ACM SIGGRAPH 95 computer graphics conference proceedings on a variety of topics, including complexity, animation, modeling, multiresolution, interactive design, texture synthesis, 2D, implicit surfaces, shading and cameras, splines and surfaces, virtual reality, sampling, volume visualization and morphing, studio production, hardware platforms, musuems without walls, interactive multimedia, integrating interactive graphics with future technologies, videogames, visualizing the internet, algorithms and the artist, performing work within virtual environments, standards, cross-media authoring, Cartesian coordinates, visual effects technology, and 3D graphics.