology company on one of the wildest rides in the wildest era in the history of technology. After fast growth to the rare state of profitability, Inktomi joined the Nasdaq 100 as a representative of the Internet. Despite having real value, Inktomi was pulled down -- not by the dot coms -- but by the collapse of the telecom sector (including Worldcom and Enron). In this talk, Inktomi co-founder, Dr. Eric Brewer, covers the fascinating history of Inktomi, and gives an up close and personal view of what the Internet bubble meant -- both on the way up and on the way down. He shares his views on the Internet and on what a rational leader must do in an irrationally exuberant environment.
In the not-too-distant future, the majority of electronic devices will be connected via the Internet or wireless protocols, bringing convenience and simplicity to daily living, but adding layers of technology and complexity to devices we use everyday. Jerry Fiddler will offer a glimpse to his vision of the future: "The Connected World." He will discuss how this "world system" will evolve through the convergence of multiple technologies resulting in one, giant interoperable system. The audience will learn that the road to the connected world is wide open, and that today marks the beginning of a new era in the embedded industry.
In the not-too-distant future, the majority of electronic devices will be connected via the Internet or wireless protocols, bringing convenience and simplicity to daily living, but adding layers of technology and complexity to devices we use everyday. Jerry Fiddler will offer a glimpse to his vision of the future: "The Connected World." He will discuss how this "world system" will evolve through the convergence of multiple technologies resulting in one, giant interoperable system. The audience will learn that the road to the connected world is wide open, and that today marks the beginning of a new era in the embedded industry.
If you enjoy video games, then you won't want to miss this exciting combination of creative talent, historical collections, and cutting-edge demos. If video games are not your passion, then come learn about how they have been responsible for exciting innovations in computing history. In either case, prepare to have fun!
Besides being a lot of fun to play, video games are also a major driver of innovation in computer graphics. Join us for a fascinating evening with three famous game designers -- Jordan Mechner (Prince of Persia), Rand Miller (Myst), and Will Wright (SimCity) . who will discuss how their games have pushed the boundaries of graphics development over the years. Moderated by Vince Broady of CNET GameSpot, the panelists will show and tell how their games have helped move us from simple pixel painting to lavish 3-D simulation.
Before the panel, attendees are invited to interact with the first-ever display of the Museum's collection of computer games and artifacts, and see examples of the absolute cutting edge in computer graphics, courtesy of nVidia, the evening's corporate sponsor. Refreshments, including fun Gamer Food will be served.
If you enjoy video games, then you won't want to miss this exciting combination of creative talent, historical collections, and cutting-edge demos. If video games are not your passion, then come learn about how they have been responsible for exciting innovations in computing history. In either case, prepare to have fun!
Before the panel, attendees are invited to interact with the first-ever display of the Museum's collection of computer games and artifacts, and see examples of the absolute cutting edge in computer graphics, courtesy of nVidia, the evening's corporate sponsor. Refreshments, including fun Gamer Food will be served.
If you enjoy video games, then you won't want to miss this exciting combination of creative talent, historical collections, and cutting-edge demos. If video games are not your passion, then come learn about how they have been responsible for exciting innovations in computing history. In either case, prepare to have fun!
The program committee and the Computer History Museum invites you and your guest to
Intel Night at the Computer History Museum.
This one-time-only event for current and former Intel executives will feature treasures from Intel's past and a chance to see friends and computers you have known and loved.
You are invited to bring an artifact to share; a coffee cup, a chip, a wine bottle, an ad, a tee shirt, anything to contribute or just to share for the evening.
Intel Night at the Computer History Museum.
This one-time-only event for current and former Intel executives will feature treasures from Intel's past and a chance to see friends and computers you have known and loved.
You are invited to bring an artifact to share; a coffee cup, a chip, a wine bottle, an ad, a tee shirt, anything to contribute or just to share for the evening.
The program committee and the Computer History Museum invites you and your guest to
Intel Night at the Computer History Museum.
This one-time-only event for current and former Intel executives will feature treasures from Intel's past and a chance to see friends and computers you have known and loved.
You are invited to bring an artifact to share; a coffee cup, a chip, a wine bottle, an ad, a tee shirt, anything to contribute or just to share for the evening.
Program Committee:
• Jack Busch
• Bill Davidow
• Ed Gelbach
• Brian Halla
• Dave House
• Paul Otellini
• Gerry Parker
• David Yoffie
• Albert Yu A non-profit, public benefit organization, the Computer History Museum preserves and presents for posterity the artifacts and stories of the information age and is home to the largest collection of computing atifacts in the world. Dedicated to exploring the social impact of computing, the Museum showcases computing innovators, including business and education leaders, to ensure their legacies live on to teach and inspire others.
Intel Night at the Computer History Museum.
This one-time-only event for current and former Intel executives will feature treasures from Intel's past and a chance to see friends and computers you have known and loved.
You are invited to bring an artifact to share; a coffee cup, a chip, a wine bottle, an ad, a tee shirt, anything to contribute or just to share for the evening.
Program Committee:
• Jack Busch
• Bill Davidow
• Ed Gelbach
• Brian Halla
• Dave House
• Paul Otellini
• Gerry Parker
• David Yoffie
• Albert Yu A non-profit, public benefit organization, the Computer History Museum preserves and presents for posterity the artifacts and stories of the information age and is home to the largest collection of computing atifacts in the world. Dedicated to exploring the social impact of computing, the Museum showcases computing innovators, including business and education leaders, to ensure their legacies live on to teach and inspire others.
What happens when anyone can make and distribute news to the whole world? In this talk, columnist Dan Gillmor previews a central theme from his upcoming book. The collision of journalism and technology is transforming the roles of newsmakers, reporters, editors, and readers, as the audience becomes an active participant in the newsmaking process.
What happens when anyone can make and distribute news to the whole world? In this talk, columnist Dan Gillmor previews a central theme from his upcoming book. The collision of journalism and technology is transforming the roles of newsmakers, reporters, editors, and readers, as the audience becomes an active participant in the newsmaking process.
This roundtable discussion by the four founders of ROLM Corporation will cover its founding in 1969, the start of a rugged mini-computer business using Data General software, and the introduction of an all-digital, computer-controlled telephone system that successfully competed against the giant Bell System. ROLM was purchased by IBM in 1984. During its 15 years, ROLM made significant contributions to the Silicon Valley Community. In addition to inserting modern technology into an archaic telephone world, ROLM pioneered such employee innovations as the Great Place to Work philosophy, Extended Service Leave, and the hiring and promotion of women in management positions.
This roundtable discussion by the four founders of ROLM Corporation will cover its founding in 1969, the start of a rugged mini-computer business using Data General software, and the introduction of an all-digital, computer-controlled telephone system that successfully competed against the giant Bell System. ROLM was purchased by IBM in 1984. During its 15 years, ROLM made significant contributions to the Silicon Valley Community. In addition to inserting modern technology into an archaic telephone world, ROLM pioneered such employee innovations as the Great Place to Work philosophy, Extended Service Leave, and the hiring and promotion of women in management positions.
In this talk, Dr. Brooks will discuss his current work in virtual environments. The Effective Virtual Environments project at Chapel Hill is trying to determine which technological factors are crucial, which important, and which are negligible in making virtual environments illusions effective. Says Brooks, "We have studied eight different factors so far, with interesting and sometimes surprising results. I shall briefly describe the experiments and the chief findings."
Fred Brooks is a legendary figure in computing. He led the development of the IBM System 360, wrote \"The Mythical Man-Month: Essays on Software Engineering\", and founded the Computer Science department at the University of North Carolina. His many awards include the National Medal of Technology, the A.M. Turing award of the ACM, the Bower Award and Prize of the Franklin Institute, and the John von Neumann Medal of the IEEE.
In this talk, Dr. Brooks will discuss his current work in virtual environments. The Effective Virtual Environments project at Chapel Hill is trying to determine which technological factors are crucial, which important, and which are negligible in making virtual environments illusions effective. Says Brooks, "We have studied eight different factors so far, with interesting and sometimes surprising results. I shall briefly describe the experiments and the chief findings."
In this talk, Dr. Brooks will discuss his current work in virtual environments. The Effective Virtual Environments project at Chapel Hill is trying to determine which technological factors are crucial, which important, and which are negligible in making virtual environments illusions effective. Says Brooks, "We have studied eight different factors so far, with interesting and sometimes surprising results. I shall briefly describe the experiments and the chief findings."
Join computer pioneers and National Medal of Technology awardees Erich Bloch, Fred Brooks, Jr. and Bob Evans with current IBM technology chief Nick Donofrio for a conversation about the extraordinary System/360 project.
Join computer pioneers and National Medal of Technology awardees Erich Bloch, Fred Brooks, Jr. and Bob Evans with current IBM technology chief Nick Donofrio for a conversation about the extraordinary System/360 project.
IBM launched System/360 on April 7, 1964. Many consider it the biggest business gamble of all time. At the height of IBM's success, Thomas J. Watson, Jr. bet the company's future on a new compatible family of computer systems that would help revolutionize modern organizations. Get a behind-the-scenes view of the tough decisions made by some of the people who made them, and learn how the System/360 helped transform the government, science and commercial landscape.
IBM launched System/360 on April 7, 1964. Many consider it the biggest business gamble of all time. At the height of IBM's success, Thomas J. Watson, Jr. bet the company's future on a new compatible family of computer systems that would help revolutionize modern organizations. Get a behind-the-scenes view of the tough decisions made by some of the people who made them, and learn how the System/360 helped transform the government, science and commercial landscape.
Please join Lee Felsenstein, Jack Melchor, and Richard Frank, together with guest host and moderator John Markoff, as we explore the fascinating stories behind the start-up days in the back room through the rise and fall of Osborne Computer.
Osborne Computer Corporation was founded by Adam Osborne, Lee Felsenstein, and Jack Melchor in 1981. Armed with Osborne's ideas inspired by Alan Kay's Notetaker at Xerox PARC, the engineering prowess of Felsenstein, the software contributions of Frank, and financial backing from Melchor, OCC introduced the first commercially-successful portable personal computer in January 1981, with little or no competition until the following year. The size of a small suitcase, the self-contained Osborne-1 was the first computer to be sold with bundled software packages, and cost about ,200 less than a fully-loaded Apple II. The company rapidly grew from zero to a 0-million enterprise -- yet less than three years after its incorporation and its rocket ship climb to fame and fortune, OCC declared bankruptcy in September 1983. In the years that have followed, Osborne's meteoric rise and abrupt collapse have become an archetype of Silicon Valley start-ups. Please join Lee Felsenstein, Jack Melchor, and Richard Frank, together with guest host and moderator John Markoff, as we explore the fascinating stories behind the start-up days in the back room through the rise and fall of Osborne Computer.
The enterprise software industry is searching for the right words to describe the Next Big Thing -- on demand, utility, autonomic, adaptive enterprise. Pick a buzzword. The goal is information technology that adapts to business requirements, not the other way around. Two technologies are critical to this vision of flexibility: grid computing and web services. The combination of these two technologies is greater than the parts. In fact, it's the Next Big Thing. Now if we can just come up with the right words
The enterprise software industry is searching for the right words to describe the Next Big Thing -- on demand, utility, autonomic, adaptive enterprise. Pick a buzzword. The goal is information technology that adapts to business requirements, not the other way around. Two technologies are critical to this vision of flexibility: grid computing and web services. The combination of these two technologies is greater than the parts. In fact, it's the Next Big Thing. Now if we can just come up with the right words
Join us as computing industry legends and brothers Bert and Ivan Sutherland reminisce about their collective 100 plus years with computers and electronics.
Join us as computing industry legends and brothers Bert and Ivan Sutherland reminisce about their collective 100 plus years with computers and electronics.
Bert Sutherland developed, managed and mentored some of the most important computing innovations of the past half-century, from Bolt, Beranek & Newman ( BBN) and Xerox PARC in the 1970s to managing Java development at Sun Microsystems Laboratories in the 1990s.
Ivan Sutherland is considered by many to be the creator of computer graphics.
On this special evening, Bert and Ivan recount memorable events, lessons, and stories from Lincoln Lab TX-2, ARPA, BBN, PARC, E&S, Navy & Army service, an occasional odd university, consulting days, and Sun Labs. They touch on the highlights of their technical and management careers, and engage in a lively discussion session with the audience.
Graphics pioneer, longtime friend and colleague, Bob Sproull, is guest host and moderator.
REFERENCE MATERIAL
Technology and Courage
MPC Adventures
Micropipelines (Ivan's Turing Award lecture)
(Note: access to full text requires ACM membership/subscription)
Bert Sutherland developed, managed and mentored some of the most important computing innovations of the past half-century, from Bolt, Beranek & Newman ( BBN) and Xerox PARC in the 1970s to managing Java development at Sun Microsystems Laboratories in the 1990s.
Ivan Sutherland is considered by many to be the creator of computer graphics.
On this special evening, Bert and Ivan recount memorable events, lessons, and stories from Lincoln Lab TX-2, ARPA, BBN, PARC, E&S, Navy & Army service, an occasional odd university, consulting days, and Sun Labs. They touch on the highlights of their technical and management careers, and engage in a lively discussion session with the audience.
Graphics pioneer, longtime friend and colleague, Bob Sproull, is guest host and moderator.
REFERENCE MATERIAL
Technology and Courage
MPC Adventures
Micropipelines (Ivan's Turing Award lecture)
(Note: access to full text requires ACM membership/subscription)
Join us as six key members of the Macintosh launch team tell the inside stories behind one of the most insanely great product launches of all times.
It was the autumn of 1983. Business Week magazine had an IBM personal computer on its cover, with the ominous words, And the winner is...IBM.
Apple Computer was in a world of hurt. The Apple II had lost its competitive edge. The Apple III was a sales disappointment and the Lisa, introduced in January 1983, was a financial failure.
Great expectations were being placed on the Macintosh, scheduled to launch on January 24, 1984. Yet there was skepticism both in and outside the company.
There was no hard disk support. The screen was too small and it wasn't in color. There was limited software. And the price was very high -- ,495.
Yet this was indeed the computer for the rest of us. The engineers knew it. The software guys knew it. And Steve Jobs knew it.
The challenge for the Mac Marketing Team was simple: They had to establish and hold a beachhead. Or else they and the product would die.
The introduction of the Macintosh computer launched a comprehensive and integrated approach to high-tech marketing. Much of what was highly innovative in 1984 is now standard fare for all product introductions.
Join us as six key members of the Macintosh launch team tell the inside stories behind one of the most insanely great product launches of all times. There will also be a special Macintosh Computer display set up at 6:00 PM.
Apple Computer was in a world of hurt. The Apple II had lost its competitive edge. The Apple III was a sales disappointment and the Lisa, introduced in January 1983, was a financial failure.
Great expectations were being placed on the Macintosh, scheduled to launch on January 24, 1984. Yet there was skepticism both in and outside the company.
There was no hard disk support. The screen was too small and it wasn't in color. There was limited software. And the price was very high -- ,495.
Yet this was indeed the computer for the rest of us. The engineers knew it. The software guys knew it. And Steve Jobs knew it.
The challenge for the Mac Marketing Team was simple: They had to establish and hold a beachhead. Or else they and the product would die.
The introduction of the Macintosh computer launched a comprehensive and integrated approach to high-tech marketing. Much of what was highly innovative in 1984 is now standard fare for all product introductions.
Join us as six key members of the Macintosh launch team tell the inside stories behind one of the most insanely great product launches of all times. There will also be a special Macintosh Computer display set up at 6:00 PM.
2003 Events
The history of a subject helps us not only to understand how the important ideas were born but also to appreciate the amount of progress that has been made. The history of programming languages is a striking example, because basic concepts that we now regard as self-evident were by no means obvious a priori; many years of hard work by brilliant and dedicated people were necessary before these basic principles were learned.
The history of a subject helps us not only to understand how the important ideas were born but also to appreciate the amount of progress that has been made. The history of programming languages is a striking example, because basic concepts that we now regard as self-evident were by no means obvious a priori; many years of hard work by brilliant and dedicated people were necessary before these basic principles were learned.
This talk will discuss contributions of Zuse (1945), Goldstine and von Neumann (1946), Curry (1948), Mauchly et al (1949), Burks (1950), Wheeler (1951), Rutishauser (1951), Böhm (1951), Glennie (1952), Hopper et al (1953), Laning and Zierler (1953), Brooker (1954), Kaminynin and Ljubimskiy (1954), Ershov (1955), Grems and Porter (1955), Elsworth et al (1955), Blum (1956), Perlis et al (1956), Katz et al (1956), Bauer and Samelson (1956), Melahn et al (1956), as well as the prototype of FORTRAN developed by Backus et al from 1954 to 1957. At least a dozen of these efforts will be illustrated by showing how a particular procedure called the TPK algorithm might have been coded at the time.
This talk will also celebrate the publication of the speaker's new book, Selected Papers on Computer Languages.
This talk will discuss contributions of Zuse (1945), Goldstine and von Neumann (1946), Curry (1948), Mauchly et al (1949), Burks (1950), Wheeler (1951), Rutishauser (1951), Böhm (1951), Glennie (1952), Hopper et al (1953), Laning and Zierler (1953), Brooker (1954), Kaminynin and Ljubimskiy (1954), Ershov (1955), Grems and Porter (1955), Elsworth et al (1955), Blum (1956), Perlis et al (1956), Katz et al (1956), Bauer and Samelson (1956), Melahn et al (1956), as well as the prototype of FORTRAN developed by Backus et al from 1954 to 1957. At least a dozen of these efforts will be illustrated by showing how a particular procedure called the TPK algorithm might have been coded at the time.
This talk will also celebrate the publication of the speaker's new book, Selected Papers on Computer Languages.
Consider the impact auto racing (visibility, technologies) has had on the automotive industry. Computer games have evolved into a similar relationship with the computer industry. Because we get to design the problems that our players face (the game challenges) we have an opportunity to push the boundaries of graphics, user interface, AI, metrics and simulation. What we're currently learning about mapping these abilities to the psychology of our players will be used in the mainstream software of the future.
Consider the impact auto racing (visibility, technologies) has had on the automotive industry. Computer games have evolved into a similar relationship with the computer industry. Because we get to design the problems that our players face (the game challenges) we have an opportunity to push the boundaries of graphics, user interface, AI, metrics and simulation. What we're currently learning about mapping these abilities to the psychology of our players will be used in the mainstream software of the future.
On this very special evening, Suhas will share insights gained from his lifelong fascination with recognizing transitions in technology, finding new solutions, and doing what it takes to bring them to fruition.
n this Museum Archive talk, Suhas Patil relays early influences and stories about his life experiences as a scientist, applied mathematician, educator, and entrepreneur.
As a school kid in Jamshedpur, India, Suhas began his technology journey playing with magnetic relays and WWII vacuum tubes. In high school he built a radio transmitter, learning from an ARRL (ham radio) handbook. By the time he graduated from the Indian Institute of Technology, he was programming in Fortran on an IBM 1620.
In the 1960s at MIT, he built one of the first online information management systems on the CTSS timesharing system. In the 1970s he built a silicon compiler.
In the early 1980s, Suhas pioneered the fabless semiconductor revolution with the founding of Cirrus Logic. Now as chairman of Cradle Technologies, he is hoping to launch the next major change in the industry with a soft silicon, computational approach to achieving silicon functionality in integrated circuits.
On this very special evening, Suhas will share insights gained from his lifelong fascination with recognizing transitions in technology, finding new solutions, and doing what it takes to bring them to fruition.
As a school kid in Jamshedpur, India, Suhas began his technology journey playing with magnetic relays and WWII vacuum tubes. In high school he built a radio transmitter, learning from an ARRL (ham radio) handbook. By the time he graduated from the Indian Institute of Technology, he was programming in Fortran on an IBM 1620.
In the 1960s at MIT, he built one of the first online information management systems on the CTSS timesharing system. In the 1970s he built a silicon compiler.
In the early 1980s, Suhas pioneered the fabless semiconductor revolution with the founding of Cirrus Logic. Now as chairman of Cradle Technologies, he is hoping to launch the next major change in the industry with a soft silicon, computational approach to achieving silicon functionality in integrated circuits.
On this very special evening, Suhas will share insights gained from his lifelong fascination with recognizing transitions in technology, finding new solutions, and doing what it takes to bring them to fruition.
...
David was trained as a mathematician, but always had the aim of getting things practically right rather than theoretically correct. Join us for a unique, revealing look at the early events that influenced him.
David Wheeler will describe some of his early experiences from 1947 onward after having been inspired by a lecture about the ENIAC by Douglas Hartree. In the early years, he was involved in the software and hardware design of Edsac (1949), Ordvac (1951), Illiac (1952), Edsac2 (1953), Titan (1959), and other early machines. At Berkeley in 1965, he designed the multiplexer for connecting on-line terminals to the CDC 6500 Supercomputer. This was his first use of integrated circuits which, at the time, had only two NAND gates per chip!
David was trained as a mathematician, but always had the aim of getting things practically right rather than theoretically correct. Join us for a unique, revealing look at the early events that influenced him.
David was trained as a mathematician, but always had the aim of getting things practically right rather than theoretically correct. Join us for a unique, revealing look at the early events that influenced him.
This talk will look at the design and growth of the World Wide Web, at the weblike connections between people, and toward a future of a web of machine-readable knowledge.
This talk will look at the design and growth of the World Wide Web, at the weblike connections between people, and toward a future of a web of machine-readable knowledge.
Please join us to celebrate the accomplishments of three new Fellows whose creativity, persistence, vision, and worldwide influence in the field of computing have helped reshape our everyday lives.
Please join us to celebrate the accomplishments of three new Fellows whose creativity, persistence, vision, and worldwide influence in the field of computing have helped reshape our everyday lives.
It is especially exciting to present this year’s Fellow Awards in the Museum’s landmark new building. Plan to make your reservation early for this unique Silicon Valley event, as seating will be limited.
The 2003 Honorees are:
- Gordon Bell, for his key role in the minicomputer revolution and for contributions as a computer architect and entrepreneur;
- Tim Berners-Lee, for his seminal contributions to the development of the World Wide Web;
- David Wheeler, for his invention of the closed subroutine and seminal contributions to programming for the EDSAC, ILLIAC, and the Cambridge Ring
It is especially exciting to present this year’s Fellow Awards in the Museum’s landmark new building. Plan to make your reservation early for this unique Silicon Valley event, as seating will be limited.
The 2003 Honorees are:
- Gordon Bell, for his key role in the minicomputer revolution and for contributions as a computer architect and entrepreneur;
- Tim Berners-Lee, for his seminal contributions to the development of the World Wide Web;
- David Wheeler, for his invention of the closed subroutine and seminal contributions to programming for the EDSAC, ILLIAC, and the Cambridge Ring
The Sixth Annual Vintage Computer Festival will be held on Saturday, October 11th through Sunday, October 12th at the Computer History Museum in Mountain View, California.
VCF 6.0
The Sixth Annual Vintage Computer Festival will be held on Saturday, October 11th through Sunday, October 12th at the Computer History Museum in Mountain View, California. Some of the amazing events at VCF 6.0 include:
1. Operating Xerox Altos and “D*” machines and superstar Alto panel!
2. Retro-Code Videogame Programming Challenge (3 hrs to design a game!)
3. Over 15 Computer History Lectures!
4. Over 40 amazing computer history exhibits with running hardware!
5. Buy, Sell, Trade at the VCF Marketplace!
Doors open at 9:30am each day. Speakers begin at 10:00am and end at 2:00pm.
The Exhibit and Marketplace open at 2:00pm and end at 6:00pm.
Admission is $10 per person per day for full access to Speakers, the Exhibition and the Marketplace, or $5 per person per day for Exhibition and Marketplace access only. Kids 17 and under are admitted free of charge and parking is free.
For detailed information on the VCF program, please visit: http://www.vintage.org/2003/main/
CHM Book Sale
CHM is also hosting a computer history book sale on VCF opening day. Over 3,000 books from a major figure in the computer industry have been donated to CHM for fundraising in support of the Museum’s educational and preservation missions. The Museum is additionally adding about 350 books surplus to its requirements (mainly duplicates) to the event
If you’re a vintage computer bookworm, you won’t want to miss this sale! Members of the Museum will be admitted at 13:30, 1/2 hour early. For more information about Membership levels and benefits, please visit our website at http://www.computerhistory.org/contribute/individual/ . You may also sign-up on site the day of the sale.
Please come visit us during this spectacular weekend devoted to computer history, become a member, and help support the Museum and its mission to preserve and present the artifacts and stories of the information age.
...and don't forget to reserve your spot at this year's Fellow Awards Ceremony, October 21.
The Sixth Annual Vintage Computer Festival will be held on Saturday, October 11th through Sunday, October 12th at the Computer History Museum in Mountain View, California. Some of the amazing events at VCF 6.0 include:
1. Operating Xerox Altos and “D*” machines and superstar Alto panel!
2. Retro-Code Videogame Programming Challenge (3 hrs to design a game!)
3. Over 15 Computer History Lectures!
4. Over 40 amazing computer history exhibits with running hardware!
5. Buy, Sell, Trade at the VCF Marketplace!
Doors open at 9:30am each day. Speakers begin at 10:00am and end at 2:00pm.
The Exhibit and Marketplace open at 2:00pm and end at 6:00pm.
Admission is $10 per person per day for full access to Speakers, the Exhibition and the Marketplace, or $5 per person per day for Exhibition and Marketplace access only. Kids 17 and under are admitted free of charge and parking is free.
For detailed information on the VCF program, please visit: http://www.vintage.org/2003/main/
CHM Book Sale
CHM is also hosting a computer history book sale on VCF opening day. Over 3,000 books from a major figure in the computer industry have been donated to CHM for fundraising in support of the Museum’s educational and preservation missions. The Museum is additionally adding about 350 books surplus to its requirements (mainly duplicates) to the event
If you’re a vintage computer bookworm, you won’t want to miss this sale! Members of the Museum will be admitted at 13:30, 1/2 hour early. For more information about Membership levels and benefits, please visit our website at http://www.computerhistory.org/contribute/individual/ . You may also sign-up on site the day of the sale.
Please come visit us during this spectacular weekend devoted to computer history, become a member, and help support the Museum and its mission to preserve and present the artifacts and stories of the information age.
...and don't forget to reserve your spot at this year's Fellow Awards Ceremony, October 21.
Join Philippe as he discusses three decades of history, vision, and innovation, from working on the Micral up through today's leading-edge camera phones and the revolution in telecommunications. Philippe will share his personal stories on how he started three successful high technology companies. This year marks the 20th anniversary since Philippe founded Borland. He'll look at success factors for starting a new company, how to build a vision into reality, as well as how to manage a growing and successful business, even when economic conditions are difficult. Philippe will also share his vision for the next few years. Don't miss this sure to be entertaining, informative, and very personal view.
Join Philippe as he discusses three decades of history, vision, and innovation, from working on the Micral up through today's leading-edge camera phones and the revolution in telecommunications. Philippe will share his personal stories on how he started three successful high technology companies. This year marks the 20th anniversary since Philippe founded Borland. He'll look at success factors for starting a new company, how to build a vision into reality, as well as how to manage a growing and successful business, even when economic conditions are difficult. Philippe will also share his vision for the next few years. Don't miss this sure to be entertaining, informative, and very personal view.
The paper Distributed Computing Economics considers the relative costs of computing resources and the implications this has for distributed system design. Today there is rough price parity between (1) one database access, (2) ten bytes of network traffic, (3) 100,000 instructions, (4) 10 bytes of disk storage, and (5) a megabyte of disk bandwidth. This has implications for how one structures Internet-scale distributed computing: one puts computing as close to the data as possible in order to avoid expensive network traffic. If there is time, the talk will then cover what the architecture we are evolving for the World-Wide Telescope -- a federation of the worlds' astronomy data as a collection of web services accessed via portals.
The paper Distributed Computing Economics considers the relative costs of computing resources and the implications this has for distributed system design. Today there is rough price parity between (1) one database access, (2) ten bytes of network traffic, (3) 100,000 instructions, (4) 10 bytes of disk storage, and (5) a megabyte of disk bandwidth. This has implications for how one structures Internet-scale distributed computing: one puts computing as close to the data as possible in order to avoid expensive network traffic. If there is time, the talk will then cover what the architecture we are evolving for the World-Wide Telescope -- a federation of the worlds' astronomy data as a collection of web services accessed via portals.
This event will bring together a remarkable group of people to see old friends, take a walk down memory lane and pass on their stories and coveted artifacts to the Computer History Museum. In doing so we will capture the AppleLore - the stories, the products and technology innovations and the cultural icons that made Apple different. And, we will honor the valuable, long-lasting and historic contributions made to the information industry by people at Apple or Claris.
AppleLore is the second in a series of commemorative events sponsored by the Computer History Museum to capture and preserve stories from the people who were instrumental in creating history at notable information industry companies. The AppleLore event will celebrate Apple Computer's historical contribution from its inception in 1976 through 1993 and is open to alumni who worked at Apple or Claris during this time.
From the Apple II - the MOST Personal Computer - to the Macintosh - the Computer for the Rest of Us - this group of industry pioneers passionately devoted themselves to changing the world one computer at a time while they were helping to build the infrastructure for the personal computer market.
This event will bring together a remarkable group of people to see old friends, take a walk down memory lane and pass on their stories and coveted artifacts to the Computer History Museum. In doing so we will capture the AppleLore - the stories, the products and technology innovations and the cultural icons that made Apple different. And, we will honor the valuable, long-lasting and historic contributions made to the information industry by people at Apple or Claris.
From the Apple II - the MOST Personal Computer - to the Macintosh - the Computer for the Rest of Us - this group of industry pioneers passionately devoted themselves to changing the world one computer at a time while they were helping to build the infrastructure for the personal computer market.
This event will bring together a remarkable group of people to see old friends, take a walk down memory lane and pass on their stories and coveted artifacts to the Computer History Museum. In doing so we will capture the AppleLore - the stories, the products and technology innovations and the cultural icons that made Apple different. And, we will honor the valuable, long-lasting and historic contributions made to the information industry by people at Apple or Claris.
Pete Theisinger, the Manager of the Mars Exploration Rover Project through its development, and now Manager of the 2009 Mars Science Laboratory Project, will describe the challenges of developing the two Mars Exploration Rovers in just three years. He will discuss the design process, relate the myriad challenges and setbacks that had to be overcome during development and operations, and give the definitive behind-the-scenes story of the extraordinary flight and surface operations of the Rover, including some glimpses into the mission's scientific results.
In January of this year, two golf-cart sized rovers landed on the planet Mars to seek evidence about whether the environment there might once have been capable of supporting life. Originally intended to last 90 days and rover 600 meters, these two Mars Exploration Rovers, Spirit and Opportunity, have far exceeded those expectations.
Pete Theisinger, the Manager of the Mars Exploration Rover Project through its development, and now Manager of the 2009 Mars Science Laboratory Project, will describe the challenges of developing the two Mars Exploration Rovers in just three years. He will discuss the design process, relate the myriad challenges and setbacks that had to be overcome during development and operations, and give the definitive behind-the-scenes story of the extraordinary flight and surface operations of the Rover, including some glimpses into the mission's scientific results.
Pete Theisinger, the Manager of the Mars Exploration Rover Project through its development, and now Manager of the 2009 Mars Science Laboratory Project, will describe the challenges of developing the two Mars Exploration Rovers in just three years. He will discuss the design process, relate the myriad challenges and setbacks that had to be overcome during development and operations, and give the definitive behind-the-scenes story of the extraordinary flight and surface operations of the Rover, including some glimpses into the mission's scientific results.
The entrepreneurs who created the first consumer-software companies gather to reminisce about the early days and recall the lessons learned in the founding of a new industry. Scott Cook is co-founder of Intuit; Doug Carlston is co-founder of Broderbund Software; Trip Hawkins is founder of Electronic Arts and 3DO. Stewart Alsop was the publisher of P.C. Letter and founder of the Agenda and Demo conferences. Stewart will moderate an informal discussion of the beginnings of consumer software and the entrepreneurs have promised to bring pictures and products to show and tell for the audience.
The entrepreneurs who created the first consumer-software companies gather to reminisce about the early days and recall the lessons learned in the founding of a new industry. Scott Cook is co-founder of Intuit; Doug Carlston is co-founder of Broderbund Software; Trip Hawkins is founder of Electronic Arts and 3DO. Stewart Alsop was the publisher of P.C. Letter and founder of the Agenda and Demo conferences. Stewart will moderate an informal discussion of the beginnings of consumer software and the entrepreneurs have promised to bring pictures and products to show and tell for the audience.
The idea of phenotropics is to use similar pattern recognition techniques to connect software modules together inside the computer. Hopefully systems built in that way will display more informative failure modes, and therefore be more amenable to adaptive improvement. Another potential benefit is that scientific simulations might not be distorted by protocols (as in the example of the coffee mug on the table), and might be more easily integrated into a new iteration of the scientific method in which they could be usefully published, tested, and reused. A potential early application in surgical simulation will be discussed.
Whenever we pass a variable to a function, or send a message to an object, we're simulating the sending of pulses down a wire. The way that works is the sender and receiver agree in advance on a format that makes the pulses interpretable, also known as a protocol.
Protocols aren't the only way information can travel between places, however. When a physical coffee mug sits on a table, it's possible to imagine that there's a protocol that exists between the two things, but it's an awkward way to think. And yet that's what we often do when we try to build scalable simulations of the world. We can end up with a coffee mug module connected to a table module via a protocol. In the early years of computing, many researchers wished that the world was a little more like a protocol, so that would be easier to interface computers to it.
Early natural language researchers, for instance, were unhappy to find that it wasn't so. What happened instead was that processors eventually became powerful enough to run pattern classification algorithms that could gather information even though the world didn't agree with us in advance on a format. Some examples are face recognition and feature tracking, voice recognition, and scene understanding.
The idea of phenotropics is to use similar pattern recognition techniques to connect software modules together inside the computer. Hopefully systems built in that way will display more informative failure modes, and therefore be more amenable to adaptive improvement. Another potential benefit is that scientific simulations might not be distorted by protocols (as in the example of the coffee mug on the table), and might be more easily integrated into a new iteration of the scientific method in which they could be usefully published, tested, and reused. A potential early application in surgical simulation will be discussed.
Protocols aren't the only way information can travel between places, however. When a physical coffee mug sits on a table, it's possible to imagine that there's a protocol that exists between the two things, but it's an awkward way to think. And yet that's what we often do when we try to build scalable simulations of the world. We can end up with a coffee mug module connected to a table module via a protocol. In the early years of computing, many researchers wished that the world was a little more like a protocol, so that would be easier to interface computers to it.
Early natural language researchers, for instance, were unhappy to find that it wasn't so. What happened instead was that processors eventually became powerful enough to run pattern classification algorithms that could gather information even though the world didn't agree with us in advance on a format. Some examples are face recognition and feature tracking, voice recognition, and scene understanding.
The idea of phenotropics is to use similar pattern recognition techniques to connect software modules together inside the computer. Hopefully systems built in that way will display more informative failure modes, and therefore be more amenable to adaptive improvement. Another potential benefit is that scientific simulations might not be distorted by protocols (as in the example of the coffee mug on the table), and might be more easily integrated into a new iteration of the scientific method in which they could be usefully published, tested, and reused. A potential early application in surgical simulation will be discussed.
This by-invitation-only event, hosted by the Computer History Museum and the Palo Alto Research Center and sponsored by 3Com, Cisco, HP and Intel, brings together the industry's pioneers and current leaders for a thought-provoking look at both Ethernet's impact and the future within the networked world. Presentation recordings will become part of the Computer History Museum's permanent archive.
Dear Ethernet Celebration Invitee,
Bob Metcalfe, the Computer History Museum, and the Palo Alto Research Center (PARC) look forward to seeing you at the thirtieth anniversary of Ethernet. At a critical time in the high-tech industry, "Ethernet at 30" will be both a celebration of history and a look forward to future innovations.
This by-invitation-only event, hosted by the Computer History Museum and the Palo Alto Research Center and sponsored by 3Com, Cisco, HP and Intel, brings together the industry's pioneers and current leaders for a thought-provoking look at both Ethernet's impact and the future within the networked world. Presentation recordings will become part of the Computer History Museum's permanent archive. Special thanks to Xerox Corporation
Bob Metcalfe, the Computer History Museum, and the Palo Alto Research Center (PARC) look forward to seeing you at the thirtieth anniversary of Ethernet. At a critical time in the high-tech industry, "Ethernet at 30" will be both a celebration of history and a look forward to future innovations.
This by-invitation-only event, hosted by the Computer History Museum and the Palo Alto Research Center and sponsored by 3Com, Cisco, HP and Intel, brings together the industry's pioneers and current leaders for a thought-provoking look at both Ethernet's impact and the future within the networked world. Presentation recordings will become part of the Computer History Museum's permanent archive. Special thanks to Xerox Corporation
TBA...
TBA
TBA
n the mid-1970s, Harvard Business School student Dan Bricklin sought a way to quicken the tedious process of updating spreadsheets. He and friend Bob Frankston designed what became the first electronic spreadsheet, VisiCalc. Inspired by VisiCalc and other products, Mitch Kapor integrated a spreadsheet, a graphics program, and a database management program, creating Lotus 1-2-3. They had remarkable careers and will share their insights and personal stories about the origins and impact of VisiCalc — a program with a much larger influence than is generally acknowledged.
Charles Simonyi will moderate the discussion. He joined Microsoft in 1981 to hire and to manage the teams which developed Microsoft Multiplan, Excel, Word, and other applications.
Charles Simonyi will moderate the discussion. He joined Microsoft in 1981 to hire and to manage the teams which developed Microsoft Multiplan, Excel, Word, and other applications.
n the mid-1970s, Harvard Business School student Dan Bricklin sought a way to quicken the tedious process of updating spreadsheets. He and friend Bob Frankston designed what became the first electronic spreadsheet, VisiCalc. Inspired by VisiCalc and other products, Mitch Kapor integrated a spreadsheet, a graphics program, and a database management program, creating Lotus 1-2-3. They had remarkable careers and will share their insights and personal stories about the origins and impact of VisiCalc — a program with a much larger influence than is generally acknowledged.
Charles Simonyi will moderate the discussion. He joined Microsoft in 1981 to hire and to manage the teams which developed Microsoft Multiplan, Excel, Word, and other applications.
Charles Simonyi will moderate the discussion. He joined Microsoft in 1981 to hire and to manage the teams which developed Microsoft Multiplan, Excel, Word, and other applications.
Join us as Judy tells the inside story of the people and experiences that have formed her remarkable career.
Rare in such a young industry, Judy Estrin is a second-generation computer scientist who has been around computing all of her life. Her parents, Thelma and Gerald Estrin, both PhD's in electrical engineering and IEEE Fellows, worked together when Judy was an infant to build Israel's first mainframe computer, the Weizac, based on the principles developed by John von Neumann.
In graduate school at Stanford in 1975, at age 20, Judy tested TCP/IP protocols as part of Vint Cerf's group, just as the details of the early Internet were being formed. At 24, she became engineering manager at Zilog, with some 20 engineers on her team.
At 26, she co-founded her first company with her husband, Bill Carrico. Eighteen years later, Cisco Systems acquired their third startup, and at age 44, she became chief technology officer of the largest networking equipment company in the world.
Thrice named to Fortune Magazine's list of the 50 most powerful women in American business, Judy is presently CEO of her fourth start-up, Packet Design, formed in May 2000.
Join us as Judy tells the inside story of the people and experiences that have formed her remarkable career.
In graduate school at Stanford in 1975, at age 20, Judy tested TCP/IP protocols as part of Vint Cerf's group, just as the details of the early Internet were being formed. At 24, she became engineering manager at Zilog, with some 20 engineers on her team.
At 26, she co-founded her first company with her husband, Bill Carrico. Eighteen years later, Cisco Systems acquired their third startup, and at age 44, she became chief technology officer of the largest networking equipment company in the world.
Thrice named to Fortune Magazine's list of the 50 most powerful women in American business, Judy is presently CEO of her fourth start-up, Packet Design, formed in May 2000.
Join us as Judy tells the inside story of the people and experiences that have formed her remarkable career.
In the evening, there will be a celebration for Apple employees only (1977 to 1993) to get together to reminisce, argue, drink, eat and do what Apple Computer people have always done when they get together- come up with mind-blowing ideas that will change the world.
The Computer History Museum is excited to announce the second in a series of commemorative events whose purpose is to capture the stories and memorabilia of the Information Age.
The details are still being formulated, but for now the target date is Saturday, March 1, 2003. The event will be held in the San Francisco Bay Area.
The plans so far include a series of panels led by current and former Apple employees, and other high-tech luminaries on how Apple made history, literally, during the years 1977 - 1993. This all-day program is open to Apple employees (past and current), Apple users, Apple lovers, Apple fanatics, students, analysts, media and interested public - in other words - everyone.
In the evening, there will be a celebration for Apple employees only (1977 to 1993) to get together to reminisce, argue, drink, eat and do what Apple Computer people have always done when they get together- come up with mind-blowing ideas that will change the world.
If you are interested in this historic event, please sign up to be on the mailing list so we can keep you updated as more information becomes available.
We look forward to seeing you there ... and in the meantime, think about your favorite Apple stories so you can share them for posterity!
The details are still being formulated, but for now the target date is Saturday, March 1, 2003. The event will be held in the San Francisco Bay Area.
The plans so far include a series of panels led by current and former Apple employees, and other high-tech luminaries on how Apple made history, literally, during the years 1977 - 1993. This all-day program is open to Apple employees (past and current), Apple users, Apple lovers, Apple fanatics, students, analysts, media and interested public - in other words - everyone.
In the evening, there will be a celebration for Apple employees only (1977 to 1993) to get together to reminisce, argue, drink, eat and do what Apple Computer people have always done when they get together- come up with mind-blowing ideas that will change the world.
If you are interested in this historic event, please sign up to be on the mailing list so we can keep you updated as more information becomes available.
We look forward to seeing you there ... and in the meantime, think about your favorite Apple stories so you can share them for posterity!
If you ever wondered about the following, then you should plan to attend... How did the database industry get started? How has it changed the face of business? What were the key milestones, the big obstacles and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering database leaders in this amazing industry.
If you ever wondered about the following, then you should plan to attend... How did the database industry get started? How has it changed the face of business? What were the key milestones, the big obstacles and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering database leaders in this amazing industry.
In this talk, Gabriel looks at the problems and proposed directions for the way less traveled: biology, physics, and complexity science.
Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;
Numerous computer researchers and practitioners believe we've come to a wood where two roads diverge: One road calls for us to continue as we have writing unreliable software using inappropriate languages, and debilitating methodologies under the rickety mathematical and engineering metaphors we developed in the 1960s or earlier, and the other begs us to find new metaphors and ways of approaching software to make system building safe, easier, and with respect for our humanity.
IBM's Autonomic Computing, MIT's Amorphous Computing, the Feyerabend Project, the Biological Framings Workshop-all these are looking beyond current theories in ways reminiscent of Kuhn's paradigm shifts and Feyerabend's counterinduction.
In this talk, Gabriel looks at the problems and proposed directions for the way less traveled: biology, physics, and complexity science, for example.
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I-
I took the one less traveled by,
And that has made all the difference.
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;
Numerous computer researchers and practitioners believe we've come to a wood where two roads diverge: One road calls for us to continue as we have writing unreliable software using inappropriate languages, and debilitating methodologies under the rickety mathematical and engineering metaphors we developed in the 1960s or earlier, and the other begs us to find new metaphors and ways of approaching software to make system building safe, easier, and with respect for our humanity.
IBM's Autonomic Computing, MIT's Amorphous Computing, the Feyerabend Project, the Biological Framings Workshop-all these are looking beyond current theories in ways reminiscent of Kuhn's paradigm shifts and Feyerabend's counterinduction.
In this talk, Gabriel looks at the problems and proposed directions for the way less traveled: biology, physics, and complexity science, for example.
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I-
I took the one less traveled by,
And that has made all the difference.
There is as much of Babbage's tale as there is of Ada's. The film is essentially about the development of ideas on automatic computation in the context of the collaboration between the two. The film will be of interest to historians of computing on this account alone. It is certainly the best filmic account of Babbage's own efforts and of the collaboration that has been made.
In 1843, Ada Byron Lovelace moved beyond her illustrious predecessors Leibnitz and Pascal, and even her brilliant contemporary, Charles Babbage, to describe universal computing much as we understand it today. World authority on early computing devices, Doron Swade of the London Science Museum states in To Dream Tomorrow: Ada saw something that Babbage in some sense failed to see. In Babbage's world his engines were bound by number. What Ada Lovelace saw was that numbers could represent entities other than quantity.
With the aid of Ada's descendant, the Earl of Lytton, the directors have done a fresh and comprehensive reading of Lovelace and Babbage material at Oxford's Bodleian Library, the Woking History Center, the British Library and in private collections. The film was shot at some of the most dazzlingly beautiful locations in England.
Comments from Doron Swade about To Dream Tomorrow
The film is quite simply superb. The narrative is authoritative based as it is on thoroughly researched primary and secondary sources as well as consultation with experts...
In cinematic terms the film is a visual treat - sumptuous scenes of period scientific and computing aids and machines, landscapes and skyscapes of the Lovelace country homes, and the layering of meanings through voiceover, overlays of images, and unspoken depiction, are part of a documentary genre worthy of debate in its own cinematic right.
There is as much of Babbage's tale as there is of Ada's. The film is essentially about the development of ideas on automatic computation in the context of the collaboration between the two. The film will be of interest to historians of computing on this account alone. It is certainly the best filmic account of Babbage's own efforts and of the collaboration that has been made.
With the aid of Ada's descendant, the Earl of Lytton, the directors have done a fresh and comprehensive reading of Lovelace and Babbage material at Oxford's Bodleian Library, the Woking History Center, the British Library and in private collections. The film was shot at some of the most dazzlingly beautiful locations in England.
Comments from Doron Swade about To Dream Tomorrow
The film is quite simply superb. The narrative is authoritative based as it is on thoroughly researched primary and secondary sources as well as consultation with experts...
In cinematic terms the film is a visual treat - sumptuous scenes of period scientific and computing aids and machines, landscapes and skyscapes of the Lovelace country homes, and the layering of meanings through voiceover, overlays of images, and unspoken depiction, are part of a documentary genre worthy of debate in its own cinematic right.
There is as much of Babbage's tale as there is of Ada's. The film is essentially about the development of ideas on automatic computation in the context of the collaboration between the two. The film will be of interest to historians of computing on this account alone. It is certainly the best filmic account of Babbage's own efforts and of the collaboration that has been made.
Separately, the work of John Hennessy and David Patterson has yielded direct, major impacts on the computing industry. John started the MIPS RISC project at Stanford, cofounded MIPS Computer Systems, and directed the DASH project. David drove the Berkeley RISC project, led the RAID effort, and participated in the NOW project that led to clustering technology. Together they authored, Computer Architecture: A Quantitative Approach, considered for over a decade to be essential reading for every serious student and practitioner of computer design. Join us as John Mashey facilitates the discussion of the past, present, and future of computing through the personal stories of these exceptional people.
Separately, the work of John Hennessy and David Patterson has yielded direct, major impacts on the computing industry. John started the MIPS RISC project at Stanford, cofounded MIPS Computer Systems, and directed the DASH project. David drove the Berkeley RISC project, led the RAID effort, and participated in the NOW project that led to clustering technology. Together they authored, Computer Architecture: A Quantitative Approach, considered for over a decade to be essential reading for every serious student and practitioner of computer design. Join us as John Mashey facilitates the discussion of the past, present, and future of computing through the personal stories of these exceptional people.
2002 Events
Join Woz as he serves up Apple Computer history in his own unique way. Steve will describe a sequence for providing a rational understanding of many of the innovations leading to early Apple designs. He'll look at early company structure, the personalities that influenced him, and personalities within the company. In addition, he'll discuss the reasons he wants to be an engineer for life but not a CEO. Don't miss this sure to be entertaining, informative, and very personal view.
Join Woz as he serves up Apple Computer history in his own unique way. Steve will describe a sequence for providing a rational understanding of many of the innovations leading to early Apple designs. He'll look at early company structure, the personalities that influenced him, and personalities within the company. In addition, he'll discuss the reasons he wants to be an engineer for life but not a CEO. Don't miss this sure to be entertaining, informative, and very personal view.
Leading a publishing revolution...
Adobe's success throughout the years is a result of a unique corporate culture, a balanced focus on the various company constituencies, and the development and promotion of products that were well ahead of the markets they addressed. As Adobe celebrates its 20th anniversary, co-founders John Warnock and Charles Geschke share their remarkable entrepreneurial experience discussing key philosophies and strategies that revolutionized desktop publishing.
Adobe's success throughout the years is a result of a unique corporate culture, a balanced focus on the various company constituencies, and the development and promotion of products that were well ahead of the markets they addressed. As Adobe celebrates its 20th anniversary, co-founders John Warnock and Charles Geschke share their remarkable entrepreneurial experience discussing key philosophies and strategies that revolutionized desktop publishing.
Leading a publishing revolution...
Adobe's success throughout the years is a result of a unique corporate culture, a balanced focus on the various company constituencies, and the development and promotion of products that were well ahead of the markets they addressed. As Adobe celebrates its 20th anniversary, co-founders John Warnock and Charles Geschke share their remarkable entrepreneurial experience discussing key philosophies and strategies that revolutionized desktop publishing.
Adobe's success throughout the years is a result of a unique corporate culture, a balanced focus on the various company constituencies, and the development and promotion of products that were well ahead of the markets they addressed. As Adobe celebrates its 20th anniversary, co-founders John Warnock and Charles Geschke share their remarkable entrepreneurial experience discussing key philosophies and strategies that revolutionized desktop publishing.
Nothing ventured. Nothing Gained...
How did the venture capital industry get started in Silicon Valley? Why here and not elsewhere? How has it changed? How has it stayed the same? What were the key milestones, the big obstacles, and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering power brokers in this amazing industry.
How did the venture capital industry get started in Silicon Valley? Why here and not elsewhere? How has it changed? How has it stayed the same? What were the key milestones, the big obstacles, and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering power brokers in this amazing industry.
Nothing ventured. Nothing Gained...
How did the venture capital industry get started in Silicon Valley? Why here and not elsewhere? How has it changed? How has it stayed the same? What were the key milestones, the big obstacles, and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering power brokers in this amazing industry.
How did the venture capital industry get started in Silicon Valley? Why here and not elsewhere? How has it changed? How has it stayed the same? What were the key milestones, the big obstacles, and lessons learned? Join us as we investigate the personal stories of an incredible array of pioneering power brokers in this amazing industry.
Mitch Waldrop brings us the fascinating story of JCR Licklider and The Revolution that Made Computing Personal. Licklider may well have been one of the most influential -- and least known -- people in the history of computer science. As a division director in the Pentagon's Advanced Research Projects Agency (ARPA) in the early 1960s, Licklider put in place the funding priorities which led to the Internet and the inventions of the mouse, windows, and hypertext.
The Dream Machine will be available for sale at the lecture and on-line at the Museum's store prior to the event. Every purchase helps to support the preservation of computing history.
The Dream Machine will be available for sale at the lecture and on-line at the Museum's store prior to the event. Every purchase helps to support the preservation of computing history.
Mitch Waldrop brings us the fascinating story of JCR Licklider and The Revolution that Made Computing Personal. Licklider may well have been one of the most influential -- and least known -- people in the history of computer science. As a division director in the Pentagon's Advanced Research Projects Agency (ARPA) in the early 1960s, Licklider put in place the funding priorities which led to the Internet and the inventions of the mouse, windows, and hypertext.
The Dream Machine will be available for sale at the lecture and on-line at the Museum's store prior to the event. Every purchase helps to support the preservation of computing history.
The Dream Machine will be available for sale at the lecture and on-line at the Museum's store prior to the event. Every purchase helps to support the preservation of computing history.
Al Shugart, whose favorite saying about leadership comes from the Taoist tradition, Find a parade and get in front of it, steps forward to share stories of the unconventional leadership style that made him a legend in the disk drive industry.
Over the past 50 years, disk drive technology has come a long way. Success came from scientific discoveries (and a little luck!), but those discoveries would have ended up on the drafting floor without the practical, real-world leadership that partnered science with manufacturing.
A true leader first recognizes a cause whose time has come and then must convince a diverse bunch of people that, in their hearts, they share with you a goal worth striving for. Today, it's exciting to read about pixie dust and molecular computing, but we also need the kind of get in front leadership that brought the hard drive to commercial success before these new discoveries can be useful outside the research lab.
Al Shugart, whose favorite saying about leadership comes from the Taoist tradition, Find a parade and get in front of it, steps forward to share stories of the unconventional leadership style that made him a legend in the disk drive industry.
A true leader first recognizes a cause whose time has come and then must convince a diverse bunch of people that, in their hearts, they share with you a goal worth striving for. Today, it's exciting to read about pixie dust and molecular computing, but we also need the kind of get in front leadership that brought the hard drive to commercial success before these new discoveries can be useful outside the research lab.
Al Shugart, whose favorite saying about leadership comes from the Taoist tradition, Find a parade and get in front of it, steps forward to share stories of the unconventional leadership style that made him a legend in the disk drive industry.
Spend an evening with Regis McKenna, Chairman Emeritus of The McKenna Group, author, and pioneer of many of the theories and practices of technology marketing that have become commonplace today. McKenna, who has worked with many of the most recognizable companies in Silicon Valley and helped launch some of the most important technological innovations of the last 30 years, will discuss early technology marketing efforts.
Technology Marketing 101: Relationship marketing. One-to-one marketing. The never satisfied consumer... Recognize any of these marketing terms and concepts?
Spend an evening with Regis McKenna, Chairman Emeritus of The McKenna Group, author, and pioneer of many of the theories and practices of technology marketing that have become commonplace today. McKenna, who has worked with many of the most recognizable companies in Silicon Valley and helped launch some of the most important technological innovations of the last 30 years, will discuss early technology marketing efforts.
Spend an evening with Regis McKenna, Chairman Emeritus of The McKenna Group, author, and pioneer of many of the theories and practices of technology marketing that have become commonplace today. McKenna, who has worked with many of the most recognizable companies in Silicon Valley and helped launch some of the most important technological innovations of the last 30 years, will discuss early technology marketing efforts.
The first electronic images were captured by vacuum tubes, and more recently by solid-state sensors. Once again, the underlying photosensitive process was basically monochrome, and the efforts to convert it to a color technology show striking parallels with the earlier silver-halide approaches. In 2002, Foveon introduced X3, the first electronic full-color technology, thereby completing the evolution of color-image-sensing.
Feel like you are not getting a clear picture? Join Carver Mead, Gordon & Betty Moore Professor Emeritus, Caltech, and Chairman, Foveon, Inc., as he takes you through the advances in electronic photography.
The first photographic images were obtained in 1727, but it was not until 1837 that a repeatable and useable photographic method was developed. Various schemes were tried over the ensuing century for enabling the monochrome silver-halide technology to produce color images, culminating in the introduction of Kodachrome in 1935.
The first electronic images were captured by vacuum tubes, and more recently by solid-state sensors. Once again, the underlying photosensitive process was basically monochrome, and the efforts to convert it to a color technology show striking parallels with the earlier silver-halide approaches. In 2002, Foveon introduced X3, the first electronic full-color technology, thereby completing the evolution of color-image-sensing.
The first photographic images were obtained in 1727, but it was not until 1837 that a repeatable and useable photographic method was developed. Various schemes were tried over the ensuing century for enabling the monochrome silver-halide technology to produce color images, culminating in the introduction of Kodachrome in 1935.
The first electronic images were captured by vacuum tubes, and more recently by solid-state sensors. Once again, the underlying photosensitive process was basically monochrome, and the efforts to convert it to a color technology show striking parallels with the earlier silver-halide approaches. In 2002, Foveon introduced X3, the first electronic full-color technology, thereby completing the evolution of color-image-sensing.
From their humble beginnings in the 1960s as demonstrations of computer interactivity, to a multi-billion dollar industry, computer video games have become one of the largest forms of entertainment and a major part of popular culture in America, Japan, Europe and beyond. Steven Slug Russell, inventor of the early computer game SpaceWar! and Nolan Bushnell, designer of Computer Space and founder of Atari, share their personal stories from the days when games were played on mainframes through the introduction of the video arcade. Stewart Brand, publisher of the original Whole Earth Catalog and president of The Long Now Foundation, will moderate this discussion about the advent of the modern gaming age.
From their humble beginnings in the 1960s as demonstrations of computer interactivity, to a multi-billion dollar industry, computer video games have become one of the largest forms of entertainment and a major part of popular culture in America, Japan, Europe and beyond. Steven Slug Russell, inventor of the early computer game SpaceWar! and Nolan Bushnell, designer of Computer Space and founder of Atari, share their personal stories from the days when games were played on mainframes through the introduction of the video arcade. Stewart Brand, publisher of the original Whole Earth Catalog and president of The Long Now Foundation, will moderate this discussion about the advent of the modern gaming age.
Charlie Bachman, winner of the Alan M. Turing Award and Distinguished Fellow of the British Computer Society will describe the circumstances under which the first database management system (DBMS) came into being. The Integrated Data Store (IDS) was a unique assemblage of existing software technologies: virtual memory, blocked records, list processing, data descriptions, self identifying records, data manipulation language, recovery and restart, etc yielding an unprecedented result.
Charlie Bachman, winner of the Alan M. Turing Award and Distinguished Fellow of the British Computer Society will describe the circumstances under which the first database management system (DBMS) came into being. The Integrated Data Store (IDS) was a unique assemblage of existing software technologies: virtual memory, blocked records, list processing, data descriptions, self identifying records, data manipulation language, recovery and restart, etc yielding an unprecedented result.
In 1960, General Electric was desperate to computerize their manufacturing systems, without each of 100 departments inventing their own solution. Charlie Bachman and other others from GE’s Corporate Services set out to solve the problem. By 1964 they had created and put into production a generic manufacturing system (MIACS), a transaction-oriented operating system, and the first database management system (IDS), all running a 8K GE 225 computer.
In 1960, General Electric was desperate to computerize their manufacturing systems, without each of 100 departments inventing their own solution. Charlie Bachman and other others from GE’s Corporate Services set out to solve the problem. By 1964 they had created and put into production a generic manufacturing system (MIACS), a transaction-oriented operating system, and the first database management system (IDS), all running a 8K GE 225 computer.
Doug Engelbart, thinker, inventor, and humanitarian, shares the influences and struggles behind his life of research. Although, he may be best known for his tangible evidence of productivity -- the computer mouse, display editing, outline processing, multiple remote online users of a networked processor, hyperlinking and in-file object processing, multiple windows, hypermedia, context-sensitive help -- his desire has been to maximize his professional contributions toward helping humankind cope with complex and urgent problems. Pierluigi Zappacosta, founder of Logitech and chairman of Digital Persona, probes the visionary mind in this dialogue with Engelbart.
Doug Engelbart, thinker, inventor, and humanitarian, shares the influences and struggles behind his life of research. Although, he may be best known for his tangible evidence of productivity -- the computer mouse, display editing, outline processing, multiple remote online users of a networked processor, hyperlinking and in-file object processing, multiple windows, hypermedia, context-sensitive help -- his desire has been to maximize his professional contributions toward helping humankind cope with complex and urgent problems. Pierluigi Zappacosta, founder of Logitech and chairman of Digital Persona, probes the visionary mind in this dialogue with Engelbart.
The late 1980s and early 1990s buzzed with corporations and startups trying to develop portable computers that used a pen as the means of interaction. By late 1993, every one of these efforts had failed. Though running out of funding, one of these startups, Palm Computing, went on to launch the Pilot organizer and Palm operating system, which triggered the handheld computing industry. In this talk, Jeff Hawkins, Donna Dubinsky, and Ed Colligan discuss the roots of handheld computing, how Palm learned from failure, and the challenges of battling conventional technology wisdom. Andrea Butter, former Palm marketing executive and co-author of Piloting Palm will facilitate the discussion.
The late 1980s and early 1990s buzzed with corporations and startups trying to develop portable computers that used a pen as the means of interaction. By late 1993, every one of these efforts had failed. Though running out of funding, one of these startups, Palm Computing, went on to launch the Pilot organizer and Palm operating system, which triggered the handheld computing industry. In this talk, Jeff Hawkins, Donna Dubinsky, and Ed Colligan discuss the roots of handheld computing, how Palm learned from failure, and the challenges of battling conventional technology wisdom. Andrea Butter, former Palm marketing executive and co-author of Piloting Palm will facilitate the discussion.
Charlie Sporck examines the genesis and history of the semiconductor industry in California's Silicon Valley. He relays personal stories of his experiences with the people and personalities behind the advancements and setbacks that brought Silicon Valley into being.
Charlie Sporck examines the genesis and history of the semiconductor industry in California's Silicon Valley. He relays personal stories of his experiences with the people and personalities behind the advancements and setbacks that brought Silicon Valley into being.
2001 Events
Dr. Eric Schmidt, Chairman and CEO of Google Inc., examines a wide range of issues relative to leadership in technology, including the economics of innovation; the inevitability of network effects; and the second system syndrome. He also offers some observations on how the next generation of the Internet may take shape.
Dr. Eric Schmidt, Chairman and CEO of Google Inc., examines a wide range of issues relative to leadership in technology, including the economics of innovation; the inevitability of network effects; and the second system syndrome. He also offers some observations on how the next generation of the Internet may take shape.
The film was produced by the InCA and funded by the Alfred P. Sloan Foundation. A shortened version airs nationwide on PBS television Tuesday, November 27 at 11 pm in all US time zone.
01: HAL's Legacy. Meet the film's creator, David Stork, and see a pre-broadcast screening of his 90-minute documentary. This fascinating film moves between clips from 01: A Space Odyssey, leading research labs, and interviews with Arthur C. Clarke, Marvin Minsky, Gordon Moore, Rodney Brooks, Larry Smarr, Daniel Dennett, Raymond Kurzweil , Doug Lenat, and more. These contributors to HAL's Legacy have given us more than a scorecard for the film and novel. They have shown the reasons for the way things developed -- and may continue to develop -- to 2001 and beyond.
The film was produced by the InCA and funded by the Alfred P. Sloan Foundation. A shortened version airs nationwide on PBS television Tuesday, November 27 at 11 pm in all US time zone.
The film was produced by the InCA and funded by the Alfred P. Sloan Foundation. A shortened version airs nationwide on PBS television Tuesday, November 27 at 11 pm in all US time zone.
Stump the Professor! Don't miss this opportunity to ask Don Knuth anything and everything you ever wanted to know about computer programming. He will spontaneously answer all questions posed by the audience.
Stump the Professor! Don't miss this opportunity to ask Don Knuth anything and everything you ever wanted to know about computer programming. He will spontaneously answer all questions posed by the audience.
What is The Real Virtue in Virtual Reality?
What is The Real Virtue in Virtual Reality?
Early developers and proponents of the computer mouse relay insider stories of how the concepts came about and were implemented.
Early developers and proponents of the computer mouse relay insider stories of how the concepts came about and were implemented.
Smalltalk-80, the language from which Squeak is derived, traces its roots to the famous beanbag chair culture of Xerox PARC in the 1970s. Developed by a team headed by Dan Ingalls, Smalltalk was to be the supporting software environment for Alan Kay's visionary portable and networked Dynabook computer -- a concept that remains compelling today. Though the original Dynabook never came into being, Smalltalk took root and continued on. Ingalls tells the story of how the forward-looking Smalltalk concepts and capabilities have evolved into a modern environment called Squeak that could still be... the supporting software environment for the Dynabook.
Smalltalk-80, the language from which Squeak is derived, traces its roots to the famous beanbag chair culture of Xerox PARC in the 1970s. Developed by a team headed by Dan Ingalls, Smalltalk was to be the supporting software environment for Alan Kay's visionary portable and networked Dynabook computer -- a concept that remains compelling today. Though the original Dynabook never came into being, Smalltalk took root and continued on. Ingalls tells the story of how the forward-looking Smalltalk concepts and capabilities have evolved into a modern environment called Squeak that could still be... the supporting software environment for the Dynabook.
Linus Torvalds, the creator of the operating system phenomenon Linux, tells the story of how he went from writing code as a graduate student in Helsinki in the early 1990s to becoming an icon for open source software by the end of the decade.
Linus Torvalds, the creator of the operating system phenomenon Linux, tells the story of how he went from writing code as a graduate student in Helsinki in the early 1990s to becoming an icon for open source software by the end of the decade.
Mitch Waldrop, brings us the fascinating story of JCR Licklider and "The Revolution that Made Computing Personal. "Licklider may well have been one of the most influential -- and least known -- people in the history of computer science. As a division director in the Pentagon's Advanced Research Projects Agency (ARPA), in the early 1960s Licklider put in place the funding priorities which would lead to the Internet, and the invention of the "mouse," "windows," and "hypertext." Book signing and reception follows the lecture.
Mitch Waldrop, brings us the fascinating story of JCR Licklider and "The Revolution that Made Computing Personal. "Licklider may well have been one of the most influential -- and least known -- people in the history of computer science. As a division director in the Pentagon's Advanced Research Projects Agency (ARPA), in the early 1960s Licklider put in place the funding priorities which would lead to the Internet, and the invention of the "mouse," "windows," and "hypertext." Book signing and reception follows the lecture.
The year was 1970, not a banner year for starting a company, for it was the middle of a major recession. Unexpected events that further complicated our progress seem to be, even in retrospect, virtually statistically impossible. Those complications were coupled with the challenge of developing new semiconductor, packaging, and cooling technologies with which to design a simpler, yet more powerful, computer that was compatible with IBM's System 360/370 product line. As a consequence, the development took about 50% longer and was more costly than expected, but it was an astounding success that greatly benefited the entire computing community.
The year was 1970, not a banner year for starting a company, for it was the middle of a major recession. Unexpected events that further complicated our progress seem to be, even in retrospect, virtually statistically impossible. Those complications were coupled with the challenge of developing new semiconductor, packaging, and cooling technologies with which to design a simpler, yet more powerful, computer that was compatible with IBM's System 360/370 product line. As a consequence, the development took about 50% longer and was more costly than expected, but it was an astounding success that greatly benefited the entire computing community.
Thirty years ago, the Xerox Palo Alto Research Center created, over a relatively short period, a paradigm shift in computing. Many of the technologies that make today's personal computers attractive, including high-quality graphical user interfaces, window systems, networked distributed computing, and laser printing, were mature technologies at PARC by the end of the '70s. The platform on which many of these technologies were developed was the Alto personal computer. Although small and slow by today's standards, the Alto's flexibility made it an ideal system for hardware and software experimentation. In this talk, Chuck Thacker and Butler Lampson describe a few of the applications and technologies the Alto enabled, as well as the exceptional working environment at PARC and the extraordinarily talented group of people who made it all happen.
Thirty years ago, the Xerox Palo Alto Research Center created, over a relatively short period, a paradigm shift in computing. Many of the technologies that make today's personal computers attractive, including high-quality graphical user interfaces, window systems, networked distributed computing, and laser printing, were mature technologies at PARC by the end of the '70s. The platform on which many of these technologies were developed was the Alto personal computer. Although small and slow by today's standards, the Alto's flexibility made it an ideal system for hardware and software experimentation. In this talk, Chuck Thacker and Butler Lampson describe a few of the applications and technologies the Alto enabled, as well as the exceptional working environment at PARC and the extraordinarily talented group of people who made it all happen.
Vint Cerf will place the Internet in perspective for the 21st Century, discussing its current scale and growth rates, the new applications it is being adapted to support, the appearance of Internet-enabled appliances, and the need for a new version of Internet Protocol to allow the Net to grow well beyond its current size. In addition, Cerf will outline the Interplanetary Internet effort now underway at the Jet Propulsion Laboratory in Pasadena, California.
Vint Cerf will place the Internet in perspective for the 21st Century, discussing its current scale and growth rates, the new applications it is being adapted to support, the appearance of Internet-enabled appliances, and the need for a new version of Internet Protocol to allow the Net to grow well beyond its current size. In addition, Cerf will outline the Interplanetary Internet effort now underway at the Jet Propulsion Laboratory in Pasadena, California.
In the summer of 1955, Marvin Minsky, Nathaniel Rochester, Claude Shannon and John McCarthy proposed a summer workshop on artificial intelligence to be held at Dartmouth in the summer of 1956. It was hoped that the workshop would bring in new ideas and make substantial progress on the AI problem.
In the summer of 1955, Marvin Minsky, Nathaniel Rochester, Claude Shannon and John McCarthy proposed a summer workshop on artificial intelligence to be held at Dartmouth in the summer of 1956. It was hoped that the workshop would bring in new ideas and make substantial progress on the AI problem.
In a proposal to the Rockefeller Foundation, the team used what was apparently the first appearance of the phrase "artificial intelligence."
They hoped to prove that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it. An attempt will be made to find how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves.
In a proposal to the Rockefeller Foundation, the team used what was apparently the first appearance of the phrase "artificial intelligence."
They hoped to prove that every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it. An attempt will be made to find how to make machines use language, form abstractions and concepts, solve kinds of problems now reserved for humans, and improve themselves.
This non-technical talk is profusely illustrated with clips from 2001 and current research and sheds new light on key moments of the film. You will never see the film the same way again.
2001: A Space Odyssey, Stanley Kubrick and Arthur C. Clarke's 1968 epic film about space exploration and the evolution of intelligence, was the most carefully researched and scientifically precise feature film ever made. Now, in its namesake year, we can compare the film's computer science \visions\ with current technological fact -- in particular those related to its central character, the HAL 9000 computer, which could speak, reason, see, play chess, plan and express emotions.
In some domains reality has surpassed the vision in the film: computer chess, computer hardware, and graphics. In numerous others, reality has fallen far short: computer speech, language, vision, lip-reading, planning, and common sense. The film missed some trends entirely: the film showed no laptops or PDAs and HAL as large as a school bus but in reality computers instead got small. As such, the film provides a remarkable perspective on the sweep of developments in the modern era of computer technology.
This non-technical talk is profusely illustrated with clips from 2001 and current research and sheds new light on key moments of the film. You will never see the film the same way again.
In some domains reality has surpassed the vision in the film: computer chess, computer hardware, and graphics. In numerous others, reality has fallen far short: computer speech, language, vision, lip-reading, planning, and common sense. The film missed some trends entirely: the film showed no laptops or PDAs and HAL as large as a school bus but in reality computers instead got small. As such, the film provides a remarkable perspective on the sweep of developments in the modern era of computer technology.
This non-technical talk is profusely illustrated with clips from 2001 and current research and sheds new light on key moments of the film. You will never see the film the same way again.
The Denelcor HEP was a uniform shared memory multiprocessor that used fine-grain multithreading to tolerate memory latency, synchronization latency, and even functional unit latency. Six systems were delivered to customers during the years 1981-1985.
This talk will describe the evolution, innovations, and disasters that accompanied the development of hardware and software for the HEP.
This talk will describe the evolution, innovations, and disasters that accompanied the development of hardware and software for the HEP.
The Denelcor HEP was a uniform shared memory multiprocessor that used fine-grain multithreading to tolerate memory latency, synchronization latency, and even functional unit latency. Six systems were delivered to customers during the years 1981-1985.
This talk will describe the evolution, innovations, and disasters that accompanied the development of hardware and software for the HEP.
This talk will describe the evolution, innovations, and disasters that accompanied the development of hardware and software for the HEP.
Once upon a time... Java, whose original name was Oak, was developed as a part of the Green project at Sun. It was started in December '90 by Patrick Naughton,Mike Sheridan and James Gosling and was chartered to spend time (and money!) trying to figure out what would be the 'next wave' of computing and how we might catch it. We quickly came to the conclusion that at least one of the waves was going to be the convergence of digitally controlled consumer devices and computers…” Come and hear the stories behind Java's origin and development, from the perspective of its creator.
Once upon a time... Java, whose original name was Oak, was developed as a part of the Green project at Sun. It was started in December '90 by Patrick Naughton,Mike Sheridan and James Gosling and was chartered to spend time (and money!) trying to figure out what would be the 'next wave' of computing and how we might catch it. We quickly came to the conclusion that at least one of the waves was going to be the convergence of digitally controlled consumer devices and computers…” Come and hear the stories behind Java's origin and development, from the perspective of its creator.
2000 Events
In response to government requests, IBM Research designed a system for a very large data processing application, known as the HARVEST system, including Stretch, which was delivered to the National Security Agency in the early 1960s. The combined Stretch-HARVEST Project created a milieu for developing new technologies, new hardware architectures, and new software to meet the challenges of both systems. One of the guiding principles of the project was to make programming easier by the use of a compiler to generate code automatically from statements in the user's language.
In response to government requests, IBM Research designed a system for a very large data processing application, known as the HARVEST system, including Stretch, which was delivered to the National Security Agency in the early 1960s. The combined Stretch-HARVEST Project created a milieu for developing new technologies, new hardware architectures, and new software to meet the challenges of both systems. One of the guiding principles of the project was to make programming easier by the use of a compiler to generate code automatically from statements in the user's language.
Allen was a member of the ALPHA language design team which created a very high level language featuring, among other things, the ability to create new alphabets beyond the system defined alphabets (e.g. English, decimal, integer, binary) and treat complex, heterogeneous data in high-level statements. In addition to an overview of Stretch-HARVEST, the talk will describe some of the lesser known aspects of the project the people and institutions involved, the political climate, and the shared knowledge, views, and value systems which were part of this interesting project at an interesting time in the history of computing.
Allen was a member of the ALPHA language design team which created a very high level language featuring, among other things, the ability to create new alphabets beyond the system defined alphabets (e.g. English, decimal, integer, binary) and treat complex, heterogeneous data in high-level statements. In addition to an overview of Stretch-HARVEST, the talk will describe some of the lesser known aspects of the project the people and institutions involved, the political climate, and the shared knowledge, views, and value systems which were part of this interesting project at an interesting time in the history of computing.
Tony Sale will discuss his work in rebuilding the wartime Colossus code-breaking computer and the development of the Museums at Bletchley Park to present to the public its outstanding code breaking technologies. He will also address the importance of computer conservation and restoration activities in the United Kingdom.
Tony Sale will discuss his work in rebuilding the wartime Colossus code-breaking computer and the development of the Museums at Bletchley Park to present to the public its outstanding code breaking technologies. He will also address the importance of computer conservation and restoration activities in the United Kingdom.
SPECIAL INVITATION: Computer History Museum offers you the opportunity to participate in a special Members-Only event and pre-reception with our 1620 restoration team, just before the lecture by Tony Sale.
If you are not already a member, this is a great time to consider becoming a supporter of the Museum. Help preserve the history of computing. Help safeguard the artifacts and stories of the information age. Help sustain the lecture program you have enjoyed over the years.
In addition, all members receive our quarterly publication, CORE, as well as invitations to other special events and access to our extensive library and other research resources. It’s easy!
SPECIAL INVITATION: Computer History Museum offers you the opportunity to participate in a special Members-Only event and pre-reception with our 1620 restoration team, just before the lecture by Tony Sale.
If you are not already a member, this is a great time to consider becoming a supporter of the Museum. Help preserve the history of computing. Help safeguard the artifacts and stories of the information age. Help sustain the lecture program you have enjoyed over the years.
In addition, all members receive our quarterly publication, CORE, as well as invitations to other special events and access to our extensive library and other research resources. It’s easy!
Take a walk down memory lane with cartoonist Rich Tennant, author of the cartoon series The 5th Wave. His extensive library of high tech cartoons dating to the late 1980s chronicles the evolution of the computer industry and its impact on society. Using subjects ranging from mainframes to pocket PCs, to computers in our homes, schools, and on the beach, and through virtual reality, fuzzy logic, and WebTV, Rich offers humorous insights into this dynamic industry.
Take a walk down memory lane with cartoonist Rich Tennant, author of the cartoon series The 5th Wave. His extensive library of high tech cartoons dating to the late 1980s chronicles the evolution of the computer industry and its impact on society. Using subjects ranging from mainframes to pocket PCs, to computers in our homes, schools, and on the beach, and through virtual reality, fuzzy logic, and WebTV, Rich offers humorous insights into this dynamic industry.
Richard L. Grimsdale worked on industrial applications of process control computers, including the Ferranti Mark I (the commercial version of the Manchester Mark I), and designed the 100-nanosecond read-only memory for the Atlas computer.
Grimsdale is chair of Electronic Engineering at the University of Sussex. He graduated in Electrical Engineering from the University of Manchester in 1950 and studied programming the EDSAC at the University of Cambridge. Since joining the University of Sussex, he has worked on computer communication networks, computer graphics, VLSI accelerator chips for 3-D image generation and photorealistic rendering software.
Grimsdale is chair of Electronic Engineering at the University of Sussex. He graduated in Electrical Engineering from the University of Manchester in 1950 and studied programming the EDSAC at the University of Cambridge. Since joining the University of Sussex, he has worked on computer communication networks, computer graphics, VLSI accelerator chips for 3-D image generation and photorealistic rendering software.
Richard L. Grimsdale worked on industrial applications of process control computers, including the Ferranti Mark I (the commercial version of the Manchester Mark I), and designed the 100-nanosecond read-only memory for the Atlas computer.
Grimsdale is chair of Electronic Engineering at the University of Sussex. He graduated in Electrical Engineering from the University of Manchester in 1950 and studied programming the EDSAC at the University of Cambridge. Since joining the University of Sussex, he has worked on computer communication networks, computer graphics, VLSI accelerator chips for 3-D image generation and photorealistic rendering software.
Grimsdale is chair of Electronic Engineering at the University of Sussex. He graduated in Electrical Engineering from the University of Manchester in 1950 and studied programming the EDSAC at the University of Cambridge. Since joining the University of Sussex, he has worked on computer communication networks, computer graphics, VLSI accelerator chips for 3-D image generation and photorealistic rendering software.
Roberts will discuss the growing phenomenon of technomadics, the blending of art and engineering, Internet collaboration, the critical importance of generalists in the design environment, and human factors issues in a complex multipurpose system, interspersed with tales of his bike-ride adventures.
During his talk, Roberts will present the BEHEMOTH on stage along with other work in progress. The machines will be discussed in broad detail, with close attention to the myriad conflicting design issues that drove the design process. Integration of a multilayered computer system into a tiny mobile platform created all sorts of interesting challenges, not the least of which was maintaining effective physical interface while dealing with a potentially fatal real-time physical environment. Additional design effort blended the substrates themselves with wireless network architecture, automated data collection and telemetry, solar power optimization, user interface design, audio/video routing, browser-based front end and communication tools, harsh-environment packaging, well-behaved embedded control systems, and more.
Roberts will discuss the growing phenomenon of technomadics, the blending of art and engineering, Internet collaboration, the critical importance of generalists in the design environment, and human factors issues in a complex multipurpose system, interspersed with tales of his bike-ride adventures.
Roberts will discuss the growing phenomenon of technomadics, the blending of art and engineering, Internet collaboration, the critical importance of generalists in the design environment, and human factors issues in a complex multipurpose system, interspersed with tales of his bike-ride adventures.
Please join us as we unveil a new vision for the premier museum of the information technology revolution. You and other special friends will be the first to hear about the museum's plans.
Please join us as we unveil a new vision for the premier museum of the information technology revolution. You and other special friends will be the first to hear about the museum's plans.
This presentation will discuss the motivation and importance of Beowulf-class computing, its hardware and software elements, and its history from inception of 16 processor systems to present day systems up to a thousand processors.
Until the mid 1990's, supercomputing, high performance computing, or high end computing was reserved to an elite few who had access to systems costing millions (even tens of millions) of dollars. Large vector supercomputers and massively parallel processing systems (MPP) could deliver in the range of 1 to 50 Gflops.
But because these systems were usually shared among a community of users, the actual capability provided was often a small part of the peak capability of the system. For example, the majority of users of a C-90 capable of 16 Gflops peak performance would run on a single \head\ of only 1 Gflops peak performance while other users space shared the other processors of the system at the same time.
Many large science and engineering applications were either not run or were greatly simplified in fidelity and size to run for shorter time on smaller parts of such big machines, or worse yet, on scientific workstations. But many other potential applications were never executed at all for want of adequate computing resources due to over subscription of existing shared supercomputing centers.
With the advent of local area networks of desktop scientific workstations, some environments tentatively explored and employed \cycle harvesting\ applying unused workstations at off-hours to do embarrassingly parallel tasks; usually running the same program on many different machines at the same time with different input data sets. Workstation clusters were explored by the University of Wisconsin, UC Berkeley, and other sites demonstrating the possibilities of clustered computing. And research was conducted in the development of new network technology that might be used to integrate workstations.
But problems of cost, customized hardware, and proprietary software limited their installed base and use. At this time, a new class of clustered computing system was devised by a small group at the NASA Goddard Space Flight Center that overcame these difficulties and explored what has become the most rapidly growing type of parallel processing.
At the beginning of 1994, the Beowulf project undertook to assemble a cluster of PCs and to evaluate their utility as a scalable system for scientific computation using only mass market commodity off-the-shelf hardware and widely available open source software. It was only at that time that the capability of such hardware was good enough and the cost low enough to potentially enable this new class of computing: PC clusters.
The Beowulf project adopted the inchoate Linux operating system because it was free and open software, avoiding the legal complications of using Unix and providing the software for making necessary changes. The Beowulf project developed the majority of Ethernet drivers included today as well as channel bonding to support multiple simultaneous and many other low level tools for managing clusters of PCs.
Equally important was the pathfinding work in applying these systems to real world scientific applications. It was found that in some cases Beowulf could equal in performance that of much more costly machines and in many cases they provided a price-performance advantage of an order-of-magnitude or more.
Through a series of successive generations of systems, these capabilities grew with more than a Gflops sustained operation being achieved on a system costing less than K in 1996 and 10 Gflops on 120 processors in 1997, also winning the Gordon Bell prize for price-performance two years in a row. Today, a number of commercial concerns provide low cost Beowulf-class systems and other PC clusters with an installed base in industry, government labs, and academia. A number of these systems are now included on the Top 500 list of the world's most powerful computer systems.
This presentation will discuss the motivation and importance of Beowulf-class computing, its hardware and software elements, and its history from inception of 16 processor systems to present day systems up to a thousand processors.
But because these systems were usually shared among a community of users, the actual capability provided was often a small part of the peak capability of the system. For example, the majority of users of a C-90 capable of 16 Gflops peak performance would run on a single \head\ of only 1 Gflops peak performance while other users space shared the other processors of the system at the same time.
Many large science and engineering applications were either not run or were greatly simplified in fidelity and size to run for shorter time on smaller parts of such big machines, or worse yet, on scientific workstations. But many other potential applications were never executed at all for want of adequate computing resources due to over subscription of existing shared supercomputing centers.
With the advent of local area networks of desktop scientific workstations, some environments tentatively explored and employed \cycle harvesting\ applying unused workstations at off-hours to do embarrassingly parallel tasks; usually running the same program on many different machines at the same time with different input data sets. Workstation clusters were explored by the University of Wisconsin, UC Berkeley, and other sites demonstrating the possibilities of clustered computing. And research was conducted in the development of new network technology that might be used to integrate workstations.
But problems of cost, customized hardware, and proprietary software limited their installed base and use. At this time, a new class of clustered computing system was devised by a small group at the NASA Goddard Space Flight Center that overcame these difficulties and explored what has become the most rapidly growing type of parallel processing.
At the beginning of 1994, the Beowulf project undertook to assemble a cluster of PCs and to evaluate their utility as a scalable system for scientific computation using only mass market commodity off-the-shelf hardware and widely available open source software. It was only at that time that the capability of such hardware was good enough and the cost low enough to potentially enable this new class of computing: PC clusters.
The Beowulf project adopted the inchoate Linux operating system because it was free and open software, avoiding the legal complications of using Unix and providing the software for making necessary changes. The Beowulf project developed the majority of Ethernet drivers included today as well as channel bonding to support multiple simultaneous and many other low level tools for managing clusters of PCs.
Equally important was the pathfinding work in applying these systems to real world scientific applications. It was found that in some cases Beowulf could equal in performance that of much more costly machines and in many cases they provided a price-performance advantage of an order-of-magnitude or more.
Through a series of successive generations of systems, these capabilities grew with more than a Gflops sustained operation being achieved on a system costing less than K in 1996 and 10 Gflops on 120 processors in 1997, also winning the Gordon Bell prize for price-performance two years in a row. Today, a number of commercial concerns provide low cost Beowulf-class systems and other PC clusters with an installed base in industry, government labs, and academia. A number of these systems are now included on the Top 500 list of the world's most powerful computer systems.
This presentation will discuss the motivation and importance of Beowulf-class computing, its hardware and software elements, and its history from inception of 16 processor systems to present day systems up to a thousand processors.
Come hear Stalking the Wily Hacker ... A fun time is guaranteed for all.
Diffie's Crime, What Crime?
Many uses of computers are beneficial to some people and
injurious to others. What makes some of these uses crimes?
Perhaps it is the political power of either the injured
parties or those who stand to profit from investigating,
prosecuting, or protecting us against the \crimes.\
Markoff's Kevin and Me
My twenty years of reporting on computer crime and trying to avoid the computer crime beat at a variety of newspapers.
Neumann's What's Really Happening In Computer Crime?
I will address the evolution of computer security and of computer related crime, as they relate to each other, and what is needed in the future.
Stoll's Stalking the Wily Hacker ... Looking Back with a Grin
Someone breaks into your computer. What do you do? Slam the door? Call the police? Ignore the problem?
A decade and a half ago, I detected a hacker in my computer. We caught the guy, who turned out to be a German, spying for the Soviet KGB. It was amongst the first of the known cybercrimes.
What techniques did my adversary use to crack into computers? Which ones still work? Where are the holes in our systems? How do you trace someone across the worldwide computer networks? Who was willing to help -- and who wasn't? What's changed since then?
Lots has changed since then: the Arpanet morphed into the Internet. The FBI, which then took six months to respond to a network crime, can now issue a press release within hours.
2400 baud modems, which were then a rarity, have now become a rarity. And high technology, then considered a great way to make money, is now seen as a great way to make money.
Come hear Stalking the Wily Hacker ... A fun time is guaranteed for all.
Many uses of computers are beneficial to some people and
injurious to others. What makes some of these uses crimes?
Perhaps it is the political power of either the injured
parties or those who stand to profit from investigating,
prosecuting, or protecting us against the \crimes.\
Markoff's Kevin and Me
My twenty years of reporting on computer crime and trying to avoid the computer crime beat at a variety of newspapers.
Neumann's What's Really Happening In Computer Crime?
I will address the evolution of computer security and of computer related crime, as they relate to each other, and what is needed in the future.
Stoll's Stalking the Wily Hacker ... Looking Back with a Grin
Someone breaks into your computer. What do you do? Slam the door? Call the police? Ignore the problem?
A decade and a half ago, I detected a hacker in my computer. We caught the guy, who turned out to be a German, spying for the Soviet KGB. It was amongst the first of the known cybercrimes.
What techniques did my adversary use to crack into computers? Which ones still work? Where are the holes in our systems? How do you trace someone across the worldwide computer networks? Who was willing to help -- and who wasn't? What's changed since then?
Lots has changed since then: the Arpanet morphed into the Internet. The FBI, which then took six months to respond to a network crime, can now issue a press release within hours.
2400 baud modems, which were then a rarity, have now become a rarity. And high technology, then considered a great way to make money, is now seen as a great way to make money.
Come hear Stalking the Wily Hacker ... A fun time is guaranteed for all.
In this talk, Dick and Alvy will describe and demonstrate -- hardware gods willing -- the original 1973 SuperPaint graphics system, and a Windows-based PC emulation of the NYIT full-color Paint3 program, play some tapes, and tell some stories of their early adventures in pixel graphics.
In the early 1970's, with the advent of 1 Kbit integrated circuit memories, it became practical for the first time to build a semiconductor memory capable of holding an entire image and displaying it on a video monitor -- a picture memory or "frame buffer".
This led to developments in interactive frame buffers, painting and drawing programs and other graphics-oriented software at Xerox PARC, the University of Utah, MIT, the New York Institute of Technology, and elsewhere, and ultimately to the entire field of pixel-based graphics.
Original SuperPaint menu.
Dick Shoup built the first video-compatible frame buffer and painting system, \"SuperPaint,\" at Xerox PARC in 1973. His colleague and friend Alvy Ray Smith collaborated on SuperPaint, and then went on to develop the first full-color paint program and much more at New York Tech in the late 1970s.
Dick Shoup showing the first frame captured by SuperPaint (1973) Pioneer Venus mission animation made with SuperPaint (1978)
In this talk, Dick and Alvy will describe and demonstrate -- hardware gods willing -- the original 1973 SuperPaint graphics system, and a Windows-based PC emulation of the NYIT full-color Paint3 program, play some tapes, and tell some stories of their early adventures in pixel graphics.
Following the lecture, tours of Computer History Museum's Exhibit Area will be conducted by Center staff. Refreshments will be served and admission is free.
This led to developments in interactive frame buffers, painting and drawing programs and other graphics-oriented software at Xerox PARC, the University of Utah, MIT, the New York Institute of Technology, and elsewhere, and ultimately to the entire field of pixel-based graphics.
Original SuperPaint menu.
Dick Shoup built the first video-compatible frame buffer and painting system, \"SuperPaint,\" at Xerox PARC in 1973. His colleague and friend Alvy Ray Smith collaborated on SuperPaint, and then went on to develop the first full-color paint program and much more at New York Tech in the late 1970s.
Dick Shoup showing the first frame captured by SuperPaint (1973) Pioneer Venus mission animation made with SuperPaint (1978)
In this talk, Dick and Alvy will describe and demonstrate -- hardware gods willing -- the original 1973 SuperPaint graphics system, and a Windows-based PC emulation of the NYIT full-color Paint3 program, play some tapes, and tell some stories of their early adventures in pixel graphics.
Following the lecture, tours of Computer History Museum's Exhibit Area will be conducted by Center staff. Refreshments will be served and admission is free.
1999 Events
his talk will examine the historical development of the Integrated Circuit (IC) from the perspective of the industry leader Intel (and, previously, Fairchild).
his talk will examine the historical development of the Integrated Circuit (IC) from the perspective of the industry leader Intel (and, previously, Fairchild).
CO-HOSTED BY The Churchill Club
The colloquium is followed by a reception at Computer History Museum's visible storage exhibit area, located one block from the Conference Center, at which the recent donation of one of Zuse's mainframe computers, the Z23, will be formally recognized. This reception is hosted by the German Consulate-General of San Francisco.
Konrad Zuse is largely unknown in North America but is a celebrated computer pioneer in his native Germany. Zuse developed functioning program-controlled computing machinery as early as 1936 and went on to form a successful European computer business in the 1950s. This colloquium brings together three distinguished Zuse scholars in an informal gathering designed to bring Zuse's remarkable accomplishments to a wider audience. The colloquium takes place on October 1, 1999 at the NASA Ames Research Center in Mountain View, California--in the heart of Silicon Valley. There is no fee for the event however, in order to be admitted onto the NASA facility, an RSVP is mandatory.
The colloquium is followed by a reception at Computer History Museum's visible storage exhibit area, located one block from the Conference Center, at which the recent donation of one of Zuse's mainframe computers, the Z23, will be formally recognized. This reception is hosted by the German Consulate-General of San Francisco.
The colloquium is followed by a reception at Computer History Museum's visible storage exhibit area, located one block from the Conference Center, at which the recent donation of one of Zuse's mainframe computers, the Z23, will be formally recognized. This reception is hosted by the German Consulate-General of San Francisco.
This talk will examine historical computer developments at Fujitsu, ranging from the company's early machines in the 1950s to the collaborative development project with Amdahl Corporation in 1980. These historical machines cover a wide spectrum of technologies: relays, Parametrons (with original Japanese components), transistors, and full LSI implementations (Amdahl Project). While many software advances were also made, this talk is more oriented towards a critical evaluation of hardware and device technologies than to software/operating system aspects. A video segment will be shown that demonstrates a relay computer made in 1959 which is still functional today at the Fujitsu computer museum.
This talk will examine historical computer developments at Fujitsu, ranging from the company's early machines in the 1950s to the collaborative development project with Amdahl Corporation in 1980. These historical machines cover a wide spectrum of technologies: relays, Parametrons (with original Japanese components), transistors, and full LSI implementations (Amdahl Project). While many software advances were also made, this talk is more oriented towards a critical evaluation of hardware and device technologies than to software/operating system aspects. A video segment will be shown that demonstrates a relay computer made in 1959 which is still functional today at the Fujitsu computer museum.
While making Toy Story, A Bug's Life, and now Toy Story 2, Pixar built a new kind of animation studio- on in which the relationship between artist and programmer is cruical to the way it works. The discovery of new processes and ways of thinking is continuing at a rapid pave. It is safe to say that the way we make films will be signifcantly different in the future as a result of what we learn now. There are, however, some principles of storytelling that are at the heart of what we do- and this will continue to be true in the future.
While making Toy Story, A Bug's Life, and now Toy Story 2, Pixar built a new kind of animation studio- on in which the relationship between artist and programmer is cruical to the way it works. The discovery of new processes and ways of thinking is continuing at a rapid pave. It is safe to say that the way we make films will be signifcantly different in the future as a result of what we learn now. There are, however, some principles of storytelling that are at the heart of what we do- and this will continue to be true in the future.
Engineers take pride in fixing things, conservators in preserving them. There is a direct conflict between restoration, which often involves physical intervention, and conservation, which subscribes to the notion that the object is an inviolate part of historical evidence and should not be modified. This presentation explores the practical and ethical implications of actively preserving computers through restoration, reconstruction, physical replication and logical simulation. Examples are drawn from the major programmes recently undertaken in England, including the Manchester `Baby', the Bletchley Park Colossus, the Ferranti Pegasus, the Elliott 803, Babbage's Engine, and the Phillips Economics Computer, a hydro-mechanical analog machine from the late 1940s.
The philosophical and practical implications of collecting and conserving software, an equally challenging problem, will also be discussed.
The philosophical and practical implications of collecting and conserving software, an equally challenging problem, will also be discussed.
Engineers take pride in fixing things, conservators in preserving them. There is a direct conflict between restoration, which often involves physical intervention, and conservation, which subscribes to the notion that the object is an inviolate part of historical evidence and should not be modified. This presentation explores the practical and ethical implications of actively preserving computers through restoration, reconstruction, physical replication and logical simulation. Examples are drawn from the major programmes recently undertaken in England, including the Manchester `Baby', the Bletchley Park Colossus, the Ferranti Pegasus, the Elliott 803, Babbage's Engine, and the Phillips Economics Computer, a hydro-mechanical analog machine from the late 1940s.
The philosophical and practical implications of collecting and conserving software, an equally challenging problem, will also be discussed.
The philosophical and practical implications of collecting and conserving software, an equally challenging problem, will also be discussed.
Was Babbage an impractical dreamer, or a designer of the highest calibre? Could his engines have been built in the previous century, and if so, would they have worked? The Science Museum built a complete Babbage engine from original designs in time for the bicentenary in 1991 of Babbage's birth. This presentation will describe the project and how it has revised historical perceptions of the great inventor.
Charles Babbage is widely celebrated as the first pioneer of the computer. The designs for his vast mechanical calculating engines are one of the startling intellectual achievements of the last century. Babbage is equally famous for two things: he invented computers, and he failed to build them. The reasons for his failures are still hotly debated today and the tale of his woes has become a modern parable. But in the absence of a demonstrably working machine, doubt has clouded his reputation.
Was Babbage an impractical dreamer, or a designer of the highest calibre? Could his engines have been built in the previous century, and if so, would they have worked? The Science Museum built a complete Babbage engine from original designs in time for the bicentenary in 1991 of Babbage's birth. This presentation will describe the project and how it has revised historical perceptions of the great inventor.
Was Babbage an impractical dreamer, or a designer of the highest calibre? Could his engines have been built in the previous century, and if so, would they have worked? The Science Museum built a complete Babbage engine from original designs in time for the bicentenary in 1991 of Babbage's birth. This presentation will describe the project and how it has revised historical perceptions of the great inventor.
Historians like to let things settle a bit before doing history, but how is that possible when the subject of historical inquiry is computing, which seems to re-invent and redefine itself every few months? The author, a curator in the Space History Department of the National Air and Space Museum, will describe his recent attempt to write a comprehensive history of computing, from the dedication of the ENIAC in 1946 to the commercialization of the World Wide Web. When he began writing, the World Wide Web had not even been invented, yet by the time he submitted a manuscript to the publisher, Microsoft announced Internet Explorer 4.0!
Ceruzzi believes that one can now take a look back and tell a coherent story about computing in the last fifty years, even if tomorrow's headlines threaten to turn it all into a preface to the 'real' story. Ceruzzi's work at the Smithsonian includes research, writing, planning exhibits, collecting artifacts, and lecturing on the subjects of microelectronics, computing, and control as they apply to the practice of air and space flight.
Ceruzzi believes that one can now take a look back and tell a coherent story about computing in the last fifty years, even if tomorrow's headlines threaten to turn it all into a preface to the 'real' story. Ceruzzi's work at the Smithsonian includes research, writing, planning exhibits, collecting artifacts, and lecturing on the subjects of microelectronics, computing, and control as they apply to the practice of air and space flight.
Historians like to let things settle a bit before doing history, but how is that possible when the subject of historical inquiry is computing, which seems to re-invent and redefine itself every few months? The author, a curator in the Space History Department of the National Air and Space Museum, will describe his recent attempt to write a comprehensive history of computing, from the dedication of the ENIAC in 1946 to the commercialization of the World Wide Web. When he began writing, the World Wide Web had not even been invented, yet by the time he submitted a manuscript to the publisher, Microsoft announced Internet Explorer 4.0!
Ceruzzi believes that one can now take a look back and tell a coherent story about computing in the last fifty years, even if tomorrow's headlines threaten to turn it all into a preface to the 'real' story. Ceruzzi's work at the Smithsonian includes research, writing, planning exhibits, collecting artifacts, and lecturing on the subjects of microelectronics, computing, and control as they apply to the practice of air and space flight.
Ceruzzi believes that one can now take a look back and tell a coherent story about computing in the last fifty years, even if tomorrow's headlines threaten to turn it all into a preface to the 'real' story. Ceruzzi's work at the Smithsonian includes research, writing, planning exhibits, collecting artifacts, and lecturing on the subjects of microelectronics, computing, and control as they apply to the practice of air and space flight.
1998 Events
The lecture takes place in front of The Johnniac! This remarkable machine is part of Computer History Museum's permanent collection.
The Johnniac (1953):
The Johnniac computer, built by The Rand Corporation, was one of seventeen custom-built machines inspired by the Institute of Advanced Study (Princeton) architecture. This design specified a binary, bit-parallel machine optimized for "number crunching" and introduced the "stored program" concept--that is, the storing of both data and instructions in memory. Using 2300 vacuum tubes, the IAS machine was the result of work supervised by Dr. John von Neumann, to whom the offspring-computer named "Johnniac" paid homage (though von Neumann "disapproved"!) Other machines of the IAS-class besides the Johnniac included: the MANIAC (Los Alamos), the ILLIAC (University of Illinois), the SILIAC (Australia), and IBM's first electronic, general-purpose computer, the Model 701.
The lecture takes place in front of The Johnniac! This remarkable machine is part of Computer History Museum's permanent collection. CO-HOSTED BY Bay Area Computer History Perspectives
The Johnniac computer, built by The Rand Corporation, was one of seventeen custom-built machines inspired by the Institute of Advanced Study (Princeton) architecture. This design specified a binary, bit-parallel machine optimized for "number crunching" and introduced the "stored program" concept--that is, the storing of both data and instructions in memory. Using 2300 vacuum tubes, the IAS machine was the result of work supervised by Dr. John von Neumann, to whom the offspring-computer named "Johnniac" paid homage (though von Neumann "disapproved"!) Other machines of the IAS-class besides the Johnniac included: the MANIAC (Los Alamos), the ILLIAC (University of Illinois), the SILIAC (Australia), and IBM's first electronic, general-purpose computer, the Model 701.
The lecture takes place in front of The Johnniac! This remarkable machine is part of Computer History Museum's permanent collection. CO-HOSTED BY Bay Area Computer History Perspectives
Seventeen years ago, the computer interface technology we take for granted today was new and strange, difficult even to describe. These quotes from a 1981 Xerox Star brochure show how people were fumbling for words to describe the new computer desktop technology: "Objects displayed on the Xerox 8010 screen are freely movable using the hand-held pointer, or 'mouse' ... this unique digital pointer ... will also initiate sequences for the relocation, copying, and deletion of material, and the retrieval and transmission of documents."
Seventeen years ago, the computer interface technology we take for granted today was new and strange, difficult even to describe. These quotes from a 1981 Xerox Star brochure show how people were fumbling for words to describe the new computer desktop technology: "Objects displayed on the Xerox 8010 screen are freely movable using the hand-held pointer, or 'mouse' ... this unique digital pointer ... will also initiate sequences for the relocation, copying, and deletion of material, and the retrieval and transmission of documents."
"The iconographic symbols ... bear labels which identify them as folders, in- and out-baskets, file drawers, and other accessories comprising what amounts to an 'electronic desk top'."
"Abstractly speaking, the spreadsheet expresses variable dependencies over time. It is basically an electronic matrix with a full menu of matrix manipulation tools."
Mice, folders, and spreadsheets were all new and strange to the marketplace. Even who exactly was going to use the computer wasn't always clear. This talk will feature a Star running, with commentary. The display will be shown on a wide video screen for the entire audience. Eleven other Stars behind the scenes are being used for parts to keep this one machine running, and this could be the last occasion ever to see a Star run.
David Liddle directed the Star development effort, and will provide an overview. David Curbow and David Smith will do a demonstration of the user interface, and then Robert Belleville and Robert Garner will discuss the Star hardware---which was also innovative.
"The iconographic symbols ... bear labels which identify them as folders, in- and out-baskets, file drawers, and other accessories comprising what amounts to an 'electronic desk top'."
"Abstractly speaking, the spreadsheet expresses variable dependencies over time. It is basically an electronic matrix with a full menu of matrix manipulation tools."
Mice, folders, and spreadsheets were all new and strange to the marketplace. Even who exactly was going to use the computer wasn't always clear. This talk will feature a Star running, with commentary. The display will be shown on a wide video screen for the entire audience. Eleven other Stars behind the scenes are being used for parts to keep this one machine running, and this could be the last occasion ever to see a Star run.
David Liddle directed the Star development effort, and will provide an overview. David Curbow and David Smith will do a demonstration of the user interface, and then Robert Belleville and Robert Garner will discuss the Star hardware---which was also innovative.
The lecture takes place in front of 400 square feet of actual SAGE hardware, including Weapons Director and Intercept Technician consoles. This equipment is from the last functioning SAGE center in North Bay, Ontario (Canada), decommissioned in 1982. The USAF SAGE Film "In Your Defense" will also be shown. More photos.
VIGILANCE AND VACUUM TUBES: THE SAGE SYSTEM, 1956-1963.
In 1963, the last of 22 SAGE command centers was completed by contractors IBM, Western Electric, The RAND Corporation, and Burroughs. At a cost of billion (1964 dollars), this vastly complex technological system, an outgrowth of MIT Lincoln Labs' Whirlwind II computer, represented the state of the art in strategic doctrine and computer systems design. Each one of the 22 SAGE command centers used over 49,000 vacuum tubes, weighed 250 tons, and consumed 3,000,000 watts of power.
The SAGE system linked these command centers into a technopolitical "shield" against Soviet strategic bomber attack. From within a stark social context of high Cold War tensions emerged impressive technical advances in hardware and software systems design, real-time control, and air traffic monitoring. Advances such as the light gun, modems, duplex CPUs, multiprocessing, A/D and D/A conversion techniques, as well as networking arose as ancillary technologies of SAGE development. But did SAGE really work as advertised? Should we care? This lecture reflects on these questions, SAGE's context, and its technical spinoffs.
The lecture takes place in front of 400 square feet of actual SAGE hardware, including Weapons Director and Intercept Technician consoles. This equipment is from the last functioning SAGE center in North Bay, Ontario (Canada), decommissioned in 1982. The USAF SAGE Film "In Your Defense" will also be shown. More photos.
In 1963, the last of 22 SAGE command centers was completed by contractors IBM, Western Electric, The RAND Corporation, and Burroughs. At a cost of billion (1964 dollars), this vastly complex technological system, an outgrowth of MIT Lincoln Labs' Whirlwind II computer, represented the state of the art in strategic doctrine and computer systems design. Each one of the 22 SAGE command centers used over 49,000 vacuum tubes, weighed 250 tons, and consumed 3,000,000 watts of power.
The SAGE system linked these command centers into a technopolitical "shield" against Soviet strategic bomber attack. From within a stark social context of high Cold War tensions emerged impressive technical advances in hardware and software systems design, real-time control, and air traffic monitoring. Advances such as the light gun, modems, duplex CPUs, multiprocessing, A/D and D/A conversion techniques, as well as networking arose as ancillary technologies of SAGE development. But did SAGE really work as advertised? Should we care? This lecture reflects on these questions, SAGE's context, and its technical spinoffs.
The lecture takes place in front of 400 square feet of actual SAGE hardware, including Weapons Director and Intercept Technician consoles. This equipment is from the last functioning SAGE center in North Bay, Ontario (Canada), decommissioned in 1982. The USAF SAGE Film "In Your Defense" will also be shown. More photos.
Dick Watson will begin the program with an overview of the period. John Fletcher will take us back to the earliest times, since he came to Livermore first. And Jed Donnelly will discuss operating system developments with the network extensions.
Back 35 years ago, if you took delivery of a new supercomputer by Seymour Cray (like the CDC 6600) you got a box with boards and wires and you had to write an operating system yourself, since you did not get one with the machine.
If you wanted a comprehensive network environment delivering a wide range of services to an entire community of users, you had to do that job yourself too. You had to build the network hardware, write the network software, and integrate it all with your own custom operating system on a wide variety of machines from minicomputers to supercomputers.
The result was a complete computing environment built and tailored to serve the needs of a particular group of users. Such an environment existed at Lawrence Livermore National Laboratory in the 1970's. It wasn't possible in the 1960's, and it had already become obsolete in the 1980's, with the arrival of generic network hardware and software.
The 1970's may have been the only time in the history of computing that such an entire custom dedicated environment was possible or practical. And it had advantages: for example, you could at any time interrupt a long job taking hours or days, store the complete process to disk, and start it up again at that exact point, on the same machine or another machine, whenever you wanted (just try doing that today).
Dick Watson will begin the program with an overview of the period. John Fletcher will take us back to the earliest times, since he came to Livermore first. And Jed Donnelly will discuss operating system developments with the network extensions.
The staff of Bay Area Computer History Perspectives and The Computer Museum History Center wish to thank George Michael for his assistance with this program. George arrived at Livermore within a week of the delivery of the first computer there, back in 1953. He has been contributing to the development of computer technology at Livermore, and to recording and preserving the history of that technology, ever since. We thank him for his work for computer history.
These talks are sponsored by The Computer Museum History Center and Sun Microsystems.
If you wanted a comprehensive network environment delivering a wide range of services to an entire community of users, you had to do that job yourself too. You had to build the network hardware, write the network software, and integrate it all with your own custom operating system on a wide variety of machines from minicomputers to supercomputers.
The result was a complete computing environment built and tailored to serve the needs of a particular group of users. Such an environment existed at Lawrence Livermore National Laboratory in the 1970's. It wasn't possible in the 1960's, and it had already become obsolete in the 1980's, with the arrival of generic network hardware and software.
The 1970's may have been the only time in the history of computing that such an entire custom dedicated environment was possible or practical. And it had advantages: for example, you could at any time interrupt a long job taking hours or days, store the complete process to disk, and start it up again at that exact point, on the same machine or another machine, whenever you wanted (just try doing that today).
Dick Watson will begin the program with an overview of the period. John Fletcher will take us back to the earliest times, since he came to Livermore first. And Jed Donnelly will discuss operating system developments with the network extensions.
The staff of Bay Area Computer History Perspectives and The Computer Museum History Center wish to thank George Michael for his assistance with this program. George arrived at Livermore within a week of the delivery of the first computer there, back in 1953. He has been contributing to the development of computer technology at Livermore, and to recording and preserving the history of that technology, ever since. We thank him for his work for computer history.
These talks are sponsored by The Computer Museum History Center and Sun Microsystems.