The Utah Teapot
The Utah Teapot
Computers manipulate data. So, how do you get them to generate images? By representing images as data.
Martin Newell at the University of Utah used a teapot as a reference model in 1975 to create a dataset of mathematical coordinates. From that he generated a 3D “wire frame” defining the teapot’s shape, adding a surface “skin.”
For 20 years, programmers used Newell’s teapot as a starting point, exploring techniques of light, shade, and color to add depth and realism.
Martin Newell bought this teapot — later famous as a computer graphics model — in a Utah department store. The actual teapot is skinnier than many of its computerized images because the data was created for the rectangular pixels of early displays.View Artifact Detail
Visualizing the Possibilities
If you were interested in computer graphics in the 1960s, you probably kept an eye on Utah.
The Graphics Lab at the University of Utah Computer Science Department attracted many early, innovative pioneers. Faculty included Ivan Sutherland, fresh from virtual reality experiments at Harvard, who volunteered his Volkswagen Beetle to be digitized. Students smothered it in a grid of tape to take measurements.
The Lab’s research brought advances in art, computer animation, and graphical user interfaces. Faculty and alumni founded influential firms such as Silicon Graphics, Evans & Sutherland, Adobe, and Pixar.
These two professors in the University of Utah Computer Science department founded Evans & Sutherland in 1968, first located in abandoned barracks on the university grounds. Building military flight simulators was a major part of their business.View Artifact Detail
University of Utah students map Professor Ivan Sutherland’s Volkswagen car as a reference model for their graphics experiments.View Artifact Detail