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Solving the Riddle of AI

Artificial Intelligence

Computers can be taught to play chess, drive cars, recognize faces, understand speech, and talk to us. How did we endow computers with this level of artificial intelligence? And how much further can we go in getting them to reason like human beings, think for themselves, and demonstrate common sense?

Solving the Riddle of AI

Researchers turn to three main sources for clues about how to build intelligent machines: philosophy and logic (thinking, abstractly, about thinking); life (studying smart animals, including us); and engineering (examining intelligent behavior in the machines we build).

All three approaches have led to advances, and all three are still actively pursued.

The artificial intelligence problem is taken to be that of making a machine behave in ways that would be called intelligent if a human were so behaving.

John McCarthy1955
Computer Science and Artificial Intelligence Lab (CSAIL)

The roots of MIT’s CSAIL go back to the AI lab founded in 1959 by John McCarthy and Marvin Minsky.

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Challenging the World Chess Champion

In 1989, IBM assembled a team to develop a computer that would beat reigning World Chess Champion Garry Kasparov. Their first computer, Deep Thought, lost to Kasparov in 1989. In 1996, the renamed Deep Blue met Kasparov for a best-of-six games match. In the first game, Deep Blue made history by defeating Kasparov but Kasparov bounced back to win the match with a score of 4-2.

A six-game rematch took place in New York in May 1997. Kasparov won the first game but lost the second game. Kasparov never recovered his composure and in the last game, he made a simple mistake and lost, marking May 11, 1997, as the date on which a World Chess Champion lost a match to a computer.

IBM Deep Blue Team (Joe Hoane, Joel Benjamin, Jerry Brody, Feng-Hsiung Hsu, C.J. Tan, and Murray Campbell)

IBM supported the development of a computer that could beat the World Chess Champion to promote IBM’s image as a leader in computer technology.

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Creating the Tools for AI

The quest for Artificial Intelligence, begun in computer science’s infancy, stimulated new software languages, algorithms, and computer hardware.

The programming language LISP (“list processing”), invented in 1958 by John McCarthy at MIT, became the “lingua franca” for AI. Many AI algorithms became a standard part of the computer scientist’s toolbox.

3620 LISP workstation CPU

Symbolics emerged from MIT’s AI Lab and in 1981 began making LISP machines for AI research and commercial applications. The 3600 series also supported high-resolution color graphics and had sophisticated movie animation software.

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AI computer

Japan encouraged research in artificial intelligence based on the Prolog programming language. This personal computer for AI education came with voice recognition software and a touch pad.

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LISP Machines advertisement

Two spin-off LISP machines from MIT competed after Richard Greenblatt of LISP Machines split with Symbolics founder Russell Noftsker over the funding strategy.

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LMI Lambda

LISP, the preferred language for AI, ran slowly on expensive conventional computers. This specialized LISP computer, both faster and cheaper, was based on the CADR machine designed at MIT by Richard Greenblatt and Thomas Knight.

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Symbolics advertisement

More than a dozen MIT “hackers” worked at Symbolics to commercialize MIT’s LISP machine technology, but their relationship with those still at MIT became rocky.

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Who Studied AI?

Universities led early AI research: Carnegie Mellon, MIT, and Stanford, later joined by the University of Edinburgh in Scotland. Much early funding came from governments, particularly the military.

Starting in the 1980s, the Japanese government invested heavily in a largely unsuccessful “Fifth Generation Computer” project focused on AI and parallel computing.

SEGA AI advertisement

While SEGA’s hardware was advanced for a small PC, many of the 18 games released in Japan for this computer were considered dull.

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SEGA AI advertisement

SEGA’s AI computer used a scaled-down version of the logic programming language Prolog, which was originally designed for much larger machines.

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